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CTE/ROP TELVISION, & DIGITAL

San Diego County Office of Education - Sweetwater Union High School District Pacing Guide/Course Description

Course Length: 2 Semesters Classroom Instruction: 180 hours

SUHSD Course Number: Grade Level: 11, 12

SDCOE Course Number: SDCOE Total Hours:

CBEDS Number/Title: Year of Implementation:

Course Pre-requisites: None Articulation (school/credits): None

CTE Pathway(s): Media and Design Arts, Production and Managerial CTE Industry Sector: Arts, Media and Entertainment Arts Job Titles: Film and Video Editors, Photographic Process Workers, Processing Machine Operator, Producers, Photographers, Prepress Technicians, Workers Directors- Stage, Motion Pictures, , , Artists, Animators, Camera Operators, Television, Video, Motion Picture

Credential Information: Preliminary or Clear Full-Time Designated Subjects CTE Teaching Credential in Arts, Media and Entertainment

Required Textbooks: Handbook of : Student Edition January 2006,Sage Publications, Lievrouw & Livingston Art Talk, Ragans Pause & Effect - the art of interactive narrative, Meadows Digital Art – Paul Universal Principles of Design – Lidwell, Holden & Butler Developing Digital Short , Sheridan

Course Description: This course provides entry level training in the TV, Film & Digital Media. Instruction covers the following areas of Multimedia Applications, Media Production, Pre - Production and Post-Production, Distribution and Formats and Production. Students will use , video cameras, tripods, microphones, lights, and industry : Final Cut Express. Approximately 260 hours are needed to complete this course.

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CTE/ROP TELVISION, FILM & DIGITAL MEDIA

Semester 1

Unit 1: Introduction to Media Production Technology Unit 2: Job Descriptions & Employment Opportunities Unit 3: Basic Safety Unit 4: Introduction to Computer Operation Unit 5: Introduction to Computer Multimedia Applications Unit 6: The Creative Process Unit 7: Production Roles Unit 8: Introduction to Script Writing & Storyboards for Film, Video and Digital Media Unit 9: Video Production

Semester 2

Unit 1: Audio Recording Unit 2: Distribution Unit 3: Film/Video Theories & Techniques Unit 4: Film Study Unit 5: Industry Practices and Responsibilities Unit 6: Film /Video Projects Unit 7: Media Careers

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Semester 1 - Unit 1 – Introduction to Media Production Technology (2 hours)

Competencies Standards Suggested Pacing Resources/Materials 1A - Demonstrates Career Technical Education: A: Production environments Teacher and Student appropriate human relations *IT/MSSVP/ Resources: skills. B3.1 Understand the appropriate peripherals B: Hardware and software *Supplemental Instructional 1B - Demonstrates language and hardware needed to achieve maximum Materials: and math skills inherent in productivity for various projects. C: Aesthetics -Handbook of New Media: media production. Core Academic: Student Edition January 1C - Demonstrates an *ELA/WS/G9-10/ 2006,Sage Publications, understanding of media 1.5 Synthesize information from multiple Lievrouw & Livingston production terminology. sources and identify complexities and -Art Talk, Ragans 1D – Demonstrates care in discrepancies in the information and the - Pause & Effect - the art of the handling of media different perspectives found in each medium interactive narrative, Meadows production hardware and (e.g., almanacs, microfiche, news sources, in- - Digital Art – Paul software. depth field studies, speeches, journals, -Universal Principles of 1E - Demonstrates technical documents). Design – Lidwell, Holden & knowledge of and concern for Butler production values. -Developing Digital Short Films, Sheridan - The Non-Designer’s Design Book, Williams -The Elements of Color, Itten -Creating Motion Graphics, Meyer & Meyer - Designing a Digital Portfolio, Baron - Digital Character Animation 2 (vol. 1&2), Maestri - The Art of 3-D Computer Animation and Imaging, Kerlow -Various publications on Flash development: - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman -Flash Web Design, Curtis - Flash MX Actionscript Bible,

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CTE/ROP TELVISION, FILM & DIGITAL MEDIA

Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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CTE/ROP TELVISION, FILM & DIGITAL MEDIA

Semester 1 - Unit 2 – Job Descriptions & Employment Opportunities (2 hours)

