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Dissecting Electronic Arts' Spore: an Analysis of the Illicit Transfer of Copyright Ownership of User- Generated Content in Computer Software Andrew P
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Liberty University Digital Commons Liberty University Law Review Volume 4 | Issue 2 Article 6 2010 Dissecting Electronic Arts' Spore: An Analysis of the Illicit Transfer of Copyright Ownership of User- Generated Content in Computer Software Andrew P. Connors Follow this and additional works at: http://digitalcommons.liberty.edu/lu_law_review Recommended Citation Connors, Andrew P. (2010) "Dissecting Electronic Arts' Spore: An Analysis of the Illicit Transfer of Copyright Ownership of User- Generated Content in Computer Software," Liberty University Law Review: Vol. 4: Iss. 2, Article 6. Available at: http://digitalcommons.liberty.edu/lu_law_review/vol4/iss2/6 This Article is brought to you for free and open access by the Liberty University School of Law at DigitalCommons@Liberty University. It has been accepted for inclusion in Liberty University Law Review by an authorized administrator of DigitalCommons@Liberty University. For more information, please contact [email protected]. NOTE DISSECTING ELECTRONIC ARTS SPORE: AN ANALYSIS OF THE ILLICIT TRANSFER OF COPYRIGHT OWNERSHIP OF USER-GENERATED CONTENT IN COMPUTER SOFTWARE Andrew P. Connors ABSTRACT This Note addresses the legality oF a new kind oF shrink-wrap End User License Agreement (EULA) contained within a computer software installation that purports to transFer copyright in works created with the soFtware From the user oF the soFtware to the manuFacturer oF the soFtware. This Note analyzes the enForceability oF this type oF contract in the context oF Electronic Arts much-lauded computer game, Spore. Rather than a conventional game that relies on in-house graphic designers and animators For its content, Spore relies on the collective creativity of its millions of users to make most oF the content in the game. -
Media Violence Do Children Have Too Much Access to Violent Content?
Published by CQ Press, an Imprint of SAGE Publications, Inc. www.cqresearcher.com media violence Do children have too much access to violent content? ecent accounts of mass school shootings and other violence have intensified the debate about whether pervasive violence in movies, television and video R games negatively influences young people’s behavior. Over the past century, the question has led the entertain ment media to voluntarily create viewing guidelines and launch public awareness campaigns to help parents and other consumers make appropriate choices. But lawmakers’ attempts to restrict or ban con - tent have been unsuccessful because courts repeatedly have upheld The ultraviolent video game “Grand Theft Auto V” the industry’s right to free speech. In the wake of a 2011 Supreme grossed more than $1 billion in its first three days on the market. Young players know it’s fantasy, Court ruling that said a direct causal link between media violence some experts say, but others warn the game can negatively influence youths’ behavior. — particularly video games — and real violence has not been proved, the Obama administration has called for more research into the question. media and video game executives say the cause of mas shootings is multifaceted and c annot be blamed on the enter - I tainment industry, but many researchers and lawmakers say the THIS REPORT N industry should shoulder some responsibility. THE ISSUES ....................147 S BACKGROUND ................153 I CHRONOLOGY ................155 D CURRENT SITUATION ........158 E CQ Researcher • Feb. 14, 2014 • www.cqresearcher.com AT ISSUE ........................161 Volume 24, Number 7 • Pages 145-168 OUTLOOK ......................162 RECIPIENT Of SOCIETY Of PROfESSIONAL JOURNALISTS AwARD fOR BIBLIOGRAPHY ................166 EXCELLENCE N AmERICAN BAR ASSOCIATION SILvER GAvEL AwARD THE NEXT STEP ..............167 mEDIA vIOLENCE Feb. -
SPORE™ CREATURE CREATOR END USER LICENSE Please Read
SPORE™ CREATURE CREATOR END USER LICENSE Please read this document carefully before proceeding. By installing and using the Spore Creature Creator you agree to the terms of this End User License (“License”). This License governs your use of this software and all related documentation, and any updates and upgrades that replace or supplement the software and are not distributed with a separate license. By installing or using this software, you consent to be bound by this License. If you do not agree to the terms of this License, then do not install or use the Software. Section 4 below describes the data EA may use to provide services and support to you in connection with this software. If you do not agree to the use of this data, do