Deck building To play you will need: ● A deck ○ Consisting of 60 to 275 cards ○ no more than 4 cards with the same name ● An extra zone ○ Containing up to 15 cards ○ no more than 3 cards with the same name that are in your extra zone may be in either your deck or extra zone ○ may contain an extra deck made up of face down cards ○ if both players agree, it can contain a face up commander, a legendary creature that’s color identity contains all color identities in your deck. ○ A player can always look at all face down cards in his or her extra zone ○ any effect that calls for cards outside the game instead looks at the face down cards in your extra zone. ● Some cards are banned or limited so make sure to check the lists in Appendix A (It is the name that matters). Additional all mtg silver bordered, all celebration and all tournament prize cards are banned. But proxies are encouraged due to the cards being different sizes. mtg gold bordered cards and YGO cards that say on the card that it is banned are also not explicitly banned. ● A coin & a six sided dice ● You may also want a variety of tokens and counters

The Game Field

Monster Bench ● This is where any non token Creature goes ● Everything attached to a Creature is also placed in the same place with it ● You can have up to 5 cards here ● if any of your cards care you must keep track of the position you place the cards in ● Also called the battlefield, MAIN MONSTER ZONE, Bench Back Row & Pendulums ● This is where you place everything that doesn’t go anywhere else; any non Creature, non field, non resource, non token object; ○ Non creature artifacts ○ Non creature Non aura Non world enchantments ○ planeswalkers ○ TRAPS ○ CONTINUOUS SPELLS ● You can have up to 5 cards here ● You should keep track of the order if you need to ● Pendulum Monster Cards can be activated in the leftmost and rightmost zones as Spells. This causes the zone you use to also become a Pendulum Zone for as long as the Pendulum Monster Card is there. ● Also called the battlefield, SPELL & TRAP ZONE PENDULUM ZONE

Resources ● This is where land and energy cards go ● Divided into 5 columns ● If you are playing any pokemon you have to keep track of the columns as pokemon in your Monster Bench consider resources in the same column as attached ● You may spend resource from any column or combination of columns to cast spells in any column ● Also called the battlefield Active EXtra ● This is where you put your monsters that are Summoned to the field by special methods from the Extra Deck; LINK MONSTERS, XYZ MONSTERS, SYNCHRO MONSTERS, and FUSION MONSTERS (but if both players agree before the duel you may also summon these monsters except for LINK in the Monster Bench without anything allowing you to do so); and where you put your active pokemon ● It is a zone shared between the players ● Normally, each player can only use 1 of these zones ● If either player is playing with LINK MONSTERS then both must keep track of the positions of the Active EXtra as it appears on the diagram ● Also called the EXTRA MONSTER ZONE, Active Pokémon Field ● This is where FIELD SPELLS, Stadiums, and world enchantments go ● Each player can have 1 field card on their own side of the field ● To use another field, send your previous one to the Graveyard ● field cards do not count towards the 5-card limit of your back row. ● You can’t play a field card if a card with the same name is already in play ● You can play only one field card each turn ● Also called the FIELD ZONE, Stadium, battlefield EXtra Zone ● This is were everything that begins the game in your EXtra Zone starts ● Also called the EXTRA DECK, command zone Prizes ● This will be described in more detail later ● When you Knock Out an opponents active monsters, you take one of your Prize cards and put it into your hand ● If you’re the first one to take your last Prize card, you win! ● Also called Prize Cards, ante zone Tokens

● This is were any tokens go ● Also called the battlefield, MAIN MONSTER ZONE Deck ● Works how you think GY ● Graveyard

Object of the Game

You win if you; ● Reduce your opponent’s life to 0 ● your opponent has to draw a card when none are left in his or her library ● Take all of your Prize cards ● If your opponent has a pokemon leave his or her EXtra Active without having any other monsters to replace it ● Win with a card’s special effect

