Sony Playstation Collaborates with MUBI to Enhance Film Viewing on PS3
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Marketing Plan
ALLIED ARTISTS MUSIC GROUP An Allied Artists Int'l Company MARKETING & PROMOTION MARKETING PLAN: ROCKY KRAMER "FIRESTORM" Global Release Germany & Rest of Europe Digital: 3/5/2019 / Street 3/5/2019 North America & Rest of World Digital: 3/19/2019 / Street 3/19/2019 MASTER PROJECT AND MARKETING STRATEGY 1. PROJECT GOAL(S): The main goal is to establish "Firestorm" as an international release and to likewise establish Rocky Kramer's reputation in the USA and throughout the World as a force to be reckoned with in multiple genres, e.g. Heavy Metal, Rock 'n' Roll, Progressive Rock & Neo-Classical Metal, in particular. Servicing and exposure to this product should be geared toward social media, all major radio stations, college radio, university campuses, American and International music cable networks, big box retailers, etc. A Germany based advance release strategy is being employed to establish the Rocky Kramer name and bona fides within the "metal" market, prior to full international release.1 2. OBJECTIVES: Allied Artists Music Group ("AAMG"), in association with Rocky Kramer, will collaborate in an innovative and versatile marketing campaign introducing Rocky and The Rocky Kramer Band (Rocky, Alejandro Mercado, Michael Dwyer & 1 Rocky will begin the European promotional campaign / tour on March 5, 2019 with public appearances, interviews & live performances in Germany, branching out to the rest of Europe, before returning to the U.S. to kick off the global release on March 19, 2019. ALLIED ARTISTS INTERNATIONAL, INC. ALLIED ARTISTS MUSIC GROUP 655 N. Central Ave 17th Floor Glendale California 91203 455 Park Ave 9th Floor New York New York 10022 L.A. -
Gamers Gather for Look at New Playstation 19 Sep 2013 at 10:49
Gamers gather for look at new PlayStation 19 Sep 2013 at 10:49 Gamers gathered Thursday for the start of the Tokyo Game Show, an annual extravaganza that this year will give punters their first real taste of the PlayStation 4 and the Xbox One. Developers from more than 350 companies in 33 countries were vying to showcase their latest offerings, with special areas in the vast Makuhari Messe convention centre set aside for romance simulation games, cloud gaming and the booming smartphone and tablet game sector. Around 200,000 people were expected at the event, which runs until Sunday just outside the Japanese capital, with many relishing the chance to get their hands on the new consoles from Sony and Visitors wear Japanese electronics giant Sony's Microsoft. new head mount display "HMZ-T3" to play videogames at the Tokyo Game Show in Etienne Fouillade, 21, who flew to Tokyo from Paris specially for the Chiba, in suburban Tokyo on September 19, game show, gave the PlayStation 4 (PS4) a qualified thumbs up. 2013. Gamers gathered Thursday for the start of the Tokyo Game Show, an annual extravaganza that this year will give punters "I'm impressed at the graphics, the new titles are great and I'm their first real taste of the PlayStation 4 and the looking forward to sharing gaming with friends and strangers on the Xbox One. net," he told AFP. "The new game console is a little bit disappointing, though, because you need to get used to a slight difference in controls from older ones." The home-grown PS4 hits shelves in North America in November, in time for the holiday shopping season, but will not be available to Japanese buyers until February. -
IN the UNITED STATES BANKRUPTCY COURT for the DISTRICT of DELAWARE in Re
Case 18-11120-BLS Doc 592 Filed 11/27/18 Page 1 of 69 IN THE UNITED STATES BANKRUPTCY COURT FOR THE DISTRICT OF DELAWARE In re: Chapter 11 VG Liquidation Inc., et al.,1 Case No. 18-11120 (BLS) Debtors. (Jointly Administered) AFFIDAVIT OF SERVICE STATE OF CALIFORNIA } } ss.: COUNTY OF LOS ANGELES } Anthony P. Robinson, being duly sworn, deposes and says: 1. I am employed by Omni Management Group, located at 5955 DeSoto Avenue, Suite 100, Woodland Hills, CA 91367. I am over the age of eighteen years and am not a party to the above- captioned action. 2. On November 21, 2018, I caused to be served the: Notice/Debtors' Motion for Allocation of Proceeds from the Sale of Substantially All of the Debtors’ Assets [Docket No. 582] By causing true and correct copies to be served as follows: I. Docket No. 582 (i) via e-mail to those parties listed on the annexed Exhibit A and (ii) via first-class mail, postage pre-paid to the names and addresses of those parties on the annexed Exhibit B, /// 1 The Debtors in these cases, along with the last four digits of each Debtor's federal tax identification number, are: VG Liquidation, Inc. (f/k/a Videology, Inc.) (2191), Collider Media, Inc. (8602), VG MT Liquidation LLC (f/k/a Videology Media Technologies, LLC) (6243), LucidMedia Networks, Inc. (8566), and VG Liquidation Ltd. (f/k/a Videology Ltd.), a company organized under the laws of England and Wales. The address of the Debtors’ corporate headquarters is 1500 Whetstone Way, Suite 200, Baltimore, MD 21230. -
After Two Incidents of Assault on Campus This Sc
