Do Not Read This Until the Campaign Is Over
Total Page:16
File Type:pdf, Size:1020Kb
F3147 + 12 3-6 STOP! DO NOT READ THIS UNTIL THE CAMPAIGN IS OVER RULEBOOK 18" x 9" flat sheet folded to 6" x 9" 4C2S RULES | 2 TABLE OF CONTENTS STARTING GAME COMPONENTS AFTER THE CAMPAIGN: FREE PLAY 1 sealed box and 1 sealed envelope NEW SETUP Ten Ways this Game is Different ...................3 (do not open these until instructed!) At the end of the campaign, you will still be able to play Betrayal Legacy. In fact, you will have not seen most of the haunts! You’ll have your own custom version of the house, its families, and its history to Choose or randomly select one inhabitant of each type ( , , ). Overview ......................................................................4 1 rulebook continue exploring forever. You can use any of the 10 figures included in the game. Components ..............................................................5 2 haunt books (Traitor’s Tome and w All characters start on the Entrance Hall. Randomly determine who goes first. Secrets of Survival) HEIRLOOMING ITEMS Before You Start ......................................................6 w Do not record any more information on the back of the Family cards. 1 Bleak Journal You may heirloom Items if you have Heirloom stickers. In fact, you may heirloom an item multiple times Setup ...............................................................................7 1 sticker sheet w Do not check boxes on any cards, even on cards that tell you to. per game (as opposed to just once). Families are still limited to the nine Heirloom stickers they are given. Traits, Dice, and Tiles ...........................................7 1 Folium Infernum w Triggering the haunt works differently (see the next page). Traits ..........................................................................7 12 tiles (including 4 starting tiles) Dice and Dice Rolls ............................................8 1 numbered track Regions and Tiles ................................................8 5 plastic family figures HAUNT CHART TILE BROOCH CRUCIFIX PORCELAIN TALISMAN HAND APOTHECARY WEDDING PORTRAIT KRIS RADIO METEORITE SPEAR On Your Turn .............................................................9 5 colored plastic bases DOLL MIRROR KIT VEIL TRIGGERING THE HAUNT The haunt will begin when a player rolls a 5+ on their haunt roll. Moving .....................................................................9 5 Family cards Crypt 42 2 33 34 44 15 21 32 24 3 26 47 20 plastic clips When a player starts the haunt, that player (the haunt revealer) Discovering a New Tile .................................10 Soundproofed 18 22 27 7 35 15 39 38 49 3 12 47 8 dice Room looks at the haunt chart here. The chart shows which haunt has Cards .......................................................................11 been triggered—and who is the traitor. 7 Item cards Ritual Room 37 22 27 7 35 15 50 28 49 14 12 6 Actions ..................................................................14 The chart lists Omen cards across the top and tiles down the left. 11 Event cards Kitchen 18 11 33 5 48 17 41 38 4 3 20 25 The Haunt .................................................................16 Look at the name of the Omen that was drawn for the haunt roll 1 Traitor card Servants' and the tile that the haunt revealer’s figure was on when the haunt Starting the Haunt ..........................................16 30 11 9 34 45 36 41 32 4 14 20 25 1 Monster card Quarters was triggered. Find the corresponding haunt number. This is the haunt you’ll play. Resuming Play ....................................................19 2 Legacy decks Library 18 22 27 34 35 17 41 38 49 14 12 6 The haunt’s entry below the chart states which player becomes the So You're Evil Now ..........................................19 1 Purgatory deck Hanging 37 31 33 23 44 19 21 13 43 46 10 6 Tree traitor. Give the Traitor’s Tome to that player. The haunt revealer Monsters ...............................................................20 20 tile planks is not necessarily the traitor. In some cases, only one book will be Stable 42 31 40 23 48 19 39 13 43 8 10 16 Dying ......................................................................20 122 tokens, including: used. Arborium 42 2 40 23 48 17 50 13 24 8 10 16 Winning the Game ..............................................21 20 Small Monster tokens (numbered 1 through 20) Master GAME END During the Campaign ....................................21 30 2 9 5 45 36 39 28 43 46 20 47 2 Large Monster tokens Bedroom No game end steps are done. There is no Bleak Journal, so read the Joining the Campaign .......................................21 16 Rune tokens (8 matched pairs) Nursery 30 11 9 5 45 36 50 28 4 46 26 25 Free Play entry at the end of the haunt. Credits .........................................................................22 10 Number tokens (1 through 10) Muskeg 37 31 40 7 44 19 21 32 24 8 26 16 10 Crest tokens (2 for each family) 2 Lowest Sanity 9 Oldest player 16 Haunt revealer 23 None SS 33 Haunt