Player's Guide to Saltmarsh
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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
The Fascination of Evil: Mental Malpractice in Shakespearean Tragedy
THE FASCINATION OF EVIL: MENTAL MALPRACTICE IN SHAKESPEAREAN TRAGEDY by JEFFREY CALLAWAY STEELE A thesis submitted to The University of Birmingham for the degree of DOCTOR OF PHILOSOPHY The Shakespeare Institute Department of English School of Humanities The University of Birmingham September 2006 Resub: October 2008 University of Birmingham Research Archive e-theses repository This unpublished thesis/dissertation is copyright of the author and/or third parties. The intellectual property rights of the author or third parties in respect of this work are as defined by The Copyright Designs and Patents Act 1988 or as modified by any successor legislation. Any use made of information contained in this thesis/dissertation must be in accordance with that legislation and must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the permission of the copyright holder. ABSTRACT The first part of this thesis offers a study of the phenomenon of fascination as it was understood in early modern England—specifically in its relation to magic, demonology and witchcraft. It examines fascination’s place within cultural traditions, and its operation within perception theory and the psychophysiology of the early modern medical understanding. It also examines some ways in which fascination operates within a theatrical context, and encounters the discourse of early modern “anti-theatricalists.” The second part of the thesis is an analysis of the Shakespearean tragic hero’s encounter with elements of fascinating bewitchment, and the problems of discerning reality through the mesmeric pull of misperception. The specific subjects of the dramatic analysis are Othello and Macbeth. For Chrissy, … without whose continued faith, support, and encouragement, as well as some timely and persistent prodding, I should never have finished this. -
HAlls Of HEroes
HALLS OF HEROES AN ORGANIZED PLAY CAMPAIGN FOR D&D 5E DUNGEON MASTER GUIDE v1.2 Effective Date: 2020-November-17 Website: hallsofheroes.com Facebook: https://www.facebook.com/groups/HallsofHeroes/ Twitter: @Halls_of_Heroes. Reddit at /r/HallsOfHeroes Discord: https://discord.gg/Kf8sEen 1 HE ASICS T B PREPARING THE ADVENTURE Before you sit down at the table, you want to have Halls of Heroes is an organized play system for read through the adventure to get an idea of what’s th Dungeons & Dragons, 5 Edition, continuing the going on behind the scenes. Not all adventures spirit of the first seven seasons of Adventurers explain everything up front, and so it’s a good idea League. As with all organized play, the players and to have read the entire adventure to get the big DM follow a shared set of principles so that picture. You can also use this time to run what-if characters may move from adventure to adventure scenarios for how to make an adventure more or and from DM to DM freely. less challenging on the fly. Settings SITTING DOWN AT THE TABLE Halls of Heroes currently has two settings: Whether the tabletop is real or virtual, eventually Forgotten Realms (FR) and Eberron (EB). See the the players gather around. Halls of Heroes Players Guide for the relevant Ask players for relevant information about each of setting for character creation and advancement their characters that will help you balance and run rules for each setting. the adventure. What’s relevant may vary from Available Adventures adventure to adventure, but often includes things See Appendix C; Content Catalog for the full list of like character name, classes, levels, armor class, adventures for each setting. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
The Lost Kenku
THE LOST KENKU Illustrated and Written By Shawn Wood Note from the Author o say this is a loosely constructed adventure may be an exaggeration of some degree. However, some patron saint of children requested a pdf of my adventure notes. So, here we are. I’ve use one version or another of this adventure to introduce people to the D&D experi- ence as it has all the elements of a good game with very little ramp up time needed. The adventure structure is created in such a way to allow for as much or as little combat is desired. Encounters can be changed to suit a lvl1 cam- paign, and with a little imagination I imagine one could have fun altering it for a party in the high teens. Some nice paintings of Ancient Dragons and Neoliths may be in order. Have fun with it. Change, add, or remove monsters, items, and characters as you see fit. A special thanks to the wonderful donors of the Extra Life Charity and the Dungeons and Dragons Team. Together we can manage to do a little bit of good in this mind-flayer-run world. 2 | THE LOST KENKU | A 2017 EXTRA LIFE ADVENTURE Wizard of Weirding Mind Flayer Alhoon The Wizard Weirding is a mind flayer alhoon in dis- guise. It uses disguise self to appear as a male human wizard named Weirding. Long ago, it left the hive in search of power and immortality through magic. To blend in with the general population of Faerun, the alhoon mar- ried a human woman and adopted her child as his own. -
Karrnath Heroic Chronicle
Karrnath Heroic Chronicle DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Playerʼs Handbook, Monster Manual, Dungeon Masterʼs Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by HasbSamplero Europe, 4 The Square, Stockley Park, Uxbridge, file Middlesex, UB11 1ET, UK. know your characterʼs race, religion, backgrounds, classes, Introduction and name. The following supplement is a useful tool to create a A Life character who is rooted and integrated into the world of This section fills out your life within your homeland, Eberron akin to the life path system of the Cyberpunk and beginning with a favorite hallmark. While the hallmark is an Witcher games or the Heroic Chronicle system in the aspect your character can latch onto, the milestone tables Explorerʼs Guide to Wildemount. This system will walk you will help you flesh out your characterʼs backstory and help through using your Playerʼs Handbook with Eberron: Rising you create their future. from the Last War to create your Karrnathi character; both of these books are required for this supplement. -
1601270968445.Pdf
