Happy New Year!
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Last Two Decades Have Witnessed the Growth of Video and Computer Gaming from a Small Hobbyist Pastime to a Major Form of Entertainment
Chris Lynskey STS 145 Case History Leisure Suit Larry The last two decades have witnessed the growth of video and computer gaming from a small hobbyist pastime to a major form of entertainment. During its integration into modern culture, gaming has necessarily adopted certain traits that are inherent in human existence, namely violence and sex. Violence has actually been an integral part of games from the very beginning, whether it was the destruction of enemy tanks or missions against invading aliens. The integration of sex into gaming though, has taken a considerably different course. Although there were several small niches of games devoted to that topic in the early 1980s, it wasn’t until the late 1980s and early 1990s that sex began to gain acceptance as a part of mainstream gaming. Perhaps the most significant catalyst to that process was the highly popular Leisure Suit Larry series produced by Sierra and developed in large by Al Lowe. The history of Leisure Suit Larry begins with that of its publishing company, Sierra On-Line. It was incorporated in 1979 by Ken and Roberta Williams in a small town near Yosemite. They decided to direct their focus to a then unexplored genre, adventure games. Although their first big success was the King’s Quest series, in the company’s early days they received national attention due to a small game written by Chuck Benton. This game was certainly a unique element of Sierra’s catalog at the time: it was the company’s only non-graphic work and their sole adult-oriented game. -
Finding Aid to Ken and Roberta Williams' Sierra On-Line Collection
Brian Sutton-Smith Library and Archives of Play Ken and Roberta Williams’ Sierra On-Line Collection Finding Aid to Ken and Roberta Williams’ Sierra On-Line Collection, 1979-1999 Summary Information Title: Ken and Roberta Williams’ Sierra On-Line collection Creator: Ken and Roberta Williams (primary) ID: 111.4936 Date: 1979-1999 (inclusive); 1989-1995 (bulk) Extent: 3 linear feet Language: All materials in this collection are in English, unless otherwise specified. Abstract: Ken and Roberta Williams’ Sierra On-Line collection is a compilation of corporate records, publicity, financial reports, game catalogs, newsletters, magazines, published books, and other materials from Sierra On-Line. Additionally, the materials on loan to The Strong supplement this collection with original script ideas, notes, planning information, sketches, and other game design-related papers. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Though the donors have not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, they have given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: Ken and Roberta Williams’ Sierra On-Line collection was donated to The Strong in April 2011 as a gift from Ken and Roberta Williams. The papers were accessioned by The Strong under Activity ID 11068, Object ID 111.4936. -
Sierra-95-96Catalog
TRBL E Dear Customer, OF CONTENTS ~ p3 ADVENTUAE Welcome to the '95-'96 Sierra games cataloguel p 10 ADVENTUAE/ACTION The products in this catalogue are the result p 11 SIMULATION of thousands of hours of design and programming by a dedicated and p 15 STAATEGY passionate team of professionals. You will find all the latest p19 SPOATS multimedia games Including new releases expected for 1996. p20 AACADE Each game is presented under its own category (adventure, simulation, strategy etc.) with a detailed description in order p22 CUSTOMEA SUPPOAT to let you discover your favourite games in the p23 INDEX BY PLATFOAM simplest way possible. p23 INDEX BY GENAE A E rfASMABD The terrifying story of a woman fighting for her life against the forces of «A sinister game in the style of Edgar evll comes to life In the most Allen Poe, Alfred Hitchcock, and advanced multimedia suspense • Stephen King» ·., PC GAMER thrlller ever: Phantasmagoria. Unfolding In novel-like .. chapters, this game estab production, digital •~ ~ · · · " lishes on unprecedented .. .. ·' ..• effects, computer .• . blend of Hollywood film • ... rendered worlds, .: ·•. and Interactivity. • In Phantasmagoria, master designer Roberto Wlllloms creates a frighteningly believable nightmare from which you may never awoken. Vl UJ a: • Developed using sophisticated Hollywood film techniques and digital effects .....:::> a: • Features and ultra-realistic 3-D rendered world in which characters have free movement UJ ... • Unfolds in novel-like chapters UJ :::> 0 • Ava ilable on 7 CD 's z • Written by master game designer Roberta Williams :::> e A E GABRIEL KNIGHT II THE BE AST WITHIN Sierra once again brings its Inimitable touch of quality to adventure games! Ludwig of Bavaria, Wagner's This new Gabriel Knight last opera, and the mysterious mysterv plunges "Slack Wolf". -
