A Digital Game Maturity Model
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God Games’, with the Player Supposedly Given Omnipotent Control Over the Game Environment, Revealing the Enduring Presence of the Second-Creation Narrative
Smith, B. T. L. (2017). Resources, Scenarios, Agency: Environmental Computer Games. Ecozon@, 8(2), 103-120. http://ecozona.eu/article/view/1365 Peer reviewed version Link to publication record in Explore Bristol Research PDF-document This is the author accepted manuscript (AAM). The final published version (version of record) is available online via Universidad de Alcale at http://ecozona.eu/article/view/1365 . Please refer to any applicable terms of use of the publisher. University of Bristol - Explore Bristol Research General rights This document is made available in accordance with publisher policies. Please cite only the published version using the reference above. Full terms of use are available: http://www.bristol.ac.uk/red/research-policy/pure/user-guides/ebr-terms/ Resources, scenarios, agency: environmental computer games Abstract In this paper I argue that computer games have the potential to offer spaces for ecological reflection, critique, and engagement. However, in many computer games, elements of the games’ procedural rhetoric limit this potential. In his account of American foundation narratives, environmental historian David Nye notes that the ‘second-creation’ narratives that he identifies “retain widespread attention [...] children play computer games such as Sim City, which invite them to create new communities from scratch in an empty virtual landscape…a malleable, empty space implicitly organized by a grid” (Nye, 2003). I begin by showing how grid-based resource management games encode a set of narratives in which nature is the location of resources to be extracted and used. I then examine the climate change game Fate of the World (2011), drawing it into comparison with game-like online policy tools such as the UK Department for Energy and Climate Change’s 2050 Calculator, and models such as the environmental scenario generation tool Foreseer. -
7:30 A.M. – AUDIT CONFERENCE PARK COMMISSIONERS and PARK DISTRICT AUDIT COMMITTEE (Pursuant to Section 121.22 (D) (2) of the Ohio Revised Code)
BOARD OF PARK COMMISSIONERS OF THE CLEVELAND METROPOLITAN PARK DISTRICT THURSDAY, MARCH 14, 2019 Cleveland Metroparks Administrative Offices Rzepka Board Room 4101 Fulton Parkway Cleveland, Ohio 44144 7:30 A.M. – AUDIT CONFERENCE PARK COMMISSIONERS AND PARK DISTRICT AUDIT COMMITTEE (Pursuant to Section 121.22 (D) (2) of the Ohio Revised Code) 8:00 A.M. – REGULAR MEETING AGENDA 1. ROLL CALL 2. PLEDGE OF ALLEGIANCE 3. MINUTES OF PREVIOUS MEETING FOR APPROVAL OR AMENDMENT • Regular Meeting of February 14, 2019 Page 88339 4. FINANCIAL REPORT Page 01 5. NEW BUSINESS/CEO’S REPORT a. APPROVAL OF ACTION ITEMS i) General Action Items (a) Chief Executive Officer’s Retiring Guest(s): • Terry L. Robison, Director of Natural Resources Page 07 • Stephen J. Schulz, Education Specialist Page 08 • Virginia G. Viscomi, Service Maintenance II Page 08 (b) 2019 Budget Adjustment No. 2 Page 09 (c) Revision of Rates and User Fees Page 10 (d) Club Metro 2019 Financial Request Page 10 (e) RFP #6149: Golf Cars Page 11 (f) Edgewater Marina Operations – Lease Agreement Page 12 (g) Whiskey Island Marina Operations – Management Services Agreement Page 14 (h) Branded Product Sponsor and Suppler of Beverages Agreement – Page 15 Amendment No. 2 (i) Contract Amendment – RFP #6344-B: Bonnie Park Ecological Restoration Page 16 and Site Improvement Project – Mill Stream Run Reservation -GMP 1 (j) Professional Services Agreement – RFQu #6402: Bridge Inspection and Page 18 Engineering Support Program 2019-2014; and 2020 Bridge Inspections and Summary Reports Proposal (k) Authorization of Funds – Whiskey Island Marina Emergency Repair – Page 21 Wind Damage (l) Nomination of Joseph V. -