Competencies Standards Suggested Pacing Resources/Materials 2A - Demonstrates Career Technical Education: A: Production opportunities Teacher and Student awareness of advanced *IT/MSSVP/ Resources: career & educational B1.5 Understand the development and B: Technical opportunities *Supplemental Instructional opportunities and the need for management process of a show (e.g., Materials: -Handbook of New Media: Student continuous education. television programs, musicals, nd radio Self-employment C: Edition January 2006,Sage programs). 3A - Identifies key elements Publications, Lievrouw & of industry planning. *IT/CPM/ Livingston 3B - Identifies key elements 3.1 Know the personal qualifications, -Art Talk, Ragans of management. interests, aptitudes, knowledge, and skills - Pause & Effect - the art of 3C - Understands the industry necessary to succeed in careers. interactive narrative, Meadows finance. 3.2 Understand the scope of career - Digital Art – Paul 3D - Understands the opportunities and know the requirements for -Universal Principles of Design – underlying principles of education, training, and licensure. Lidwell, Holden & Butler -Developing Digital Short Films, technology. 3.3 Develop a career plan that is designed to Sheridan reflect career interests, pathways, and 3E - Identifies the labor, - The Non-Designer’s Design regulatory, & legal issues. postsecondary options. Book, Williams 4A - Works independently & 3.7 Explore career opportunities in business -The Elements of Color, Itten collaboratively. through such programs as virtual enterprise, -Creating Motion Graphics, Meyer 4B - Communicates work experience, and internships. & Meyer effectively & appropriately. Core Academic: - Designing a Digital Portfolio, 4C - Performs reliably & *IT/C/2.3WO/ELC/G9-10/ Baron responsibly. 1.1 Identify and correctly use clauses (e.g., - Digital Character Animation 2 (vol. 1&2), Maestri - Respects diversity. main and subordinate), phrases (e.g., gerund, 4D - The Art of 3-D Computer infinitive, and participial), and mechanics of 4E - Is punctual & Animation and Imaging, Kerlow dependable punctuation (e.g., semicolons, colons, -Various publications on Flash 4F - Follows directions. ellipses, hyphens). development: 4G - Works well with 1.2 Understand sentence construction (e.g., - Flash MX 2004 Hands-On minimum supervision. parallel structure, subordination, proper Training, Yeung & Weinman 4H - Is cooperative. placement of modifiers) and proper English -Flash MX 2004 Beyond the 4I - Identifies the labor, usage (e.g., consistency of verb tenses). Basics Hands-On Training, regulatory, & legal issues. Rebenscheid & Weinman -Flash Web Design, Curtis - Meets job standards of 4J - Flash MX Actionscript Bible, neatness & grooming. Reinhardt 4K - Responds appropriately -Software Reference manuals: to constructive criticism. -Adobe Classroom In A Book series

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Semester 1- Unit 3 – Basic Safety (2 hours)

Competencies Standards Suggested Pacing Resources/Materials 5A - Demonstrates safe Career Technical Education: A: Safe equipment operation Teacher and Student production practices & *IT/HS/ Resources: equipment operation. 6.1 Know the policies, procedures, and B: Safe production *Supplemental Instructional 5B - Follows safety regulations regarding health and safety in the environment Materials: procedures & practices. workplace, including employers’ and -Handbook of New Media: employees’ responsibilities. Student Edition January 6.2 Understand critical elements for health 2006,Sage Publications, and safety practices related to storing, Lievrouw & Livingston cleaning, and maintaining tools, equipment, -Art Talk, Ragans and supplies. - Pause & Effect - the art of 6.3 Understand the environmental and interactive narrative, Meadows ergonomic risks associated with the use of - Digital Art – Paul business equipment and the financial impact -Universal Principles of of an unsafe work environment. Design – Lidwell, Holden & Core Academic: Butler *AME/A/1.1M/MR/G7/ -Developing Digital Short 1.3 Determine when and how to break a Films, Sheridan problem into simpler parts. - The Non-Designer’s Design *AME/C/2.2W/WSA/G11-12/ Book, Williams 1.8 Integrate , graphics, and -The Elements of Color, Itten spreadsheets into word-processed -Creating Motion Graphics, documents. Meyer & Meyer - Designing a Digital Portfolio, Baron - Digital Character Animation 2 (vol. 1&2), Maestri - The Art of 3-D Computer Animation and Imaging, Kerlow -Various publications on Flash development: - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman

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-Flash Web Design, Curtis - Flash MX Actionscript Bible, Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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Semester 1 - Unit 4 – Introduction to Computer Operation (5 hours)

Competencies Standards Suggested Pacing Resources/Materials 6A - Demonstrates basic Career Technical Education: A: Macintosh Teacher and student computer operation & *IT/MSSVP/ Resources: terminology. B2.1 Know multiple ways in which to transfer B: Windows *Supplemental Instructional 6B - Comprehends document information and resources (e.g., text, data, Materials: paths, extensions and file sound, video, still images) between software C: Networks -Handbook of New Media: formats. programs and systems. Student Edition January 6C - Understands local area B3.1 Understand the appropriate peripherals 2006,Sage Publications, networks. and hardware needed to achieve maximum Lievrouw & Livingston 6D - Demonstrates productivity for various projects. -Art Talk, Ragans proficiency in computer file Core Academic: - Pause & Effect - the art of management and *ELA/RC/G9-10/ interactive narrative, Meadows organization. 2.6 Demonstrate use of sophisticated - Digital Art – Paul learning tools by following technical directions -Universal Principles of (e.g., those found with graphic calculators and Design – Lidwell, Holden & specialized software programs and Butler in access guides to sites on -Developing Digital Short the ). Films, Sheridan - The Non-Designer’s Design Book, Williams -The Elements of Color, Itten -Creating Motion Graphics, Meyer & Meyer - Designing a Digital Portfolio, Baron - Digital Character Animation 2 (vol. 1&2), Maestri - The Art of 3-D Computer Animation and Imaging, Kerlow -Various publications on Flash development: - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman -Flash Web Design, Curtis - Flash MX Actionscript Bible,

