Top View
- Studies in Licit and Illicit Markets for Digital Entertainment Goods
- TR 102 794 V1.1.1 (2010-12) Technical Report
- How Blockchain Technology Could Transform the Online Gaming Industry
- Games of Empire Electronic Mediations Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors
- 2012 Video Game Industry Litigation Review
- 2014-07 EFF Gaming Exempiton Comment
- Playful Identities Playful Digital Media Technologies Increasingly Shape How People Relate to the Media World, to Other People and to Themselves
- A 3-Year Longitudinal Study of Adolescents
- Fantasy Crime Susan Brenner
- Faculty of Law Master's Program in International And
- EGX Rezzed 2018: the Best Games from This Year's Show • Eurogamer.Net
- Fantasy Crime: the Role of Criminal Law in Virtual Worlds
- The Rhetorical Strategies of Obscene Violence in Four Novels Steven Monk Louisiana State University and Agricultural and Mechanical College, [email protected]
- Phoenix Law Review
- Download Tips
- Print This Article
- Polish Thematic Media on Video Games 1990–2020
- Eg Phd, Mphil, Dclinpsychol
- E N Te Rta in M E N T: S O Ftw a Re
- The Impact of Game Design on Learning Outcomes
- Microsoft Leaves Window Open Source
- Content Analysis of Video Game Loot Boxes in the Media a Thesis
- Exploring Gaming's Rising Presence on the Network
- Contractual Limitations on Asserting Property Interests in Virtual Goods
- Download Da Monografia
- Conceptual Framework of Harmful Gambling and Retains Responsibility for Keeping It Up-To-Date
- Ensuring More of Your Videogames Students Make the Jump to Employment Straight out of Higher Education
- Videogame Tourism: Spawning the Digital Into the Physical Realm in the British Isles
- Games As Services Final Report
- Tracks: the Train Set Game – out Today on Xbox One and Windows 10 As Steam Version Transitions to Full Release
- HP Lovecraft's Literary" Supernatural Horror" in Visual Culture
- View the Roadrunner Review
- Antichamber an Overnight Success, Seven Years in the Making
- Into the Woods”: Intertextuality in Children‟S and Young Adult Fantasy Texts
- The Future of Video Game Loot Boxes in the US
- Perspectives on Video Games As Art
- Fairness, Copyright, and Video Games: Hate the Game, Not the Player
- Aetas Cooperates with Gamer Network Ltd. , Owned Eurogamer.Net,In Media Development
- Better Game Characters by Design: a Psychological Approach Katherine Isbister Artificial Intelligence for Games Ian Millington Visualizing Quaternions Andrew J
- Understanding User Interaction in a Video Game by Using Eye Tracking and Facial Expressions Analysis
- MASTERING the GAME Business and Legal Issues for Video Game Developers Creative Industries – No
- Using Game-Based Learning to Engage People with Physics: How Successful Could ‘Junkyard Physics’ Be?
- A Digital Game Maturity Model
- Since January 2020 Elsevier Has Created a COVID-19 Resource Centre with Free Information in English and Mandarin on the Novel Coronavirus COVID- 19
- Technology, Media & Telecommunications Predictions
- ADVERTISING BIAS in VIDEO GAME MAGAZINES by Gregory Lewis
- Photogrammetry for Game Environments 2014-2019: What Happened Since the Vanishing of Ethan Carter