What Motivates the Authors of Video Game Walkthroughs and Faqs? a Study of Six Gamefaqs Contributors Michael Hughes Trinity University, [email protected]
Trinity University Digital Commons @ Trinity Library Faculty Research Coates Library 1-1-2018 What Motivates the Authors of Video Game Walkthroughs and FAQs? A Study of Six GameFAQs Contributors Michael Hughes Trinity University, [email protected] Follow this and additional works at: https://digitalcommons.trinity.edu/lib_faculty Part of the Library and Information Science Commons Repository Citation Hughes, M.J. (2018). What motivates the authors of video game walkthroughs and FAQs? A study of six GameFAQs contributors. First Monday, 23(1), 1-13. doi: 10.5210/fm.v23i1.7925 This Article is brought to you for free and open access by the Coates Library at Digital Commons @ Trinity. It has been accepted for inclusion in Library Faculty Research by an authorized administrator of Digital Commons @ Trinity. For more information, please contact [email protected]. First Monday, Volume 23, Number 1 - 1 January 2018 Walkthroughs, also known as FAQs or strategy guides, are player-authored documents that provide step-by-step instructions on how to play and what to do in order to finish a given video game. Exegetical in their length and detail, walkthroughs require hours of exacting labor to complete. Yet authors are rarely compensated for work that markedly differs from other kinds of fan creativity. To understand their motivations, I interviewed six veteran GameFAQs authors, then inductively analyzed the transcripts. Open coding surfaced five themes attributable to each participant. Together, these themes constitute a shifting mix of motivations, including altruism, community belonging, self-expression, and recognition — primarily in the form of feedback and appreciation but also from compensation. -
DEMO Magazine
ISSUE 18 SPRING/SUMMER 2013 DEMOThe Alumni Magazine of Columbia College Chicago The avant-garde fashion designs of AGNES HAMERLIK Revitalizing Detroit with PHILLIP COOLEY Lessons learned on KICKSTARTER May 17, 2013 ALUMNI AT Want to perform? Volunteer? Or just come out and be a part of the awesome Manifest audience? If you are an alumnus and would like an application to perform on the Alumni Stage, contact Cyn Vargas at [email protected]. Stop by, sit back, and ALUMNI LOUNGE relax in our alumni ALUMNI & lounge! You'll enjoy your Noon – 7PM fellow alumni performers GRADUATION PARTY singing, reciting, dancing, 623 South Wabash and other cool stuff. 8PM – 11PM Quincy Wong Center Hilton Chicago for Artistic Expression 720 S. Michigan Ave. Grand Ballroom colum.edu/alumnimanifest Art: Thumy Phan, Manifest Creative Director Creative Phan, Manifest Art: Thumy ’12) Jacob Boll (BA Photos: CONTENTS DEMO ISSUE 18 SPRING/SUMMER 2013 18 11 FEATURES PORTFOLIO SPOT ON DEpaRTMENTS 8 22 30 Justin “Nordic Thunder” 03 Vision A question for Howard (BA ’07) reigns as President Carter KICKSTART MY ART LIFE DURING king in the competitive world Columbia alumni, students, WARTIME of air guitar. 04 Wire News from the and faculty share lessons Photographer Andrew Nelles Columbia community learned on their way to crowd- (BA ’08) recounts his days 32 Karine Saporta (BA ’72), funding success. covering American troops in knighted in France, 38 Alumni News & Notes By Stephanie Ewing (MA ’12) Afghanistan. As told to Andrew stays in demand as a Featuring class news, notes, Greiner (BA ’05) dancer, choreographer, and networking 14 and photographer. -