How to Start the Game

1. Shake hands with your opponent. 2. You start the game with 20 life. 3. decide who goes first, Whoever goes first skips the first draw step and may not attack on the first turn. 4. shuffle your Deck thoroughly. Then you may shuffle and cut your opponent’s Deck (be careful when touching your opponent’s cards). 5. Draw seven cards 6. If your hand either has no resources and no monsters or is all resources, you may reveal it to your opponent shuffle it back into your deck and draw 7 more cards. The player who does this the least may draw an additional card at the beginning of his or her first turn. If both players mulligan the same number of times neither draws an additional card. 7. Once both players have their starting hands you may put down any cards in your hand that begin the game in play and up to one basic pokemon face up in your Active EXtra. 8. Put the top 6 cards of your deck off to the side face down as your Prizes.

9. start the game!

Dealing with damage numbers

Divide all YUGIOH DAMAGE, ATK, and DEF numbers by 375 and the round down. Divide all Pokemon Damage by 10 and all Hp by 25 and round down. If, before applying any penalties a Creature has <1 Def, and it is not supposed to, it’s Def becomes 1.

Subtype Conversion This is just a guideline sure things like mermales do count as merfolk but I am not going through everything. Just agree on it with your opponent. TYPE subtype Pkm Aqua elemental Water Type Beast beast - Beast-Warrior beast warrior - Cyberse - Virtual Pokémon Dinosaur dinosaur Restored Divine-Beast god - Dragon dragon Dragon Type Fairy faerie Fairy Type Fiend demon - Fish fish - Insect insect - Machine - - Plant plant Grass Type Psychic mutant Psychic Type Pyro elemental Fire Type Reptile lizard - Rock - - Sea Serpent leviathan - Spellcaster wizard - Thunder elemental Lightning Type

Warrior warrior - Winged Beast bird Bird Pokémon Wyrm drake - Zombie zombie -

Game Terms attack and defence: power and toughness, ATK and DEF, Damage and Hp Trainer: a general term for all non resource non creature cards Active: A creature is active it is in the active extra or pointed to by a link monster

Card Types artifact Goes in the back row. Can be played face down for free and turned face up at any time for its cost.

artifact equipment Goes in the back row until it is attached to a Creature then it goes with the creature

artifact vehicle Goes in the back row but when it becomes a creature it must move to the front row until end of turn.

Creature Called a creature, MONSTER, or Pokemon. Goes in the front row. Can attack and block. A creature can’t attack, and you can’t play any of its abilities that have tap in the cost, unless the creature has been in play under your control since the beginning of your turn. Once per turn you may normal or Tribute Summon a creature or MONSTER as in YGO, using the creatures mana cost as its level. Can be played face down for 3 generic mana or your normal summon, May then be summoned at any time as normal from face down (ie. paying the cost, Tributing the proper amount of monsters, or a normal summon ect.) (if it is a pokemon turning it face up is free). While it is face down it is treated as a 2/2 colorless, typeless creature as morph. You can play any number of additional monsters per turn for its mana cost as in mtg, convert level to mana cost using the following chart:

YGO 1 2 3 4 5-8 9-12

DARK {b/P} {D} {b} {1} {1} {b} {b} {D} {b} {b} {P} {D}

DIVINE {u} {b} {r} {g} {G} {W} {R} {L} {P} {F} {M} {Y}

EARTH {g/r} {g} {1} {r} {r} {g} {g/r} {M} {1} {r} {g} {L}

FIRE {r} {R} {r} {1} {1} {r} {R} {F} {1} {r} {r} {R}

LIGHT {u/w} {Y} {w} {1} {u/w} {w} {w} {Y} {1} {1} {w} {Y}

WATER {u/b} {W} {1} {u} {u/g} {u} {u} {W} {1} {u} {P} {P}

WIND {u} {L} {u} {1} {u} {b} {u/w} {u/w} {1} {F} {F} {Y} Capital letters are Pkm energy, Conversion of that are explained later.