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Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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Semester 1 - Unit 5 – Introduction to Computer Multimedia Applications (20 hours)

Competencies Standards Suggested Pacing Resources/Materials 7A - Demonstrates an Career Technical Education: A: Software Teacher and Student understanding of basic *IT/MSSVP/ 1. Graphics application Resources: terminology, techniques, B1.1 Know the basic functions of media 2. Video editing applications *Supplemental Instructional software & hardware related design software, such as key frame animation, 3. Video compositing Materials: to computer graphics. two-dimensional design, and three- applications -Handbook of New Media: 7B - Demonstrates an dimensional design. 4. Audio applications Student Edition January understanding of computer B1.2 Use appropriate software to design and 2006,Sage Publications, graphic design produce professional-quality images, B: Hardware Lievrouw & Livingston considerations. documents, and presentations. 1. Computers -Art Talk, Ragans 7C - Produces two- B1.6 Know the basic design elements 2. Input devices - Pause & Effect - the art of dimensional computer necessary to produce effective print, video, 3. Storage devices interactive narrative, Meadows graphic images utilizing a audio, and Web-based media. 4. Output devices - Digital Art – Paul variety of graphic applications B2.1 Know multiple ways in which to transfer -Universal Principles of & output devices. information and resources (e.g., text, data, Design – Lidwell, Holden & 7D - Demonstrates sound, video, still images) between software Butler knowledge of art aesthetics. programs and systems. -Developing Digital Short 8A - Operates video editing B3.2 Know how to identify and integrate Films, Sheridan applications. various types of peripherals and hardware to - The Non-Designer’s Design 8B - Captures to meet project requirements. Book, Williams computer using non-linear B3.3 Use various types of audio and video -The Elements of Color, Itten editing software. equipment (e.g., digital cameras, recorders, -Creating Motion Graphics, 8C - Imports and exports scanners, Web cams, CD and DVD Meyer & Meyer video and sound clips. recorders), as appropriate, for different - Designing a Digital Portfolio, projects. Baron B3.4 Understand the types of media storage - Digital Character Animation 2 and the use of appropriate file formats, and (vol. 1&2), Maestri know how to convert data between media and - The Art of 3-D Computer file formats. Animation and Imaging, Kerlow Core Academic: -Various publications on Flash *ELA/WS/G9-10/ development: 1.5 Synthesize information from multiple - Flash MX 2004 Hands-On sources and identify complexities and Training, Yeung & Weinman discrepancies in the information and the -Flash MX 2004 Beyond the different perspectives found in each medium Basics Hands-On Training, (e.g., almanacs, microfiche, news sources, in- Rebenscheid & Weinman depth field studies, speeches, journals, -Flash Web Design, Curtis technical documents). - Flash MX Actionscript Bible,

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Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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Semester 1 - Unit 6 – The Creative Process (9 hours)

Competencies Standards Suggested Pacing Resources/Materials 9A - Approaches video Career Technical Education: A: Brainstorming Teacher and Student projects that illustrate a *IT/MSSVP/ Resources: personal vision and aesthetic. B3.3 Use various types of audio and video B: Visualization *Supplemental Instructional 9B - Demonstrates originality equipment (e.g., digital cameras, recorders, Materials: and creativity. scanners, Web cams, CD and DVD C: Social consciousness -Handbook of New Media: 9C - Identifies and recorders), as appropriate, for different Student Edition January incorporates social themes. projects. 2006,Sage Publications, 9D - Develops visual style B4.1 Use a logical and structured approach to Lievrouw & Livingston and design that is supportive isolate and identify the source of problems -Art Talk, Ragans of the content. and to resolve problems. - Pause & Effect - the art of Core Academic: interactive narrative, Meadows *VA/CE/PR/ - Digital Art – Paul 2.6 Create a two- or three-dimensional work of -Universal Principles of art that addresses a social issue. Design – Lidwell, Holden & *VA/AE/PR/ Butler 4.1 Articulate how personal beliefs, cultural -Developing Digital Short traditions, and current social, political contexts Films, Sheridan influence the interpretation of the meaning or - The Non-Designer’s Design message in a work of art. Book, Williams 4.2 Compare the ways in which the meaning -The Elements of Color, Itten of a specific work of art has been affected -Creating Motion Graphics, over time because of changes in interpretation Meyer & Meyer and context. - Designing a Digital Portfolio, Baron - Digital Character Animation 2 (vol. 1&2), Maestri - The Art of 3-D Computer Animation and Imaging, Kerlow -Various publications on Flash development: - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman -Flash Web Design, Curtis