revealer 42 Haunt revealer 12 Searched tokens (except haunt revealer) 10 Scholar or highest 17 None SS 24 Hidden traitor SS 34 Gambler or highest 43 Hidden traitor SS 8 pentagonal Item Pile tokens (4 matched pairs) 3 Unknown traitor SS Knowledge Knowledge 18 Haunt revealer 25 Highest Knowledge 44 Most ancestors who died SS SS 8 triangular Trait tokens (2 each of Speed, Might, 4 Hidden traitor 11 Occultist or lowest Sanity SS 35 None at the start (on back of your Family card) Sanity, and Knowledge) 19 None 26 Highest Knowledge 5 None SS 12 Highest Sanity 36 None SS 45 Seer or Haunt revealer 20 Well-to-Do or most Items 27 Haunt revealer 12 Obstacle tokens (4 Large and 8 Small) 6 Hunter or highest Speed 13 Haunt revealer 37 Haunt revealer 46 Unknown traitor SS 21 Everyone TT 28 Experimentist or highest 3 Silhouette tokens ( , , ) 7 Clergy or haunt revealer 14 Haunt revealer Knowledge 38 Medical Practitioner or 47 Savage or highest Might 22 Lowest Knowledge highest Sanity 5 circular Body Part tokens (1 Head, 2 Arms, 8 Unknown traitor SS 15 Everyone SS (except haunt revealer) 30 Haunt revealer 48 Haunt revealer 2 Legs) 39 Haunt revealer 31 Highest Speed 49 Hidden traitor SS 1 Blood/Timer token (except haunt revealer) 40 Youngest player 50 All are traitors TT 15 mi scellaneous tokens (Antidote, Armoire, If two or more players could be the traitor, select a random family crest from those families to determine who the traitor is. 32 Haunt revealer 41 None SS Bright Light, Car, Chest, Contraption, Crib, Eye, In cases where a calling would determine if someone is the traitor, use the second criterion only if no player has that calling. Fire, Healing, Mouth, Music Note, Nest, Portal, In a free-for-all haunt, players may act as obstacles to other players and may ATTACK and STEAL from each other. Viktor/Inspector) SS: This haunt only appears inSecrets of Survival. TT: This haunt only appears in theTraitor's Tome. 18" x 9" flat sheet folded to 6" x 9" 4C2S RULES | 22 RULES | 3 CREDITS Lead Design: Rob Daviau Additional Design: Ryan Miller, Andrew Veen, Noah Cohen, TEN WAYS THIS GAME IS DIFFERENT FROM THE ORIGINAL GAME Brian Neff, JR Honeycutt If you have played the original Betrayal at House on the Hill, many things in this game will be Lead Developer: Noah Cohen Additional Development: Lindsay Daviau, JR Honeycutt, familiar. However, there are a few new things. Brian Neff, Andrew Veen Lead Haunt Writer: Brian Neff Haunts: Waitress Games (JR Honeycutt, Brian Neff, Cody Lewis), 1. There is a campaign mode, guided by the 6. You turn Item and Omen cards sideways Rob Daviau, Andrew Veen Legacy deck. to mark they are used. Story: Rob Daviau, Ryan Miller, Andrew Veen, Noah Cohen, Brian Neff Each game, after you’ve set up, draw the top Cards have two states: used and unused. Narrative Writing: Rob Daviau, Brian Neff, Kristi Hayes Editing: Jennifer Clarke Wilkes card of the Legacy deck, read it aloud, and When you’ve used an Item or Omen card, Secret Weapon: Lindsay Daviau continue to draw and read cards, one at a turn it sideways. At the start of your turn, Creative Direction: Shauna Narciso time, until instructed to PAUSE or STOP. straighten used cards to show that they’re Art Direction: Emi Tanji ready to use again. Graphic Design: Trish Yochum 2. There are new terms: bury, heal, critical, Production Management: Cynda Callaway, Godot Gutierre, and general damage. 7. Sometimes cards get altered. Tom Wänerstrand Project Management: Heather Fleming, Robert Hawkey There are no discard piles. Any time you Some cards will get names. Some will get Packaging Design: Roni Ruggenberg would discard a tile or card, instead bury stickered. Some will have checkboxes filled Prepress Management: Jefferson Dunlap 3D Artist: Nick Bartoletti that tile or card by placing it at the bottom on them. Once per game, when you draw Box Illustration: Ben Oliver of its deck or stack, face down. an Item card from the deck that has space Tile Art Direction: Scott Okumura allows you to reset a trait to its for an Heirloom sticker, you may choose to Card and Token Illustrations: Scott Okumura Heal Imaging Technicians: Carmen Cheung, Sasha Gharabaghian, Kevin Yee starting value if it’s below that value. make it your family’s heirloom. Brand Direction: Nathan Stewart A trait is critical when it is 1 step above Brand Management: Shelly Mazzanoble the skull. 8. What you can do on a turn is organized into actions. Special Thanks to our Playtesters: Karla Andrich, Shawn Andrich, General damage may be allocated to Erik Arneson, Jaime Barriga, Katie Barriga, Matthew Bednarick, Rob When you want to do something other any trait. Borges, Robert Bovard, Mike Bretzlaff, Kaden Callahan, Patrick Clapp, than move, you use an action (such as Joshua Cohen, Samantha Cohen, Will Creech, Lindsay Daviau, Sarah DeGroot, Devin Eiskamp, Andrew Christopher Enriquez, Michael Faulk, 3. There is an outside region. DRINK, ATTACK, or INVOKE). You can use Josiah Fiscus, Haley Gamblin, Phil Garrott, Amy Green, Breeze Grigas, At the start of each game you’ll put out the each action word only once on your turn.