Basic Pokémon, Stage 1 Pokémon, or Stage 2 Pokémon Stage 1 and Stage 2 Pokémon are also called Evolution cards. These have no implicit attack value. To attack the card must be active and activate one of its attack abilities. Attack abilities deal additional damage equal to the creatures attack. When casting one if you do not have a Creature in the Active Extra then it must go there. Do not have a CMC. Can only use resources attached to it for abilities, resources are attached if the resources are in the same zone for cards in the monster bench. The Active has its own resources, when you bring a Pokemon to the Active it takes all the resources in its column with it, you can also play resources into it. You cannot use these resources for anything bar the active Pokemon's Attacks. If the Pokemon in the active dies then discard all resources attached to it

LINK MONSTER, PENDULUM MONSTER, XYZ MONSTER, SYNCHRO MONSTERS, FUSION MONSTER, RITUAL MONSTER CMC is equivalent to level or rank other than that work exactly as in YGO. If both players agree before the duel than you may summon all of these except for LINK MONSTERs as you could in MR3.

FOR Enchantments, Instants, and Sorceries you may cast the YGO & Pkm equivalents for free if you have not played a Resource anywhere but the Active EXtra since the beginning of your last turn, if you do you may not play a Resource anywhere but the Active EXtra until the beginning of your next turn.

Enchantment Called CONTINUOUS SPELL, enchantment. Goes in back row. CONTINUOUS SPELLs cost 2 generic resources. Can be played face down for free and turned face up at any time for its cost.

Attachment Called EQUIP SPELL, Trainer Pokémon Tool, Trainer Technical Machine, enchantment aura. Attaches to a creature on play and goes in the same place as that Creature. If the Creature leaves the battlefield than discard this card. EQUIP SPELLs and Trainer Pokémon Tools cost 2 generic resources. Trainer Technical Machines cost 4 generic resources.

Field Enchantment Called FIELD SPELL, Stadium, and world enchantment. Each player can have 1 field card on their own side of the field. To use another field, send your previous one to the Graveyard. You can’t play a field card if a card with the same name is already in play. You can play only one field card each turn. All cost 0 even if stated otherwise.

Instant Called instant or QUICK-PLAY SPELL. Can be played at any time. QUICK-PLAY SPELLs cost 2 generic resources. Can be played face down for free and activated at any time for its cost.

Trap Works as in YGO. mtg trap spells can be played face down as a trap and turned face up for free if it triggers, but also played from the hand as an Instant. Counter traps all gain split second.

Sorcery Called sorcery, NORMAL SPELL, and Trainer Item. Otherwise like mtg. NORMAL SPELLs and Trainer Items cost 2 generic resources. Can be played face down for free and activated on a later turn for its cost.

Supporter Uses your normal summon to cast. Can be played face down for free and activated on a later turn for your normal summon.

Resources Called land or Energy. Played in the resource zone or on a Pokemon in the active extra. You can use land to pay Energy costs or Energy to pay lands costs as described in the fight below land to Energy

land Energy

mountain Fire Energy

forest Grass Energy

island Water Energy

swamp Darkness Energy

plains Fairy Energy

waste Metal Energy

Energy to land Energy land

Fighting Energy mountain

Fire Energy mountain

Grass Energy forest

Lightning Energy forest

Psychic Energy island

Water Energy island

Darkness Energy swamp

Metal Energy waste

Fairy Energy plains

Attacking tapping and defense position

● For the most part combat is done like mtg ● Taping means put into defense position

● When you attack with a Creature it does not tap ● A taped monster cannot attack ● A monster that attacked cannot be tapped to pay costs until it's controllers next turn except for creatures with vigilance ● When a Creature is in attack position all damage dealt to it is treated as having trample ● Pokemon may only attack while active. To attack with a Pokemon tap the specified amount of energy attached to it and attack as in Pkm except for you increase the damage from the attack by the Pokemon's attack. ● When an active Creature or one that specifies, ie EX GX ect, is destroyed its controllers opponent takes a prize card. ● When the pokemon in the active EXtra dies you must replace it with another creature from your monster bench.

