1

RAVNICA GUILD FEATURES In the world of , the guild you belong to defines your way of life––where CLASS you live, how you make money, the people you interact with on a daily basis, among a thousand other things. In the case of many FEATURES adventurers, it can also define the way they GUILD-POWERED VARIANTS practice their class, shaping their disciplines in a way that complies to the doctrines of their guild.

TABLE OF CONTENTS FEATURES This title provides a series of alternate class features and options for the different guilds GUILD FEATURES of Ravnica. Each feature or option covered Features 1 in the title will be briefly described below. Changing Guilds 2 Not every guild will have an option for every class. Certain disciplines simply have Renown 2 little place among certain guilds. GUILDS CHANNEL DIVINITY Azorius Senate 3 Clerics and paladins of Ravnica often shape Boros Legion 4 the methods of their worship not by their House Dimir 5 gods but by the ethics of their guild. For instance, members of the Cult of Rakdos Golgari Swarm 6 might perform sacrificial rites to their deities Gruul Clans 7 while members of the Azorius Senate might recite the clauses and tenants of their faith. Izzet League 8 As a result, these classes gain an additional Orzhov Syndicate 9 Channel Divinity option from their guild. Cult of Rakdos 10 DRUID WILD SHAPES Selesnya Conclave 11 Certain guilds are more aligned to nature Simic Combine 12 than others, and further to particular animals. For instance, the Golgari Swarm is likened to a swarm or hive of insects, while the Simic Combine likens itself more to aquatic creatures. Druids of each guild gain additional Wild Shape forms they can take, Sample even if those shapes existfile outside the limitations afforded to them by their level. 2

Alternately, they might gain benefits to all represent moving on to a new life. On the their Wild Shape forms, in the form of other, an unusual Channel Divinity or passive bonuses or traits. companion might serve as a dark stain on the creature, representing their disloyalty to FAMILIARS AND STEEDS their original cause and warning potential As with Wild Shapes, certain animals might allies of their new guild of their contentious take on certain roles or aspects of each past life. guild, making them powerful symbols of This change might also depend on the will loyalty or idealism. For instance, the wisdom of the creature; one unwilling to completely of the owl represents the Azorius Senate, strip themselves of the philosophy of their while a celestial creature like a unicorn or guild might be stuck with their old features, pegasus represents the angelic force of the while a creature welcomed with open arms Boros Legion. In this way, creatures that and fostering resentment for their past guild can cast the find familiar or find steed spells might change immediately. Work with your ​ ​ ​ ​ gain access to special forms with different DM to determine which option is more benefits based on their guild. interesting for your table.

RANGER COMPANIONS RENOWN Like druids, rangers of a particular guild There are two different options in regards to might find kinship with certain animals how renown affects these features. The above all others. In many cases, the simpler of the two is that any member of the animals associated with a guild will manifest guild has access to these features upon the same way among druids, rangers, joining, regardless of renown. familiars, and steeds. However, you might also consider locking these features behind certain renown PACT BOONS scores. For instance, a paladin of might only The influence a warlock’s source of power gain their new Channel Divinity feature once and philosophy has over them is rivalled they have a renown score of 3, or a warlock only by that of a cleric or paladin. As a might be allowed to change their pact option result, the pacts available to warlocks of a to that exclusive of the guild at a renown given guild often align themselves with the score of 5. This might prevent characters guild’s practices. This might mean from attaining level-appropriate features, but enhancements to existing pact options or makes more roleplay sense. Work with your the introduction of entirely new ones. DM and your table to determine whether using renown in this way enhances or limits CHANGING GUILDS your game. If a creature changes allegiance from one guild to the other, consider whether these features change. On the one hand, being stripped of a familiar or Wild Shape could Samplerepresent losing a connection to the guild file and its ethics, and gaining another could 3

within 30 feet of you, you have advantage AZORIUS SENATE on Wisdom saving throws.

Order, justice, and control––these are the STEED virtues most valuable among the Azorius When a creature casts the find greater ​ Senate. A member of the Senate believes steed spell, they can choose the following ​ that a between law and chaos is always special form for their steed to take. on the brink of drawing first blood, and the Sphinxine. Your familiar takes the form of ​ only way to keep the peace is wisdom and a sphinxine––a lion with eagle wings, and a guidance, divided evenly and accessible by distant cousin of the learned sphinx. Your everyone. steed uses the statistics of a lion, with the Adventurers of the Azorius Senate often addition of a flying speed of 90 feet. have features that resemble this ethos, taking the form of controlling enchantments, COMPANION guiding divination, and the stern hand of the A beastmaster ranger of the Senate gains law. access to the following companion option.

Loyal Wolf. Your companion takes the ​ ​ CHANNEL DIVINITY form of a wolf, a loyal creature that knows A cleric or paladin of the Senate gains the value of a strict and ordered hierarchy. access to the following Channel Divinity Over the course of 10 minutes, you can option. teach your wolf who does and doesn’t have Lawful Guidance. As an action, you raise ​ ​ authority over it. A creature designated in your holy symbol and invoke the wisdom of this way can also deliver commands to your the Senate. You gain advantage on the next wolf on its turn, which it follows as if you attack roll, ability check, or saving throw you were delivering them. In the event of make. If this advantage isn’t used in the conflicting orders, the wolf will favor yours next hour, it disappears. above those of others.

WILD SHAPE PACT BOON A druid of the Senate gains access to the A warlock of the Senate gains access to the following Wild Shape form. following Pact Boon. Council of Owls. When you Wild Shape, Blade of Judgement. When you choose ​ ​ ​ ​ you can take the form of an owl or giant owl, the Pact of the Blade, your pact weapon is regardless of whether you have access to imbued with all the force of the law. When flying forms. you hit a creature with your pact weapon, you can expend a warlock spell slot to pass FAMILIAR judgement on the creature. If the creature is When a creature casts the find familiar of any alignment but lawful, it takes 2d6 ​ spell, they can choose the following special psychic damage for each slot level of the form for their familiar to take. spell slot used. A lawful creature takes only Sample Wise Owl. Your familiar takes the form of 1d6 psychic damage per sfilelot level. ​ ​ a wise three-eyed owl. When this owl is