Instructions Compiled by Hike Noore Nibbles Away II .Parameters
I L THE PARAMETER GUIDE Compiled By Hike Noore Contents: Instructions Nibbles Away II .Parameters Locksmith 4.1 Parameters Copy II Plus 4.1 Parameters i ssential Data Duplicator Parameters Back It Up 11+ Parameters Additional Locksmith Parameters Nibbles Away I Parameters Locksmith 3.1 Parameters Advanced (Cracking) Parameters Locksmith Technical Notes The CH EAT Guide Nibbles "'\\vay .11 Update 1 Index Moore's Microware 417 Persimmon Hoad Walnut Creek, CA 9459E Source ID: TCT492 Instructions Thank you for buying The Parameter Guide. If you have any questions wi th this manual, please feel free to mai 1 us at: Moore's Microware 417 Persimmon Road Walnut Creek, CA 94598 We are currently trying to collect as many parameters as possible. If you have any parameters that you would 1 iKe to 'donate' to Moore's Microware, we would be more then glad to receive them. For any parameters we receive, we will give credit towards the next guide or update. The additional parameter file contains many parameters that were left out of the LocKsmith parameter file, because of their new pol icy concerning backups. The advanced parameter file contains steps to 'breaK' or take out the copy protection of certain programs. Many different methods are used to do this. These steps are for the advanced user. Moore's Microware cannot be responible for any damages caused by using these parameters. Moore's Microware also cannot be responible if the parameters do not wo~k. These parameters are provided not for illegal purposes but for back-up only. For ordering infomation please contact Moore's Microware at the address below. -
The Leisure Suit Larry 6 Script This Script Was Purely Made out of Fondness for One of Larry's Underestimated Adventures: Shape
The Leisure Suit Larry 6 Script This script was purely made out of fondness for one of Larry's underestimated adventures: Shape Up Or Slip Out! The lines in each header are ordered by verb: starting with: 0 (upon coming in) 1 look 2 talk to 4 hand 5 pick up 6 zipper From that point on, the lines are enticed by clicking inventory items on it: unless it's blatantly obvious, I'll list what object you need to do before getting that line. Index Introduction 2 Inventory 4 Front Desk 13 Hotel Room 201 16 Telephone: 20 The Phone: CARLOS 27 Your Bathroom 29 Maid's Cart Close-up And Little Hall Outside Your Room 33 Health Spa Lobby36 High Colonic 40 Cellulite Drainage Salon 42 Locker Room 46 Men's Shower 47 Mud Baths49 Sauna 52 Electric Shock Center 53 Weights Room 54 Aerobics Room 56 Make-Up Room 58 Hotel Bar 60 Dining Room 65 Kitchen 67 Dumbwaiter 69 Long Long Hallway 69 The Tram 76 The Pool 77 Diving Tower 86 The Beach 87 Little Scene With The Deck 89 Hotel Exterior 91 Daryl's Security Booth 92 Employees Only Exterior 94 Employees Only 97 Penthouse First Room 98 BURGUNDY 100 CAV 102 CHAR DONAY 106 GAMMIE BOYSULAY 110 MERRILY LOWE 115 ROSE ELEETA 120 SHABLEE 123 THUNDERBIRD 127 GOAL GIRL: SHAMARA PAYNE 131 Death Scenes 136 If You Need Help, Press F1 138 Trite 141 Larry's Code And My Apologies For The Use Of Caps Lock In This Section 143 Introduction You're always in such a hurry! Don't you want to read the names of all the wonderful people who slapped this game together for you? Don't you want to know what it's about? Oh, go on. -
King's Quest III (Jones
CIS 587 – Assignment 2 – Game Evaluation Title: Kings Quest 3 - To Heir is Human Written by Roberta Williams Programmed by Al Lowe, Bob Kernaghan, Robert E. Heitman Graphics by Doug MacNeill, Mark Crowe Published by: Sierra On-Line Type of Game: Graphical Text Adventure Price: $7-$15 on ebay.com. $25 for the collection. $49.99 originally. Minimum stated hardware requirements: 256K RAM, compatible operating system Actual hardware required: The independent interpreter Sarien (http://sarien.sourceforge.net/) runs on MS-DOS, Win32, BeOS, QNX and several Unix flavours (including Linux, Solaris, IRIX and *BSD), AmigaOS, MacOS X and WinCE for PocketPC. So any hardware that runs a processor comparable to the minimum stated should run this game perfectly. The default sierra interpreter may only works well under MS-DOS, but did execute in Windows 2000. Game