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209113-Sample.Pdf Sample file Credits Designer: Tyler ‘Walrock’ Reed Special Thanks: The Discord of Many Things, /r/unearthedar- DM’s Guild: walrockhomebrew.com cana, /r/dndnext, /u/skybug12, /u/Smyris, and all our backers Patreon: patreon.com/walrockhomebrew on Patreon! Twitter: @WalrockHomebrew Blog: walrock-homebrew.blogspot.com Legal: DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Illustrators via Adobe Stock License: Bernardojbp, Gekata1989, Ravnica and all other Wizards of the Coast product names, and Ekaterina Glazkova, Iulia Kovalova, Tithi Luadthong, Viktoria their respective logos are trademarks of Wizards of the Coast in Manuilova, Marina, Mollicart, Anna Nenasheva, info@ the USA and other countries. nextmars.com, Saphatthachat, Kate Vigdis, Zhenliu Illustrators via DM’s Guild Licence: David Michael Beck, Ed This work contains material that is copyright Wizards of the Coast Cox, Stephen Crowe, Michael Dutton, Wayne England, Tomas and/or other authors. Such material is used with permission under Giorello, Rebecca Guay, Fred Hopper, Doug Kovacs, David the Community Content Agreement for Dungeon Masters Guild. Martin, Mats Minnigan, Jim Nelson, Steve Prescott, Anne Stokes, Joel Thomas, Eva Widermann Some artwork © 2015 Dean Spencer, used with permission. All Illustrators via Individual Licence: Daniele Ariuolo, Gary Dupuis, rights reserved. Some artwork copyright Kii W - https://twitter. Forrest Imel, Vagelio Kaliva, Matt Morrow, David Revoy, com/kiichan - used with permission. Some artwork © 2015 Vage- Dean Spencer lio Kaliva, used with permission. All rights reserved. Illustrators via Public Domain: Boris Kustodiev All other original material in this work is copyright 2020 by Walrock Homebrew and published under the Community Content Agree- ment for Dungeon Masters Guild. ON THE COVER Matt Morrow illustrates a bustling halfling market, complete with produce stands and a local entertainer. Merchants bring wares from miles around to this cozy forest glade, to trade with locals and visiting adventurers alike. Sample file VERSION 1.2 Disclaimer: When making a purchase, always read the fine print. Like you’re doing now! Good on you. Since you took the time to look, you should be aware that all sales are final, and any curses that may or may not accompany certain magic items are considered a complimentary addition to your purchase. After buying an ominous magical item, fully expect the merchant to have vanished on second glance, taking their stall and wares along with them to some uncertain outer plane. Feel free to interpret such occurrences as dire portents; or don’t! It’s your money, after all, and the customer is always right. Contents Traders & Merchants ..................... 4 High Fashion .......................................22 Merchant Characteristics ..................5 Jewelry and Gems ..............................24 Gimmick ............................................5 Knick-Knacks ......................................26 Merchants & Merchandise ........... 6 Leatherworking ..................................28 Legendary Merchants .....................6 Mechanical Contraptions .................30 Merchant Quality .............................6 Medium and Heavy Armor ...............32 Buying and Selling ..............................7 Potions, Poisons, and Herbs ...........34 Selling to Merchants .......................7 Religious Idols and Blessings ..........36 Bartering ...........................................7 Songs and Instruments ....................38 Haggling ............................................7 Spell Scrolls and Tomes ...................40 Magic Items ......................................7 Tattoos ..................................................42 Goods and Services ............................7 Thieving Supplies ..............................44 Availability .........................................7 Tools ......................................................46 Quantities ..........................................8 Vehicles and Transportation ............48 Merchants and Spells .....................8 Weapons ...............................................50 Variant Merchants ...............................8 Witchcraft ............................................52 Reoccurring Merchants .....................8 Legendary Merchants ..................54 Items and Sources ..............................8 Astral Traveler .....................................54 Merchant Inventories ...................10 Enchantments .....................................56 PENCER S Alcohol and Refreshment .................10 Fey Bargains........................................58 EAN Animals ................................................12 Magic Items .........................................60 D Books and Maps .................................14 Magical Creatures ..............................62 Flowers and Seeds ............................16 Necromancy ........................................64 Food and Animal Products ..............18 Needful Things ...................................66 Furniture and Interior Decor ...........20 Time-Lost .............................................68 Sample file Traders & Merchants ith a filled keg over each arm, a male holes. No buyers today - but tomorrow, who knows? dwarf trudges away from the snowy peaks of Though few of their ilk consider it, adventurers are his homeland, a similarly-laden mule follow- far from being the only individuals enterprising and ing in his footsteps. Though the dwarf knows foolhardy enough to journey the wider world in search the closest town is weeks away, he has full of fortune and glory. Merchants travel far and wide, confidenceW in the quality of his wares. Smelling profits often finding themselves at bustling hubs of business, on the wind, he ventures ever forward, seeking riches such as port towns, trade hubs, and the more mercantile and glory for his clan. strongholds that pepper the disparate reaches of the In the midst of a bustling market, a mousy female world. Each merchant has their own motivations for halfling with round, thick glasses scribbles away and methods of pursuing free enterprise, and for every within a tome. Beside her lies a pile of her completed merchant just trying to get by, there’s at least one more works, finely bound, proclaiming their titles in bold with fervent dreams of someday, somehow, making it big lettering. Concerned only with her writing, the halfling and retiring to comfort and fortune. pays no heed to attracting customers, trusting that Included here are sample merchant inventories for her books and reputation will be more than enough to the merchants that traverse the worlds of Dungeons & entice passersby. Dragons. This supplement is designed to work with the Fortresses, Temples, & Strongholds option available M Set against the edge of an alleyway, a male kobold clad ATT only in a burlap sack waves his arms and chitters franti- from Walrock Homebrew on the DM’s Guild, though M cally, attempting to attract buyers. The kobold eventually these merchants can function equally well when found ORROW gives up, sighing, glancing over towards his nearby pile throughout the wider world. of identical burlap sacks, complete with arm and head Sample file 4.
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