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- Flash MX Actionscript Bible, Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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Semester 1 - Unit 7 – Production Roles (10 hours)

Competencies Standards Suggested Pacing Resources/Materials 10A - Demonstrates the skills Career Technical Education: A: Preproduction Teacher and Student needed to act as production *IT/MSSVP/ Resources: manager on a video project. B1.3 Analyze the purpose of the media to B: Production *Supplemental Instructional 10B - The skills needed to act determine the appropriate file format and level Materials: as director on a video/film of compression. C: Post Production -Handbook of New Media: Student production. B1.5 Understand the development and Edition January 2006,Sage Publications, Lievrouw & The skills needed to act management process of a show (e.g., 10C - Livingston as producer on a video/film television programs, musicals, and radio -Art Talk, Ragans production. programs). - Pause & Effect - the art of 10D - Basic terminology, B4.2 Know the available resources for interactive narrative, Meadows techniques, software and identifying and resolving problems. - Digital Art – Paul hardware related to producing B4.3 Use technical writing and communication -Universal Principles of Design – a video/film production. skills to work effectively with diverse groups of Lidwell, Holden & Butler 10E - Basic terminology, people. -Developing Digital Short Films, techniques, software and Core Academic: Sheridan - The Non-Designer’s Design equipment relating to *ELA/WS/G9-10/ Book, Williams producing video/film scripts 1.5 Synthesize information from multiple -The Elements of Color, Itten and storyboards. sources and identify complexities and -Creating Motion Graphics, Meyer 10F - Basic terminology, discrepancies in the information and the & Meyer techniques, software and different perspectives found in each medium - Designing a Digital Portfolio, hardware related to producing (e.g., almanacs, microfiche, news sources, in- Baron video/film budgeting and depth field studies, speeches, journals, - Digital Character Animation 2 scheduling. technical documents). (vol. 1&2), Maestri - The Art of 3-D Computer Animation and Imaging, Kerlow

-Various publications on Flash development: - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman -Flash Web Design, Curtis - Flash MX Actionscript Bible, Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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Semester 1 - Unit 8 – Introduction to Script Writing & Storyboards for Film, Video and Digital Media (10 hours)

Competencies Standards Suggested Pacing Resources/Materials 11A - Demonstrates ability to Career Technical Education: A: Proposal Teacher and Student develop a project proposal. *IT/MSSVP/ Resources: 11B - Demonstrates ability to B1.4 Analyze media and develop strategies B: Treatment *Supplemental Instructional write and format a synopsis, that target the specific needs and desires of Materials: treatment and script. the audience. C: Sequence outline and -Handbook of New Media: 11C - Demonstrates ability to Core Academic: storyboard Student Edition January sketch storyboards. *ELA/WA/G9-10/ 2006,Sage Publications, 11D - Demonstrates ability to 2.1 Write biographical or autobiographical D: Production script Lievrouw & Livingston develop an art design plan narratives or short stories: -Art Talk, Ragans and props list. a. Relate a sequence of events and E: Writing narration - Pause & Effect - the art of 11E - Demonstrates ability to communicate the significance of the events to interactive narrative, Meadows develop a shot list. the audience. - Digital Art – Paul -Universal Principles of Design – Lidwell, Holden & Butler -Developing Digital Short Films, Sheridan - The Non-Designer’s Design Book, Williams -The Elements of Color, Itten -Creating Motion Graphics, Meyer & Meyer - Designing a Digital Portfolio, Baron - Digital Character Animation 2 (vol. 1&2), Maestri - The Art of 3-D Computer Animation and Imaging, Kerlow -Various publications on Flash development: - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman -Flash Web Design, Curtis - Flash MX Actionscript Bible,

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Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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Semester 1 - Unit 9 – Video Production (30 hours)

