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Zeichen Der Zukunft. Wahrsagen in Ostasien Und Europa / Signs of The
In the Empire of Signs: Predicting the Future in the Chinese-Speaking Cultural Realm : 相之國度 漢語文化圈中的預測與未來導讀 — Michael Lackner 52 The sinologist and novelist Jean Levi has called China ‘the system that combined the Ten Heavenly Stems (tiangan ) 天干 civilization of divination par excellence’.1 At least in the and the Twelve Earthly Branches (dizhi ) to create a 地支 quantitative sense this is very likely true. If we understand cycle of 60 different dates. This cycle was later applied to divination as an attempt to uncover what is hidden not only years, months, and finally hours. Over the course of time in the future, but also in the past and present, then there certain qualities were assigned to these combinations. For is probably no other culture that can rival the sheer variety example, these could apply to physiological phenomena, of Chinese methods for mastering fate and managing con- such as tinnitus (cat. 73, 74), to the selection of the propitious tingencies. time for an undertaking (cat. 56–58), and to horoscopy (cat. 52). This last, most common form is based on the combina- Classification, Calculation, Interpretation: tion of Eight Characters (bazi ) and the corresponding 八字 The Scope of Divination ‘Heavenly Stem’ and ‘Earthly Branch’ for the year, month, day, and hour (cat. 51). In this context we can speak of a type Does Levi’s formulation also hold true in a qualitative sense? of chronomancy, that is, the allocation of specific charac- Here again, the answer is affirmative. The Yijing ( , teristics to particular moments in time, leading to a prophe- 易經 Book of Changes), canonized by the Emperor Wu of the Han tic statement. -
MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Binocular Universe: Sly Fox September 2010 Phil Harrington
Binocular Universe is available every month on Cloudynights.com Binocular Universe: Sly Fox September 2010 Phil Harrington ast month's Stellafane convention, held atop Breezy Hill outside of Springfield, Vermont, was the best in recent memory. The skies were the Lclearest we've had in years, giving us a chance to enjoy the beauty of the summer Milky Way, which stretched from horizon to horizon. Armed with my trusty 10x50 and 16x70 binoculars, I sat back in my reclining chair and swept the plane of our Galaxy in pursuit of some old friends and new conquests. Above: Summer star map from Star Watch by Phil Harrington Binocular Universe is available every month on Cloudynights.com Above: Finder chart for this month's Binocular Universe. Chart adapted from Touring the Universe through Binoculars Atlas (TUBA), www.philharrington.net/tuba.htm Binocular Universe is available every month on Cloudynights.com Here are a few gems I bumped into along the way as I viewed the tiny constellation of Vulpecula the Fox. Vulpecula is a faint summertime constellation wedged between Cygnus (the Swan) to the north and Sagitta (the Arrow) to the south. None of Vulpecula’s stars shine brighter than magnitude 4.5, so seeing a fox here is a tall order indeed. But the sly Fox holds many binocular treasures for those who the time to seek them out. Vulpecula was created in 1687 by the Polish astronomer Johannes Hevelius. His original drawing showed a small fox carrying a hapless goose in its mouth. He called the combination Vulpecula et Anser ("the little fox and the goose"). -
A Hot Subdwarf-White Dwarf Super-Chandrasekhar Candidate
A hot subdwarf–white dwarf super-Chandrasekhar candidate supernova Ia progenitor Ingrid Pelisoli1,2*, P. Neunteufel3, S. Geier1, T. Kupfer4,5, U. Heber6, A. Irrgang6, D. Schneider6, A. Bastian1, J. van Roestel7, V. Schaffenroth1, and B. N. Barlow8 1Institut fur¨ Physik und Astronomie, Universitat¨ Potsdam, Haus 28, Karl-Liebknecht-Str. 24/25, D-14476 Potsdam-Golm, Germany 2Department of Physics, University of Warwick, Coventry, CV4 7AL, UK 3Max Planck Institut fur¨ Astrophysik, Karl-Schwarzschild-Straße 1, 85748 Garching bei Munchen¨ 4Kavli Institute for Theoretical Physics, University of California, Santa Barbara, CA 93106, USA 5Texas Tech University, Department of Physics & Astronomy, Box 41051, 79409, Lubbock, TX, USA 6Dr. Karl Remeis-Observatory & ECAP, Astronomical Institute, Friedrich-Alexander University Erlangen-Nuremberg (FAU), Sternwartstr. 