Pennsylvania’s First Community College Student Newspaper • Serving the students of the Harrisburg campus since 1964 The Fourth Estate Vol. XLVII, No. 12 March 2013 Harrisburg Area Community College Security on Campus After two incidents of assault on campus this school year, students are divided on what the school should be doing to keep us safe, despite administrative efforts to ease fears. HACC Athletics Wants YOU • Travel the World for Fun & Credits •Hookahs! Phone: (717) 780- 2582 E-mail: [email protected] Address: Harrisburg Area Community College; One HACC Drive; Harrisburg, PA 17110 The Fourth Estate March 6, 2013 ...A Second The Fourth Estate In This Issue One HACC Drive Harrisburg, PA 17110 EDITOR-IN-CHIEF Security on Campus Monica Graham After two criminal incidents, HACC safety con- ASSOCIATE EDITOR cerns are under a microscope. Find out how stu- Allison Stark dents feel regarding their safety and what they think PHOTO EDITOR Liana Marie should be done to improve it. STAFF WRITERS Page 5 Josh Brown Alexander Goodlive Leif Johnson Sports CONTRIBUTING WRITERS David Cordero Is wrestling real or fake? Whether a performance Elizabeth Hewitt LEIF JOHNSON/TFE Matt Jones or a true sport, wrestling has real consequences. Dennis Keller Read a student account of his experience in the Sam Renner wrestling ring, injuries and all. PHOTOGRAPHERS Liana Marie Photography Page 7-9 Paul Batchelor Editorial Board LAYOUT & PROOFING STAFF Lydia Hurley Richard Laird Global Ed Travel Courses Harmony Rodriguez Kent Sariano Want to travel abroad? Here are some students Brent Miller experiences provided by HACC’s Global Education ADVISER program. -
Game Developer
ANNIVERSARY10 ISSUE >>PRODUCT REVIEWS TH 3DS MAX 6 IN TWO TAKES YEAR MAY 2004 THE LEADING GAME INDUSTRY MAGAZINE >>VISIONARIES’ VISIONS >>JASON RUBIN’S >>POSTMORTEM THE NEXT 10 YEARS CALL TO ACTION SURREAL’S THE SUFFERING THE BUSINESS OF EEVERVERQQUESTUEST REVEALEDREVEALED []CONTENTS MAY 2004 VOLUME 11, NUMBER 5 FEATURES 18 INSIDE EVERQUEST If you’re a fan of making money, you’ve got to be curious about how Sony Online Entertainment runs EVERQUEST. You’d think that the trick to running the world’s most successful subscription game 24/7 would be a closely guarded secret, but we discovered an affable SOE VP who’s happy to tell all. Read this quickly before SOE legal yanks it. By Rod Humble 28 THE NEXT 10 YEARS OF GAME DEVELOPMENT Given the sizable window of time between idea 18 and store shelf, you need to have some skill at predicting the future. We at Game Developer don’t pretend to have such skills, which is why we asked some of the leaders and veterans of our industry to give us a peek into what you’ll be doing—and what we’ll be covering—over the next 10 years. 36 28 By Jamil Moledina POSTMORTEM 32 THE ANTI-COMMUNIST MANIFESTO 36 THE GAME DESIGN OF SURREAL’S Jason Rubin doesn’t like to be treated like a nameless, faceless factory worker, and he THE SUFFERING doesn’t want you to be either. At the D.I.C.E. 32 Before you even get to the problems you typically see listed in our Summit, he called for lead developers to postmortems, you need to nail down your design. -
Sony Moves Playstation Business to Silicon Valley 26 January 2016
Sony moves PlayStation business to Silicon Valley 26 January 2016 Units being consolidated include the one working on virtual reality head gear synched to PlayStation and the teams handling streaming music, television and online game play. PlayStation consoles have been a bright spot for Sony, with the latest generation far outselling rival Xbox One and Wii U consoles fielded by Microsoft and Nintendo, respectively. PlayStation 4 has seen the fastest and strongest adoption since the first generation of the video game console was introduced in late 1994, according to Sony Computer Entertainment (SCE). PlayStation hardware, software and online businesses Some 30.2 million PS4 consoles were sold will be unified in a new company called Sony Interactive worldwide as of November 22, SCE announced late Entertainment last year. PS4 and Xbox One were both released in 2013. Sony on Monday announced it is moving its SCE was established in late 1993 and released the PlayStation business to Silicon Valley and first PlayStation video game system in Japan a consolidating its game console offerings under one year later. roof. © 2016 AFP The Japanese entertainment and consumer electronics giant said that as of April, its PlayStation hardware, software and online businesses will be unified in a new company called Sony Interactive Entertainment. The freshly formed company will bring together Sony Computer Entertainment and Sony Network Entertainment International and be based in the northern California city of San Mateo. "By integrating the strengths of PlayStation's hardware, software, content and network operations, SIE will become an even stronger entity, with a clear objective to further accelerate the growth of the PlayStation business," said Sony Computer Entertainment global chief executive Andrew House. -
The Story of Final Fantasy VII and How Squaresoft