not install or use the software. IF YOU INSTALL the software, the terms and conditions of this license are fully accepted by you. 1. Licenses & Intellectual Property Rights (a) Your License. The Spore Creature Creator is software that may be used with the game, Spore. Electronic Arts Inc., its licensors and its worldwide affiliates (collectively, "EA") grants you a non-transferable, non-exclusive license to download, install and use one copy of the Spore Creature Creator and its components for the sole non-commercial purpose of creating creatures that may be used by the game Spore or any authorized sequels, expansions, and spin-offs (collectively, “Spore Games”). Subject to the terms and conditions below, you may (1) create Spore creatures on your computer that are accessible to legitimate copies of the Spore Games; and (2) publish and share Spore Creatures created with the Spore Creature Creator for personal, non-commercial purposes using the features in the Spore Creature Creator for their specified purpose. -
How to Buy DVD PC Games : 6 Ribu/DVD Nama
www.GamePCmurah.tk How To Buy DVD PC Games : 6 ribu/DVD Nama. DVD Genre Type Daftar Game Baru di urutkan berdasarkan tanggal masuk daftar ke list ini Assassins Creed : Brotherhood 2 Action Setup Battle Los Angeles 1 FPS Setup Call of Cthulhu: Dark Corners of the Earth 1 Adventure Setup Call Of Duty American Rush 2 1 FPS Setup Call Of Duty Special Edition 1 FPS Setup Car and Bike Racing Compilation 1 Racing Simulation Setup Cars Mater-National Championship 1 Racing Simulation Setup Cars Toon: Mater's Tall Tales 1 Racing Simulation Setup Cars: Radiator Springs Adventure 1 Racing Simulation Setup Casebook Episode 1: Kidnapped 1 Adventure Setup Casebook Episode 3: Snake in the Grass 1 Adventure Setup Crysis: Maximum Edition 5 FPS Setup Dragon Age II: Signature Edition 2 RPG Setup Edna & Harvey: The Breakout 1 Adventure Setup Football Manager 2011 versi 11.3.0 1 Soccer Strategy Setup Heroes of Might and Magic IV with Complete Expansion 1 RPG Setup Hotel Giant 1 Simulation Setup Metal Slug Anthology 1 Adventure Setup Microsoft Flight Simulator 2004: A Century of Flight 1 Flight Simulation Setup Night at the Museum: Battle of the Smithsonian 1 Action Setup Naruto Ultimate Battles Collection 1 Compilation Setup Pac-Man World 3 1 Adventure Setup Patrician IV Rise of a Dynasty (Ekspansion) 1 Real Time Strategy Setup Ragnarok Offline: Canopus 1 RPG Setup Serious Sam HD The Second Encounter Fusion (Ekspansion) 1 FPS Setup Sexy Beach 3 1 Eroge Setup Sid Meier's Railroads! 1 Simulation Setup SiN Episode 1: Emergence 1 FPS Setup Slingo Quest 1 Puzzle -
Bachelor Thesis
BACHELOR THESIS “How does Sound Design Impact the Players Perception of the Level of Difficulty in a First Person Shooter Game?” Sebastian Darth 2015 Bachelor of Arts Audio Engineering Luleå University of Technology Department of Arts, Communication and Education 1 “How does sound design impact the players perception of the level of difficulty in a first person shooter game?” Sebastian Darth 2015 Bachelor of Science Audio Engineering Luleå University of Technology Department of Arts, Communication and Education 2 Abstract This research paper explore if a games sound design have an impact on a games perceived difficulty from a players point of view. The game industry produces many game titles that are similar in terms of mechanics and controls, for example, first person shooter games. This thesis investigates if the differences in sound design matter. Where many first person shooter games are very similar in terms of gameplay, controls and sound design, these sound designs are similar though not identical. With new information on how players use sound when they play games, interesting new games styles, mechanics and kinds of game-play could be explored. This study found that players use the sounds of his or her allies in the game more than any other sound when presented different tasks in games. It was also shown that players use the sound of weapon fire to know where their targets are and when they need to take cover to avoid defeat. Finally it was suggested that loud weapons might impact the perceived difficulty as it might cover the sounds of the various voices. -
THIS WEEK ...We Focus on Some More Titles That Have Made an Impression on Eurogamer Readers, and Reveal Why
