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A Chronological Particular Timeline of Near East and Europe History
Introduction This compilation was begun merely to be a synthesized, occasional source for other writings, primarily for familiarization with European world development. Gradually, however, it was forced to come to grips with the elephantine amount of historical detail in certain classical sources. Recording the numbers of reported war deaths in previous history (many thousands, here and there!) initially was done with little contemplation but eventually, with the near‐exponential number of Humankind battles (not just major ones; inter‐tribal, dynastic, and inter‐regional), mind was caused to pause and ask itself, “Why?” Awed by the numbers killed in battles over recorded time, one falls subject to believing the very occupation in war was a naturally occurring ancient inclination, no longer possessed by ‘enlightened’ Humankind. In our synthesized histories, however, details are confined to generals, geography, battle strategies and formations, victories and defeats, with precious little revealed of the highly complicated and combined subjective forces that generate and fuel war. Two territories of human existence are involved: material and psychological. Material includes land, resources, and freedom to maintain a life to which one feels entitled. It fuels war by emotions arising from either deprivation or conditioned expectations. Psychological embraces Egalitarian and Egoistical arenas. Egalitarian is fueled by emotions arising from either a need to improve conditions or defend what it has. To that category also belongs the individual for whom revenge becomes an end in itself. Egoistical is fueled by emotions arising from material possessiveness and self‐aggrandizations. To that category also belongs the individual for whom worldly power is an end in itself. -
Abstract the Goal of This Project Is Primarily to Establish a Collection of Video Games Developed by Companies Based Here In
Abstract The goal of this project is primarily to establish a collection of video games developed by companies based here in Massachusetts. In preparation for a proposal to the companies, information was collected from each company concerning how, when, where, and why they were founded. A proposal was then written and submitted to each company requesting copies of their games. With this special collection, both students and staff will be able to use them as tools for the IMGD program. 1 Introduction WPI has established relationships with Massachusetts game companies since the Interactive Media and Game Development (IMGD) program’s beginning in 2005. With the growing popularity of game development, and the ever increasing numbers of companies, it is difficult to establish and maintain solid relationships for each and every company. As part of this project, new relationships will be founded with a number of greater-Boston area companies in order to establish a repository of local video games. This project will not only bolster any previous relationships with companies, but establish new ones as well. With these donated materials, a special collection will be established at the WPI Library, and will include a number of retail video games. This collection should inspire more people to be interested in the IMGD program here at WPI. Knowing that there are many opportunities locally for graduates is an important part of deciding one’s major. I knew I wanted to do something with the library for this IQP, but I was not sure exactly what I wanted when I first went to establish a project. -
Medievaia Coinage
~) June 11, 1993 Classical Numismatic Group, Inc will sell at public and mail bid auction the exceptional collection of Greek Gold & Electrum assembled by George & Robert Stevenson This collection features ovel" 150 pieces. Pedigrees of the Ste\'enson coins r('ad like a "who's who" or great collectors durin!,: the past century, with coins from the collections of Pozzi, Virzi, Hrand, Garrell, Weber, Ryan, llaron Pennisi di'Floristella, Hauer, Bement, Castro Maya, Warren, Greenwell, N.wille, several museum collections and others In addition to the Stevenson Collection, this SOlie includes a sup erb ofrering of Greek silver and bronze, Roman including a collection of SeslerW, Byzantine. Medieval and Uritish coins. Classical Numismatic Group Auction XXVI In Conjunction with the 2nd Annual Spring New York International Friday June II, 1993 at 6PM Sheraton New York Hotcl & Towers Catalogues are available for $151£10 CLASSICAL NUMISMATIC GROUP, INC ~ Post Office Box 245 ~Quarryville, Pennsylvania 17566-0245 " • (717) 786-4013, FAX (717) 786-7954 • SEABY COINS ~ 7 Davies Street ~London, WIY ILL United Kingdom (071) 495-1888, FAX (071) 499-5916 INSIDE THE CELATOR ... Vol. 7, NO.5 FEATURES May 1993 6 A new distater of Alexander 'lJieCefatoT by Harlan J. Berk Publisher/Senior Editor 10 Slavery and coins Wayne G. Sayles in the Roman world Office Manager Janet Sayles by Marvin Tameanko Editor Page 6 18 The Scipio legend: Steven A. Sayles A new distater of Alexander A question of portraiture Marketi ng Director by Harlan J. Berk Stephanie Sayles by Todd Kirkby RCCLiaison J ames L. Meyer 32 The arms of Godfrey of Boullion and the Production Asst. -