STS145 History of Computer Game Design, Final Paper, Winter 2001 Gek Siong Low Coming to America The making of Final Fantasy VII and how Squaresoft conquered the RPG market Gek Siong Low [email protected] Disclaimer: I have tried my best to find sources that are as reliable as possible (press releases, interviews in published magazines, etc) but many times I had to depend on third-party accounts of what happened. Some of these accounts conflict with one another, so I try to present as coherent an account of the history as I can here. I do not claim that everything in this paper is true. With that in mind, let us proceed on with the story… Introduction “[Final Fantasy VII is]…quite possibly the greatest game ever made.” -- GameFan magazine, quote on back of Final Fantasy VII CD case (Greatest Hits edition) The story of Squaresoft’s success in the US video games market appears at first glance to be like a fairy tale. Before Final Fantasy VII, console-based role-playing games (RPGs) were still a niche market, played only by a dedicated few who were willing to endure the long wait for the few games to cross the Pacific and onto American soil. Then came Final Fantasy VII in the September of 1997, wowing everybody with its amazing graphics, story and gameplay. The game single-handedly lifted console-based RPGs out of their little niche into the mainstream, selling millions of copies worldwide, and made Squaresoft a household name in video games. Final Fantasy VII CD cover art Today console-based RPGs are a major industry, with players spoilt-for- choice on which RPG to buy every Christmas. -
MA Thesis NMDC
Shared Play with the Push of a Button: a Mixed-Method Analysis of Sony PlayStation 4’s Share-Platform Rens Lohmann Master Thesis Utrecht University Tutor: Dr. Ann-Sophie Lehmann Second Assessor: Dr. René Glas Submission date: September 22, 2014 [email protected] Keywords Video games, spectatorship, streaming, social, sharing, shared play, platform studies MA New Media & Digital Culture © 2014 Rens Lohmann. Personal and educational classroom use of this thesis is allowed, commercial use requires specific permission from the author. “It’s dangerous to go alone! Take this.” (The Legend of Zelda, 1986) ABSTRACT With the incorporation of the Share-button and its underlying platform on the PlayStation 4, Sony has decided to bring social connectivity and the sharing of gameplay to the masses. Video game play streaming and sharing have their roots in early user-generated content, performing, and spectating practices. Examples from the nineties are machinima, speedrunning, and online multiplayer gaming in that period. Users with a high level of technical proficiency created content that was creative, subversive, and initiated new forms of interactions between players and spectators. The creation of user-generated content came under stricter corporate control when it was integrated as a part of well-designed and well- marketed video game platforms. While the construction of this material became more accessible to general players, creativity and subversiveness became more limited. Sony PlayStation 4’s Share-button can be seen as a culmination of this development. As a form of controlled participation, the button and its proprietary platform facilitate remarkably quick production of this content with a limited toolset of creative possibilities. -
For Immediate Release
FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT AND SONY NETWORK ENTERTAINMENT ANNOUNCE THE FORMATION OF SONY INTERACTIVE ENTERTAINMENT LLC New Company joins the forces of PlayStation® Business Units to Deliver Unprecedented Experiences to Users Worldwide; Effective Friday, April 1, 2016 Tokyo, Japan, and San Mateo, Calif., January 26, 2016 – Sony Computer Entertainment Inc. (SCE) and Sony Network Entertainment International LLC (SNEI) announced the formation of Sony Interactive Entertainment LLC (SIE), a new company that joins the forces of all business units belonging to SCE and SNEI, including hardware, software, content and network services operations. SIE will be headquartered in San Mateo, California, the United States, while also establishing key global business operations in Tokyo and London, beginning Friday, April 1, 2016. “By integrating the strengths of PlayStation’s hardware, software, content and network operations, SIE will become an even stronger entity, with a clear objective to further accelerate the growth of the PlayStation® business,” said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. and Group Executive in charge of Network Entertainment of Sony Corporation. “Along with our business partners, SIE will develop pioneering services and products that will continue to inspire consumers’ imaginations and lead the market. We will work hard to maximize corporate value by coordinating global business operations across San Mateo, Tokyo, and London by leveraging local expertise.” l Background and Purpose behind Establishment of SIE LLC SCE, established in November 1993, first launched the original PlayStation® system in Japan in December 1994, bringing a completely new market of entertainment through gaming. Since then, SCE has continued to innovate and introduce unprecedented features with every generation, including the current PlayStation®4 system, and has revolutionized the world of computer entertainment. -
