Sample file Brainstealer Dragons

Lore Innate Spellcasting (Psionics). The brainstealer & Dragons dragon's innate spellcasting ability is Intelligence A mix of and dragon, when mind flayers capture a (spell save DC 20). It can innately cast the following dragon a brainstealer dragon is birthed. Brainstealer dragons spells, requiring no components: sometimes became the head of illithid settlements lacking an At will: detect thoughts, levitate elder brain or has overcome the mind control of the elder brain and surpassed it. This often meant they became rulers 1/day each: charm monster, charm person, dominate monster, and plane shift (self only) and would dominate minds of the . Like other illithids, brainstealer dragons had squidlike Legendary Resistance (3/Day). If the brainstealer tentacles hanging from their face and a brain-devouring maw. dragon fails a saving throw, it can choose to Their heads took on a squid-like shape and their eyes bloated, succeed instead. their scales turned purple, and their wings reduced to fleshy Magic Resistance. The brainstealer dragon has flaps of eldritch skin. These dragons became immune to acid advantage on saving throws against spells and other and more resistant to nonmagical means of attack as they magical effects. aged; the downside was that their wings though still usable were clumsy and difficult and given the native terrain of the Actions Underdark they weren't of much help anyways. Multiattack. The brainstealer dragon can use its Frightful Presence. It then makes three attacks: one Abilities with its bite and two with its claws. Like illithids, a brainstealer dragon could use the mind blast Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., ability and the conventional psionic abilities that an illithid one target. Hit: 19 (2d10 + 8) piercing damage also possessed. The psionics they posessed were detect plus 9 (2d8) acid damage. If the target is Medium thoughts, levitation, plane shift, and various charms (such as or smaller, it is grappled (escape DC 19) and must charm person and charm monster). Furthermore, all succeed on a DC 19 Intelligence saving throw or be brainstealer dragons, except wyrmlings if they were stunned until this grapple ends. hatchlings during ceremorphosis, have the ability of Claw. Melee Weapon Attack: +15 to hit, reach 10 telepathy. ft., one target. Hit: 15 (2d6 + 8) slashing damage. Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. Ancient Brainstealer Extract Brain. Melee Weapon Attack: +15 to hit, reach 5 ft., one incapacitated humanoid grappled Dragon by the brainstealer dragon. Hit: The target takes 55 Gargantuan dragon, lawful evil (10d10) piercing damage. If this damage reduces the target to 0 hit points, the brainstealer dragon Armor Class 22 (natural armor) kills the target by extracting and devouring its brain. Hit Points 367 (21d20 + 147) Speed 40 ft., burrow 40 ft., fly 20 ft. Frightful Presence. Each creature of the brainstealer dragon's choice that is within 120 feet of the brainstealer dragon and aware of it must succeed STR DEX CON INT WIS CHA on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the 27 (+8) 14 (+2) 25 (+7) 16 (+3) 15 (+2) 19 (+4) saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's Saving Throws Dex +9, Con +14, Int + 10, Cha +11 saving throw is successful or the effect ends for it, Skills Arcana +10, Deception +9, Insight +9, the creature is immune to the brainstealer dragon's Perception +16, Persuasion +11, Stealth +9 Frightful Presence for the next 24 hours. Damage Immunities acid; bludgeoning, piercing, Mind Blast (Recharge 5–6). The brainstealer dragon slashing from nonmagical attacks magically emits psychic energy in a 60-foot cone. Senses blindsight 60 ft., 120 ft., passive Each creature in that area must succeed on a DC Perception 26 22 Intelligence saving throw or take 67 (15d8) Languages Deep Speech, Draconic, Undercommon, psychic damage and be stunned for 1 minute. A telepathy 120 ft. creature can repeat the saving throw at the end of Challenge 21 each of its turns, ending the effect on itself on a Samplesuccess. file

BRAINSTEALER DRAGONS | LENMOS 1 Legendary Actions Tail Attack. The brainstealer dragon makes a tail attack. Wing Attack (Costs 2 Actions). The brainstealer dragon The brainstealer dragon can take 3 legendary actions, beats its wings. Each creature within 15 feet of the choosing from the options below. Only one legendary brainstealer dragon must succeed on a DC 23 action can be used at a time and only at the end of Dexterity saving throw or take 15 (2d6 + 8) another creature's turn. The dragon regains spent bludgeoning damage and be knocked prone. The legendary actions at the start of its turn. brainstealer dragon can then fly up to half its flying Detect. The brainstealer dragon makes a Wisdom speed. (Perception) check.

Adult Brainstealer Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. Dragon Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one Huge dragon, lawful evil target. Hit: 15 (2d8 + 6) bludgeoning damage. Armor Class 19 (natural armor) Extract Brain. Melee Weapon Attack: +11 to hit, reach 5 Hit Points 195 (17d12 + 85) ft., one incapacitated humanoid grappled by the Speed 40 ft., burrow 30 ft., fly 20 ft. brainstealer dragon. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the brainstealer dragon kills the target by STR DEX CON INT WIS CHA extracting and devouring its brain. 23 (+6) 14 (+2) 21 (+5) 14 (+2) 13 (+1) 17 (+3) Frightful Presence. Each creature of the brainstealer dragon's choice that is within 120 feet of the Saving Throws Dex +8, Con +12, Int + 8, Cha +9 brainstealer dragon and aware of it must succeed on a Skills Arcana +8, Deception +7, Insight +7, Perception DC 16 Wisdom saving throw or become frightened for +14, Persuasion +9, Stealth +7 1 minute. A creature can repeat the saving throw at the Damage Immunities acid; bludgeoning, piercing, end of each of its turns, ending the effect on itself on a slashing from nonmagical attacks success. If a creature's saving throw is successful or Senses blindsight 60 ft., darkvision 120 ft., passive the effect ends for it, the creature is immune to the Perception 21 brainstealer dragon's Frightful Presence for the next 24 Languages Deep Speech, Draconic, Undercommon, hours. telepathy 120 ft. Mind Blast (Recharge 5–6). The brainstealer dragon Challenge 14 magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Innate Spellcasting (Psionics). The brainstealer dragon's Intelligence saving throw or take 54 (12d8) psychic innate spellcasting ability is Intelligence (spell save DC damage and be stunned for 1 minute. A creature can 20). It can innately cast the following spells, requiring repeat the saving throw at the end of each of its turns, no components: ending the effect on itself on a success. At will: detect thoughts, levitate Legendary Actions 1/day each: charm monster, charm person, dominate The brainstealer dragon can take 3 legendary actions, monster, and plane shift (self only) choosing from the options below. Only one legendary Legendary Resistance (3/Day). If the brainstealer dragon action can be used at a time and only at the end of fails a saving throw, it can choose to succeed instead. another creature's turn. The dragon regains spent legendary actions at the start of its turn. Magic Resistance. The brainstealer dragon has advantage on saving throws against spells and other Detect. The brainstealer dragon makes a Wisdom magical effects. (Perception) check. Actions Tail Attack. The brainstealer dragon makes a tail attack. Wing Attack (Costs 2 Actions). The brainstealer dragon Multiattack. The brainstealer dragon can use its beats its wings. Each creature within 10 feet of the Frightful Presence. It then makes three attacks: one brainstealer dragon must succeed on a DC 19 with its bite and two with its claws. Dexterity saving throw or take 13 (2d6 + 6) Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., bludgeoning damage and be knocked prone. The one target. Hit: 17 (2d10 + 6) piercing damage plus 4 brainstealer dragon can then fly up to half its flying Samplespeed. file (1d8) acid damage. If the target is Medium or smaller, it is grappled (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or be stunned until this grapple ends.

BRAINSTEALER DRAGONS | LENMOS 2 Young Brainstealer 1/day each: dominate monster, and plane shift (self only) Resistance. The brainstealer dragon has Large dragon, lawful evil advantage on saving throws against spells and other magical effects. Armor Class 18 (natural armor) Hit Points 127 (15d10 + 45) Actions Speed 40 ft., burrow 20 ft., fly 10 ft. Multiattack. The brainstealer makes three attacks: one with its bite and two with its claws. STR DEX CON INT WIS CHA Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one 19 (+4) 14 (+2) 17 (+3) 12 (+1) 11 (+0) 15 (+2) target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage. If the target is Medium or smaller, Saving Throws Dex +7, Con +9, Int + 6, Cha +7 it is grappled (escape DC 14) and must succeed on a Skills Arcana +6, Deception +5, Insight +5, Perception DC 14 Intelligence saving throw or be stunned until +2, Persuasion +7, Stealth +6 this grapple ends. Damage Immunities acid; bludgeoning, piercing, Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one slashing from nonmagical attacks target. Hit: 11 (2d6 + 4) slashing damage. Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16 Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 Languages Deep Speech, Draconic, Undercommon, ft., one incapacitated humanoid grappled by the telepathy 120 ft. brainstealer dragon. Hit: The target takes 55 (10d10) Challenge 10 piercing damage. If this damage reduces the target to 0 hit points, the brainstealer dragon kills the target by Innate Spellcasting (Psionics). The brainstealer dragon's extracting and devouring its brain. innate spellcasting ability is Intelligence (spell save DC Mind Blast (Recharge 5–6). The brainstealer dragon 20). It can innately cast the following spells, requiring magically emits psychic energy in a 60-foot cone. Each no components: creature in that area must succeed on a DC 14 Intelligence saving throw or take 54 (12d8) psychic At will: detect thoughts, levitate damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Brainstealer Dragon 1/day each: dominate monster, and plane shift (self only) Wyrmling Magic Resistance. The brainstealer dragon has Medium dragon, lawful evil advantage on saving throws against spells and other magical effects. Armor Class 17 (natural armor) Hit Points 33 (6d8 + 6) Actions Speed 30 ft., burrow 20 ft., fly 10 ft. Multiattack. The brainstealer makes three attacks: one with its bite and two with its claws. STR DEX CON INT WIS CHA Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one 15 (+2) 14 (+2) 13 (+1) 10 (+0) 11 (+0) 13 (+1) target. Hit:7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage. If the target is Medium or smaller, it is Saving Throws Dex +6, Con +6, Int + 4, Cha +5 grappled (escape DC 14) and must succeed on a DC Skills Arcana +4, Deception +4, Insight +4, Persuasion 14 Intelligence saving throw or be stunned until this +5, Stealth +5 grapple ends. Damage Immunities acid Extract Brain. Melee Weapon Attack: +4 to hit, reach 5 Senses blindsight 10 ft., darkvision 60 ft., passive ft., one incapacitated humanoid grappled by the Perception 14 brainstealer dragon. Hit: The target takes 55 (10d10) Languages Deep Speech, Draconic, telepathy 120 ft. piercing damage. If this damage reduces the target to 0 Challenge 6 hit points, the brainstealer dragon kills the target by extracting and devouring its brain. Innate Spellcasting (Psionics). The brainstealer dragon's SampleMind Blast (Recharge 5–6 ). The bfilerainstealer dragon innate spellcasting ability is Intelligence (spell save DC 20). It can innately cast the following spells, requiring magically emits psychic energy in a 60-foot cone. Each no components: creature in that area must succeed on a DC 11 Intelligence saving throw or take 54 (12d8) psychic At will: detect thoughts, levitate damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, BRAINSTEALER DRAGONS | LENMOS 3 ending the effect on itself on a success. DUNGEONS & DRAGONS, D&D, , , , , , the dragon ampersand, Theros and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Author: Lenmos Art Used: DM's Guild Creator Resource - Allies and Enemies Art by DM's Guild Disclaimer: I have only ever played 5e but have wondered why we were so limited and then looked through the internet to see all of what 5e is missing. Since, I have never personally played an older edition nor own the materials to recreate these older dragons I'm using other sources. Furthermore, even if I did own the materials I'd need to learn the whole system just to understand how to read their stat block and then update them. Also Check Out These Supplements Full of Dragons:

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Sample file

BRAINSTEALER DRAGONS | LENMOS 4