Weapons of Theros 2 Compendium of Blades

Total Page:16

File Type:pdf, Size:1020Kb

Weapons of Theros 2 Compendium of Blades 1 Sample file Compendium of Blades: Weapons of Theros 2 Compendium of Blades Vol. 4 Weapons of Theros Written by David Stephens Edited by: R P Davis Layout by: David Stephens Cover design by: David Stephens Theros Logo: Gordon McAlpin Cover Art by: Tudorpoparrt Interior Art by: Dean Spencer, Rick Hershey, Vitalii Gaydukov, Breakermaximus, A-papatoniou “Publishers Choice Quality Stock Art, Rick Hershey/Fat Goblin Games” DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragonSample ampersand, and all other Wizards of the Coast product names, and theirfile respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such materi- al is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright © 2020 David Stephens and published under the Community Content Agreement for Dungeon Masters Guild. Compendium of Blades: Weapons of Theros 3 Compendium of Blades: Weapons of Theros It goes without saying that mighty heroes need mighty weapons, both to defend them¬- selves and to defeat their foes. No heroic warrior would enter battle without their prized weapon, and this sourcebook provides Theros specific swords and bladed weapons for the dungeons master to fill their adventures with The weaponsSample presented in this supplement vary in power some are fileweapons of legend- ary status like Titan breaker a weapon forged before the coming of the Gods when the mortals of Theros had no one to protect them from those rampaging monstrosities. Other weapons in this book are commonplace with many examples of them found hid- den in the haunted tombs and forgotten dungeons across the whole of Theros Compendium of Blades: Weapons of Theros 4 New Magic Weapons Blade of the Pride lands Weapon (scimitar), uncommon Axe of the Protector You gain a +1 bonus to attack and damage rolls Weapon (greataxe), very rare (requires attune- made with this magic weapon. Additionally, while ment) you wield it, you can use an action to know which way is home. This mighty axe not only lays low the wielder’s enemies but protects their companions as well. Blood Thirstier Weapon (greataxe), legendary (requires attune- You gain a +2 bonus to attack and damage rolls ment) made with this magic weapon. While you wield it, up to 2 creatures you choose within 5 feet of you This axe has a terrible hunger that can only be gain a +1 bonus to their AC. sated by the blood of living creatures. Let it never be said that this axe doesn’t appreciate its wielder, Blade of the Golden Mask for it nourishes them on the very same blood. Weapon (greatsword), legendary You gain a +3 bonus to attack and damage rolls When the wielder of this blade returned from the made with this magic weapon. When you score other side of the veil of death, he woke the next a hit with it against a living creature, the target morning wearing a golden death mask and having loses 1 point of Constitution. When a creature’s no memories of his former life—except that the Constitution score is reduced to 0, it dies. A crea- golden sword he held was his own. ture regains lost Constitution points after com- pleting a long rest. Whenever the weapon steals You gain a +3 bonus to attack and damage rolls a Constitution point you gain a bonus +1 bonus made with this magic weapon. When you score a to your Constitution score. You can gain up to a hit with it against an undead creature, the tar- maximum of 3 points this way and they last for 1 get takes an extra 3d6 radiant damage. When hour. you score a critical hit with it against an undead creature, the target must make a DC 16 Wisdom saving throw. On a failure, if the target has 50 hit points or fewer, it is destroyed. If it has 50 hit points or more, it takes an extra 8d8 radiant dam- age. On a success, the creature takes 4d8 radiant damage. Sample file Bull Slayer Weapon (shortsword), rare Created by a mage who lost his beloved wife to Compendium of Blades: Weapons of Theros 5 rampaging minotaurs, these swords are terribly good knife or a long dagger. sharp and when used on minotaurs leave behind the truly agonizing wounds. You gain a +1 bonus to attack and damage rolls made with this weapon. While this dagger is in You gain a +1 bonus to attack and damage rolls your possession, you gain an additional Hunter’s made with this magic weapon. When you score Prey feature of your choice. a hit against a minotaur with this weapon, the target takes an extra 3d6 slashing damage. Dagger of Spell Stealing Weapon (dagger), rare (requires attunement by a wizard) These daggers are powered by spells stolen from the minds of wizards. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you attack a wizard with this weapon and score a hit with it, the target must make a DC 16 Intelligence sav- ing throw. On a failure, the DM randomly selects a spell from the target’s list of prepared spells. Until the end of your next turn, you can cast that Gladius of Fiendslaying spell, using the target’s spell save DC and without Weapon (gladius), rare (requires attunement) expending your own spell slot or material compo- nents. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you score a Hunter of the Nyxborn hit against a fiend with it, the target takes an extra Weapon (longsword), legendary (requires attune- 4d6 slashing damage. While wielding this scimi- ment) tar, you can’t be frightened by fiends. Created as a way to curb the power of Gods, this magic sword brings swift death to those creatures empowered by the Gods. You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you score a hit with it against a fiend, celestial, or Nyxborn creature, the target takes an extra 3d6 slashing damage. Additionally, while you wield it you gain resistance to cold, fire, and lightning damage, as well as bludgeoning, piercing, and slashing dam- age from nonmagical attacks. Hunter’sSample Blade file Weapon (dagger) uncommon (requires attune- Gladius of the Faithful Companion ment by a ranger with the Hunter subclass) Weapon (gladius), rare It is said the best companion for a hunter is a It is said that there no companions more faithful Compendium of Blades: Weapons of Theros.
Recommended publications
  • MTG-Pl Documentation Release 0.10.1B
    MTG-pl Documentation Release 0.10.1b Dominik Kozaczko & strefa-gry.pl Nov 12, 2018 Contents 1 Instrukcje 1 2 Tłumaczenie dodatków 3 2.1 Standard...............................................3 2.2 Modern................................................3 2.3 Pozostałe...............................................4 2.4 Specjalne karty............................................4 3 Warto przeczytac´ 5 4 Ostatnie zmiany 7 5 Ekipa 9 5.1 Origins................................................9 5.2 Battle for Zendikar.......................................... 25 5.3 Dragons of Tarkir........................................... 41 5.4 Uzasadnienie tłumaczen´....................................... 57 5.5 Innistrad............................................... 58 5.6 Dark Ascension........................................... 73 5.7 Avacyn Restored........................................... 83 5.8 Magic the Gathering - Basic Rulebook............................... 95 5.9 Return to Ravnica.......................................... 122 5.10 Gatecrash............................................... 136 5.11 Dragon’s Maze............................................ 150 5.12 Magic 2014 Core Set......................................... 159 5.13 Theros................................................ 171 5.14 Heroes of Theros........................................... 185 5.15 Face the Hydra!........................................... 187 5.16 Commander 2013.......................................... 188 5.17 Battle the Horde!..........................................
    [Show full text]
  • Barbarian Subclass and Theros Quest Foreword on the World Presented in Mythic Odysseys by Christopher M
    Contents Foreword.............................................................................. 1 Barbarian ............................................................................2 Path of the Forestmaster ...............................................2 Quest for the Forestmaster .........................................4 Adventure Prompts .........................................................4 Mountain Crossing ..........................................................5 Traxian Forest ....................................................................5 Forest Overview .............................................................5 Unique Creatures ..........................................................5 Traxian Forest Encounter Tables ...........................6 New Monster Stat Blocks ...........................................11 Sidebars Forestmaster Barbarians and Devotion 4................. Path of the Forestmaster Barbarian subclass and Theros Quest Foreword On the world presented in Mythic Odysseys By Christopher M. Cevasco of Theros, barbarians who follow the Path of the Forestmaster do so only after tracking down a Art Credits mythic being that dwells in the unexplored, ON THE COVER: The Cyclops (1914) by French Symbolist primeval forest beyond Theros's Oraniad painter Odilon Redon (1840 - 1916). Mountains. An overgrown, gentle cyclops touched by the magic of Nyx, the Forestmaster Border pattern around sidebar box adapted from a design becomes a devastating force of destruction by Gordon Johnson from Pixabay. when
    [Show full text]
  • Planeswalkers of Ravnica by Christopher Willett
    PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic .........................................................................................................................................
