Karrnath Heroic Chronicle

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Karrnath Heroic Chronicle Karrnath Heroic Chronicle DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Playerʼs Handbook, Monster Manual, Dungeon Masterʼs Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by HasbSamplero Europe, 4 The Square, Stockley Park, Uxbridge, file Middlesex, UB11 1ET, UK. know your characterʼs race, religion, backgrounds, classes, Introduction and name. The following supplement is a useful tool to create a A Life character who is rooted and integrated into the world of This section fills out your life within your homeland, Eberron akin to the life path system of the Cyberpunk and beginning with a favorite hallmark. While the hallmark is an Witcher games or the Heroic Chronicle system in the aspect your character can latch onto, the milestone tables Explorerʼs Guide to Wildemount. This system will walk you will help you flesh out your characterʼs backstory and help through using your Playerʼs Handbook with Eberron: Rising you create their future. from the Last War to create your Karrnathi character; both of these books are required for this supplement. Other helpful materials are Xanitharʼs Guide to Everything, Explorerʼs Guide Milestones to Wildemount, Ghosts of Saltmarsh, and, of course, and Keith This section in each homeland allows you to discover Bakerʼs Exploring Eberron, and Eberron Confidential. certain early life details for your character. Before beginning Additional books are referenced throughout this resource, with the tables here, it is recommended that you roll for but are not required. If you find yourself rolling a character their birthplace, siblings, family, childhood home, and option which needs a book you do not have, you will want to childhood memories, check into the tables on Xan 62-64. roll again or choose a different option. This supplement is You may also want to look at the tables for background and but a part of a larger chronicle system coming soon. class origins on Xan 64-69, but you may be interested in using the following options for your Fateful Moments, Secrets, and how the Last War affected you. While it is Homelands always fun to roll randomly, it is a great idea to examine The homeland is the central part of creating a character in which characteristics create a character you want to play. Eberron. Once you find a homeland, a lot of aspects about your character will fall into place. Each homeland has Fateful Moment several details which your character likely knows about their Every character has one fateful moment which set their home and can give you a feel for the environment you lived destiny and ignited the spark within them, making them a in. hero. Traits and Gifts Secret Most characters in Eberron are riddled with secrets, regrets, To signify the degree to which a homeland affects a and flaws. Roll on the table, use “Eberron Confidential,” character, instead of their race, there is a list of character and/or work with your DM to create a secret for your traits common to your homeland which can be switched character. with one of your racial character traits. In addition to traits, ability score improvements provided The Last War by nation are recommended to be used in conjunction with The Last War was wide ranging and affected people from all the racial ability score improvements. Using the rules from over the world of Eberron. It is unlikely that your character Tashaʼs Cauldron of Everything, look at the ability score was unaffected in some way; here are specific ways your improvements provided by your homeland and race and character may have been affected by Last War. For more choose which ability gets a +2 and which gets a +1. ideas, check out ExEb 23-24. Besides the traits and ability score increases, it is very likely that your character takes the homeland language Family Status instead of any racial language trait-- though they likely take Sometimes families can be messy; even those on the best their racial language as their additional language if one is terms may have been affected by the political powers and provided. the Last War. You may use the family status tables to explore Finally, each homeland has Epic Gis akin to the how your familyʼs status has changed since the Last War. supernatural gis of Theros or the dark gis of Ravenlo. Check with your DM before adding these to your character. Other Milestones For other milestones of your characterʼs backstory, you may Settlement want to roll on the Life Events tables on Xan 69-72. Work with your DM to make these events fit within your The settlement tables provide a location to root your campaign. character. You