Rome, Inc. Campaign Game Replay 27 BCE Scenario
Rome, Inc. Campaign Game Replay Caesar. Quiet turn, relatively speaking. Only one Barbarian leader arrives and with no matching War just sits in his With the rules for Rome, Inc. pretty much complete, I figured homeland. Money is low, so I don’t purchase new units, and I’d do a replay of the four-scenario campaign game. The keep my legions and Auxilia in place to put down empire starts out with Augustus as Caesar, and his friend insurgencies. I pick up Paulinus, who has a high military Agrippa as Consul. Only one War is on the map, an 8/1 (8 ability of 4. Paulinus takes over Hispania, but he can only land strength, 1 naval strength) Cantabrian War in Hispania. muster a -1 advantage over the War that had kicked Numerous provinces across the empire are in insurgency Claudius’ ass, and I don’t want to risk a repeat (negative die status, but legions and auxilia are stacked up against some roll modifiers benefit the player). of them, using the stick approach to make the provinces Turn 3 (9-1 BCE) loyal. As the game moves along, more barbarian wars and leaders will appear along the frontier, and statesmen will More Inflation, leaving the Treasury with just 12 Gold, and show up, some welcome, others not. Let the games begin! Plague. Legions have two levels – ordinary legions with one shield icon on its counter, and veteran legions with two shield icons on their reverse. The Plague Event flips one veteran in each command to its ordinary side, halving their 27 BCE Scenario strength, though they can be promoted back to veteran later, usually in a Triumph. -
The Last Two Decades Have Witnessed the Growth of Video and Computer Gaming from a Small Hobbyist Pastime to a Major Form of Entertainment
Chris Lynskey STS 145 Case History Leisure Suit Larry The last two decades have witnessed the growth of video and computer gaming from a small hobbyist pastime to a major form of entertainment. During its integration into modern culture, gaming has necessarily adopted certain traits that are inherent in human existence, namely violence and sex. Violence has actually been an integral part of games from the very beginning, whether it was the destruction of enemy tanks or missions against invading aliens. The integration of sex into gaming though, has taken a considerably different course. Although there were several small niches of games devoted to that topic in the early 1980s, it wasn’t until the late 1980s and early 1990s that sex began to gain acceptance as a part of mainstream gaming. Perhaps the most significant catalyst to that process was the highly popular Leisure Suit Larry series produced by Sierra and developed in large by Al Lowe. The history of Leisure Suit Larry begins with that of its publishing company, Sierra On-Line. It was incorporated in 1979 by Ken and Roberta Williams in a small town near Yosemite. They decided to direct their focus to a then unexplored genre, adventure games. Although their first big success was the King’s Quest series, in the company’s early days they received national attention due to a small game written by Chuck Benton. This game was certainly a unique element of Sierra’s catalog at the time: it was the company’s only non-graphic work and their sole adult-oriented game. -
Sierra-88Catalog3
.SIERRA: "A miracle from the kitchen. " Mystery House, eventually sold over 10,000 copies. It was a hundred times more successful oday, I don 't work out of the spare ierra didn't start in a bedroom anymore (our first house garage like other software burned down in late 1982). 1 had to vendors. We weren 't born begin designing my adventures at the officeT in downtown Coarsegold. We hired some out of a marketing plan or staffed and funded by a major extra hands to help us out (about 77 pair at last corporation. My husband and I count) and now our little software company takes started Sierra on a rickety table, in up most of the town 's biggest office building. It 's the kitchen of our small family home. very different from working at home, but the office Our first software product began as an still has a very "homey" feel to it. We're all very evening project. Ken (my husband) and I Mystery House, casual (no neckties or shoes) and everyone gets our first adventure game, along. It sounds a little trite, but we really do try to worked on it together. It was kind of like when from 1980. we hung the pictures in the den or assembled the be one happy family. Every time 1 visit the Sierra family photo albums - I supplied the creative than we ever thought it would be! From that Before we knew it, we had occupied three otber offices, I think of a little line my mom used to say when she brought dinner to the table, ''Here comes design and Ken did the technical work. -