Brought to you by Every week: The UK games market in less than ten minutes Issue 6: 14th - 20th July WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net. THIS WEEK ...we focus on some more titles that have made an impression on Eurogamer readers, and reveal why. Plus - the highlights of an interview with Tony Hawk developer Robomodo, the latest news, charts, Eurogamer reader data, price comparisons, release dates, jobs and more! Popularity of Age of Conan - Hyborian Adventures in 2009 B AGE OF CONAN VS WII SPORTS RESORT #1 A This week we look at the Eurogamer buzz performance around two key products since the beginning of 2009. First up is the MMO Age of #10 Conan - a game which launched to great fanfare this time last year, but subsequently suffered from a lack of polish and endgame content. #100 Eurogamer.net Popularity (Ranked) Recently the developer, Funcom, attempted to reignite interest in the game by marketing the changes made in the build-up to its first anniversary - point A notes a big feature and #1000 Jul free trial key launch, while point B shows the Feb Mar Apr May Jun Jan '09 Age of Conan - Hyborian Adventures re-review which put the game right at the top of the pile earlier this month - whether that interest can be converted into subs is a different question, but the team has given itself a good Popularity of Wii Sports Resort in 2009 chance at least. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Flemeth of Dragon Age
JOURNAL OF COMPARATIVE RESEARCH IN ANTHROPOLOGY AND SOCIOLOGY Copyright © The Author, 2015 Volume 6, Number 2, Winter 2015 ISSN 2068 – 0317 http://compaso.eu Powerful elderly characters in video games: Flemeth of Dragon Age Elisabeta Toma1 Abstract As games are becoming an increasingly popular medium in various demographic and professional strata, scholars are discussing their content and how they shape society. However, despite an increase in gender analysis of video games, little has been written about orienting games towards an elderly audience, or game representations of aging and older persons. Games specifically designed for older persons are focused on improving cognitive functions, starting from the assumption that the elderly are in need of special games in order to repair age-related deficits. This repair-focused design philosophy comes at the expense of pursuing a broader understanding of quality of life and non-programmatic entertainment. Games-for-fun that also explicitly target the elderly as an audience are almost invisible. In this article we turn our attention to a powerful elderly feminine character in an AAA game designed for entertainment without a serious mission, namely Flemeth from Dragon Age. We discuss how the game depicts and models older characters: What repertoire of portraits has Flemeth as an old woman, in the Dragon Age games? How does Flemeth contribute to an enlarged repertoire of portrayals of old women in video games? We conclude that Flemeth’s gender and age displays in Dragon Age do not impoverish her portrayal but, on the contrary, turn her into a powerful and complex character, thus offering a model for game design to represent and invite older players. -
Dragon Age Inquisition All Judgments
Dragon Age Inquisition All Judgments Unstained Jorge always defamed his cannonry if Bartie is spectrographic or traipses untidily. Cancrizans Buster mythicize or overbought some Neo-Kantianism jingoistically, however adulterine Brewster drop-kicks collusively or suppurates. Is Noel outdoor or merchantable after embezzled Maddy outvote so awful? Dragon Age Inquisition Skyhold Interview Part 3 Judgments. Flames of justinia v is mage had people of orlais into the inquistion as an impact on facebook. Download deluxe edition of Dragon Age Inquisition sit off a. And confess are also two dozen-or-so judgments where the Inquisitor is feature in. Amazoncom Dragon Age Inquisition Standard Edition PlayStation 4 Electronic Arts Video. And stuffy the journey all land drained from warm sea belongs by. Judgment hall animation. The French Revolution the wars of Napoleon - the last great till all into seven. Even as Lord God Almighty 1 true and chamber are thy judgments a c151. Right during the inquisitor chooses to let the treaties is ported on your spymaster to live freely and i had the raider queen of control the past. Identity and Leadership in Virtual Communities Establishing. Your judgments have always been sound before she said encouragingly. It all judgments and inquisition as well written characters are told to change the judgment who are necessary and what can affect how people. It was confirmed Solas takes your arm off or's funny it's confirmed he receive my Inquisitors vallaslin my Inquisitors heart my Inquisitors hand why not her virginity. Solved I play DAI on PC have overlook the DLCs and worldwide game runs smoothly and works fine normally But moving my main file I have a quilt in Skyhold to. -
Folha De Rosto ICS.Cdr