likely have people you know in your home settlement location and may receive advantage on rolls to Additional Characteristic Options know the people and area of your settlement if any are This section adapts some background choices to create a required. character which fits from the homeland of your character. It Settlements also will come with some character ideas. is recommended that if you randomly roll, check the same These ideas may help you root your character but are not numbered result from the background and the homeland necessary for every character from a settlement to follow. and decide which fits your character best. Additionally, there is a table which adapts the Seeds of Fear from the Van Heroes Richtenʼs Guide to Ravenlo to help you come up with a character with fears for a game with horror themes. Most Sampleheroes from a homeland in Eberron have certain file options which appear more oen than others, signified in the tables of this section. At the end of this section, you will Gathered Whispers (VRR 23): You have always heard the voices of the dead. Take the gathered whispers dark gi Karrnath outlined in the Ravenlo sourcebook. The nation of warlords could not withstand the advanced Touch of Death (VRR 26): You have been infused with magic used by the other nations, nor keep up the fight necrotic energy. Take the touch of death dark gi outlined against the armies of warforged. Karrnath, turning to the in the Ravenlo sourcebook. faith of the Blood of Vol, began to bolster their armies with Watchers (VRR 27): You are always watched by a power the undead. beyond your understanding. Take the watchers dark gi outlined in the Ravenlo sourcebook. Capital: Korth Iconoclast (MOT 12): You follow the Blood of Vol. Take the Government & Leader(s): Militocratic Monarchy, King Kaius iconoclast supernatural gi outlined in the Theros irʼWynarn III and his Jarls. sourcebook. Primary Language(s): Common, Old Karrnathi, Ancient Hollow One (EGW 182): You died and the energies of Mabar Common brought you back to undeath. Take the hollow one State Religion(s): Sovereign Host, Blood of Vol supernatural gi outlined in the Wildemount sourcebook. Currency: Platinum Dragons, Gold Galifars, Silver Sovereigns (Kaius III), and Copper Crowns. Commerce: Ale, Dairy, Livestock, Lumber (especially Mabaran Ebony), Paper, Textiles, Khyber Crystals, Risian Shale, Shavarran Chert, Mabaran Obsidian Military Defense Focus: Martial Discipline, Undead Influential Factions: House Jorasco, House Cannith (East), House Deneith, Sentinel Marshals, House Ghallanda, House Orien, House Thuranni, House Kundarak, House Sivis, Vedykar Sentinel (newspaper), Order of the Emerald Claw, Military Academy of Rekkenmark, Children of Winter, The Aurum, The Chamber Karrnathi Traits Ability Score Increase. +2 Constitution or Strength, +1 Dexterity or Intelligence. You may choose to use your racial ancestry ability score increase or mix them according to the rules in Tash. Languages. You can speak and read Common and one other language of your choice. Karrnathi Settlements Martial Adept. Gain the Martial Adept feat (PHB). Natural Athlete. Gain proficiency in Athletics. Karrnath Settlements Table Cold Born. You are acclimated to cold temperatures, as d100 Settlement d100 Settlement described in chapter 5 of the DMG. 1-30 Korth (Capital City) 86-89 Vulyar (Town) Dwarven Combat Training. Your cultureʼs close contact with 31-43 Rekkenmark (City) 90-92 Vurgenslye (Village) Mror dwarves gives you proficiency with the battleaxe, 44-53 Karrlakton (City) 93-94 Bastion (Military Outpost) 54-63 Vedykar, halling (City) 95 Fort Deepdark handaxe, light hammer, and warhammer. (Military Outpost) Dwarven Armor Training. Your cultureʼs close contact with 64-73 Atur (City) 96-97 Tanar Rath or Loran Rath Mror dwarves gives you proficiency with light and (Military Outposts) medium armor. 74-77 Teryk (Town) 98 Loomkeep Crusher. Take the crusher feat (Tash). (Military Outpost) Fighting Initiate. Take the fighting initiate feat (Tash). 78-81 Lakeside, dwarf (Town) 99 Taer Syraen Piercer. Take the piercer feat (Tash). (Military Outpost) Slasher. Take the slasher feat (Tash). 82-85 Irontown, dwarf (Town) 00 Ft. Zombie or Ft. Bones (Military Outposts)) Epic Gifts Player characters are intended to stand out from the crowd Karrnath Settlement Character in Eberron. If your DM allows, a player character may start a game with one of the following epic gis in addition to or Ideas instead of a racial trait, or find themselves bestowed with it 1. Korth: The great city-fortress of Korth, capital of Karrnath through the events of the campaign.
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