COLOR and the human response to light Contents
Introduction:
The nature of light
The physiology of human vision Color Spaces:
Linear
Artistic View Standard Distances between colors Color in the TV
2 Amazing
3 Introduction
4 Electromagnetic Radiation - Spectrum
Ultra- Short- AC Gamma X rays violet Infrared Radar FM TV wave AM electricity
-12 -8 -4 4 8 10 10 10 1 10 10 Wavelength in meters (m) Visible light
400 nm 500 nm 600 nm 700 nm Wavelength in nanometers (nm)
5 Spectral Power Distribution
The Spectral Power Distribution (SPD) of a light is a function P(λ) which defines the power in the light at each wavelength
1
0.5 Relative Power Relative 0 400 500 600 700 Wavelength (λ)
6 Spectral Power Distribution
White Light Orange Light Figures 15.3-4 from H&B Examples
8 The Interaction of Light and Matter
Some or all of the light may be absorbed depending on the pigmentation of the object.
9 Interlude: Color is Complicated
What colors make up the spirals? 10 The Physiology of Human Vision
11 The Human Eye
12 The Human Retina
rods cones
bipolar horizontal amacrine ganglion
light 13 The Human Retina
14 Retinal Photoreceptors
15 Cones
High illumination levels (Photopic vision)
Less sensitive than rods.
5 million cones in each eye.
Density decreases with distance from fovea.
16 3 Types of Cones
L-cones, most sensitive to red light (610 nm)
M-cones, most sensitive to green light (560 nm)
S-cones, most sensitive to blue light (430 nm)
17 Cones Spectral Sensitivity (L, M , S) ⇐ L = ∫ P(λ)L(λ)dλ λ
18 Metamers
Two lights that appear the same visually. They might have different SPDs (spectral power distributions)
19 History
Tomas Young (1773-1829) “A few different retinal receptors operating with different wavelength sensitivities will allow humans to perceive the number of colors that they do. “ James Clerk Maxwell (1872) “We are capable of feeling three different color sensations. Light of different kinds excites three sensations in different proportions, and it is by the different combinations of these three primary sensations that all the varieties of visible color are produced. “ Trichromatic: “Tri”=three “chroma”=color
20 3D Color Spaces
Three types of cones suggests color is a 3D quantity. How to define 3D color space?
Cubic Color Spaces Polar Color Spaces Opponent Color Spaces
Brightness black-white Hue G blue-yellow B
R red-green
21 Linear Color Spaces
Colors in 3D color space can be described as linear combinations of 3 basis colors, called primaries
= a• + b• + c•
The representation of :
is then given by: (a, b, c)
22 RGB Color Model
RGB = Red, Green, Blue
Choose 3 primaries as the basis SPDs (Spectral Power Distribution.)
3
2
1 PrimaryIntensity 0 400 500 600 700 Wavelength (nm)
23 Color Matching Experiment
test match + - + - + -
Three primary lights are set to match a test light
Test light Match light 1 1
0.75 0.75 0.5 ~ 0.5 0.25 = 0.25
0 400 500 600 700 0 400 500 600 700 24 CIE-RGB
Stiles & Burch (1959) Color matching Experiment.
Primaries are: 444.4 525.3 645.2
Given the 3 primaries, we can describe any light with 3 values (CIE-RGB):
(85, 38, 10) (21, 45, 72) (65, 54, 73)
25 RGB Image
111 14 126 36 12 36 36 111 36 12 17 111 200 36 1712 11136 20014 3636 12 36 200 111 1414 36126 1217 36 111 14 36 10 128 36126 36200 17 111 12 111 36 111 14 14 12636 17 111 17 36 1736 12614 12 72 36 126 126 72 200 17 36111 12 36 12 17 200126 3617 12111 36200 12 126 14 200 7236 1212 17126 11117 14 36 10 128 126 200 12 111 126 200 111 14 36 72 200 36 12 36 14 36 111 14 126 36 12 36 17 36 36 14 36 72 36 12 17 72 106 155 200 111 14 126 17 111 36 111 36 12 17 111 12 17 126 17 111 200 36 36 111 36 14 36 17 111 200 36 12 36 14 200 36 12 126 17 17 126 72 126 17 111 14 36 12 36 14 36 126 200 111 14 36 72 200 36 12 36 12 126 17 111 14 126 17 111 17 36 72 12 12 17 72 111 106 14 155 36 12 126 200 36 12 36 26 RGB Color Model R G B Color 0.0 0.0 0.0 Black 1.0 0.0 0.0 Red 0.0 1.0 0.0 Green 0.0 0.0 1.0 Blue 1.0 1.0 0.0 Yellow 1.0 0.0 1.0 Magenta 0.0 1.0 1.0 Cyan 1.0 1.0 1.0 White 0.5 0.0 0.0 ? 1.0 0.5 0.5 ? 1.0 0.5 0.0 ? 0.5 0.3 0.1 ? Colors are additive Plate II.3 from FvDFH RGB Color Cube