Competencies Standards Suggested Pacing Resources/Materials 12A – Demonstrates the Career Technical Education: A: Single camera video Teacher and Student ability to create a production *IT/MSSVP/ production process Resources: budget. B1.3 Analyze the purpose of the media to 1. Preproduction *Supplemental Instructional 12B – Demonstrates the determine the appropriate file format and level 2. Production Materials: ability to create production of compression. 3. Postproduction -Handbook of New Media: schedules. B1.6 Know the basic design elements Student Edition January 12C – Demonstrates the necessary to produce effective print, video, B: Production elements 2006,Sage Publications, ability to create an equipment audio, and Web-based media. 1. Compositions Lievrouw & Livingston checklist. B3.3 Use various types of audio and video 2. Shot descriptions -Art Talk, Ragans 12D – Demonstrates the equipment (e.g., digital cameras, recorders, 3. Camera and subject - Pause & Effect - the art of ability to scout and determine scanners, Web cams, CD and DVD movement interactive narrative, Meadows locations for filming. recorders), as appropriate, for different 4. Sound - Digital Art – Paul 12E – Demonstrates the projects. 5. Lighting -Universal Principles of ability to cast actors for film Core Academic: Design – Lidwell, Holden & roles. *VA/VE/PR/ C: Single Camera video Butler 12F – Demonstrates the 2.3 Develop and refine skill in the production -Developing Digital Short ability to create a "Call Log. manipulation of digital imagery (either still or 1. operation Films, Sheridan 12G – Demonstrates video). 2. Tripod - The Non-Designer’s Design organizational skills and 2.6 Create a two- or three-dimensional work of 3. Microphones Book, Williams competency in sound art that addresses a social issue. 4. Lighting -The Elements of Color, Itten recording. *ELA/WS/G9-10/ -Creating Motion Graphics, 13A – Demonstrates an 1.5 Synthesize information from multiple D: Video postproduction Meyer & Meyer understanding of basic sources and identify complexities and 1. Logging and capture - Designing a Digital Portfolio, terminology, techniques, discrepancies in the information and the 2. Video compositing Baron software and hardware different perspectives found in each medium 3. Non-linear editing - Digital Character Animation 2 related to producing a single- (e.g., almanacs, microfiche, news sources, in- 4. Special effects (vol. 1&2), Maestri camera video production. depth field studies, speeches, journals, - The Art of 3-D Computer 13B – Demonstrates an technical documents). Animation and Imaging, Kerlow understanding of basic *IT/C/2.3WO/ELC/G9-10/ -Various publications on Flash terminology, techniques and 1.1 Identify and correctly use clauses (e.g., development: hardware related to producing main and subordinate), phrases (e.g., gerund, - Flash MX 2004 Hands-On quality video, audio and infinitive, and participial), and mechanics of Training, Yeung & Weinman lighting of a single-camera punctuation (e.g., semicolons, colons, -Flash MX 2004 Beyond the video production. ellipses, hyphens). Basics Hands-On Training, 13C – Demonstrates the *IT/C/2.3WO/ELC/G9-10/ Rebenscheid & Weinman ability to produce a short 1.2 Understand sentence construction (e.g., -Flash Web Design, Curtis single-camera video parallel structure, subordination, proper - Flash MX Actionscript Bible,

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production. placement of modifiers) and proper English Reinhardt 13D – Demonstrates an usage (e.g., consistency of verb tenses). -Software Reference understanding of video manuals: formats and ratios. -Adobe Classroom In A Book 13E – Demonstrates an series understanding and application of setups and composition. 13F – Demonstrates an understanding and application of light theory. 13G – Demonstrates an understanding and application of color theory. 13H – Demonstrates an understanding and application of camera operation skills. 13I – Demonstrates an understanding of continuity. 13J – Demonstrates an understanding and application of sound design theory during filming. 14A - Understands basic terminology, techniques, software and hardware related to digital video non- linear post-production process. 14B - Understands non-linear video editing techniques, including transitions and motion graphics using key frames. 14C - Understands video compositing, including animation and chromakey. 14D - Understands sound design and aesthetics. 14E - Understands and formats for optimizing 19 Revised 03/28/2012

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and exporting finished videos to different media.

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Semester 2 - Unit 1 – Audio Recording (15 hours)

