Walking the Multiverse a Roleplaying Game by Adam Blumenau Fluff Intro “I Need a Room Please, Something Discrete
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Walking the Multiverse A roleplaying game by Adam Blumenau Fluff intro “I need a room please, something discrete. And quickly.” Julius Agosto didn’t mean to sound too desperate, but events of the day had degraded his normally stoic demeanor. “I’ll need some payment up front for a, discrete, guest such as yourself” the leonine replied. Swearing under his breath, Julius rummaged through his pack. Since igniting Julius had little use for normal currency, but his life as a pontiff had lasting habits. He pulled out a small handful of coppers, with maybe a few golds mixed in. Julius had done his best to remove the Guildpact insignia from his currency to reduce suspicion when he was on other planes, but he was no artificer. He hoped the worn bumps would look to be foreign coin of some other nation wherever he went. The leonin’s eyes widened for the briefest moment before returning to their neutral feline composure. Figures, these backwater savages probably barter in bread and cattle. The sight of worked metal must be like lotuses before a spark holder. Hopefully their value would buy some additional discretion. Julius was hastily shown to his room. As soon as he heard the muffled footsteps of padded feet creaking down the stairs Julius locked his door, laid out a small sheet, and bent down in a prayer position. Hopefully here I will be hidden from that damned troll he thought. That such a creature could wield the same power as him disgusted Julius. Perhaps he was too naïve to assume that the troll would not seek revenge after he slew their tribe, let alone pursue it across planes. Julius had prepared a special spell for the occasion, one that would ensure his trollkin could not regenerate. That would teach them not to pay back the Orzhov. But it had all gone sour. The troll was tenacious. If only he could get a few hours of peace he could return and – There was a clumsy flutter at the windowsill. Julius was broken from his meditation and looked up to see a gangly drake perching there, its orange eyes staring emptily at him. It was Kentalok’s rabid familiar. Julius had no idea where he found such a filthy little thing, but it figures that only a troll would place value in such an ugly lizard. Afrer a painful pause it twisted its head upward and let out a sickening croak. Julius began to chant and summon up magics that would wither the creature when he heard the sizzle of white hot fire followed by the shatter of wood. There were screams followed by more explosions and blasting rubble. He could already smell smoke as he dashed down the stairs and out the inn door. Julius sprinted in the direction of the town’s graveyard, it was always useful for a necromancer to know where corpses slept nearby. Clamoring through the gates, he ignored the illumination of fires growing behind him and began chanting. He let the magic flow out from him; it seeped into the ground and through stone crypts to curl around bones. Julius made sure to avoid the rotting corpses, he hoped that small-brained peasants would assume his ghostly zombies were their ancestors come back to defend the town, but he would settle for panicked flight if it came to that. “JULIUUUS” bellowed a guttural voice. Kentalok was already at the cemetery gates with his swarm in tow. Julius turned to face him, a fragile confidence upon his face. He made no call or command; with a simple point forward, his undead hordes clambered out to intercept the wild creatures. Kentalok viewed the carnage with an almost ecstatic excitement. Drool dripped form his lips as he called out his wild magic. Green wisps flowed from his gnarled staff and twisted around a beast, 1 For feedback feel free to contact me at [email protected] doubling its size. The monster roared and charged forward. Its massive bulk crashed through the skeletal minions knocking them apart. They began to reassemble but to little effect as the monster had already trampled past. With a mighty bite it crunched down on Julius’ arm. Teeth that would normally pulp flesh and bone held fast around the limb as it shook, trying to pull the appendage free. With teeth clenched in pain Julius chanted out a quick spell. An imperceptible wave of white mana burst out and dissolved the enchantment Kentalok was maintaining. The skeletal minions pulled the lizard off Julius even as it shrunk back to normal size and pitilessly ripped the beast apart. As his servants did their work Julius could see he was outnumbered. Kentalok had summoned more wolves. They would quickly surround and devour him. Julius took a meditative stance and concentrated. In his mind’s eye he reached out to the mana of the waves and rocky shores. It was still new to him, this salty, nebulous mana so unlike the magic of the black marshes or white plains. It came to him all the same and he used it to let forth a spell he had prepared for just this occasion. Cold wind rushed out from him. It ripped over Kantalok’s beasts encrusting them in ice. Kantalok’s wild exultations ended so suddenly Julius hoped the troll had simply died in that instant. So, this green accident of nature fears blue magic, that would be good to know. The wolves and other beasts struggled to break free of the ice, but not fast enough. Julius chanted the righteous words he learned from the syndicate and let loose his masterwork. Sickly yellow clouds gathered above the melee before abruptly billowing down. The vapors gusted over the creatures, their eyes rolled back in their sockets, and they slumped dead even as the smoke continued to expand out of the graveyard into town. It would not be strong enough to kill Kentalok, but Julius was satisfied. He could feel a swelling in his breast as he consumed the souls of the fallen creatures while his skeletons began to reassemble. They pursued Kentalok into town before cutting him down. Julius payed no heed of the leonin corpses that littered the street. He calmly strolled over, reveling in his victory. He looked down at Kentalok with disdain, the bloody troll glanced with fear plainly showing in his eyes. “By the bonds of my brothers I swear I’ll kill you!” exclaimed the troll with a cracking voice. Julius did not waste time gloating. He lifted his hand to the troll’s forehead and began to channel blue mana into an icy mist. It was not his preferred way to dispatch foes, but he wanted the troll to die afraid. Kentalok gasped as he realized what was happening. As the mist flowed over his face it instantly bloomed with frost burn. Kentalok let loose a deep roar and a blinding flash of fire erupted from his mouth. Julius sensed the spark erupt outward as the troll’s magical presence vanished. Kentalok had escaped, but that was acceptable. Julius had expected it. Killing the troll would have just been a happy surprise. Kentalok would need several hours to recuperate before he was ready to fight again. Exactly the time Julius needed to planeswalk beck to Ravnica. With any luck the troll would need to wait even longer to cultivate another spark before he could follow Julius, and in that time the necromancer would prepare. He would call in debts and his allies on Ravnica; when that damned troll showed his face, Julius would bring down heaven and hell to end this petty attempt at vengeance. 2 For feedback feel free to contact me at [email protected] Introduction DISCLAIMER – This game assumes that the GM and players have at least a basic understanding of the rules of Magic the Gathering. This rulebook is not a resource for Magic the Gathering rules, please reference the Magic the Gathering website for tutorials or the Comprehensive Rules for in depth rules on the game. This game is intended to add roleplaying elements to the game of Magic the Gathering. To preserve the fun of playing Magic the Gathering and minimize bookkeeping it is the intention of this roleplaying game that no additional rules are added or impact the normal game of Magic the Gathering; merely provide rules for facilitating roleplaying and interactions of Magic the Gathering cards outside of normal gameplay. In Planes and Planeswalkers the power of planeswalkers and other magical entities of the multiverse are represented by levels. The power of each level can be roughly compared to the following entities Level 1 or lower – A mortal creature such as Tim the prodigal sorcerer Level 5 – A legendary creature or apprentice planeswalker. Generally, this level can be considered the peak capability of non-planeswalker entities Level 10 – A full fledged planeswalker. The Gatewatch members could be considered around this power. Level 15 – An elder planeswalker. Planeswalkers with several lives worth of experience such as Karn or Sorin Markov. Level 20 - Eldritch planeswalkers and beings with power to influence entire planes. The elder dragons are considered to be this powerful. Level 21+ - Represents the power and capabilities of planeswalkers before the Mending or multiversal entities such as the Eldrazi. Creating a Character To create a new planeswalker first choose some simple concepts that will define him or her (or it) as an individual Name – What does your planeswalker call themself? A planeswalker may keep their given name from before their spark ignited or may choose a new name to represent their transformed self.