Figures 15.11&15.12 from H&B CMYK Color Model
CMYK = Cyan, Magenta, Yellow, blacK Cyan – removes Red transmit B G R Magenta – removes Green
B G R Yellow – removes Blue
B G R Black – removes all 29 Combining Colors
Additive (RGB) Subtractive (CMYK)
30 Example: red = magenta + yellow
B G R
magenta
+ B G R yellow
B G R = red R B G R 31 CMY + Black
C + M + Y = K (black)
Using three inks for black is expensive
C+M+Y = dark brown not black
Black instead of C+M+Y is crisper with more contrast
= + 100 50 70 50 50 0 20 C M Y K C M Y
32 Example
33 Example
34 Example
35 Example
36 Example
37 From RGB to CMY
C 1 R R 1 C M = 1 − G G = 1 − M Y 1 B B 1 Y
38 The Artist Point of View
Hue - The color we see (red, green, purple)
Saturation - How far is the color from gray (pink is less saturated than red, sky blue is less saturated than royal blue)
Brightness/Lightness (Luminance) - How bright is the color
white
39 Munsell Color System Equal perceptual steps in Hue Saturation Value. Hue: R, YR, Y, GY, G, BG, B, PB, P, RP (each subdivided into 10) Example: Value: 0 ... 10 (dark ... pure white) 5YR 8/4 Chroma: 0 ... 20 (neutral ... saturated)
40 Munsell Book of Colors
41 Munsell Book of Colors
42 HSV/HSB Color Space
HSV = Hue Saturation Value HSB = Hue Saturation Brightness
Saturation Scale
Brightness Scale
43 HSV
Value Saturation
Hue
44 HLS Color Space
HLS = Hue Lightness Saturation V
green 120° yellow
cyan 0.5 red 0°
Blue 240° magenta
H 0.0 S black
45 Back to RGB
Problem 1: RGB differ from one device to another
46 CIE 1931 Color Space
Experiments produced three functions: r(λ), g(λ), b(λ) Functions were normalized to have a constant area beneath them
Therefore, RGB tristimulus values for a color I(λ) would be:
47 CIE 1931 Color space
We can parameterize chromaticity by defining:
RG rg= , = RGB++ RGB ++
48 CIE-XYZ
Transforming the triangle to (0,0),(0,1),(1,0) is a linear transformation
49 XYZ Color Model (CIE)
Amounts of CIE primaries needed to display spectral colors
CIE primaries are imaginary
Figure 15.6 from H&B Back to RGB
Problem 2: RGB cannot represent all colors
RGB Color Matching Functions
51 CIE Color Standard - 1931
CIE - Commision Internationale d’Eclairage 1931 - defined a standard system for color representation.
XYZ tristimulus coordinate system.
X Y Z
52 XYZ Spectral Power Distribution
XYZ Color Matching Functions Non negative over the 1.8
visible wavelengths. z(λ) The 3 primaries associated 1.4 with x y z spectral power y(λ) distribution are unrealizable 1 (negative power in some of x(λ) the wavelengths). 0.6
The color matching of Y is values Tristimulus equal to the spectral 0.2 luminous efficiency curve. 400 500 600 700 Wavelength (nm)
53 RGB to XYZ
RGB to XYZ is a linear transformation
X 0.490 0.310 0.200 R = Y 0.177 0.813 0.011 G Z 0.000 0.010 0.990 B
54 CIE Chromaticity Diagram
0.9 X 520 X = x 530 X+Y+Z 510 540 Y 550 Y = y y 505 560 X+Y+Z 570 Z 500 Z = z 0.5 580 X+Y+Z 495 590 600 610 x+y+z = 1 490 650 485 480 470 0.0 450 0.0 0.5 1.0x 55 Color Naming
0.9 520 530 510 540 550 y 505 green 560 570 500 yellow- 0.5 green 580 yellow 495 590 orange 600 white 610 490 cyan pink red 650 485 magenta blue 480 purple 470 450 0.0 0.5 1.0 x 56 Blackbody Radiators and CIE Standard Illuminants
CIE Standard Illuminants:
2500 - tungsten light (A) 4800 - Sunset 10K - blue sky 6500 - Average daylight (D65)
57 RGB Color Gamut for typical monitor
Figure 15.13 from H&B Chromaticity Defined in Polar Coordinates