Competencies Standards Suggested Pacing Resources/Materials 15A – Demonstrates basic Career Technical Education: A: Software and hardware Teacher and Student terminology, techniques, *AME/MDAP/ Resources: software and hardware A2.1 Analyze the way in which technical B: Musical considerations *Supplemental Instructional related to digital audio design (e.g., color theory, lighting, graphics, Materials: production. typography, posters, sound, costumes, -Handbook of New Media: 15B – Demonstrates ability to makeup) contributes to a performance or Student Edition January use a variety of audio presentation. 2006,Sage Publications, production equipment, A2.2 Know the component steps and skills Lievrouw & Livingston including microphones, required to design, edit, and produce a -Art Talk, Ragans mixers and related production for audio, video, electronic, or - Pause & Effect - the art of equipment. printed presentation. interactive narrative, Meadows 15C – Demonstrates ability to A2.3 Use technology to create a variety of - Digital Art – Paul Multi-track digital audio audio, visual, written, and electronic products -Universal Principles of recording utilizing a computer and presentations. Design – Lidwell, Holden & and audio production A2.4 Know the features and uses of current Butler software. and emerging technology related to computing -Developing Digital Short 15D – Demonstrates (e.g., optical character recognition, sound Films, Sheridan advanced recording practices processing, cable TV, cellular phones). - The Non-Designer’s Design such as foley, ADR and A2.5 Know the writing processes, formats, Book, Williams soundtrack scoring. and conventions used for various media. -The Elements of Color, Itten A2.6 Understand technical support related to -Creating Motion Graphics, various media and design arts. Meyer & Meyer Core Academic: - Designing a Digital Portfolio, *ELA/WS/G9-10/ Baron 1.5 Synthesize information from multiple - Digital Character Animation 2 sources and identify complexities and (vol. 1&2), Maestri discrepancies in the information and the - The Art of 3-D Computer different perspectives found in each medium Animation and Imaging, Kerlow (e.g., almanacs, microfiche, news sources, in- -Various publications on Flash depth field studies, speeches, journals, development: technical documents). - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman -Flash Web Design, Curtis - Flash MX Actionscript Bible,

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Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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Semester 2 - Unit 2 – Distribution (10 hours)

Competencies Standards Suggested Pacing Resources/Materials 16A – Demonstrates an Career Technical Education: A: Video for the web Teacher and Student understanding of basic *AME/MDAP/ 1. Streaming video Resources: terminology, techniques, A2.2 Know the component steps and skills 2. Digital downloads *Supplemental Instructional software and hardware required to design, edit, and produce a Materials: related to media distribution. production for audio, video, electronic, or B: Videotape and Disc -Handbook of New Media: 16B - The ability to optimize printed presentation. Student Edition January and export video to multiple A2.3 Use technology to create a variety of C: Broadcast 2006,Sage Publications, formats. audio, visual, written, and electronic products Lievrouw & Livingston 16C - The ability to author and presentations. -Art Talk, Ragans and produce a DVD. Core Academic: - Pause & Effect - the art of 16D - The ability to upload a *ELA/WS/G9-10/ interactive narrative, Meadows video to the internet. 1.5 Synthesize information from multiple - Digital Art – Paul 16E - Develop a marketing sources and identify complexities and -Universal Principles of strategy. discrepancies in the information and the Design – Lidwell, Holden & different perspectives found in each medium Butler (e.g., almanacs, microfiche, news sources, in- -Developing Digital Short depth field studies, speeches, journals, Films, Sheridan technical documents). - The Non-Designer’s Design *ELA/LS/G9-10/ Book, Williams 2.5 Deliver persuasive arguments (including -The Elements of Color, Itten evaluation and analysis of problems and -Creating Motion Graphics, solutions and causes and effects): Meyer & Meyer a. Structure ideas and arguments in a - Designing a Digital Portfolio, coherent, logical fashion. Baron b. Use rhetorical devices to support assertions - Digital Character Animation 2 (e.g., by appeal to logic through reasoning; (vol. 1&2), Maestri by appeal to emotion or ethical belief; by use - The Art of 3-D Computer of personal anecdote, case study, or analogy). Animation and Imaging, Kerlow c. Clarify and defend positions with precise -Various publications on Flash and relevant evidence, including facts, expert development: opinions, quotations, expressions of - Flash MX 2004 Hands-On commonly accepted beliefs, and logical Training, Yeung & Weinman reasoning. -Flash MX 2004 Beyond the d. Anticipate and address the listener’s Basics Hands-On Training, concerns and counterarguments. Rebenscheid & Weinman -Flash Web Design, Curtis - Flash MX Actionscript Bible,

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Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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Semester 2 - Unit 3 – Film/Video Theories & Techniques (15 hours)

Competencies Standards Suggested Pacing Resources/Materials 17A - Demonstrates Career Technical Education: A: Directing Teacher and Student knowledge of theories of *AME/MDAP/ Resources: media and the message. A2.2 Know the component steps and skills B: Production trends *Supplemental Instructional 17B – Demonstrates required to design, edit, and produce a Materials: knowledge of video production for audio, video, electronic, or C: Aesthetics and techniques -Handbook of New Media: production trends. printed presentation. Student Edition January 17C - Demonstrates Core Academic: D: Production design 2006,Sage Publications, knowledge of directing *ELA/LS/G9-10/ Lievrouw & Livingston techniques. 1.1 Formulate judgments about the ideas -Art Talk, Ragans 17D - Demonstrates under discussion and support those - Pause & Effect - the art of knowledge of videography judgments with convincing evidence. interactive narrative, Meadows aesthetics and techniques. - Digital Art – Paul 17E - Demonstrates -Universal Principles of knowledge of production Design – Lidwell, Holden & design. Butler -Developing Digital Short Films, Sheridan - The Non-Designer’s Design Book, Williams -The Elements of Color, Itten -Creating Motion Graphics, Meyer & Meyer - Designing a Digital Portfolio, Baron - Digital Character Animation 2 (vol. 1&2), Maestri - The Art of 3-D Computer Animation and Imaging, Kerlow -Various publications on Flash development: - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman -Flash Web Design, Curtis - Flash MX Actionscript Bible,

