ENCOUNTERS

Ravnica Encounters is a collection of random events PRECINCT THREE...... 15 that introduce the characters to interesting inhabitants Batterboar Bonanza...... 15 of Ravnica, bring them into conflict with the guilds, Centaur Patrol...... 16 and offer inspiration for adventure. Since the characters’ Loxodon Stone Chanter...... 17 allegiance depends on the individual campaign, some Rakdos Thieves...... 18 encounters may unfold very differently than anticipated. Simic Experiment...... 18 The same encounter can confront the characters with friendly members of their own guild or mortal enemies PRECINCT FOUR...... 19 from opposing factions. Make therefore sure to read the Boros Skirmish...... 19 encounters carefully and consider possible ramifications. (It Came) From the Sewers...... 20 To unlock Ravnica Encounters’ full potential, you only Goblins Be Scamming...... 21 need a copy of the ’s Guide, the Monster Gruul Ambush...... 22 Manual, and Guildmaster’s Guide to Ravnica (GGR). When Just Weird Things...... 23 monster stat blocks are referenced that don’t appear in the , they are tagged with the abbreviation PRECINCT FIVE...... 24 GGR. Broker in a Bind...... 24

Disclaimer: This text serves to give the product a polished appearance and for Cyclops Rampage...... 25 comedic relief. Unfortunately, the Azorius Senate banned the use of amusing Overdue Loan...... 27 disclaimers, and we are left with this sorry excuse. Consider joining the Gruul Clans. They will do away with all regulations and oppression! Subject Extraction...... 27 Time for a Duel...... 28

PRECINCT ONE...... 4 PRECINCT SIX...... 29 Assassination Attempt...... 4 Corpse Collector...... 29 House Dimir Plant...... 6 Murdered Patrol...... 30 Orzhov Protection...... 7 Rakdos Blood Festival...... 30 Pillory...... 7 Thrull Merchant...... 32 Steep Fall...... 8 Undead Overspill...... 32

PRECINCT TWO...... 10 CITY WORKS...... 34 Gruul Incursion...... 10 Boros Knight...... 34 Millennial Restaurant Lottery...... 11 Izzet Workers...... 35 Proper Paperwork...... 12 Mad Researcher...... 36 Rakdos Banner...... 13 Rot Farmer...... 37 Street RecruitmentSample...... 14 Sewer Scrounger...... file38 Ravnica Encounters — Version 1.0 ♦ Author & Layout: Christian Eichhorn ♦ Editor: John Parker ♦ Character Portraits: Ducere ♦ Art: Andreas Rocha

DUNGEONS & DRAGONS, D&D, , , , , the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Christian Eichhorn and published under the Community Content Agreement for Dungeon Masters Guild. RAVNICA INHABITANTS The Ravnica Inhabitants table shows information about the various people the characters can meet over the course of the different encounters.