7, 96049 Bamberg, Germany 7Division of Physics, Mathematics and Astronomy, California Institute of Technology, Pasadena, CA 91125, USA 8Department of Physics and Astronomy, High Point University, High Point, NC 27268, USA *[email protected] ABSTRACT Supernova Ia are bright explosive events that can be used to estimate cosmological distances, allowing us to study the expansion of the Universe. They are understood to result from a thermonuclear detonation in a white dwarf that formed from the exhausted core of a star more massive than the Sun. However, the possible progenitor channels leading to an explosion are a long-standing debate, limiting the precision and accuracy of supernova Ia as distance indicators. Here we present HD 265435, a binary system with an orbital period of less than a hundred minutes, consisting of a white dwarf and a hot subdwarf — a stripped core-helium burning star. -
Fantasy Adventure Game Expert Rulebook
TABLE OF CONTENTS Reference Charts from D&D® Basic X2 Character Attacks X26 PART 1: INTRODUCTION X3 Monster Attacks X26 How to Use This Book X3 PART 6: MONSTERS X27 The Scope of the Rules X3 MONSTER LIST: Animals to Wyvern . X28 Standard Terms Used in This Book X3 PART 7: TREASURE X43 Assisting A Novice Player X3 Treasure Types X43 The Wilderness Campaign X3 Magic Items X44 High and Low Level Characters X4 Explanations X45 Using D&D® Expert Rules With an Early Swords X45 Edition of the D&D® Basic Rules X4 Weapons and Armor X48 PART 2: PLAYER CHARACTER INFORMATION X5 Potions X48 Charts and Tables X5 Scrolls X48 Character Classes X7 Rings X49 CLERICS X7 Wands, Staves and Rods X49 DWARVES X7 Miscellaneous Magic Items X50 ELVES X7 PART 8: DUNGEON MASTER INFORMATION X51 FIGHTERS X7 Handling Player Characters X51 HALFLINGS X7 Magical Research and Production X51 MAGIC-USERS X7 Castles, Strongholds and Hideouts X52 THIEVES X8 Designing a Dungeon (recap) X52 Levels Beyond Those Listed X8 Creating an NPC Party X52 Cost of Weapons and Equipment X9 NPC Magic Items X52 Explanation of Equipment X9 Designing a Wilderness X54 PART 3: SPELLS Xll Wandering Monsters X55 CLERICAL SPELLS Xll Travelling In the Wilderness X56 First Level Clerical Spells Xll Becoming Lost X56 Second Level Clerical Spells X12 Wilderness Encounters X57 Third Level Clerical Spells X12 Wilderness Encounter Tables X57 Fourth Level Clerical Spells X13 Castle Encounters X59 Fifth Level Clerical Spells X13 Dungeon Mastering as a Fine Art X59 MAGIC-USER AND ELF SPELLS X14 Sample Wilderness Key and Maps X60 First Level Magic-User and Elf Spells SampleX14 fileHuman Lands X60 Second Level Magic-User and Elf Spells X14 Non-Humans '. -
Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
The Lost Kenku
THE LOST KENKU Illustrated and Written By Shawn Wood Note from the Author o say this is a loosely constructed adventure may be an exaggeration of some degree. However, some patron saint of children requested a pdf of my adventure notes. So, here we are. I’ve use one version or another of this adventure to introduce people to the D&D experi- ence as it has all the elements of a good game with very little ramp up time needed. The adventure structure is created in such a way to allow for as much or as little combat is desired. Encounters can be changed to suit a lvl1 cam- paign, and with a little imagination I imagine one could have fun altering it for a party in the high teens. Some nice paintings of Ancient Dragons and Neoliths may be in order. Have fun with it. Change, add, or remove monsters, items, and characters as you see fit. A special thanks to the wonderful donors of the Extra Life Charity and the Dungeons and Dragons Team. Together we can manage to do a little bit of good in this mind-flayer-run world. 2 | THE LOST KENKU | A 2017 EXTRA LIFE ADVENTURE Wizard of Weirding Mind Flayer Alhoon The Wizard Weirding is a mind flayer alhoon in dis- guise. It uses disguise self to appear as a male human wizard named Weirding. Long ago, it left the hive in search of power and immortality through magic. To blend in with the general population of Faerun, the alhoon mar- ried a human woman and adopted her child as his own. -