Caesar IV Manual
TABLE OF CONTENTS WELCOME TO THE ROMAN EMPIRE . .3 Getting Started . .4 Installation . .4 System Requirements . .4 Starting a New Game . .4 The Control Panel . .5 ROMAN CITIES AND HOW TO BUILD THEM . .6 Controls . .6 Immigration . .6 Employment . .7 Social Classes . .7 Desirability . .8 Household Happiness & Evolution . .8 Crime . .9 Successful City Building: Advisors, Ratings & Overlays . .9 INFRASTRUCTURE . .12 Housing . .12 Water . .13 Roads . .14 Bridges . .15 Fire & Collapse . .16 Beautification and Decorative Items . .16 FOOD, FARMING & INDUSTRY . .17 Food . .17 Farms . .17 Raw Material Gathering & Farming . .18 Industry . .19 Warehouses & Granaries . .19 Mothballing . .20 MARKETS & TRADE . .20 Markets . .20 Trade . .22 Trade Depots & Ports . .22 CITY SERVICES . .23 Justice . .24 Education . .25 Religion . .25 Entertainment . .26 Healthcare . .27 GOVERNMENT . .28 Treasury & Wages . .28 Taxation . .28 Festivals . .29 Player Salary & Personal Savings . .29 MILITARY ACTIVITY . .30 Fortifications . .30 Military Buildings . .31 Solidiers . .32 CAESAR IV ONLINE . .34 THE SCENARIO EDITOR . .34 CREDITS . .35 2 WELCOME TO THE ROMAN EMPIRE Congratulations, Citizen! Caesar has called upon you to enter into service to Rome. The Emperor is eager to expand his settlements and is seeking qualified executors who can implement his will. The Roman Empire is so vast and growing so rapidly that even our divine Caesar cannot hope to rule it alone. He needs capable provincial governors, and that is where you come in. Your goal is to build a thriving Roman City—a bastion of culture and commerce that reflects the glory of Rome itself. As you begin your career, the lands you administer will be small, but Caesar rewards success with promotions and more challenging assignments. -
Finding Aid to Ken and Roberta Williams' Sierra On-Line Collection
Brian Sutton-Smith Library and Archives of Play Ken and Roberta Williams’ Sierra On-Line Collection Finding Aid to Ken and Roberta Williams’ Sierra On-Line Collection, 1979-1999 Summary Information Title: Ken and Roberta Williams’ Sierra On-Line collection Creator: Ken and Roberta Williams (primary) ID: 111.4936 Date: 1979-1999 (inclusive); 1989-1995 (bulk) Extent: 3 linear feet Language: All materials in this collection are in English, unless otherwise specified. Abstract: Ken and Roberta Williams’ Sierra On-Line collection is a compilation of corporate records, publicity, financial reports, game catalogs, newsletters, magazines, published books, and other materials from Sierra On-Line. Additionally, the materials on loan to The Strong supplement this collection with original script ideas, notes, planning information, sketches, and other game design-related papers. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Though the donors have not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, they have given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: Ken and Roberta Williams’ Sierra On-Line collection was donated to The Strong in April 2011 as a gift from Ken and Roberta Williams. The papers were accessioned by The Strong under Activity ID 11068, Object ID 111.4936. -
Intro by the Admin
The Sierra Chest Newsletter: Issue 4, August 2009 Intro by the admin Dear Sierra fans, The Sierra Chest got some structural upgrades last month. We started running a bit out of space, so it’s been upgraded to 150MB now, though it looks like we’ll have to double it again soon. Although the videos are outsourced to the Sierra Chest’s Youtube channel, an increasing number of images have been uploaded. With the increased space, we’ve been uploading a whole bunch of box arts. The box arts for all 250 games in the database should be uploaded by the end of this month. We have also received some emails, asking why certain games are not covered in the Sierra Chest. No worries, we are well aware of that. In fact, not even half of all Sierra games are in it yet. Those guys made a LOT. We just prefer to first fill up the pages of the games that are inserted at this point. Takes a while to fill it up, but we have received an increasing number of contributors, mostly from people offering to have their videos embedded on the site, which we of course gladly do. Aside from the increased space, we have also made some changes on the “general” page of each game. Instead of now having just 1 page, we inserted a filter where the user can chose between “general description”, “making of”, “box art”, “trailers”, “credits” and more, depending on what is available for each game. That makes the “general“page more user-friendly since you can immediately see what is available without having to scroll down all the time. -
Sierra-95-96Catalog
