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HAlls Of HEroes
HALLS OF HEROES AN ORGANIZED PLAY CAMPAIGN FOR D&D 5E DUNGEON MASTER GUIDE v1.2 Effective Date: 2020-November-17 Website: hallsofheroes.com Facebook: https://www.facebook.com/groups/HallsofHeroes/ Twitter: @Halls_of_Heroes. Reddit at /r/HallsOfHeroes Discord: https://discord.gg/Kf8sEen 1 HE ASICS T B PREPARING THE ADVENTURE Before you sit down at the table, you want to have Halls of Heroes is an organized play system for read through the adventure to get an idea of what’s th Dungeons & Dragons, 5 Edition, continuing the going on behind the scenes. Not all adventures spirit of the first seven seasons of Adventurers explain everything up front, and so it’s a good idea League. As with all organized play, the players and to have read the entire adventure to get the big DM follow a shared set of principles so that picture. You can also use this time to run what-if characters may move from adventure to adventure scenarios for how to make an adventure more or and from DM to DM freely. less challenging on the fly. Settings SITTING DOWN AT THE TABLE Halls of Heroes currently has two settings: Whether the tabletop is real or virtual, eventually Forgotten Realms (FR) and Eberron (EB). See the the players gather around. Halls of Heroes Players Guide for the relevant Ask players for relevant information about each of setting for character creation and advancement their characters that will help you balance and run rules for each setting. the adventure. What’s relevant may vary from Available Adventures adventure to adventure, but often includes things See Appendix C; Content Catalog for the full list of like character name, classes, levels, armor class, adventures for each setting. -
Karrnath Heroic Chronicle
Karrnath Heroic Chronicle DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Playerʼs Handbook, Monster Manual, Dungeon Masterʼs Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by HasbSamplero Europe, 4 The Square, Stockley Park, Uxbridge, file Middlesex, UB11 1ET, UK. know your characterʼs race, religion, backgrounds, classes, Introduction and name. The following supplement is a useful tool to create a A Life character who is rooted and integrated into the world of This section fills out your life within your homeland, Eberron akin to the life path system of the Cyberpunk and beginning with a favorite hallmark. While the hallmark is an Witcher games or the Heroic Chronicle system in the aspect your character can latch onto, the milestone tables Explorerʼs Guide to Wildemount. This system will walk you will help you flesh out your characterʼs backstory and help through using your Playerʼs Handbook with Eberron: Rising you create their future. from the Last War to create your Karrnathi character; both of these books are required for this supplement. -
1538432725844.Pdf
OCTOBER 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Dragon Magazine
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc. -
Legendary Hunts: Coastal Encounters
Sample file 1 Special Thanks Credits Legendary Hunts Lead Designer: Vall Syrene My wonderful partner who tolerated my late nights and hard work Editor: Joshua Barbeau for the past year, my incredible fans, (whom without this book Adventure Writers: Blue Maelstrom, Jimmy Meritt, Vall Syrene wouldn’t have been possible), the DMsGuild creative community, Creature Lore: Ayla Finnegan, Blue Maelstrom, Jimmy Meritt, Devi Ishtar for her Atropos lore ideas, Laura Hirsbrunner for her Joshua Barbeau, Vall Syrene cover layout insight, Bryan Holmes for being the greatest hype-man Stat Block Design: Darren Kenny, Vall Syrene I could ask for, and Steve Fidler, R.P. Davis and Nathanaël Roux for Magical Items: BornToDoStuff, Vall Syrene their Indesign advice keeping my sanity intact. Interior Creature Art: Florian Jonak, Vall Syrene Johannes Holm ( https://johannesholm.pb.online/ ) Cover Art: “In loving memory of Eddie Collins, whose love and support for my writing Landscape Photography: Ayla Finnegan Encounter Icon Mechanics © 2020 Vall Syrene/Vall Does DnD pushed me to better myself after each release. Even though you never understood it, you loved my strange little hobby all the same. This one’s for Artist Credits you.” Scattered envelopes and scroll art © Anderson Maia - Vall Syrene, 2020 Border art © The Knotty Works Some artwork © 2019 Dean Spencer, used with permission. All rights reserved. “I’d like to dedicate my contributions to this book in loving memory of Publisher’s Choice Quality Stock Art ©Rick Hershey/Fat Goblin Jessica and Carlos Pereira. Games In 2012 I lost the love of my life, Jessica. Grieving her was the hardest thing Modular Notice Boards Graphic Assets by Elven Tower I’ve ever had to do, but it was made easier by the fact that her family allowed Cartography and Forgotten Adventures me to grieve with them. -