Setting Background History Religion Character Creation and Alternate Rules Races Backgrounds Classes Equipment Oh, imagine a land, it's a faraway place Where the caravan camels roam Where you wander among every culture and tongue It's chaotic, but hey, it's home. When the winds from the east And the suns from the west And the sand in the glass is right Come on down, stop on by Hop a carpet and fly History To another Arabian night… This chapter will give a broad overview of the Factions, Nations, and major NPCs, as well as a brief idea of where they all fit together. Religion What is Al Arda? Faith is all-important in Al Arda. This chapter Al Arda is a world much like our own, though will explain which ones you can be a part of, where magic runs rampant, even wild in the and which ones you may wish to avoid. very streets of her great cities. It is a world where Princesses dream of another life, Station, Honor, Fate, and The where beggars can become kings, and where Evil Eye a wrong turn on the dunes can end your This chapter will explain rules involving the very life. social and mystical customs of the land. This world is based on the myths, fantasies, and Rule Zero: Look out for Djinnis. pop-culture view of the Middle East and the Arabian Peninsula in particular. Angels, Race Devas, Asuras, Daemons, and Devils all The Races which inhabit the land are described make their appearances, as do Djinni. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
The Abbot's Letter to Vasili ...2 the Anti God
Tomes of Ravenloft is a collection of twenty three player handouts The Abbot’s Letter to Vasili ........................... 2 intended to enrich a Curse of Strahd campaign. The entries marked The Anti God .................................................. 3 with a * in the Table of Contents are books or letters native to the Baking (for) Children ..................................... 4 campaign. They were mentioned somewhere in the text but had no Balinok Mountains Survey Report ................. 5 substance—until now. Barovian Home Remedies .............................. 6 The other entries are completely new creations. You can find a The Blade of Truth* ....................................... 7 place for them and hand them out whenever you feel the time has Castle Building 101* ........................................ 8 come. Study them well. Some offer quest hooks, others tell the The Devil We Know* ...................................... 9 characters about the lore of the world. Some of the lore is old, Embalming: The Lost Art* ............................ 10 other lore is completely new. For example, did you know that the From the Life of Saint Markovia ................... 11 inhabitants of Barovia called their home Balinokova before the Goats of the Balinok Mountains* ................... 12 devil Strahd invaded? The Grimoire of the Four Quarters* .............. 13 Hymns to the Dawn* ...................................... 14 On the following page, you will find some ideas on where to place Killing the Devil ............................................ -
Legendary Hunts: Coastal Encounters
Sample file 1 Special Thanks Credits Legendary Hunts Lead Designer: Vall Syrene My wonderful partner who tolerated my late nights and hard work Editor: Joshua Barbeau for the past year, my incredible fans, (whom without this book Adventure Writers: Blue Maelstrom, Jimmy Meritt, Vall Syrene wouldn’t have been possible), the DMsGuild creative community, Creature Lore: Ayla Finnegan, Blue Maelstrom, Jimmy Meritt, Devi Ishtar for her Atropos lore ideas, Laura Hirsbrunner for her Joshua Barbeau, Vall Syrene cover layout insight, Bryan Holmes for being the greatest hype-man Stat Block Design: Darren Kenny, Vall Syrene I could ask for, and Steve Fidler, R.P. Davis and Nathanaël Roux for Magical Items: BornToDoStuff, Vall Syrene their Indesign advice keeping my sanity intact. Interior Creature Art: Florian Jonak, Vall Syrene Johannes Holm ( https://johannesholm.pb.online/ ) Cover Art: “In loving memory of Eddie Collins, whose love and support for my writing Landscape Photography: Ayla Finnegan Encounter Icon Mechanics © 2020 Vall Syrene/Vall Does DnD pushed me to better myself after each release. Even though you never understood it, you loved my strange little hobby all the same. This one’s for Artist Credits you.” Scattered envelopes and scroll art © Anderson Maia - Vall Syrene, 2020 Border art © The Knotty Works Some artwork © 2019 Dean Spencer, used with permission. All rights reserved. “I’d like to dedicate my contributions to this book in loving memory of Publisher’s Choice Quality Stock Art ©Rick Hershey/Fat Goblin Jessica and Carlos Pereira. Games In 2012 I lost the love of my life, Jessica. Grieving her was the hardest thing Modular Notice Boards Graphic Assets by Elven Tower I’ve ever had to do, but it was made easier by the fact that her family allowed Cartography and Forgotten Adventures me to grieve with them. -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
Cnow: Eldritch Witchery
Advanced Dungeons & Dragons 2nd Edition The Complete Netbook of Witches & Warlocks: Eldritch Witchery Supplement I 1 The Complete Netbook of Witches and Warlocks: Eldritch Witchery Forward Welcome to the first supplement to the Complete Netbook of Witches and Warlocks. This supplement will contain new ideas, revised old ones, and some extra things I thought you might enjoy. It took me close to 10 years to start and then finish my first netbook. Hopefully this one will not take as long. To begin with, none of the information in this volume is necessary or required to continue to play your witch characters. There is some additional information and errata, but most will be new information. Also there will be some information that is not necessarily witch related, but designed to add extra background to the worlds the witch is likely to play in. This supplement pays homage to the Original Dungeons and Dragons game supplement Eldritch Wizardry. That supplement introduced demons, psionics, artifacts and druids to the D&D game for the first time. It also was the first D&D product that came close to being banned. The controversial cover art, a nude blond woman bound up for a sacrifice, made this a rare item to find. Eldritch Witchery, which conversely has no cover art, will not be as rare or as collectable, but hopefully it will provide you with as much fun as the first provided me. Copies of this supplement, the original Complete Netbook of Witches and Warlocks, as well as any future supplements can be found at my website at http://www.rpghost.com/WebWarlock or http://go.to/WebWarlock.