    [Show full text]
  • AND the IMPLICIT LEARNING of ENGLISH Florianópolis 2018
    i Raimundo Nonato de Sousa Filho TASK-GAME: ‘MAGIC THE GATHERING’ AND THE IMPLICIT LEARNING OF ENGLISH Dissertação submetida ao Programa de Pós-Graduação em Inglês: Estudos Linguísticos e Literários da Universidade Federal de Santa Catarina para a obtenção do Grau de Mestre em Letras. Orientadora: Profa. Dra. Raquel Souza Ferraz D’Ely Florianópolis 2018 ii Ficha de identificação da obra elaborada pelo autor através do Programa de Geração Automática da Biblioteca Universitária da UFSC. iii iv v ACKNOWLEDGEMENTS On a weekend night, about 16 years ago, I walked around UFSC with some friends. I looked at the buildings, and I could see some shadows of students and sometimes their heads through the windows. I thought to myself: “This is a place I will never be able to reach”. Back then, I had to work 44 hours a week to help my family. Before that, I had studied my entire life in a public school where sometimes I was sent home after lunch or the snack break because teachers used to be absent. Things have changed, however, and I had the opportunity to leave my job and go back to studying. In March of 2008, I was having my first class at UFSC. I was living a dream. Four years later, I proved to myself that I could go all the way through by graduating college. I was thrilled! After graduating college, I thought that it was the furthest I could go. I was wrong again. I just needed some time to take it all in. Four years later, I was a master’s student.
    [Show full text]
  • Theros Beyond Death Deck Checklist Table # Card Pool Verification Player Information
    THEROS BEYOND DEATH DECK CHECKLIST TABLE # CARD POOL VERIFICATION PLAYER INFORMATION Verifier’s First Name Verifier’s Last Name Player’s First Name Player’s Last Name Verifier’s DCI Number Player’s DCI Number PLAYED TOTAL PLAYED TOTAL PLAYED TOTAL PLAYED TOTAL WHITE BLUE BLACK RED 1 Alseid of Life’s Bounty 42 Alirios, Enraptured 83 Agonizing Remorse 124 The Akroan War 2 Archon of Falling Stars 43 Ashiok’s Erasure 84 Aphemia, the Cacophony 125 Anax, Hardened in the Forge 3 Archon of Sun’s Grace 44 Brine Giant 85 Aspect of Lamprey 126 Arena Trickster 4 Banishing Light 45 Callaphe, Beloved of the Sea 86 Blight-Breath Catoblepas 127 Aspect of Manticore 5 The Birth of Meletis 46 Chain to Memory 87 Cling to Dust 128 Blood Aspirant 6 Captivating Unicorn 47 Deny the Divine 88 Discordant Piper 129 Careless Celebrant 7 Commanding Presence 48 Eidolon of Philosophy 89 Drag to the Underworld 130 Dreamshaper Shaman 8 Dawn Evangel 49 Elite Instructor 90 Eat to Extinction 131 Dreamstalker Manticore 9 Daxos, Blessed by the Sun 50 Glimpse of Freedom 91 Elspeth’s Nightmare 132 Escape Velocity 10 Daybreak Chimera 51 Ichthyomorphosis 92 Enemy of Enlightenment 133 Fateful End 11 Dreadful Apathy 52 Kiora Bests the Sea God 93 Erebos, Bleak-Hearted 134 Final Flare 12 Eidolon of Obstruction 53 Medomai’s Prophecy 94 Erebos’s Intervention 135 Flummoxed Cyclops 13 Elspeth Conquers Death 54 Memory Drain 95 Final Death 136 Furious Rise 14 Elspeth, Sun’s Nemesis 55 Nadir Kraken 96 Fruit of Tizerus 137 Hero of the Games 15 Favored of Iroas 56 Naiad of Hidden Coves 97
    [Show full text]
  • War of the Lance
    War of the Lance Designers: Tracy Hickman, Margaret Weis, Jamie Chambers Additional Design: Cam Banks, Neil Burton, Richard Connery, Christopher Coyle, Sean Everette, Luis Fernando De Pippo, Matt Haag, André La Roche, Sean Macdonald, Joe Mashuga, Angela Stachowiak-Bagamery, Trampas Whiteman Editing: Pat McGilligan • Proofreading: Sean Everette Project Manager: Jamie Chambers • Typesetter: Jamie Chambers Art Director: Renae Chambers • Cover Artist: Larry Elmore Interior Artists: Drew Baker, Chris Dien, Jason Engle, Alan Gutierrez, James Holloway, Darin Klatt, Larry Elmore, Jennifer Meyer, Beth Trott Cartographers: Robert Lee, Sean Macdonald, Douglas Malachi Penney, Craig Zipse Cover Graphic Designer: Ken Whitman • Interior Graphic Designer: Kevin T. Stein Special Thanks: Michael Dobson, Jeff Grubb, Laura Hickman, Harold Johnson, Bruce Nesmith, Roger Moore, Douglas Niles, Ashe Potter, Elizabeth Riedel, Jason Rosenstock, Carl Smith, Garry Spiegle, Michael Williams This d20 System® game accessory utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Dungeons & Dragons, D&D, Dungeon Master, Dragonlance, the Dragonlance Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2004 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2004. Printed in China.
    [Show full text]
  • 97Th Annual Honors Convocation
    97TH ANNUAL HONORS CONVOCATION MARCH 15, 2020 2:00 P.M. HILL AUDITORIUM This year marks the 97th Honors Convocation held at the University of Michigan since the first was instituted on May 13, 1924, by President Marion LeRoy Burton. On these occasions, the University publicly recognizes and commends the undergraduate students in its schools and colleges who have earned distinguished academic records or have excelled as leaders in the community. It is with great pride that the University honors those students who have most clearly and effectively demonstrated academic excellence, dynamic leadership, and inspirational volunteerism. The Honors Convocation ranks with the Commencement Exercises as among the most important ceremonies of the University year. The names of the students who are honored for outstanding achievement this year appear in this program. They include all students who have earned University Honors in both Winter 2019 and Fall 2019, plus all seniors who have earned University Honors in either Winter 2019 or Fall 2019. The William J. Branstrom Freshman Prize recipients are listed, as well – recognizing first year undergraduate students whose academic achievement during their first semester on campus place them in the upper five percent of their school or college class. James B. Angell Scholars – students who receive all “A” grades over consecutive terms – are given a special place in the program. In addition, the student speaker is recognized individually for exemplary contributions to the University community. To all honored students, and to their parents, the University extends its hearty congratulations. Susan M. Collins • Acting Provost and Executive Vice President for Academic Affairs Honored Students Honored Faculty Faculty Colleagues and Friends of the University It is a pleasure to welcome you to the 97th University of Michigan Honors Convocation.
