Aces of the Deep Online Manual
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Sierra-95-96Catalog
TRBL E Dear Customer, OF CONTENTS ~ p3 ADVENTUAE Welcome to the '95-'96 Sierra games cataloguel p 10 ADVENTUAE/ACTION The products in this catalogue are the result p 11 SIMULATION of thousands of hours of design and programming by a dedicated and p 15 STAATEGY passionate team of professionals. You will find all the latest p19 SPOATS multimedia games Including new releases expected for 1996. p20 AACADE Each game is presented under its own category (adventure, simulation, strategy etc.) with a detailed description in order p22 CUSTOMEA SUPPOAT to let you discover your favourite games in the p23 INDEX BY PLATFOAM simplest way possible. p23 INDEX BY GENAE A E rfASMABD The terrifying story of a woman fighting for her life against the forces of «A sinister game in the style of Edgar evll comes to life In the most Allen Poe, Alfred Hitchcock, and advanced multimedia suspense • Stephen King» ·., PC GAMER thrlller ever: Phantasmagoria. Unfolding In novel-like .. chapters, this game estab production, digital •~ ~ · · · " lishes on unprecedented .. .. ·' ..• effects, computer .• . blend of Hollywood film • ... rendered worlds, .: ·•. and Interactivity. • In Phantasmagoria, master designer Roberto Wlllloms creates a frighteningly believable nightmare from which you may never awoken. Vl UJ a: • Developed using sophisticated Hollywood film techniques and digital effects .....:::> a: • Features and ultra-realistic 3-D rendered world in which characters have free movement UJ ... • Unfolds in novel-like chapters UJ :::> 0 • Ava ilable on 7 CD 's z • Written by master game designer Roberta Williams :::> e A E GABRIEL KNIGHT II THE BE AST WITHIN Sierra once again brings its Inimitable touch of quality to adventure games! Ludwig of Bavaria, Wagner's This new Gabriel Knight last opera, and the mysterious mysterv plunges "Slack Wolf". -
Of 81 /Users/Tom/Desktop/Games.Txt Saved
/Users/tom/Desktop/games.txt Page 1 of 81 Saved: 2/6/14, 12:31:18 AM Printed For: Tom Tostanoski 1 1 To Nil Soccer Manager (1992)(Wizard Games Of Scotland Ltd) 2 1000 Miglia (1991)(Simulmondo) 3 100000 Pyramid (1988)(Basada) 4 10th Frame (1986)(Access Software Inc) 5 15x15 Picture Puzzle (1996)(Freeware) 6 1830 Railroads And Robber Barons (1995)(Avalon Interactive) 7 1869 (1992)(Max Design) 8 1942 Pacific Air War Scenario Disk (1995)(Microprose Software) 9 1942 The Pacific Air War (1994)(Microprose Software Inc) 10 1942 The Pacific Air War (1994)(Microprose Software Inc)(Rev1) 11 20000 Leagues Under The Sea (1988)(Coktel Vision) 12 221 B Baker St (1986)(Datasoft Inc) 13 2400 Ad (1987)(Origin Systems Inc) 14 3 Demon (1983)(Pc Research) 15 3 Point Basketball (1994)(MVP Software) 16 3d Ball Blaster (1992)(Dungeon Entertainment) 17 3d Beauty Jessica Sewell (1994)(Playboy)(3d goggles) 18 3d Body Adventure (1994)(Knowledge Adventure Levande Bocker) 19 3d Construction Set 1 (1991)(Domark) 20 3d Construction Set 2 (1992)(Domark) 21 3d Cyber Blaster (1994)(Dungeon Entertainment) 22 3d Cyberpuck (1995)(Dungeon Entertainment) 23 3d Dinosaur Multimedia (1994)(Knowledge Adventure) 24 3d Helicopter Simulator (1987)(Sierra Online) 25 3d Helicopter Simulator 1.10 (1987)(Sierra Online)(Rev) 26 3d Table Sports (1995)(Time Warner Interactive) 27 3d World Boxing (1992)(Simulmondo) 28 4 Queens Computer Casino (1992)(Applications Plus) 29 43D Nightmares (1996)(Visioneer) 30 4d Boxing (1991)(Mindscape Inc)(Rev1) 31 4d Boxing (1991)(Mindscape Inc)(Rev2) 32 4d -
Command Aces of the Deep
Quick Reference Voice Tube Radio Note: Some selections have quick key equivalents. Messages Speech Recognition Commands (Press the M key or microphone icon before speaking) Submerged Operations Maneuvering Operate Weapons and ALARM! ALL AHEAD [ONE THIRD/TWO THIRDS/ Other Gear DIVE! DIVE! FULL/ FLANK] T-D-C STRAIGHT AND LEVEL ALL BACK MARK TARGET MAKE DEPTH [X X X] METERS ALL BACK EMERGENCY IDENTIFY TARGET COME TO PERISCOPE DEPTH ALL STOP FIRE [X] UP PERISCOPE SET SPEED [X X] KNOTS MAN [DECK/ A-A] GUN DOWN PERISCOPE [LEFT/ RIGHT] STANDARD RUDDER SECURE [DECK/ A-A] GUN RIG FOR SILENT RUNNING [LEFT/ RIGHT] FULL RUDDER SECURE FROM SILENT RUNNING RUDDER AMIDSHIPS DEPLOY SNORKEL NEW COURSE [X X X] DEGREES STOW SNORKEL BLOW ALL TANKS COME TO SURFACE Status Reports Change Locations REPORT CONTACTS BRIDGE REPORT WATER IN BILGE BINOCULARS REPORT COMPRESSED AIR CHART ROOM REPORT OXYGEN REMAINING TORPEDO ROOM REPORT BATTERY LEVEL RADIO ROOM REPORT FUEL LEVEL CONTROL ROOM REPORT COURSE REPORT DAMAGE REPORT DEPTH REPORT SPEED . REPORT DEPTH UNDER KEEL CLEAR Contents Introduction 2 About This Manual 3 Installing and Starting the Game 4 Speech Recognition Commands (Windows 95 only) 6 Operating the Deck Gun Manually 10 Troubleshooting 11 Customer Service 19 Technical Support 21 SIERRA Introduction About This Welcome to Command: Aces of the Deep. This latest version of the renowned Aces of the Deep U- Manual boat simulation combines the updated CD version Your game packet includes three manuals. Here's and its on-line manual with the full Expansion Disk where to go for what: (including its Mediterranean and Type XXI gameplay). -
Sierravault Game List
Sierra On-Line Categorical Game List Published by SierraVault www.sierravault.com 1 Hi-Res Adventures (1980-1984) Hi-Res #1: Mystery House (1980) 1st Release – On-Line Systems Zip lock baggie, Blue sheet / Gold Disk Label (1979) 2nd Release – On-Line Systems Zip lock baggie, Blue sheet / White Disk Label (1979) 3rd Release – On-Line Systems White folder (1980) 4th Release – SierraVenture Release (1982) Hi-Res #2: The Wizard & The Princess (1980) 1st Release – Apple ][ - On-Line Systems Cream Folder (1980) 2nd Release – Atari – On-Line Systems White Folder w Color (1980) 3rd Release – IBM – “Adventures in Serenia” – Blue IBM Binder (1982) 4th Release – SierraVenture Release, Black Box (1982) 5th Release – IBM PC Jr Version, Black Box (1983) Hi-Res #0: Mission Asteroid (1981) 1st Release – Apple - On-Line Systems Red and White Folder (1980) 2nd Release – Atari - On-Line Systems Red and White Folder (1980) 3rd Release – C64 - Black Box, Hi Res 0 in Corner (1981) 4th Release – SierraVenture Release (1982) Hi-Res #3: Cranston Manor (1981) 1st Release – On-Line Systems Black & White Folder (1981) 2nd Release – On-Line Systems Colored Folder (1981) 3rd Release – SierraVenture, Black Box (1982) Hi-Res #4: Ulysses and the Golden Fleece (1982) 1st Release – On-Line Systems Colored Folder (1981) 2nd Release – SierraVenture (1982) 3rd Release – IBM PC Jr Version, Black Box (1983) Hi-Res #5: Time Zone (1982) 1st Release – Box Version, $99 at Retail (1982) Hi-Res #6: The Dark Crystal (1984) 1st Release – SierraVenture Folder (1982) 2nd Release – “Gelfling -
Mark Peasley
M ark Peasley (425) 518-2049 [email protected] www.ibuild3d.com Art Director | 3D Artist seeking new opportunities. Extensive development experience on PC, console, mobile and VR platforms. Expert knowledge of 2D/3D asset creation and visualization. Excellent communication and problem solving skills across multiple disciplines. Very adaptive to new art production pipelines and developing under ambiguity of emerging technology. Experience in early prototype and V1 development environments. Virtually Live Building environments for sporting venues using 3DS Max and UE4. Focused on Principal Artist real-world sites using PBR workflow. Output targeted on Oculus, Vive, Playstation 2016 - Present VR and Gear VR. North Star Games Art Director, Technical Art Director and UI design on digital conversion of the Art Director popular board game called Evolution. 3D environment development, modeling, 2015 - 2016 texture & UV, lighting, character rigs and animations for Unity game engine. Authoring shaders in Shader Forge and Substance Designer including advanced texture atlas blending, UV animation and animated thresholds. Responsible for external art outsourcing and art direction. Microsoft Art Lead for 7 track environments on Forza Motorsport 6. Involved in all aspects of Turn 10 Studio content creation, lighting, scheduling, managing internal and external Amaxra, Inc. artists. Heavily involved in R & D of new techniques, processes and technology to Art Lead push the visual envelope. High poly and low poly authoring. PBR shader and 2012 - 2015 material workflow. Game engine, tools and pipeline prototyping. Digipen Institute Digital Arts Department Chair involved with planning, scheduling, and curriculum of Technology development. B.F.A. and M.F.A. program development oversight.