Deck Building
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Deck building To play you will need: ● A deck ○ Consisting of 60 to 275 cards ○ no more than 4 cards with the same name ● An extra zone ○ Containing up to 15 cards ○ no more than 3 cards with the same name that are in your extra zone may be in either your deck or extra zone ○ may contain an extra deck made up of face down cards ○ if both players agree, it can contain a face up commander, a legendary creature that’s color identity contains all color identities in your deck. ○ A player can always look at all face down cards in his or her extra zone ○ any effect that calls for cards outside the game instead looks at the face down cards in your extra zone. ● Some cards are banned or limited so make sure to check the lists in Appendix A (It is the name that matters). Additional all mtg silver bordered, all celebration and all tournament prize cards are banned. But proxies are encouraged due to the cards being different sizes. mtg gold bordered cards and YGO cards that say on the card that it is banned are also not explicitly banned. ● A coin & a six sided dice ● You may also want a variety of tokens and counters The Game Field Monster Bench ● This is where any non token Creature goes ● Everything attached to a Creature is also placed in the same place with it ● You can have up to 5 cards here ● if any of your cards care you must keep track of the position you place the cards in ● Also called the battlefield, MAIN MONSTER ZONE, Bench Back Row & Pendulums ● This is where you place everything that doesn’t go anywhere else; any non Creature, non field, non resource, non token object; ○ Non creature artifacts ○ Non creature Non aura Non world enchantments ○ planeswalkers ○ TRAPS ○ CONTINUOUS SPELLS ● You can have up to 5 cards here ● You should keep track of the order if you need to ● Pendulum Monster Cards can be activated in the leftmost and rightmost zones as Spells. This causes the zone you use to also become a Pendulum Zone for as long as the Pendulum Monster Card is there. ● Also called the battlefield, SPELL & TRAP ZONE PENDULUM ZONE Resources ● This is where land and energy cards go ● Divided into 5 columns ● If you are playing any pokemon you have to keep track of the columns as pokemon in your Monster Bench consider resources in the same column as attached ● You may spend resource from any column or combination of columns to cast spells in any column ● Also called the battlefield Active EXtra ● This is where you put your monsters that are Summoned to the field by special methods from the Extra Deck; LINK MONSTERS, XYZ MONSTERS, SYNCHRO MONSTERS, and FUSION MONSTERS (but if both players agree before the duel you may also summon these monsters except for LINK in the Monster Bench without anything allowing you to do so); and where you put your active pokemon ● It is a zone shared between the players ● Normally, each player can only use 1 of these zones ● If either player is playing with LINK MONSTERS then both must keep track of the positions of the Active EXtra as it appears on the diagram ● Also called the EXTRA MONSTER ZONE, Active Pokémon Field ● This is where FIELD SPELLS, Stadiums, and world enchantments go ● Each player can have 1 field card on their own side of the field ● To use another field, send your previous one to the Graveyard ● field cards do not count towards the 5-card limit of your back row. ● You can’t play a field card if a card with the same name is already in play ● You can play only one field card each turn ● Also called the FIELD ZONE, Stadium, battlefield EXtra Zone ● This is were everything that begins the game in your EXtra Zone starts ● Also called the EXTRA DECK, command zone Prizes ● This will be described in more detail later ● When you Knock Out an opponents active monsters, you take one of your Prize cards and put it into your hand ● If you’re the first one to take your last Prize card, you win! ● Also called Prize Cards, ante zone Tokens ● This is were any tokens go ● Also called the battlefield, MAIN MONSTER ZONE Deck ● Works how you think GY ● Graveyard Object of the Game You win if you; ● Reduce your opponent’s life to 0 ● your opponent has to draw a card when none are left in his or her library ● Take all of your Prize cards ● If your opponent has a pokemon leave his or her EXtra Active without having any other monsters to replace it ● Win with a card’s special effect How to Start the Game 1. Shake hands with your opponent. 