Dungeons & Dragons
5z July 16th We love you, Archivist! JULY 16th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Encounters Reference
Classic Dungeon Designer’s Netbook #4 OLD SCHOOL ENCOUNTERS REFERENCE This unauthorized reference sourcebook contains everything the Dungeon Master needs for designing encounters for 1st edition Advanced Dungeons & Dragons™ adventures conveniently organized for online and tabletop use. Also compatible with OSRIC. Written & Edited by B. Scot Hoover [email protected] Version 3 Revised (7.28.08) - 0 - TABLE of CONTENTS Prologue 2 Abbreviation Codes 3 Chapter I: Men 4 Chapter II: Demi-humans & Humanoids 50 Chapter III: The Underworld 66 Chapter IV: The Wilderness 81 Chapter V: Settlements & Civilization 103 Chapter VI: Treasures 113 Chapter VII: The Campaign 135 Chapter VIII: Forms & Appendices 144 Index 156 - 1 - PROLOGUE: On Designing Your Own Game Non-player character generation will generally follow the method(s) used to create PCs. However, there are necessary shortcuts and parcels of information included in a carefully done game, or else the poor GM will be forever immersed in the morass of finding out the precise nature of who his players meet, who opposes them, and the like. It should not be necessary for the GM to roll dice to determine all the attribute scores of every non-player character, for instance. The game must include provisions for defining NPCs so that they can be generated quickly, but without causing every such character to be a mirror image of every other one. Although it is a relatively short and minor part of any game, this area is still interesting, for it will show just how well thought out the design is. Opponents are the creatures and things that will generally be adverse, at best non- hostile, to the PCs. -
Smash up Munchkin Rulebook Here
SMASH UP TABLE OF CONTENTS Setup 3 A fight for 2–4 players Building the Base Deck 4 This Is How You Roll 5 OBJECTIVE Get to Know Your Cards! 6 Monsters and Treasures 7 Your goal is nothing short of total global domination! Use your minions to crush enemy bases. The first The Big Score 8 player to score 15 victory points (VP) wins! Terms and Restrictions 10 Clarifications 12 GAME CONTENTS Void Where Prohibited 13 The Factions 14 This set contains: • 8 factions with 20 cards each (160 cards total) Roll Credits 15 • 20 monster cards All Your Basics 16 • 22 treasure cards • 16 base cards • 1 token sheet (used as both Victory Point tokens and +1 power counters) • This rulebook Growing On You Smash Up Munchkin is a stand‑alone game, that is also fully compatible with the original Smash Up and all its expansions! These rules sometimes talk like Look for these expansions you’ve got more than just these to Smash Up in stores now! eight factions, or mention cards that aren’t in this expansion. If you don’t already have Don’t forget the the original set, just think original Smash Up! of it as viral advertising. 2 If you have two copies of Smash Up Munchkin, SETUP different players can use the same faction, pitting Each player shuffles together two different Elves against Elves, for instance. But one player 20‑card factions to make a 40‑card deck. can’t play with two copies of the same faction. I mean, come on. -
MONSTER CARDS IV - Ster Cards Combine Full-Color Tions with Vital Information on 20 Monsters, Including 3 Totally New Cr * Handy 3" X 5" Cards
DUNGEONS & DRAGON MONSTER CARDS IV - ster Cards combine full-color tions with vital information on 20 monsters, including 3 totally new cr * handy 3" x 5" cards. Axe bea k Leucrotta Black Dragon Merman Bombardier Beetle Obliviax Mos Bugbear Rust Monster Stone Giant Succubus Su-Monster rn HOW TO USE ADBD'" MONSTER CARDS The DM can show the players a monster's picture and use the information on the back of the card to run encounters. Abbreviations used on the cards are: (MM p.#): MONSTER MANUAL info. (FF p.#): FIEND FOLIO'" info. (DMG p.#): DUNGEON MASTERS GUIDE info. FQ: Frequency of encounters (MM p.5). #E: Number of monsters encountered. AC: Armor Class equivalent or armor worn. MV: Movement rates-outdoors, 1"=10 yds/ turn indoors, 1"=10 ftlturn #" = ground speed @ #" = climbing in trees /#" = flying speed * #" = climbing in webs ../ /#" = swimming speed (#") = burrowing speed HD: Hit Dice, the number of d8 to roll + point ad- justments to find total hit points (hp) of each monster. %L: Chance of encountering monster in lair. 'IT: Treasure Type (MM p. 105). AT: Attacks allowed in 1 round. DM: Damage per attack (order listed per AT.). SA: Special Attacks, (dragon breath, etc.). SD: Special Defenses, (immunities, etc.) M R: Magic Resistance; the chance a spell will not affect a monster if cast by an 1 Ith level spell- caster; +5%/ level less than 1 1th; -5%/ level greater than 1 1th. IN: Intelligence (MM p.6). AL: Alignment (DMG p.23). sz: Size; S = small, M = man-s PS: Psionic Strength points, se PLAYERS HANDBOOK u.110. -