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Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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CTE/ROP TELVISION, FILM & DIGITAL MEDIA

Semester 2 - Unit 4 – Film Study (20 hours)

Competencies Standards Suggested Pacing Resources/Materials 18A - Understands the history Career Technical Education: A: Documentary films Teacher and Student and evolution of film, video *AME/TKS/ Resources: and digital media. 10.8 Know key influences on the origin and B: Fictional genres *Supplemental Instructional 18B - Appreciates for video evolution of art, technology, media, and Materials: and film production as an art performance (e.g., the influence of historical -Handbook of New Media: form. styles on contemporary idioms). Student Edition January 18C - Understands how the Core Academic: 2006,Sage Publications, industry functions. *ELA/LS/G9-10/ Lievrouw & Livingston 1.1 Formulate judgments about the ideas -Art Talk, Ragans under discussion and support those - Pause & Effect - the art of judgments with convincing evidence. interactive narrative, Meadows 1.2 Compare and contrast the ways in which - Digital Art – Paul media genres (e.g., televised news, news -Universal Principles of magazines. documentaries, online Design – Lidwell, Holden & information) cover the same event. Butler 1.3 Choose logical patterns of organization -Developing Digital Short (e.g., chronological, topical, cause and effect) Films, Sheridan to inform and to persuade, by soliciting - The Non-Designer’s Design agreement or action, or to unite audiences Book, Williams behind a common belief or cause. -The Elements of Color, Itten -Creating Motion Graphics, Meyer & Meyer - Designing a Digital Portfolio, Baron - Digital Character Animation 2 (vol. 1&2), Maestri - The Art of 3-D Computer Animation and Imaging, Kerlow -Various publications on Flash development: - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman -Flash Web Design, Curtis - Flash MX Actionscript Bible,

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CTE/ROP TELVISION, FILM & DIGITAL MEDIA

Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

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CTE/ROP TELVISION, FILM & DIGITAL MEDIA

Semester 2 - Unit 5 – Industry Practices and Responsibilities (5 hours)

Competencies Standards Suggested Pacing Resources/Materials 19A - Understands the impact Career Technical Education: A: Ethics Teacher and Student of on society and *AME/ELR/ Resources: how it can be used for the 8.5 Understand the ethical implications of the B: Social impact *Supplemental Instructional benefit or detriment of degree of influence media, arts, and Materials: society. performances have on individuals. -Handbook of New Media: 8.6 Understand liability and compliance issues Student Edition January relevant to the arts, media, and entertainment 2006,Sage Publications, industries. Lievrouw & Livingston Core Academic: -Art Talk, Ragans *ELA/LS/G9-10/ - Pause & Effect - the art of 1.1 Formulate judgments about the ideas interactive narrative, Meadows under discussion and support those - Digital Art – Paul judgments with convincing evidence. -Universal Principles of 1.2 Compare and contrast the ways in which Design – Lidwell, Holden & media genres (e.g., televised news, news Butler magazines. Documentaries, online -Developing Digital Short information) cover the same event. Films, Sheridan 1.3 Choose logical patterns of organization - The Non-Designer’s Design (e.g., chronological, topical, cause and effect) Book, Williams to inform and to persuade, by soliciting -The Elements of Color, Itten agreement or action, or to unite audiences -Creating Motion Graphics, behind a common belief or cause. Meyer & Meyer 1.14 Identify the aesthetic effects of a media - Designing a Digital Portfolio, presentation and evaluate the techniques Baron used to create them (e.g., compare - Digital Character Animation 2 Shakespeare’s Henry V with Kenneth (vol. 1&2), Maestri Branagh’s 1990 film version). - The Art of 3-D Computer Animation and Imaging, Kerlow -Various publications on Flash development: - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman -Flash Web Design, Curtis

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CTE/ROP TELVISION, FILM & DIGITAL MEDIA

- Flash MX Actionscript Bible, Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

30 Revised 03/28/2012

CTE/ROP TELVISION, FILM & DIGITAL MEDIA

Semester 2 - Unit 6 – Film/Video Projects (20 hours)

Competencies Standards Suggested Pacing Resources/Materials 20A - Able to evaluate the Career Technical Education: A: Film analysis Teacher and Student film and video profession and *AME/MDAP/ Resources: industries. A2.6 Understand technical support related to B: Filmmaker research paper *Supplemental Instructional 20B - Able to allocate various media and design arts. Materials: resources. *IT/TC/ C: Public service -Handbook of New Media: 20C - Able to work on teams, 4.5 Know procedures for maintaining secure announcement Student Edition January teach others, serve information, preventing loss, and reducing 2006,Sage Publications, customers, lead, negotiate & risk. Lievrouw & Livingston work well with people from *IT/PSCT/ -Art Talk, Ragans culturally diverse 5.1 Apply appropriate problem-solving - Pause & Effect - the art of backgrounds. strategies and critical thinking skills to work- interactive narrative, Meadows 20D - Able to acquire & related issues and tasks. - Digital Art – Paul evaluate data, organize & *IT/ELR/ -Universal Principles of maintain files, and interpret & 8.1 Know the major local, district, state, and Design – Lidwell, Holden & communicate information, as federal regulatory agencies and entities that Butler well as use computer to affect the industry and how they enforce laws -Developing Digital Short process information. and regulations. Films, Sheridan 20E – Able to understand 8.2 Understand the concept and application of - The Non-Designer’s Design social, organizational & ethical and legal behavior consistent with Book, Williams technological systems, workplace standards. -The Elements of Color, Itten monitor correct performance, 8.3 Understand the role of personal integrity -Creating Motion Graphics, and improve systems. and ethical behavior in the workplace. Meyer & Meyer 20F – Able to select Core Academic: - Designing a Digital Portfolio, equipment & tools, apply *VA/AV/PR/ Baron technology to specific tasks, 4.4 Articulate the process and rationale for - Digital Character Animation 2 and maintain & troubleshoot refining and reworking one of their own works (vol. 1&2), Maestri equipment. of art. - The Art of 3-D Computer 20G - Demonstrates *IT/C/2.3WO/ELC/G9-10/ Animation and Imaging, Kerlow understanding of ethics & 1.2 Understand sentence construction (e.g., -Various publications on Flash confidentiality. parallel structure, subordination, proper development: 20H - Develops a marketing placement of modifiers) and proper English - Flash MX 2004 Hands-On and distribution plan for a usage (e.g., consistency of verb tenses). Training, Yeung & Weinman video production. -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman -Flash Web Design, Curtis

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CTE/ROP TELVISION, FILM & DIGITAL MEDIA

- Flash MX Actionscript Bible, Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

32 Revised 03/28/2012

CTE/ROP TELVISION, FILM & DIGITAL MEDIA

Semester 2 - Unit 7– Media Careers (5 hours)

Competencies Standards Suggested Pacing Resources/Materials 21A - Prepares a resume. Career Technical Education: A: Job Search Teacher and Student 21B - Prepares a DVD *IT/MSSVP/ Resources: portfolio of original work. B1.7 Use technical skills (e.g., pagination, B: Resume *Supplemental Instructional 22A - Completes an printing, folding, cutting, binding) to produce Materials: appropriate resume & job publishable materials. C: Portfolio -Handbook of New Media: applications. *AME/PAP/ Student Edition January 22B - Models job interview C2.5 Apply knowledge of equipment and skills E: Ethics & legal 2006,Sage Publications, techniques. to determine the equipment, crew, technical Lievrouw & Livingston 22C - Student has received support, and cast requirements for an arts, -Art Talk, Ragans instruction in job seeking & media, and entertainment production. - Pause & Effect - the art of job keeping skills. Core Academic: interactive narrative, Meadows *VA/CE/PR/ - Digital Art – Paul 2.2 Prepare a portfolio of original two- and -Universal Principles of three-dimensional works of art that reflects Design – Lidwell, Holden & refined craftsmanship and technical skills. Butler *ELA/WS/G11-12/ -Developing Digital Short 2.5 Write job applications and résumés: Films, Sheridan a. Provide clear and purposeful information - The Non-Designer’s Design and address the intended audience Book, Williams appropriately. -The Elements of Color, Itten b. Use varied levels, patterns, and types of -Creating Motion Graphics, language to achieve intended effects and aid Meyer & Meyer comprehension. - Designing a Digital Portfolio, c. Modify the tone to fit the purpose and Baron audience. - Digital Character Animation 2 d. Follow the conventional style for that type (vol. 1&2), Maestri of document (e.g., résumé, memorandum) - The Art of 3-D Computer and use page formats, fonts, and spacing that Animation and Imaging, Kerlow contribute to the readability and impact of the -Various publications on Flash document. development: - Flash MX 2004 Hands-On Training, Yeung & Weinman -Flash MX 2004 Beyond the Basics Hands-On Training, Rebenscheid & Weinman

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CTE/ROP TELVISION, FILM & DIGITAL MEDIA

-Flash Web Design, Curtis - Flash MX Actionscript Bible, Reinhardt -Software Reference manuals: -Adobe Classroom In A Book series

34 Revised 03/28/2012