The Grand Duchy of Karameikos Players Guide V1.0
The Grand Duchy of Karameikos Players Guide v1.0 Overview This player guide is intended to give you, the player, an overview of the new world you will be exploring – Mystara and more specifically the Grand Duchy of Karameikos, the country that will be your starting area. It will give you some background for your characters and some modifications and limitations to the choices you can make at character creation based upon this campaign starting in the Grand Duchy of Karameikos. As you explore the lands of Karameikos & the rest of Mystara, discover its secrets and meet new races and cultures more options will open for you as players. History This is the land's history as known to the peoples of Karameikos. The first part of the history is recorded in an epic work of poetry of the Traldar (Traladara) people, "The Song of King Halav." This is an ancient work maintained by generations of bards before finally being committed to writing about six centuries ago. The Song of King Halav In ancient times, the land now called Karameikos was the forest homeland of the Traldar, men and women so favoured by the Immortals and allowed to live in these beautiful lands. The Immortals let the Traldar live happy, simple lives. The Traldar fished and hunted; the men spent most of their time sporting with one another and offering praise to the Immortals. But the Immortals knew that the happiness of the Traldar was to end. Far to the west, a race of evil beast-men was preparing to march through the easterly lands in search of booty, prisoners and more hospitable homelands. -
Chromatic Dragons BLACK DRAGONS (No Additional Special GREEN DRAGONS (No Additional Special Abilities) Abilities)
Issue Number 21 May 2014 Contents % in lair, by Stuart Marshall 3 New Character Races, by Stuart Marshall 4-16 Combined Combat Chart, by Steve Wachs 17 How Much Experience Did We Get For That Dragon?, by 18-20 Ardano Silverbow Magical Miscellanea, by C. Wesley Clough 21-22 Glarck's Remote Spell Books, by Bryan Fazekas 22-23 Ride the Lightning, by Ian Slater 24-27 Monsters of All Sizes, by R. N. Bailey 28-32 The Wizard's Laboratory, by Marco 33-58 The Conjurer, by Ian Slater 59-65 Lake of Sorrows, by Steve McFadden 66-86 Open OSRIC License 87 Open Game License 87-88 Cover art is copyright © 2012 by Raven Krupnow, used under the CC-BY-NC-SA 3.0 see http://creativecommons.org/licenses/by- n c-sa /3.0/ Raven Krupnow's art can be viewed at http://sky-byte-haiku.deviantart.com/ The Staff Publisher Steve Yates Associate Editor Nicholas Partridge Associate Editor Ron Redmond Submissions Manager Nicholas Partridge Title Graphics Jim Lassiter Graphics Editing Steve McFadden Design & Layout Stuart Marshall Footprints is published by Dragonsfoot. It is available at the Dragonsfoot website for download; visit http://www.dragonsfoot.org/ft/ to download other issues. The rights to all material published herein revert to the author(s) of said work upon release of this issue. Articles may be submitted by email to [email protected] (please, don't submit articles by Private Message in the forums). Don't forget to include your "byline," i.e. how you wish to be credited. -
Binocular Double Star Logbook
Astronomical League Binocular Double Star Club Logbook 1 Table of Contents Alpha Cassiopeiae 3 14 Canis Minoris Sh 251 (Oph) Psi 1 Piscium* F Hydrae Psi 1 & 2 Draconis* 37 Ceti Iota Cancri* 10 Σ2273 (Dra) Phi Cassiopeiae 27 Hydrae 40 & 41 Draconis* 93 (Rho) & 94 Piscium Tau 1 Hydrae 67 Ophiuchi 17 Chi Ceti 35 & 36 (Zeta) Leonis 39 Draconis 56 Andromedae 4 42 Leonis Minoris Epsilon 1 & 2 Lyrae* (U) 14 Arietis Σ1474 (Hya) Zeta 1 & 2 Lyrae* 59 Andromedae Alpha Ursae Majoris 11 Beta Lyrae* 15 Trianguli Delta Leonis Delta 1 & 2 Lyrae 33 Arietis 83 Leonis Theta Serpentis* 18 19 Tauri Tau Leonis 15 Aquilae 21 & 22 Tauri 5 93 Leonis OΣΣ178 (Aql) Eta Tauri 65 Ursae Majoris 28 Aquilae Phi Tauri 67 Ursae Majoris 12 6 (Alpha) & 8 Vul 62 Tauri 12 Comae Berenices Beta Cygni* Kappa 1 & 2 Tauri 17 Comae Berenices Epsilon Sagittae 19 Theta 1 & 2 Tauri 5 (Kappa) & 6 Draconis 54 Sagittarii 57 Persei 6 32 Camelopardalis* 