Vlaams Audiovisueel Fonds
VLAAMS AUDIOVISUEEL FONDS . jaarverslag 2018 VLAAMS AUDIOVISUEEL FONDS . jaarverslag 2018 uitgegeven door het .VLAAMS AUDIOVISUEEL FONDS vzw huis van de vlaamse film bischoffsheimlaan 38 - 1000 brussel [email protected] vaf.be Met de steun van de Vlaamse minister van Cultuur, Media, Jeugd en Brussel en de Vlaamse minister van Onderwijs INHOUD . jaarverslag 2018 VOORWOORDEN FINANCIEEL CREATIE TALENT- ONTWIKKELING •4 •7 •15 •26 COMMUNICATIE & PUBLIEKSWERKING GAMEFONDS SCREEN PROMOTIE FLANDERS •39 •47 •53 •67 DUURZAAM KENNISOPBOUW WERKING VLAAMSE FILM FILMEN IN CIJFERS •73 •77 •81 •89 Toen ik in mei vorig jaar op het Festival Deze maatregelen zullen ongetwijfeld om op dit vlak lessen te trekken. van Cannes de film Girl te zien kreeg, hun vruchten afwerpen. Toch wil ik een Het is duidelijk dat we erin geslaagd zijn voelde ik aan de stilte in de zaal bij warme oproep doen aan de volgende om ook dit jaar als VAF op verschillende de aftiteling welke magie er uitging Vlaamse Regering voor extra middelen vlakken toonaangevend te zijn. Hopelijk VOORWOORD van het brengen van zo’n mooi en in de nieuwe bestuursperiode. Er kunnen we in de toekomst op dit elan ontroerend verhaal. De tsunami aan werden in het verleden reeds extra doorgaan. Met het huidige team van Alles start met een prijzen die de film in ontvangst mocht middelen vrijgemaakt voor het VAF/ medewerkers heb ik er als voorzitter nemen, was ongezien. We mogen als Mediafonds en het VAF/Gamefonds die alvast het volste vertrouwen in. n goed verhaal VAF bijzonder fier zijn dat we mee aan zeker een boost gegeven hebben. -
NAME Juno A. Morrow RECOMMENDATION FOR
CURRICULUM VITAE NAME Juno A. Morrow RECOMMENDATION FOR APPOINTMENT REAPPOINTMENT PROMOTION REAPPOINTMENT WITH TENURE OTHER (Designation as Vice President, Dean, etc.) CURRENT TITLE Assistant Professor of Game Design DEPARTMENT Humanities EFFECTIVE DATE 2019.08.12 SALARY RATE N/A Note: Grey boxes indicate that this item occurred before coming to Hostos. I. HIGHER EDUCATION A. DEGREES Institution Dates Attended Degree & Major Date Conferred Parsons School of Design 2013-2015 MFA Design and Technology 2015 at The New School University of Houston 2004-2009 BA Communication-Media Production 2009 B. ADDITIONAL HIGHER EDUCATION and/or EDUCATION IN PROGRESS Institution Dates Degree or Certificate & (Expected) Date Major Conferred New York 2019 Interactive Telecom. N/A University Program Camp II. EXPERIENCE A. TEACHING EXPERIENCE Institution Department Rank Dates CUNY—Eugenio María de Hostos Humanities Assistant Professor 2015- Community College Present Parsons School of Design Art, Media & Technology Part-time Lecturer 2015 Parsons School of Design Art, Media & Technology Teaching Fellow 2014 Parsons School of Design Art, Media & Teaching Assistant 2014 Technology B. OTHER EXPERIENCE Institution Department Rank or title role Dates (Independent/Freelance) N/A Photographer/Designer 2009- Present Try The World N/A Front-End Web Developer 2015 Parsons School of Design gadgITERATION Graduate Research 2014-2015 Assistant Reed Elsevier Universal Access Research Coordinator 2012-2013 HASH magazine Photography Staff Photographer 2012-2013 HRP/CoxReps -
Can Game Companies Help America's Children?
