Character Creation Rules ● Only use sources you or the store have a physical copy of including printed sources ● , , flying, and dragonmark races are not allowed ● Class, Race, and Subclass options from Exandria are not allowed ● Oathbreaker paladin is not allowed ● , including Revised Ranger, is not allowed ● You may rebuild your character once per level at levels 2, 3, and 4 but once level 5 is reached no changes may be made ● The only acceptable stat generation methods are to either use the standard array or the point buy system outlined in the Player’s Handbook ● Feats and multiclassing are allowed ● Rolling for starting gold is not allowed, characters start with the equipment, gear, and gold provided by their background and class ● Starting equipment can be sold for half its cost and gold can be used to purchase additional equipment ● If someone new needs help with creating a character they should be directed to ask Eric, Sydney, Whitney, or Bo who will assist them or designate someone to help them ● You will be doing mercenary work, so create a mercenary. You do jobs for money: make sure your character has a reason to be there Character Advancement Level Missions to level up Gold Reward Per Mission Advancement Reward (received on acquiring that level)

1 One 10 gp N/A

2 Two 20 gp Ammunition

3 Three 35 gp 1 Weapon, Armor, or Spell Component worth up to 50gp

4 Four 50 gp 2 healing potions

5 Four 100 gp 1 free Raise Dead

6 Four 150 gp 1 uncommon potion or scroll

7 Four 200 gp 1 permanent magic item (see list on next page)

8 Five 250 gp 2 uncommon potions or scrolls

9 Five 300 gp 1 permanent magic item (see list on next page)

10 Six 350 gp 1 rare or lower potion or scroll

As members of the Scaled Blades you receive payment and the indicated reward per mission you complete. As you prove yourself to the Blades you are provided with additional equipment to aid you, these additional pieces of equipment are stamped with the seal of the Scaled Blades and merchants will refuse to buy it.

Permanent Magic Items

Level 7 Magic Items Any common item from Xanathar’s +2 damage to ranged weapons 1d4 cold, fire, or lightning added to damage of melee 1d6 poison added to damage of melee Returning thrown weapon Alchemy Jug Goggles of Night Bag of Holding Boots of Striding and Springing Cloak of the Manta Brooch of Shielding Ring of Featherfall Pipes of the Sewers Wand of Magic Detection Wands of Secrets Medallion of Thoughts

Level 9 Magic Items Mariner’s Armor Mithril Armor Gloves of Missile Snaring Pearl of Power Boots of Elvenkind Eyes of the Eagle Sentinel Shield Eyes of Minute Seeing Wand of Magic Missile Saddle of the Cavalier

Spell Scrolls

Common​: / 1st level spells Uncommon​: 2nd & 3rd level spells Rare​: 4th & 5th level spells

Player Etiquette Rules ● Three strikes and you’re out! After warnings, if the DM has to pull you aside three times for violating the following rules, you will be suspended for a month. ● Be polite ● Do not be a jerk ● Do not make others uncomfortable ● Do not argue with the DM ● If you believe the DM has made a mistake regarding the rules, character abilities, or spell, find the full text of it in the book and talk to them about it during a break or after the game. ● Keep talk unrelated to the game to a minimum ● Do not tell others how they should play their character ● Do not assume that your character knows what a creature is or what its capabilities are ● Do not look up the stats of enemies ● Plan what you want to do on your turn prior to your turn ● Keep flavor descriptions of actions short ● When children are present, keep language PG ● Let every player have a chance to speak or take actions ● You are in charge of knowing your abilities and modifiers, not the DM ● No voluntary PvP during the session ● If you threaten or antagonize the one responsible for your payment, you will not receive gold or experience for the session

DM Rules

● The most important thing is that everyone, including yourself, is having fun. ● Be well versed in the rules of the game ● Make decisions regarding rules questions quickly, do not bog down the game looking things up. ● Be prepared to run the game ● Things should be wrapping up by 11P.M. ● Do not abuse your power ● All modules or adventures need to be approved by Eric or Sydney ● If you feel uncomfortable talking to a player, talk to Eric or Sydney ● Give warnings before giving strikes

The Scaled Blades

Uriah Drakeson was an experienced adventurer who made his fortune throughout the lands of Meenon. From thwarting orcish and barbarians raids, to rooting out cults both diabolic and apocalyptic, to slaying dragons, and negotiating an end to a decades long . Uriah lived through and succeeded at more adventures than any hero outside of old legends.

Recently Uriah has found his reflexes slowing and his power waning, and so he now seeks to cement his legacy by forming a mercenary company to continue to fight the good fight in his name. Using his wealth and influence he has taken over an abandoned fort in the foothills of the Skypyre Mountains. While the Silverfang Bastion is still under reconstruction, Uriah and his lieutenants have put out a call for those strong, confident, lucky, or desperate enough to try their hand at adventuring.

Important Personnel Uriah Drakeson​- Leader of the Scaled Blades; Half-Silver Dragon

Buldwyth Rockaxe​- Dwarven Quartermaster​ and​ Cleric of

Eloquar Cuen’daern​- Chief Arcanist

Timothy​- Human Recruiter, Public Relations, and Morale Specialist

Karador Finden​- Scoutmaster

Hak-rach​- Minotaur Weaponmaster and Trainer

Evedy Brightbarrel​- Chief Cook

Map Key 1- Silverfang Bastion 2- Cartbreak Village 3- Lesser Craynwood 4- Greater Craynwood 5- Bay of Blades 6- Maelstark 7- Two Rivers 8- Crosskeep 9- Pintarn 10- Bridgewall 11- Alcorn 12- Dunmairn 13- Wainwood 14- Port Fortcastle 15- Stourack 16- Lake Aloras 17- Lake Selanis 18- Desert of the Scothis