16 Cygni 88 Tauri Σ1740 (Vir) 57 Aquilae Sigma 1 & 2 Tauri 79 (Zeta) & 80 Ursae Maj* 13 15 Sagittae Tau Tauri 70 Virginis Theta Sagittae 62 Eridani Iota Bootis* O1 (30 & 31) Cyg* 20 Beta Camelopardalis Σ1850 (Boo) 29 Cygni 11 & 12 Camelopardalis 7 Alpha Librae* Alpha 1 & 2 Capricorni* Delta Orionis* Delta Bootis* Beta 1 & 2 Capricorni* 42 & 45 Orionis Mu 1 & 2 Bootis* 14 75 Draconis Theta 2 Orionis* Omega 1 & 2 Scorpii Rho Capricorni Gamma Leporis* Kappa Herculis Omicron Capricorni 21 35 Camelopardalis ?? Nu Scorpii S 752 (Delphinus) 5 Lyncis 8 Nu 1 & 2 Coronae Borealis 48 Cygni Nu Geminorum Rho Ophiuchi 61 Cygni* 20 Geminorum 16 & 17 Draconis* 15 5 (Gamma) & 6 Equulei Zeta Geminorum 36 & 37 Herculis 79 Cygni h 3945 (CMa) Mu 1 & 2 Scorpii Mu Cygni 22 19 Lyncis* Zeta 1 & 2 Scorpii Epsilon Pegasi* Eta Canis Majoris 9 Σ133 (Her) Pi 1 & 2 Pegasi Δ 47 (CMa) 36 Ophiuchi* 33 Pegasi 64 & 65 Geminorum Nu 1 & 2 Draconis* 16 35 Pegasi Knt 4 (Pup) 53 Ophiuchi Delta Cephei* (U) The 28 stars with asterisks are also required for the regular AL Double Star Club. -
Sample File Chronomancy Rules Summary
Sample file Chronomancy Rules Summary New Feats New Feats Prerequisites Avoid Paradox - Chronomancer Special Chronomancy Item Focus any one item creation feat, must have created a chronomancy item Ritual Focus - Time Sensitive - Paradox Feats Prerequisites Magic Item Cost Alacrity Expeditious Retreat 4,000 gp Celerity haste, expeditious retreat, Alacrity 16,000 gp (includes Alacrity) Oracle 2nd level spells 6,000 gp Tactician contingency 14,000 gp True Sight - 2,000 gp Ritual Chronomancy Basic Ritual Check: d20 + time magic score + charisma modifier Base Difficulty Sending Ritual 15 Retrieval Ritual 10 Figment Ritual 10 Other Ritual BonusesSample fileCheck Modifier Ritual Focus Feat +2 bonus Masterwork Chronomancy Focus +1 enhancement bonus Magic Chronomancy Focus +1 to +5 enhancement bonus Extended Ritual +1 per minute (maximum: +10) Mass +1 per 25 lbs (rounded down) Range Modifiers Touch +0 Close +2 Medium +5 Long +10 Unlimited +15 Other Modifiers DC Modifier Anchoring +5 Displacement +5 Capturing +5 Using a Pattern Scroll +5 Chronomancy Spells The following spells are usually considered chronomancy. These spells are all on the sorcerer / wizard spell list. At the end of the list is a collection of spells not on the Sorcerer / Wizard spell list that might appear on another arcane spell caster’s spell list (a bard for example) that would also be considered chronomancy. Key * Spell can be found in Core Rulebook I. 1 Spell can be found in Necromancy: Beyond the Grave. 2 Spell can be found in Seas of Blood: Fantasy on the High Seas, published by Mongoose Publishing. Cantrip Chronomancy Spells Echo of Past State. -
The Beyond Heroes Roleplaying Game Book IV: the Book of Magic
1 The Beyond Heroes Roleplaying Game Book IV: The Book of Magic Writing and Design: Marco Ferraro The Book of Modern Classes Copyright © 2019 Marco Ferraro All Rights Reserved This is meant as an amateur free fan production. Absolutely no money is generated from it. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2018 Wizards. All Rights Reserved. Beyond Heroes is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Contents Foreword 3 An introduction to Magic 4 How Magic works 10 Magical Locations on Earth 26 Magical Dimensions 34 Mystical Entities 39 Magical Classes 42 Ancient Mysticis Disciplinis Classes 47 Modern Mysticis Disciplinis Classes 75 Classes Experience Table 151 2 Foreword The Beyond Heroes Role Playing Game is based on a heavily revised derivative version of the rules system from Advanced Dungeons and Dragons 2nd edition. It also makes extensive use of the optional point buying system as presented in the AD&D Player’s Option Skills and Powers book. My primary goal was to make this system usable in any setting, from fantasy to pulp to superhero to science fiction. There were way too many spells to fit into this book. They may instead be found in BH5: The Book of Spells. This is the third version of this book, it now also includes descriptions of the various magic classes. Magic is ever-changing. The extent of a character’s magic use differs greatly from tale to tale and from author to author.