    [Show full text]
  • Notes De Publication Forgotten Realms : Aventures Dans Les Royaumes Oubliés NOTES GÉNÉRALES
    Notes de publication Forgotten Realms : aventures dans les Royaumes Oubliés Compilées par Jess Dunks, avec des contributions de Tom Fowler, Carsten Haese, Nathan Long et Thijs van Ommen. Document modifié pour la dernière fois le 3 juin 2021 Les Notes de publication contiennent des informations concernant la sortie d’une nouvelle extension de Magic: The Gathering, ainsi qu’un recueil de clarifications et de règles concernant les cartes de cette extension. Elles ont pour but de vous rendre le jeu avec ces nouvelles cartes plus amusant en éclaircissant les confusions et les méprises les plus courantes dont les nouvelles mécaniques de jeu et les nouvelles interactions de cartes font inévitablement l’objet. Chaque fois qu’une nouvelle extension est publiée, les mises à jour des règles de Magic peuvent rendre une partie de ces informations obsolète. Rendez-vous sur Magic.Wizards.com/Rules pour accéder aux règles les plus à jour. La partie NOTES GÉNÉRALES contient les informations de publication et explique les mécaniques et les concepts de l’extension. Les parties NOTES SUR DES CARTES SPÉCIFIQUES répondent aux questions les plus importantes, les plus courantes et les plus troublantes que les joueurs pourraient se poser au sujet de cartes spécifiques de l’extension. Les textes de règle complets des cartes citées ont été inclus pour référence dans les parties NOTES SUR DES CARTES SPÉCIFIQUES, mais toutes les cartes de l’extension n’y figurent pas, loin de là. NOTES GÉNÉRALES Informations liées à la sortie L’extension Forgotten Realms : aventures dans les Royaumes Oubliés sera autorisée pour les tournois homologués en format Construit à partir de la date de sa sortie officielle : le vendredi 23 juillet 2021.
    [Show full text]
  • Dragon Magazine #243
    Knights & Paladins Features Issue #243 Volume XXII, No. 6 Destriers of the Planes ............ 26 January 1998 Steve Berman Nine fantastic steeds from the Outer Planes. Holy Swords of the Realms . 35 Departments Lloyd Brown Weapons both divine and infernal. Wyrms of the North . 56 He’s Got Personality . 40 Ed Greenwood David Brumbaugh A steel dragon claims Waterdeep as her home, so A paladin’s Charisma works differently from that of a bard or visitors beware “The Wyrm of Many Spells.” enchanter, and here’s how. Bazaar of the Bizarre . 70 The Treasures of Krynn . 48 Brian Dunnell Stephen Kenson A knight needs the finest in “Helms and Armor.” The Fifth Age brings both new and legendary magical items to the DRAGONLANCE® setting. Dragon’s Bestiary . 75 Johnathan M. Richards Enchanting Weapons . 52 “Magical Crossbreeds” range from cute to deadly. Mike Nystul The DM’s guide to making the most of your magical weapons. Arcane Lore . 89 Anthony Nixon & David Head Fiction: “Honor and Guile” . 62 For those who would seek these magical tomes of Margaret Weis the GREYHAWK® campaign: “Caveat Emptor.” Raistlin Majere and Sturm Brightblade in one of their earliest adventures. Dungeon Mastery . 94 Don Perrin In a Class by Themselves . 82 A brief survey of historical knights, with a DM’s Tom Doolan bibliography for campaign inspiration. Create a new kind of knight by making multi-class humans— using only the DUNGEON MASTER™ Guide. Columns About the Cover The Wyrm’s Turn™ ...................... .4 Stephen Daniele’s first cover for DRAGON Magazine illustrates a D-Mail™. ............................... 6 point that has become near to our hearts: You can’t keep a Forum .
    [Show full text]
  • Dragon Magazine #226
    Breaking into print One of the questions we receive most often is some variation lines. Submissions without that form are returned unread. (You on How do I get to be a writer for TSR? did remember the SASE, didnt you?) Remember to spell out what Writing for DRAGON® Magazine is a good start. you plan to write. Dont just say Ive got 15 new magic spells or The first thing you need is knowledge of the magazine, of our There are five new magical swords. That doesnt tell us any- audience, and of the game system you plan to write about. thing. What are the spells? What do they do? What kind of (Dont write an article on FORGOTTEN REALMS® lore that includes swords, and why do we need them? Thats what creates interest. defilers.) Think of yourself as a salesman. Be convincing. You also have to know the mechanics the how of writing In your cover letter, tell us why you should write this article. If for a magazine. For DRAGON Magazine and DUNGEON® Adventures, you are submitting something on Ancient Egyptian PC kits, for the basics are in our writers guidelines, which you should example, Wed be more impressed if you had a small library of request by sending us a note and a self-addressed, stamped on Egypt, studied the history, or even took classes in Middle envelope (SASE). Specify which set of guidelines you want. Egyptian at U.C. Berkeley a few years ago. This tells me that you There are other submission guidelines that are fairly standard know your material and arent likely to make whopping great in the publishing industry.