CAN GAME COMPANIES HELP AMERICA’S CHILDREN? The Case for Engagement & VirtuallyGood4Kids™ By Wendy Lazarus Founder and Co-President with Aarti Jayaraman September 2012 About The Children’s Partnership The Children's Partnership (TCP) is a national, nonprofit organization working to ensure that all children—especially those at risk of being left behind—have the resources and opportunities they need to grow up healthy and lead productive lives. Founded in 1993, The Children's Partnership focuses particular attention on the goals of securing health coverage for every child and on ensuring that the opportunities and benefits of digital technology reach all children. Consistent with that mission, we have educated the public and policymakers about how technology can measurably improve children's health, education, safety, and opportunities for success. We work at the state and national levels to provide research, build programs, and enact policies that extend opportunity to all children and their families. Santa Monica, CA Office Washington, DC Office 1351 3rd St. Promenade 2000 P Street, NW Suite 206 Suite 330 Santa Monica, CA 90401 Washington, DC 20036 t: 310.260.1220 t: 202.429.0033 f: 310.260.1921 f: 202.429.0974 E-Mail: [email protected] Web: www.childrenspartnership.org The Children’s Partnership is a project of Tides Center. ©2012, The Children's Partnership. Permission to copy, disseminate, or otherwise use this work is normally granted as long as ownership is properly attributed to The Children's Partnership. CAN GAME -
Blog Title Blog URL Blog Owner Blog Category Technorati Rank
Technorati Bloglines BlogPulse Wikio SEOmoz’s Blog Title Blog URL Blog Owner Blog Category Rank Rank Rank Rank Trifecta Blog Score Engadget http://www.engadget.com Time Warner Inc. Technology/Gadgets 4 3 6 2 78 19.23 Boing Boing http://www.boingboing.net Happy Mutants LLC Technology/Marketing 5 6 15 4 89 33.71 TechCrunch http://www.techcrunch.com TechCrunch Inc. Technology/News 2 27 2 1 76 42.11 Lifehacker http://lifehacker.com Gawker Media Technology/Gadgets 6 21 9 7 78 55.13 Official Google Blog http://googleblog.blogspot.com Google Inc. Technology/Corporate 14 10 3 38 94 69.15 Gizmodo http://www.gizmodo.com/ Gawker Media Technology/News 3 79 4 3 65 136.92 ReadWriteWeb http://www.readwriteweb.com RWW Network Technology/Marketing 9 56 21 5 64 142.19 Mashable http://mashable.com Mashable Inc. Technology/Marketing 10 65 36 6 73 160.27 Daily Kos http://dailykos.com/ Kos Media, LLC Politics 12 59 8 24 63 163.49 NYTimes: The Caucus http://thecaucus.blogs.nytimes.com The New York Times Company Politics 27 >100 31 8 93 179.57 Kotaku http://kotaku.com Gawker Media Technology/Video Games 19 >100 19 28 77 216.88 Smashing Magazine http://www.smashingmagazine.com Smashing Magazine Technology/Web Production 11 >100 40 18 60 283.33 Seth Godin's Blog http://sethgodin.typepad.com Seth Godin Technology/Marketing 15 68 >100 29 75 284 Gawker http://www.gawker.com/ Gawker Media Entertainment News 16 >100 >100 15 81 287.65 Crooks and Liars http://www.crooksandliars.com John Amato Politics 49 >100 33 22 67 305.97 TMZ http://www.tmz.com Time Warner Inc. -
Last Line of Defence Cyber Security of Industrial Control Sys- Tems
Last line of defence Cyber security of industrial control sys- tems M. Luchs Delft University of Technology LASTLINEOFDEFENCE CYBER SECURITY OF INDUSTRIAL CONTROL SYSTEMS by M. Luchs in partial fulfillment of the requirements for the degree of Master of Science in Offshore and Dredging Engineering at the Delft University of Technology, to be defended publicly on Wednesday October 26th, 2016 at 14:00 PM. Supervisor: dr. ir. C. Doerr Thesis committee: Prof. dr. C. van Rhee, TU Delft dr. ir. S. A. Miedema, TU Delft Ir. F.van der Heijden, Heerema Fabrication Group An electronic version of this thesis is available at http://repository.tudelft.nl/. PREFACE Before you lies the thesis "Last line of defence: Cyber security of industrial control systems". This work in- vestigates the state of cyber security within the offshore and dredging industry, the result of which has led to the proposal of a novel intrusion detection system for industrial control systems. It is written to complete the graduation requirements of the MSc program Offshore and Dredging Engineering at the Delft University of Technology. The project has been undertaken in collaboration with Heerema Fabrication Group whom where looking to increase their awareness on cyber security. Investigating the state of cyber security within the offshore and dredging industry has led to the research question, which was formulated together with my supervisor from the TU-Delft, Christian Doerr. The work has proven challenging at times, in part because the subject is fairly unexplored terrain, and also my missing of a background in cyber security and computer networks. Nonethe- less it has provided me with many avenues for growth and learning, especially since both the TU-Delft as HFG provided me the option to freely explore and thus gain insights broader then in one area of focus alone. -
Download a PDF Version of the Official