2. You start the game with 20 life. 3. decide who goes first, Whoever goes first skips the first draw step and may not attack on the first turn. 4. shuffle your Deck thoroughly. Then you may shuffle and cut your opponent’s Deck (be careful when touching your opponent’s cards). 5. Draw seven cards 6. If your hand either has no resources and no monsters or is all resources, you may reveal it to your opponent shuffle it back into your deck and draw 7 more cards. The player who does this the least may draw an additional card at the beginning of his or her first turn. If both players mulligan the same number of times neither draws an additional card. 7. Once both players have their starting hands you may put down any cards in your hand that begin the game in play and up to one basic pokemon face up in your Active EXtra. 8. Put the top 6 cards of your deck off to the side face down as your Prizes. 9. start the game! Dealing with damage numbers Divide all YUGIOH DAMAGE, ATK, and DEF numbers by 375 and the round down. Divide all Pokemon Damage by 10 and all Hp by 25 and round down. If, before applying any penalties a Creature has <1 Def, and it is not supposed to, it’s Def becomes 1. Subtype Conversion This is just a guideline sure things like mermales do count as merfolk but I am not going through everything. Just agree on it with your opponent. TYPE subtype Pkm Aqua elemental Water Type Beast beast - Beast-Warrior beast warrior - Cyberse - Virtual Pokémon Dinosaur dinosaur Restored Divine-Beast god - Dragon dragon Dragon Type Fairy faerie Fairy Type Fiend demon - Fish fish - Insect insect - Machine - - Plant plant Grass Type Psychic mutant Psychic Type Pyro elemental Fire Type Reptile lizard - Rock - - Sea Serpent leviathan - Spellcaster wizard - Thunder elemental Lightning Type Warrior warrior - Winged Beast bird Bird Pokémon Wyrm drake - Zombie zombie - Game Terms attack and defence: power and toughness, ATK and DEF, Damage and Hp Trainer: a general term for all non resource non creature cards Active: A creature is active it is in the active extra or pointed to by a link monster Card Types artifact Goes in the back row. Can be played face down for free and turned face up at any time for its cost. artifact equipment Goes in the back row until it is attached to a Creature then it goes with the creature artifact vehicle Goes in the back row but when it becomes a creature it must move to the front row until end of turn. Creature Called a creature, MONSTER, or Pokemon. Goes in the front row. Can attack and block. A creature can’t attack, and you can’t play any of its abilities that have tap in the cost, unless the creature has been in play under your control since the beginning of your turn. Once per turn you may normal or Tribute Summon a creature or MONSTER as in YGO, using the creatures mana cost as its level. Can be played face down for 3 generic mana or your normal summon, May then be summoned at any time as normal from face down (ie. paying the cost, Tributing the proper amount of monsters, or a normal summon ect.) (if it is a pokemon turning it face up is free). While it is face down it is treated as a 2/2 colorless, typeless creature as morph. You can play any number of additional monsters per turn for its mana cost as in mtg, convert level to mana cost using the following chart: YGO 1 2 3 4 5-8 9-12 DARK {b/P} {D} {b} {1} {1} {b} {b} {D} {b} {b} {P} {D} DIVINE {u} {b} {r} {g} {G} {W} {R} {L} {P} {F} {M} {Y} EARTH {g/r} {g} {1} {r} {r} {g} {g/r} {M} {1} {r} {g} {L} FIRE {r} {R} {r} {1} {1} {r} {R} {F} {1} {r} {r} {R} LIGHT {u/w} {Y} {w} {1} {u/w} {w} {w} {Y} {1} {1} {w} {Y} WATER {u/b} {W} {1} {u} {u/g} {u} {u} {W} {1} {u} {P} {P} WIND {u} {L} {u} {1} {u} {b} {u/w} {u/w} {1} {F} {F} {Y} Capital letters are Pkm energy, Conversion of that are explained later. Basic Pokémon, Stage 1 Pokémon, or Stage 2 Pokémon Stage 1 and Stage 2 Pokémon are also called Evolution cards. These have no implicit attack value. To attack the card must be active and activate one of its attack abilities. Attack abilities deal additional damage equal to the creatures attack. When casting one if you do not have a Creature in the Active Extra then it must go there.