Korea Revisit 2 Although the 1St Bn
Larry McKinniss 31478 Harsh Rd., Logan, OH 43138-9059 PH/FAX 740-380-0181 The Graybeards Joseph Pirrello The Magazine for Members, Veterans of the Korean War, and service in Korea. 70 Turf Road, Staten Island, NY 10314-6015 PH: 718-983-6803 The Graybeards is the official publication of the Korean War Veterans Association, PO Box, 10806, Arlington, VA 22210, (www.kwva.org) and is published six times Staff Officers per year. Presidential Envoy to UN Forces: Kathleen Wyosnick P.O. Box 3716, Saratoga, CA 95070 EDITOR Vincent A. Krepps 24 Goucher Woods Ct. Towson, MD 21286-5655 PH: 408-253-3068 FAX: 408-973-8449 PH: 410-828-8978 FAX: 410-828-7953 Judge Advocate and Legal Advisor: Sherman Pratt E-MAIL: [email protected] 1512 S. 20th St., Arlington, VA 22202 MEMBERSHIP Nancy Monson PH: 703-521-7706 PO Box 10806, Arlington, VA 22210 Washington, DC Affairs: (Open) PH: 703-522-9629 FAX: 703-528-5403 National Chaplain: Irvin L. Sharp, PUBLISHER Finisterre Publishing Incorporated 9973 Darrow Park Dr, #127C, Twinsburg, OH 44087 PO Box 70346, Beaufort, SC 29907 PH: 330-405-6702 E-MAIL: [email protected] Korean Ex-POW Association: Raymond M. Unger, President WEBMASTER Charles Dearborn 6113 W. 123rd Ave., Palos Heights, IL 60463 7 Lincoln St., Richmond, ME 04357 PH: 708-388-7682 E-MAIL: [email protected] E-Mail: [email protected] National VA/VS Representative: Michael Mahoney National KWVA Headquarters 582 Wiltshire Rd., Columbus, OH 43204 PRESIDENT Harley J. Coon PH: 614-225-0540 FAX: 614-225-0530 1534 Marsetta Dr., Beavercreek, OH 45432 E-MAIL: [email protected] PH: 937-426-5105 or FAX: 937-426-4551 Liaison for Canada: Col. -
Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum" (2012)
East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 8-2012 Adventures in the Classroom Creating Role- Playing Games Based on Traditional Stories for the High School Curriculum Csenge Virág Zalka East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Educational Methods Commons, and the Game Design Commons Recommended Citation Zalka, Csenge Virág, "Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum" (2012). Electronic Theses and Dissertations. Paper 1469. https://dc.etsu.edu/etd/1469 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum ______________________ A thesis presented to the faculty of the Department of Curriculum and Instruction East Tennessee State University In partial fulfillment of the requirements for the degree Master of Arts in Reading with a concentration in Storytelling ___________________ by Csenge V. Zalka August 2012 _________________ Dr. Joseph Sobol, Chair Delanna Reed Todd Emma Harold L. Daniels Keywords: Role-Playing, Games, Storytelling, High School, Education, Mythology, Folktales, Game Design ABSTRACT Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum by Csenge V. Zalka The goal of this thesis is to develop a template for turning traditional stories into role-playing games for the high school curriculum. -
The Tomb of Annihilation
Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn 4 Hero Phase 4 Exploration Phase 4 Encounter Phase 5 Villain Phase 5 MOVEMENT 6 When Does a Hero Move? 6 How does a Hero Move? 6 COMBAT 7-10 Targeting 7 Line of Sight 7 AC and HP 7 Attack Bonus 7 Making an Attack 7 Damage 7 Critical Hits 8 Defeated Heroes 8 Regaining Hit Points 8 Healing Surges 8 Conditions & Statuses 8 Advantage 8 Disadvantage 8 Disabling a Trap 9 1 TALES FROM CANDLEKEEP | RULEBOOK — TM & © 2017 WIZARDS COMBAT 7-10 Powers 9 At-Will Powers 9 Utility Powers 9 Daily Powers 9 Character Customization 9 Hero Slots 9 Power Selection 10 PLAYER PROGRESSION 10-12 Experience Points 10 Leveling Up 10 Treasure Chests 10 Gold Pieces 10 Crafting 11 How to Craft 11 Crafting Materials 11 Adventures and Side Adventures 12 Difficulty Settings 12 TALES FROM CANDLEKEEP | RULEBOOK — TM & © 2017 WIZARDS 2 INTRODUCTION Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. Divination spells have revealed that the source of this death curse lies south of the Sword Coast, on the Peninsula of Chult. The Tomb of Annihilation Exception Based Game In an effort to end the death curse, the Heroes sail Tales from Candlekeep: Tomb of Annihilation, like the to Chult, making landfall at Port Nyanzaru, the Adventure System board games it is based on, has only major settlement for hundreds of miles.