Given a reference white. 0.8 Dominant Wavelength – wavelength of the spectral color which added to the 0.6 reference white, produces the given color. 0.4
reference white 0.2
0 0 0.2 0.4 0.6 0.8 59 Chromaticity Defined in Polar Coordinates
Given a reference white. 0.8 Dominant Wavelength
Complementary 0.6 Wavelength - wavelength of the spectral color which added to the given color, 0.4 produces the reference reference white white. 0.2
0 0 0.2 0.4 0.6 0.8 60 Chromaticity Defined in Polar Coordinates
Given a reference white. 0.8 Dominant Wavelength
Complementary 0.6 Wavelength
purity Excitation Purity – 0.4 the ratio of the lengths reference white between the given color and reference white and 0.2 between the dominant wavelength light and reference white. 0 Ranges between 0 .. 1. 0 0.2 0.4 0.6 0.8 61 Device Color Gamut
We can use the CIE chromaticity diagram to compare the gamut of various devices:
Note, for example, that a color printer cannot reproduce all shades available on a color monitor
62 But wait there’s more
We still haven’t talked about
Dynamic range (low and high)
Starry night / Van Gogh 63
Luminance v.s. Brightness
Luminance Brightness (intensity) vs (Lightness) Y in XYZ V in HSV
Equal intensity steps:
∆I2 I2 Equal brightness steps: ∆I1 Luminance I1
I1 < I2, ∆I1 = ∆I2
65 Weber’s Law
In general, ∆I needed for just noticeable difference (JND) over background I was found to satisfy:
∆I = constant I
(I is intensity, ∆I is change in intensity) Weber’s Law: Perceived Brightness Perceived Brightness = log (I) Intensity
66 Munsell lines of constant Hue and Chroma
0.5
0.4
0.3 y
0.2
0.1 Value =1/ 0 0 0.1 0.2 0.3 0.4 0.5 0.6 x
67 MacAdam Ellipses of JND (Just Noticeable Difference)
0.8
0.6 y (Ellipses 0.4 scaled by 10)
0.2
0 0 0.2 0.4 0.6 x 68 Perceptual Color Spaces
An improvement over CIE-XYZ that represents better uniform color spaces
The transformation from XYZ space to perceptual space is Non Linear.
Two standard adopted by CIE are L*u’v’ and L*a*b* The L* line in both spaces is a replacement of the Y lightness scale in the XYZ model, but it is more indicative of the actual visual differences.
69 Munsell Lines and MacAdam Ellipses plotted in CIE-L*u’v’ coordinates
100 Value =5/ 100
50 50
0 * 0 v* v
-50 -50
-100 -100 -150 -150 -150 -100 -50 0 50 100 150 200 -150 -100 -50 0 50 100 150 200 u* u*
70 Distances between colors
Distances are not linear in any color space.
In perceptual color space distances are more suitable for our conception.
Measuring color differences between pixels is more useful in perceptual color spaces.
71 Opponent Color Spaces
+ black-white + blue-yellow
- + red-green
-
-
72 YIQ Color Model
YIQ is the color model used for color TV in America (NTSC= National Television Systems Committee) Y is luminance, I & Q are color (I=red/green,Q=blue/yellow) Note: Y is the same as CIE’s Y Result: backwards compatibility with B/W TV! Convert from RGB to YIQ: Y 0.30 0.59 0.11 R I = 0.60 − 0.28 − 0.32G Q 0.21 − 0.52 0.31 B The YIQ model exploits properties of our visual system, which allows to assign different bandwidth for each of the primaries (4 MHz to Y, 1.5 to I and 0.6 to Q) 73
YUV Color Model
YUV is the color model used for color TV in Israel (PAL), and in video. Also called YCbCr.
Y is luminance as in YIQ.
U and V are blue and red (Cb and Cr).
The YUV uses the same benefits as YIQ, (5.5 MHz for Y, 1.3 for U and V).
Converting from RGB to YUV:
Y = 0.299R + 0.587G + 0.114B
U = 0.492(B – Y) V = 0.877(R – Y) 74 YUV - Example
Y U V 75 Summary
Light Eye (Cones,Rods) [l,m,s] Color
Color standards (Munsell, CIE)
Many 3D color models:
RGB, CMY, Munsell(HSV/HLS), XYZ, Perceptual(Luv,Lab), Opponent(YIQ,YUV).
Reproducing Metamers to Colors
Different reproduction Gamut
Non-linear distances between colors
76 77