Nintendo Strategic Management Plan | Video Game
May 3 Nintendo 2010 Nicole Wetzell Contents PART 1: INTRODUCTION .......................................................................................................................................... 3 Executive Summary .................................................................................................................................................. 3 History of Nintendo ................................................................................................................................................... 3 Current Products........... ............................................................................................................................................. 33 Main Problem ............................................................................................................................................................ 33 Existing Mission objectives and strategies ................................................................................................................ 4 New mission and vision statements ........................................................................................................................... 4 SWOT Analysis Discussion ...................................................................................................................................... 4 Nintendo’s strategy and its advantages and disadvantages ....................................................................................... 55 Situational analysis ................................................................................................................................................... -
Sony Plans Slimmer Playstation 3 Before Year End 19 September 2012, by Yuri Kageyama
Sony plans slimmer PlayStation 3 before year end 19 September 2012, by Yuri Kageyama memory at 500 gigabytes and 250 gigabytes, up from the current 320 and 160 options. The global rollout starts Sept. 25 in North America, where the 250 gigabyte version will sell for $269. The other version sells for $299 from Oct. 30. In Japan, the models go on sale Oct. 4 for 29,980 yen ($380) and 24,980 yen ($316). Tokyo-based Sony is struggling as its other electronics businesses get battered by competition from Apple Inc.'s iPhone models as well as by cheaper Asian rivals. The maker of Bravia TVs and Walkman portable players posted its worst loss in its 66-year history for the fiscal year ended in March—its fourth straight Sony Computer Entertainment Inc. President and CEO, year of red ink. Andrew House, right, and Sony Computer Entertainment Japan President Hiroshi Kawano show the new PlayStation 3 and PS VITA during a news conference in The company is banking on games to help steer a Tokyo, Wednesday, Sept. 19, 2012. Sony Corp. is turnaround. President Kazuo Hirai has shaped introducing a smaller, slimmer and lighter version of its much of his career by leading the game division. PlayStation 3 home console ahead of the year-end holidays as it gears up for growing competition in games from smartphones. (AP Photo/Itsuo Inouye) Sony Corp. is introducing a smaller, slimmer and lighter version of its PlayStation 3 home console ahead of the year-end holidays as it gears up for growing competition in games from smartphones. -
Remote Play - Wikipedia Case 1:19-Cv-07529-DLC Document 28-4 Filed 10/14/19 Page 2 of 9
Case 1:19-cv-07529-DLC Document 28-4 Filed 10/14/19 Page 1 of 9 EXHIBIT D Remote Play - Wikipedia Case 1:19-cv-07529-DLC Document 28-4 Filed 10/14/19 Page 2 of 9 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Remote Play From Wikipedia, the free encyclopedia Main page Remote Play is a feature of Sony video game Contents Remote Play Featured content consoles that allows the PlayStation 3 and Current events PlayStation 4 to transmit its video and audio Random article output to another device; previously this could Donate to Wikipedia only be a PlayStation Portable or PlayStation Vita. Wikipedia store In 2014, it was expanded to include the use of Interaction PlayStation TV, Xperia smartphones and tablets Help (Z2 and later), and PlayStation Now. In 2016, it About Wikipedia was expanded to Microsoft Windows PCs and Community portal macOS. Finally, iOS and Android are supported. Recent changes Similar functionality is provided on Nintendo's Wii Contact page U console, using the Off-TV Play function. This Developer(s) Sony Interactive Tools feature essentially allows compatible home Entertainment What links here console games to be played on the handheld. Initial release 2006; 13 years ago Related changes While seldom implemented on PS3, Remote Play Stable release(s) [±] Upload file is a mandatory feature on all PS4 games, except Special pages Windows 2.5 / October 2, 2017; 2 years [1] Permanent link for games that utilize peripherals such as PC ago Page information PlayStation Move. Android 2.5.0