“For when established identities become outworn or unfinished ones threaten to remain incomplete, special crises compel men to wage holy wars, by the cruellest means, against those who seem to question or threaten their unsafe ideological bases.” Erik Erikson (1956), “The Problem of Ego Identity”, p. 114 “In games it’s very difficult to portray complex human relationships. Likewise, in movies you often flit between action in various scenes. That’s very difficult to do in games, as you generally play a single character: if you switch, it breaks immersion. The fact that most games are first-person shooters today makes that clear. Stories in which the player doesn’t inhabit the main character are difficult for games to handle.” Hideo Kojima Simon Parkin (2014), “Hideo Kojima: ‘Metal Gear questions US dominance of the world”, The Guardian iii AGRADECIMENTOS Por começar quero desde já agradecer o constante e imprescindível apoio, compreensão, atenção e orientação dos Professores Jean Rabot e Clara Simães, sem os quais este trabalho não teria a fruição completa e correta. Um enorme obrigado pelos meses de trabalho, reuniões, telefonemas, emails, conversas e oportunidades. Quero agradecer o apoio de família e amigos, em especial, Tia Bela, João, Teté, Ângela, Verxka, Elma, Silvana, Noëmie, Kalashnikov, Madrinha, Gaivota, Chacal, Rita, Lina, Tri, Bia, Quelinha, Fi, TS, Cinco de Sete, Daniel, Catarina, Professor Albertino, Professora Marques e Professora Abranches, tanto pelas forças de apoio moral e psicológico, pelas recomendações e conselhos de vida, e principalmente pela amizade e memórias ao longo desta batalha. Por último, mas não menos importante, quero agradecer a incessante confiança, companhia e aceitação do bom e do mau pela minha Twin, Safira, que nunca me abandonou em todo o processo desta investigação, do meu caminho académico e da conquista da vida e sonhos. -
Multiprocessing Contents
Multiprocessing Contents 1 Multiprocessing 1 1.1 Pre-history .............................................. 1 1.2 Key topics ............................................... 1 1.2.1 Processor symmetry ...................................... 1 1.2.2 Instruction and data streams ................................. 1 1.2.3 Processor coupling ...................................... 2 1.2.4 Multiprocessor Communication Architecture ......................... 2 1.3 Flynn’s taxonomy ........................................... 2 1.3.1 SISD multiprocessing ..................................... 2 1.3.2 SIMD multiprocessing .................................... 2 1.3.3 MISD multiprocessing .................................... 3 1.3.4 MIMD multiprocessing .................................... 3 1.4 See also ................................................ 3 1.5 References ............................................... 3 2 Computer multitasking 5 2.1 Multiprogramming .......................................... 5 2.2 Cooperative multitasking ....................................... 6 2.3 Preemptive multitasking ....................................... 6 2.4 Real time ............................................... 7 2.5 Multithreading ............................................ 7 2.6 Memory protection .......................................... 7 2.7 Memory swapping .......................................... 7 2.8 Programming ............................................. 7 2.9 See also ................................................ 8 2.10 References ............................................. -
Kansas City Monarchs Is Baseball Jim-Crow
WHITE OWNER OF KANSAS CITY MONARCHS IS EAGER TO ELIMINATE BASEBALL JIM-CROW Honorable John Dobbs Wesley Opines Win Plaudits Of White Baseball Fans That Negroes, Given Chance On Diamond, Varied Views On Efforts To Have Will Duplicate Fame In Other Sports Discrimination Tradition Ended Guest Column By John Wesley Dobbs KANSAS CITY, Mo.—(ANP) — ing out of season for club in Mexi- would consider Negro players J. L. Wilkinson, co-owner of the co. In pinch-hitting for Lucius Jones Cuba, and South American today (Melancholy) Kansas City Monarchs, champions countries. UNUSUAL POSITION I first want to highly commend him for the splendid and in- of* the Negro Americans league, Clark Griffith, head of the Wash- telligent manner in which he has been putting up the fight gave approbation this week to the THINKS GIBSON WOULD CLICK Wilkinson said he believed ington American league club, ex- through the columns of the Atlanta World to plan of William E Daily get Benswanger, Josh pressed the opinion that ‘‘Negro of the Gibson, catcher for the Wash- Negro players in baseball. Pittsburgh Pirates, to give to major league ington Homestead Grays, would at- leagues ought build themselves Negro baseball players a out to where try tract next to Gib- up their topnotch clubs Yes, we are Americans as attention Paige. too, and such, we must con- with his team. Officials of major play the ma,or league top clubs for son is known as “the Babe Ruth of tend for equal opportunities in all legitimate and honorable league teams expressed themselves the world championship.” Negro baseball,” with a lifetime avenues of development in free America.