“To Open Minds, To Educate Intelligence, To Inform Decisions” The International Academic Forum provides new perspectives to the thought-leaders and decision-makers of today and tomorrow by offering constructive environments for dialogue and interchange at the intersections of nation, culture, and discipline. Headquartered in Nagoya, Japan, and registered as a Non-Profit Organization 一般社( 団法人) , IAFOR is an independent think tank committed to the deeper understanding of contemporary geo-political transformation, particularly in the Asia Pacific Region. INTERNATIONAL INTERCULTURAL INTERDISCIPLINARY iafor The Executive Council of the International Advisory Board Mr Mitsumasa Aoyama Professor June Henton Professor Baden Offord Director, The Yufuku Gallery, Tokyo, Japan Dean, College of Human Sciences, Auburn University, Professor of Cultural Studies and Human Rights & Co- USA Director of the Centre for Peace and Social Justice Southern Cross University, Australia Lord Charles Bruce Professor Michael Hudson Lord Lieutenant of Fife President of The Institute for the Study of Long-Term Professor Frank S. Ravitch Chairman of the Patrons of the National Galleries of Economic Trends (ISLET) Professor of Law & Walter H. Stowers Chair in Law Scotland Distinguished Research Professor of Economics, The and Religion, Michigan State University College of Law Trustee of the Historic Scotland Foundation, UK University of Missouri, Kansas City Professor Richard Roth Professor Donald E. Hall Professor Koichi Iwabuchi Senior Associate Dean, Medill School of Journalism, Herbert J. and Ann L. Siegel Dean Professor of Media and Cultural Studies & Director of Northwestern University, Qatar Lehigh University, USA the Monash Asia Institute, Monash University, Australia Former Jackson Distinguished Professor of English Professor Monty P. -
Virtual Parentalism Joshua A.T
Washington and Lee Law Review Volume 66 | Issue 3 Article 11 Summer 6-1-2009 Virtual Parentalism Joshua A.T. Fairfield Washington and Lee University School of Law, [email protected] Follow this and additional works at: https://scholarlycommons.law.wlu.edu/wlulr Part of the Family Law Commons, and the Internet Law Commons Recommended Citation Joshua A.T. Fairfield, Virtual Parentalism, 66 Wash. & Lee L. Rev. 1215 (2009), https://scholarlycommons.law.wlu.edu/wlulr/vol66/iss3/11 This Article is brought to you for free and open access by the Washington and Lee Law Review at Washington & Lee University School of Law Scholarly Commons. It has been accepted for inclusion in Washington and Lee Law Review by an authorized editor of Washington & Lee University School of Law Scholarly Commons. For more information, please contact [email protected]. Virtual Parentalism Joshua A.T. Fairfield* Abstract Parents,not laws, ultimately protect children both online and offline. If legislationplaces adults at legal risk because of the presence of children in virtualworlds, adults will exit those worlds, and children will be isolated into separatespaces. This will not improve safetyfor children. Instead,this Article suggests that Congressenact measuresthat encouragefiltering technology and parentaltools that will both protect children in virtualworlds, andprotectfree speech online. Table of Contents I. Introduction ................................................................................ 12 16 II. Parentalism and Cyberbalkanization .......................................... -
Art Games: Performativity and Interactivity a Thesis Presented to the Faculty of the College of Fine Arts of Ohio University In
Art Games: Performativity and Interactivity A thesis presented to the faculty of the College of Fine Arts of Ohio University In partial fulfillment of the requirements for the degree Master of Arts Sarah M. Grabner May 2018 © 2018 Sarah M. Grabner. All Rights Reserved. 2 This thesis titled Art Games: Performativity and Interactivity by SARAH M. GRABNER has been approved for the School of Art + Design and the College of Fine Arts by Jennie Klein Professor of Art History Matthew R. Shaftel Dean, College of Fine Arts 3 Abstract GRABNER, SARAH M., M.A., May 2018, Art History Art Games: Performativity and Interactivity Director of Thesis: Jennie Klein This research’s intention is to define and classify what art games are and how these three particular games rely on the audience to activate the artworks, thus making the audience’s interactions essential to complete the artworks. Technology has always impacted the art world and shaped the media that artists experiment with and use. Today, there are many artists who use games as their method for conveying their ideas and messages. This paper will examine how three artists use gaming structures to critique historical and social topics through the audience’s interactions with the artworks’ gaming structures. The three case studies about Pippin Barr’s The Artist is Present, Tale of Tales’ The Path and Wafaa Bilal’s performance Domestic Tension will examine how these artworks exemplify and use the elements of the particular genre of games, art games. Through looking at research done on digital space and the case studies this paper will address how these artworks create a shift from the focus of the artwork being on the creator or artist to how the interactions and performance of the audience complete the works.