Summary • Quick overview King’s Quest 3: To Heir is Human (KQ3) was third adventure in Sierra’s long running King’s Quest adventure line. It had a number of positive advancements made both in terms of story and graphics over any other adventure games available at the time. KQ3, for it’s time, had the most superior graphic adventure engine available (Sierra’s AGI [Adventure Game Interpreter] engine) and improved greatly on the first two games by having a story driven quest and constant suspense. Also notable, the designer of this game, Roberta Williams, is the only well known female game designer, and also still the highest selling ever female designer. She authored most of my favorite childhood and teenage gaming adventures. • Story line KQ3 was a tale of a young boy who was kidnapped as a child and enslaved by the evil Wizard Manannan. -
Users Developers Search Tools Tools
Main website - Forums - BuildBot - Doxygen - Planet Log in Contact us - Buy Supported Games: GOG.com Users Main Page Documentation About ScummVM User Manual Game data files Get the Games Supported Games Game Engines Platforms Glossary Developers Developer Central Compiling ScummVM Coding Conventions Project Services Wiki Editors Instructions to Wiki Editors Search Go Search Tools Random page Recent changes Help Tools What links here Related changes Special pages Printable version Permanent link Discussion Category View source History Category:Supported GamesCategory:Supported Games This category is for games that are supported by ScummVM. There is also a category for unsupported games. You might be also interested in the Where to get the games and Game data files pages. Pages in category "Supported Games" The following 200 pages are in this category, out of 234 total. (previous page) (next page) 3 3 Skulls of the Toltecs 7 The 7th Guest A Aesop's Fables: The Tortoise and the Hare AGI Demo Amazon: Guardians of Eden Arthur's Birthday Arthur's Teacher Trouble Astro Chicken B Backyard Baseball Backyard Baseball Backyard Baseball 2001 Backyard Baseball 2003 Backyard Football Backyard Football 2002 Bargon Attack Beavis and Butt-Head in Virtual Stupidity Beneath a Steel Sky Big Thinkers First Grade Big Thinkers Kindergarten The Bizarre Adventures of Woodruff and the Schnibble The Black Cauldron Blue Force Blue's 123 Time Activities Blue's ABC Time Activities Blue's Art Time Activities Blue's Birthday Adventure Blue's Reading Time Activities Broken Sword 1 Broken Sword 2 Broken Sword 2.5 Bud Tucker in Double Trouble C Castle of Dr. -
Colossal Classroom Adventure: Developing Interactive Fiction for English Language Learners
COLOSSAL CLASSROOM ADVENTURE: DEVELOPING INTERACTIVE FICTION FOR ENGLISH LANGUAGE LEARNERS BY ALEXIS KIM THESIS Submitted in partial fulfillment of the requirements for the degree of Master of Arts in Teaching English as a Second Language in the Graduate College of the University of Illinois at Urbana-Champaign, 2018 Urbana, Illinois Master’s Committee: Professor Randall Sadler, Chair Professor Judith Pintar ABSTRACT The purpose of this project is an act of exploratory research to develop a text based interactive adventure for non-native English speakers to hone their extensive reading skills in American English. The history of text based gaming will be used to establish a guide over the potential pitfalls unique to the genre. Then the uses of games in an educational context will be established to show the differences in teacher motivation toward the creation and use of gaming in education. Second Language Acquisition and ESL reading specific research will be used to create a set of guidelines for the text and presentation in the game. Details of the game are presented to detail the plot, educational justification and technical specs. Finally, I will explore how this information could be used to assist teachers in the game creation process. ii TABLE OF CONTENTS CHAPTER 1: INTERACTIVE FICTION AND TEXT GAMES ................................................... 1 CHAPTER 2: EDUTAINMENT, EDUCATIONAL GAMES, AND GAMIFICATION ............... 7 CHAPTER 3: ESL TEACHINGS: OVERVIEW AND GAMING CONNECTIONS .................. 11 CHAPTER 4: CINEMA ADVENTURE -
Computer Entertainer / Video Game Update