TURN STRUCTURE Only changes fro mtg turn structure are marked 1. Beginning Phase This phase has three steps: a. Set step Decide what position you want all of your creatures to start your turn in (attack/defence), you cannot change this freely until your next Set step. No one can play spells or abilities during this step. b. Upkeep step c. Draw step 2. Main Phase 3. Combat Phase This phase has five steps: a. Beginning of combat step b. Declare attackers step If you opponent controls any active Creatures then you must target the attack at one of those creatures, if not then you cannot target a creature and only may target your opponent or his or her planeswalkers. c. Declare blockers step d. Combat damage step e. End of combat step 4. Main Phase (again) 5. End Phase This phase has two steps:

a. End of turn step b. Cleanup step

Changes to Keywords

Defender & Piercing Now interchangeable Vigilance “May choose to tap while attacking and may tap to pay costs after attacking” split second You can now respond to a spell with split second with another spell with split second Mega Evolution Instead of ending your turn now you can't attack or have attacked this turn.

Color Conversion This is also just a guideline. I am not going through everything. Just agree on it with your opponent. Pkm

Pkm res&weak mtg YGO

- Resistance: Fighting - WIND

- Weakness: Colorless multi color -

Grass green EARTH

Fire red FIRE

Water blue WATER

Lightning red/green LIGHT

Fighting red EARTH

Fighting Weakness: Psychic - DARK

Psychic blue/black DARK

Colorless old colorless EARTH

Colorless Weakness: Fighting white -

Darkness black DARK

Metal old colorless EARTH

Dragon multi color WIND

Fairy white LIGHT

YGO

YGO Pkm mtg

DARK Darkness black

DIVINE Dragon colorless

EARTH Grass green

FIRE Fire red

LIGHT Fairy white

WATER Water blue

WIND Dragon multi color mtg

mtg Pkm YGO

white Fairy LIGHT

blue Water WATER

black Darkness DARK

red Fire WATER

green Grass EARTH

old colorless Colorless EARTH

new colorless Dragon DIVINE

Matches

Matches are always played best of 3 no changing the deck. (This is the only rule that may be changed for the addition of other games).

Appendix A Banned in the main deck ● Ancestral Recall ● Black Lotus ● Bronze Tablet ● Imperial Seal ● Jeweled Bird ● Library of Alexandria ● Lion's Eye Diamond ● Mox Emerald ● Mox Jet ● Mox Pearl ● Mox Ruby ● Mox Sapphire ● Shahrazad ● Tempest Efreet ● Time Vault ● Time Walk ● Timetwister ● Timmerian Fiends ● Scapeghost ● That Grass Looks Greener ● Birthday Pikachu ● Tropical Beach

Limited to one in the main deck ● Balance ● Biorhythm ● Brainstorm ● Chalice of the Void ● Channel ● Coalition Victory ● Contract from Below ● Demonic Consultation ● Demonic Tutor ● Dig Through Time ● Fastbond ● Flash ● Gifts Ungiven ● Gitaxian Probe ● Gush ● Karakas

● Limited Resources ● Lodestone Golem ● Lotus Petal ● Mana Crypt ● Mana Vault ● Memory Jar ● Merchant Scroll ● Mind's Desire ● Monastery Mentor ● Mystical Tutor ● Necropotence ● Painter's Servant ● Panoptic Mirror ● Ponder ● Primeval Titan ● Recurring Nightmare ● Sol Ring ● Strip Mine ● Sundering Titan ● Sway of the Stars ● Sylvan Primordial ● Thorn of Amethyst ● Tinker ● Tolarian Academy ● Treasure Cruise ● Trinisphere ● Upheaval ● Vampiric Tutor ● Wheel of Fortune ● Windfall ● Worldfire ● Yawgmoth's Bargain ● Yawgmoth's Will ● Armageddon Knight ● Astrograph Sorcerer ● Blackwing - Gofu the Vague Shadow ● Blaster, Dragon Ruler of Infernos ● Blooming of the Darkest Rose ● Butterfly Dagger - Elma ● Card Destruction ● Card of Last Will ● Card of Safe Return ● Chain Strike

● Change of Heart ● Cold Wave ● Confiscation ● Cyber Jar ● Cyber-Stein ● Damage Translation ● Dandylion ● Dark Armed Dragon ● Deep Sea Diva ● Delinquent Duo ● Dimension Fusion ● Dinomight Knight, the True Dracofighter ● Divine Wind of Mist Valley ● Double Iris Magician ● Draco Face-Off ● Elder Entity Norden ● Elemental HERO Stratos ● Exodia the Forbidden One ● Fiber Jar ● Fishborg Blaster ● Foolish Burial ● Genex Ally Birdman ● Giant Trunade ● Gold Sarcophagus ● Graceful Charity ● Grinder Golem ● Harpie's Feather Duster ● Heavy Storm ● Imperial Order ● Infernity Launcher ● Knightmare Goblin ● Last Turn ● Last Will ● Left Arm of the Forbidden One ● Left Leg of the Forbidden One ● Lekunga ● Level Eater ● Magical Explosion ● Magical Scientist ● Majespecter Unicorn - Kirin ● Makyura the Destructor ● Mass Driver ● Master Peace, the True Dracoslaying King

● Mecha Phantom Beast Raiten ● Metamorphosis ● Mind Master ● Mirage of Nightmare ● Monster Reborn ● Morphing Jar ● Nekroz of Unicore ● Night Assailant ● One Day of Peace ● One for One ● Painful Choice ● Performage Plushfire ● Performapal Monkeyboard ● Performapal Skullcrobat Joker ● Phoenixian Cluster Amaryllis ● Pot of Greed ● Premature Burial ● Raigeki ● Reasoning ● Red-Eyes Darkness Metal Dragon ● Redox, Dragon Ruler of Boulders ● Reinforcement of the Army ● Return from the Different Dimension ● Right Arm of the Forbidden One ● Right Leg of the Forbidden One ● Royal Oppression ● Set Rotation ● Sixth Sense ● Sky Striker Mecha - Hornet Drones ● Snatch Steal ● Soul Charge ● Speedroid Terrortop ● Spellbook of Judgment ● SPYRAL Quik-Fix ● SPYRAL Resort ● Substitoad ● Symbol of Heritage ● Tempest, Dragon Ruler of Storms ● The Forceful Sentry ● The Tyrant Neptune ● Tidal, Dragon Ruler of Waterfalls ● Time Seal ● Tour Guide From the Underworld

● Trap Dustshoot ● Ultimate Offering ● Vanity's Emptiness ● Yata-Garasu ● Zoodiac Ratpier ● Computer Search ● Delinquent ● Forest of Giant Plants ● Ghetsis ● Hex Maniac ● Item Finder ● Junk Arm ● Lusamine ● Lysandre's Trump Card ● Master Bal ● Maxie's Hidden Ball Trick ● Puzzle of Time ● Super Energy Removal ● Wally

Banned from the extra zone ● Braids, Cabal Minion ● Bronze Tablet ● Emrakul, the Aeons Torn ● Erayo, Soratami Ascendant ● Griselbrand ● Leovold, Emissary of Trest ● Rofellos, Llanowar Emissary ● Tempest Efreet ● Timmerian Fiends ● Worldknit ● Ancient Fairy Dragon ● Dewloren, Tiger King of the Ice Barrier ● Firewall Dragon ● Heavymetalfoes Electrumite ● Lavalval Chain ● M-X-Saber Invoker ● Number 16: Shock Master ● PSY-Framelord Omega ● Tellarknight Ptolemaeus ● Trishula, Dragon of the Ice Barrier ● Zoodiac Broadbull ● Zoodiac Drident

Appendix B Planned additions mtg: conspiracies, vanguards, , and archenemy for the extra deck YGO: Deck masters Pkm: tag team? L5r, netrunner, keyforged, transformers?, DB