    [Show full text]
  • Download the Second Half of Our Journal In
    Kismet's First Campaign Journal of Events, Part II: Flamerule 16: Reached the city of Silverymoon. After restocking on supplies I spent some time with Inessa, who told me that her group was successful in stopping a small raiding part of drow. Flamerule 17-18: Stayed in Silverymoon. Flamerule 19: Left Silverymoon. Flamerule 20-22: Traveled. Flamerule 23: Came home to Thandell. After examining the newly built church of Sune Aseir gave Roana 100 gold. Flamerule 24: Thorik and Tika returned to Thandell and I gave them their very much delayed birthday presents. Later that day I learned that Velia had sent Roana. I called a meeting with Commanders Dragonthorne, Silverstrike, and Akordia to discuss the situation, but nothing was accomplished. Flamerule 25-27: Relaxed at home. Flamerule 28: Celebrated by 19th birthday at the local bar by throwing a massive party. Aseir and Tika gave me gifts of locks for the stables that I intend to build. Tika also gave me the lock from my house, letting me know that it’s time to upgrade it again. Thorik gave me a potion of bull strength. Flamerule 29-30: Relaxed at home. Eleasis 1: Tace told Aseir that Roana is missing. Later that day Tace found a note under Roana’s bed that was written in Alzhedo, the tongue of Calimport. The letter, written by Velia, stated that she had “removed” Roana, just as he wished. Eleasis 2-4: Relaxed at home. Eleasis 5: Thorik, Tika and I were summoned by Commander Silverstrike. The prince is past the age of marriage and the princess will be coming of age next winter.
    [Show full text]
  • 89Th Anniversary Saturday, May 3Rd, 2014
    Official Program $5.00 each VIRGINIA GOLD CUP RACES 89th Anniversary Saturday, May 3rd, 2014 Great Meadow, The Plains, Virginia Here to n B a e c t S VGC.FastBetMobile.com Expertise - Resources - Execution “Results” 48 Years of Full-Service Aircraft Brokerage Bob Masek Challenger 605 - For Sale Business Jet Sales & Acquisitions 23 Years Aviation Experience 540.687.5300 Challenger 605 - For Sale [email protected] www.JetBroker.com Corporate Jet Sales, Inc. – Ernie Hodges/CEO – Middleburg Corporate Center – P.O. Box 245 Middleburg, VA 20118 “Torrero” “Ali’i” - DWB/TB DWB Dark Gold Palomino Frozen Semen Available Sire of Champions Katy Browne International Show Jumping Trainer - Coach - Breeder Dressage Classically Trained by Masters Training/Coaching Hunters Patient Approach Intermediate–to-Advanced Riders Sire of Building Strong Foundations Classical Dressage Kailua Farm’s Ali’i Jumping “Torrero's” Champion Progeny on Competition Preparation www.KailuaFarm.com [email protected] Board with Training or 540.270.4998 Trailer–In www.KailuaFarm.com Secluded Quiet Setting RACE DAY SCHEDULE 89th Running of The Virginia Gold Cup 10:00 AM Gates Open to the Public Betting Stations Open 10:30 AM Concession Areas Open 11:30 AM Terrier Race Exhibition 12:00 PM Official’s Meeting 12:15 PM Opening Ceremony Performances: National Anthem –Maggie Lieberman Color Guard: Presented by St. Andrew’s Society Pipes and Drums 12:45 PM Tailgate Contest to begin – Presented by Silver Diner 1:30 PM First Race – The Rutherford Chase – Presented by Rutherfoord 2:15 PM Second Race – The Infinitive Steeplethon – Presented by Infinitive 2:45 PM Hat Contest begins at Paddock – Presented by Dr.
    [Show full text]