>v ComputerEntertainer INCLUDES TlHIi ¥lDBO CAMI UPDATE ^ 5916Lemona Avenue, Van Nuys, CA 91411 September, 1988 Volume 7, Number 6 $3.50 ^ /« 77iiy Issue... Activision Licensed for Sega! BITS AND PIECES... Flash from Vic Tokai , SNEAK PREVIEW of Mousecapades for Nintendo! Activision Signs Third-Party Agreement with Sega REVIEWS Include. .. Sporting News Baseball With a recently signed agreement, Activision Video Games becomes the second third-party ...for Commodore 64 licensee of Sega Enterprises, Ltd., which will mean games available to Sega owners carrying the Space Quest II Activision brand name. (Parker Bros, was the first such Sega licensee, announced at the Summer The Colony Consumer Electronics Show in May of this year.) Activision thus becomes the first company to Balance of Power 1990 have third-party licensing agreements with both Sega and Nintendo. The company also ...for Macintosh Life Force announced its first three titles for the Sega Master System, all scheduled for shipment during the Bases Loaded next five months. RAMPAGE, the arcade game of city-bashing monsters, will be the firstrelease, ...for Nintendo followed by SUPER RIVER RAID, a strafing, bombing, aerial combat game, and CYBORG Wonder Boy in Monster Land HUNTER, a futuristic action game involving tracking and battling cybernetic monsters. ...for Sega TOP FIFTEEN COMPUTER Activision also plans to develop additional titles for the Sega Master System during 1989. GAMES 1. Three Stooges (Cin/Co) 2. Gauntlet (Min/Co) Continuing Chip Shortage Causes More Delays 3. Questran II (SSI/Co) Two more major titles, originally expected to be available in time for Christmas of 1988, have 4. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
Chicago Open Trash 2018: Look at All Those Chickens by Rob Carson, Carsten Gehring, and Andrew Hart Round 9: Tossups
Chicago Open Trash 2018: Look at All Those Chickens by Rob Carson, Carsten Gehring, and Andrew Hart Round 9: Tossups 1. Several of these statements are posted on the refrigerator of Mia Hall, a neighbor whom the government-trained assassin Evan Smoak is slowly falling for, in Gregg Hurwitz’s thriller novel Orphan X. The last of these statements is illustrated with references to the discussion of God in The Brothers Karamazov, the Devil’s role as the “adversary of Being” in Goethe’s Faust, the burgeoning mythos necessitated by Superman’s omnipotence, and the juvenile idiopathic arthritis suffered by their formulator’s daughter, Mikhaila. These statements, which were distilled from their formulator’s 40-point response to a Quora inquiry, include “pet a cat when you encounter one on the street.” They are offered as an “antidote to (*) chaos,” which is described as a “feminine” concept and is illustrated at various points as a dragon. “Stand up straight with your shoulders back” is the first of, for 10 points, what numbered guidelines that title a 2018 best seller by a truth-telling, bucko-whispering, extremely intellectual Canadian? ANSWER: Jordan Peterson’s twelve rules for life [accept 12 Rules for Life: An Antidote to Chaos; accept any answer mentioning Jordan Peterson and the idea of rules or twelve rules] <Hart> 2. This character’s announcement of his arrival with the phrase “it’s good to see you” marks the first of three times he says “the word,” which occurs before a journey in which this man’s attendants are eaten. -
Game Review of Roberta Williams'
Game Review of Roberta Williams’ Game Review of Roberta Williams’ Phantasmagoria Alicia Ong History of Computer Game Design: Technology, Culture, and Business February 22, 2001 Contents Publication Information Story and Gameplay Technical Aspects Design of the Game "Success" of the Game Endnotes Publication Information Title: Phantasmagoria Date of Release: Spring 1995 Company: Sierra Studios http://www.stanford.edu/~aradia/Phantasmagoria.htm (1 of 9) [2/23/2001 2:42:50 PM] Game Review of Roberta Williams’ Designed and Written By: Roberta Williams Story by: Roberta Williams, Andy Hoyos Director: Peter Maris Producers: Mark Seibert, J.Mark Hood, Roberta Williams Art Director: Andy Hoyos Game Directors: Roberta Williams, Andy Hoyos, Mark Seibert, J. Mark Hood Lead Programmer: Doug Oldfield Musicians: Jay Usher, Mark Seibert Movie Sequences Scored By: Mark Seibert Opening and Closing Themes: Consumite Furore by Mark Seibert performed by Mark Seibert and the CSUF Concert Choir conducted by: Dr. Gary Unruh Take a Stand by Mark Seibert performed by Mark Seibert Mike Berkowitz-Bass Jacqueline Goodwin-Lead Vocal Paul Thaxter-Drums Both recorded at Maximus and Engineered by Jeff Hall Choir on Movies: The Esoterics Additional Music by: Neal Grandstaff Quality Assurance Lead: Robin Bradley Video Production by Sierra Studios Video Production Supervisor: Bill Crow Lighting and Camera: Randy Littlejohn Assitant Lighting and Camera: Robert Ballew, Craig Denny UltiMatte and Video Engineer: Robert Koeppel Stage Manager: Robert Ballew Property Master: