Setup Starting and Finishing the Game Turn Phases
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Roll the die. You escape on a 5 or more. Some Class and Race abilities TM Example of Combat, and some Treasures might make it easier or harder to Run Away from all More Munchkin! Super-Sized Munchkin monsters. And some monsters give you a bonus or penalty to your roll for Visit munchkin.game for news, errata, updates, Q&A, and much Studies have shown that 8.4 out of 9.7 Munchkin players just With Numbers and Everything that monster only. more. To discuss Munchkin with our staff and your fellow munchkins, can’t get enough of the game. Here are some ideas to take your Kim is a Level 4 Cleric with the Pickle Spear (which gives If you fail to Run Away from a monster, it does Bad Stuff to you, as visit our forums at forums.sjgames.com/munchkin. Check out Munchkingames to new heights – or lows: him a +4 to his combat strength). He kicks open the door and described on its card. This may vary from losing an Item, to losing one or munchkin.game/gameplay/resources/ for reference cards, Combining different Munchkin sets. You can mix two (or more) finds the Glampire, a Level 14 Undead monster. Kim’s at an 8, more levels, to Death (see below). playmats, and dozens of links. base sets and expansions together for a genre-crossing mega-Munchkin the Glampire is at a 14, so Kim is losing. If you are fleeing from multiple Use the #PlayMunchkin hashtag on social media to get our adventure! Space plus Old West? Steampunk vampires? No problem! Kim: I hate to turn it away . No, I don’t! monsters, you roll separately to attention! Expansions. These add still more monsters to kill, new Treasure escape each one, in any order He discards three cards, using his Cleric ability to give him Twitter. Our Twitter feed often has Munchkin news (or bonus to loot, and sometimes entirely new kinds of cards. Ask for all the Roleplaying games seem to create new editions every other week. (Except In Play: These are the cards on the table in front of you, showing your you choose, and suffer Bad Stuff +9 for this fight. Now his combat strength is 17, beating the rules!): twitter.com/SJGames. Munchkin sets and expansions at your local game or comic store – for GURPS, which is in the 16th year of the Fourth Edition and still going Race and Class (if any) and the Items you are carrying. Continuing Curses from each one that catches you as Glampire’s 14. Facebook. Connect with other fans on our pages for Munchkin find it using our Store Finder,storefinder.sjgames.com – but if you strong. gurps.sjgames.com. End of advert.) Munchkin has had only one and some other cards also stay on the table after you play them. Cards in play soon as it catches you. Roger: Too bad it has the advantage! (facebook.com/sjgames.munchkin) and Steve Jackson Games don’t have a local store, we’ll be happy to sell them directly to you at major revision since it was launched in 2001, and we don’t see the need for a are public information and must be visible to the other players. If two players are cooperating Roger plays Advantaged and gets a lucky roll, adding 6 to (facebook.com/sjgames). warehouse23.com. new edition now . but that doesn’t mean we can’t have fun with the idea and Your Hand: Cards in your hand are not in play. They don’t help you, but and still can’t defeat the the Glampire’s combat strength. Now Kim is losing, 20 to 17. Instagram. We post lots of pictures of new Munchkin stuff to All of the above!!! poke a little fun at our friends in the RPG industry along the way. they can’t be taken away except by cards that specifically affect “your hand.” monster(s), they must both Kim: I’ll remember that. Instagram.com/stevejacksongames. This game includes 168 cards, a custom six-sided die, and these rules. At the end of your turn, you may have no more than five cards in your hand Run Away. They roll separately, The URL for this set is munchkin.game/products/games/ Three to six can play. You will need 10 tokens (coins, poker chips, whatever (see Charity, p. 2). Roger: Want some help? (Roger is playing a Level 2 Elf with the and each player chooses in what Reforged Sword, so his combat strength is 4. Combined with Kim’s munchkins-and-mazes/. – or any gadget that counts to 10) for each player. Cards in play may not be returned to your hand – they must be discarded order to Run Away. The monster(s) The icon for this set is 17, they would have 21, just barely enough to defeat the Glampire’s 20.) CAN catch them both. or traded if you want to get rid of them. Kim: And give you a level? Not a chance! Look at my fabulous Once you have resolved all Run Setup glitter! Away rolls, discard the monster(s). Kim plays Prismatic Glitter, giving himself a +5 and a total Usually, a Curse affects its victim immediately (if it can) and is then Divide the cards into the Door deck and the Character Creation combat strength of 22. discarded. However, some Curses give a penalty later in the game or Treasure deck. Shuffle both decks. Deal four cards Everyone starts as a Level 1 human with no class. (Editions have a continuing effect. Keep these cards until you get rid of the Curse from each deck to each player. come and editions go, but bad jokes are forever.) Look at Roger: That is fabulous, I have to admit. Death or the penalty takes effect. (Curse cards you keep your initial eight cards. If you have any Race or Class cards, Kim: That’s +5 to me, and now I’m winning, 22 to 20 . so If you die, you lose all your stuff. as a reminder may not be discarded to power you may (if you like) play one of each type by placing it in I’m killing the Glampire unless someone else plans to mess with me. You keep your Class(es), Race(s), and Class or Race abilities. Nice try!) Card Management front of you. If you have any usable Items (p. 3), you may play Anyone? Level (and any Curses that were affecting you when you died) – your new Note: If someone plays a “your next Keep separate face-up discard piles for the two decks. them by placing them in front of you. If you have any doubt No one says anything, so Kim goes up a level and claims the character will look just like your old one. If you have Half-Breed or Super combat” Curse on you while you are in combat, You may not look through the discards unless you play a card about whether you should play a card, you could read below, or Munchkin, keep those as well. Glampire’s treasures – four from the Glampire card, and one it counts in that combat! The same is true for a that allows you to! When a deck runs out, reshuffle its discards. you could just charge ahead and do it. extra because it was Advantaged. And the game goes on . Once you have died, you don’t have to Run Away from any remaining “your next turn” Curse played during your turn. monsters. If a Curse can apply to more than one Item, the Looting The Body: Lay out your hand beside the cards you Starting and victim decides which Item is lost or Cursed. Conflicts Between had in play (making sure not to include the cards mentioned If a Curse applies to something you don’t have, Rewards above). If you have an Item carried by a Hireling or attached Faster Play Rules When you kill a monster, you get one ignore it. For instance, if you draw Lose Your Cards and Rules Finishing the Game to a Cheat! card, separate those cards. Starting with the player For a faster game, you can add a “phase 0” called Listen At The The player who most resembles their current RPG level per monster, unless the Monster Armor and you have no Armor, nothing This rulesheet gives the general rules. Many cards add special rules, with the highest Level, everyone else chooses one card . in case Door. At the start of your turn before doing anything else, draw a character goes first. Or you could just roll the die. card says something else . and you happens; discard the card. (Some Curses face-down Door card, which you may play or not. Then arrange cards so in most cases when the rulesheet disagrees with a card, follow the of ties in Level, roll a die. Once everyone gets one card, discard the Play proceeds in turns, each with several phases (see p. 2). get its Treasure! Each monster has have alternate effects, though, so read the and Kick Open The Door normally. If you Loot The Room, draw a card. However, ignore any card effect that might seem to contradict one rest. If your corpse runs out of cards, tough. Looted cards go into When the first player finishes a turn, the player to the left a Treasure number on the bottom of card!) face-down Treasure, not a Door. of the rules listed below unless the card explicitly says it supersedes players’ hands.