TRBL E Dear Customer, OF CONTENTS ~ p3 ADVENTUAE Welcome to the '95-'96 Sierra games cataloguel p 10 ADVENTUAE/ACTION The products in this catalogue are the result p 11 SIMULATION of thousands of hours of design and programming by a dedicated and p 15 STAATEGY passionate team of professionals. You will find all the latest p19 SPOATS multimedia games Including new releases expected for 1996. p20 AACADE Each game is presented under its own category (adventure, simulation, strategy etc.) with a detailed description in order p22 CUSTOMEA SUPPOAT to let you discover your favourite games in the p23 INDEX BY PLATFOAM simplest way possible. p23 INDEX BY GENAE A E rfASMABD The terrifying story of a woman fighting for her life against the forces of «A sinister game in the style of Edgar evll comes to life In the most Allen Poe, Alfred Hitchcock, and advanced multimedia suspense • Stephen King» ·., PC GAMER thrlller ever: Phantasmagoria. Unfolding In novel-like .. chapters, this game estab production, digital •~ ~ · · · " lishes on unprecedented .. .. ·' ..• effects, computer .• . blend of Hollywood film • ... rendered worlds, .: ·•. and Interactivity. • In Phantasmagoria, master designer Roberto Wlllloms creates a frighteningly believable nightmare from which you may never awoken. Vl UJ a: • Developed using sophisticated Hollywood film techniques and digital effects .....:::> a: • Features and ultra-realistic 3-D rendered world in which characters have free movement UJ ... • Unfolds in novel-like chapters UJ :::> 0 • Ava ilable on 7 CD 's z • Written by master game designer Roberta Williams :::> e A E GABRIEL KNIGHT II THE BE AST WITHIN Sierra once again brings its Inimitable touch of quality to adventure games! Ludwig of Bavaria, Wagner's This new Gabriel Knight last opera, and the mysterious mysterv plunges "Slack Wolf". -
King's Quest III (Jones
CIS 587 – Assignment 2 – Game Evaluation Title: Kings Quest 3 - To Heir is Human Written by Roberta Williams Programmed by Al Lowe, Bob Kernaghan, Robert E. Heitman Graphics by Doug MacNeill, Mark Crowe Published by: Sierra On-Line Type of Game: Graphical Text Adventure Price: $7-$15 on ebay.com. $25 for the collection. $49.99 originally. Minimum stated hardware requirements: 256K RAM, compatible operating system Actual hardware required: The independent interpreter Sarien (http://sarien.sourceforge.net/) runs on MS-DOS, Win32, BeOS, QNX and several Unix flavours (including Linux, Solaris, IRIX and *BSD), AmigaOS, MacOS X and WinCE for PocketPC. So any hardware that runs a processor comparable to the minimum stated should run this game perfectly. The default sierra interpreter may only works well under MS-DOS, but did execute in Windows 2000. Game Summary • Quick overview King’s Quest 3: To Heir is Human (KQ3) was third adventure in Sierra’s long running King’s Quest adventure line. It had a number of positive advancements made both in terms of story and graphics over any other adventure games available at the time. KQ3, for it’s time, had the most superior graphic adventure engine available (Sierra’s AGI [Adventure Game Interpreter] engine) and improved greatly on the first two games by having a story driven quest and constant suspense. Also notable, the designer of this game, Roberta Williams, is the only well known female game designer, and also still the highest selling ever female designer. She authored most of my favorite childhood and teenage gaming adventures. • Story line KQ3 was a tale of a young boy who was kidnapped as a child and enslaved by the evil Wizard Manannan. -
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Main website - Forums - BuildBot - Doxygen - Planet Log in Contact us - Buy Supported Games: GOG.com Users Main Page Documentation About ScummVM User Manual Game data files Get the Games Supported Games Game Engines Platforms Glossary Developers Developer Central Compiling ScummVM Coding Conventions Project Services Wiki Editors Instructions to Wiki Editors Search Go Search Tools Random page Recent changes Help Tools What links here Related changes Special pages Printable version Permanent link Discussion Category View source History Category:Supported GamesCategory:Supported Games This category is for games that are supported by ScummVM. There is also a category for unsupported games. You might be also interested in the Where to get the games and Game data files pages. Pages in category "Supported Games" The following 200 pages are in this category, out of 234 total. (previous page) (next page) 3 3 Skulls of the Toltecs 7 The 7th Guest A Aesop's Fables: The Tortoise and the Hare AGI Demo Amazon: Guardians of Eden Arthur's Birthday Arthur's Teacher Trouble Astro Chicken B Backyard Baseball Backyard Baseball Backyard Baseball 2001 Backyard Baseball 2003 Backyard Football Backyard Football 2002 Bargon Attack Beavis and Butt-Head in Virtual Stupidity Beneath a Steel Sky Big Thinkers First Grade Big Thinkers Kindergarten The Bizarre Adventures of Woodruff and the Schnibble The Black Cauldron Blue Force Blue's 123 Time Activities Blue's ABC Time Activities Blue's Art Time Activities Blue's Birthday Adventure Blue's Reading Time Activities Broken Sword 1 Broken Sword 2 Broken Sword 2.5 Bud Tucker in Double Trouble C Castle of Dr.