Ravnica Inhabitants Name Encounter Description Archibald Ohm (lawful evil male human noble) Broker in a Bind Filthy rich aristocrat Bofun (chaotic evil male human bandit) Sewer Scrounger Lowly bandit Dandil (neutral evil male wood thought spy) Proper Paperwork House Dimir thought spy Duumii (chaotic neutral female goblin mage) Mad Researcher Researcher too mad for the Izzet League Evin Karn (lawful neutral male human noble) Assassination Attempt Judge of the Azorius Senate Gob’bos (neutral evil male goblin boss) Goblins Be Scamming Thrifty goblin gang leader Grabbelgor (chaotic evil male minotaur druid of the old Gruul Incursion Reincarnated razer of civilization ways) Harkom (lawful good male loxodon veteran) (It Came) From the Sewers Boros skyknight and line breaker Isan Ziza (lawful neutral female vedalken precognitive Assassination Attempt Precognitive mage of the Lyev Column mage) Jama the Bold (chaotic neutral male wood elf scout) Gruul Ambush Leader of a band of settlers Johwo (lawful good female loxodon druid) Loxodon Stone Chanter Famous stone chanter Karpol (neutral male human noble) Thrull Merchant Suspicious thrull merchant Kian Jawn (lawful neutral male human acolyte) Steep Fall Orzhov Syndicate priest Kiqi (neutral good female wood elf druid) Pillory Selesnya Conclave evangel L’nani (neutral evil female devkarin spy) Goblins Be Scamming Runaway Golgari Swarm assassin Lecher (chaotic evil female human blood witch) Rakdos Blood Festival Rakdos carnival queen Maada (mummy lord) Undead Overspill Undead ruler of Medori Park Mara Laine (neutral female human veteran) Street Recruitment Arrester of the Azorius Senate Mazzeet (neutral male viashino scorchbringer guard) Izzet Workers Izzet League scorchbringer musician Mix-Max (chaotic neutral female goblin Rakdos Rakdos Banner Rakdos street artist lampooner) Mora (lawful good female minotaur knight) Boros Knight Dutiful Boros Legion sergeant Mug Mug (lawful neutral male nivix cyclops) Cyclops Rampage Izzet League big muscle Nivi (chaotic neutral female vedalken mage) Simic Experiment Slightly mad Simic Combine forcemage Paupa (neutral male goblin priest) Corpse Collector Industrious corpse collector Pava (neutral female half-elf spy) House Dimir Plant House Dimir operative Samii (neutral evil female devkarin Golgari shaman) Cyclops Rampage Golgari Swarm druid and warmonger Sardix (chaotic evil male human mage) Just Weird Things Stable genius of the Izzet League Smush (lawful neutral male troll) Rot Farmer Infected rot farmer Soong (neutralSample male merfolk biomancer) Subject Extraction Runaway Simicfile Combine biomancer Tassa (lawful neutral female vedalken acolyte) Overdue Loan Dutiful student at Prism University Torno (lawful neutral male centaur soldier) Centaur Patrol Selesnya Conclave double-foot soldier Vena (lawful neutral female wood elf horncaller) Batterboar Bonanza Selesnya Conclave hawk

3 PRECINCT ONE

he Azorius Senate keeps everything in order in If the characters carry weapons openly and pass by Precinct One, or so it seems. Lawmages patrol the group, Isan confronts them. She demands to know T the streets, bureaucrats make triple sure the the characters’ business in a cool tone. Otherwise, Isan building permits are in order, and the parks and plazas scrutinizes the characters but concludes that they pose no are picked clean of filth—the inanimate and animate kind. threat. However, the varnish cracks in certain places, and the The Assassins. Three and one drow elite warrior ugly side of Ravnica reveals itself. The most important strike, either when Isan questions the characters or locations in Precinct One are undoubtedly Orzhova and shortly after they pass by. The assassins are disguised as Vizkopa, the heart and brain of Orzhov power projection. wealthy humans using capes of disguise which function like

Precinct One Encounters hats of disguise. d100 Encounter Tactics. The assassins open combat by casting three 01 – 05 Assassination Attempt instances of faerie fire on the group, making sure 06 – 15 House Dimir Plant everybody is affected. One of the drow casts darkness to 16 – 30 Steep Fall obscure the fight and avoid any disadvantage due to the drows’ Sunlight Sensitivity. The faerie fire cancels any 31 – 50 Pillory disadvantage the drow would have due to the darkness 51 – 100 Orzhov Protection spell. If the victims move out of the darkness, the drow cast a new instance. The elite warrior concentrates on the ASSASSINATION ATTEMPT judge while the others distract the rest. Aftermath. If the characters help kill or route the Background. Judge Evin Karn recently sentenced a assassins and everybody survives, Isan quickly evacuates member of the Golgari Swarm to death—rightfully so. the judge and takes the drows’ items into her possession as Now, a handful of assassins want to give tit for tat. evidence. If the drow are successful, they flee in different The Victims. Two soldiers (GGR) and Isan Ziza (lawful directions and use their capes of disguise to vanish into the neutral female vedalken precognitive mage, GGR) crowd. escort Judge Evin Karn (lawful neutral male human Future Plot Points. The characters can make friends with ) across the precinct. Isan foresaw an undefined noble Judge Evin Karn and Isan, depending on who survives. attack on the judge and is alert. The soldiers carry their When Dimir agents blackmail Judge Karn in the future longswords openly in their scabbards, drawing the gaze about his exotic tastes, he calls on the characters for help. of passersby;Sample Isan and Judge Karn are equipped with two file If Evin or Isan die, and the characters use the confusion hidden daggers, +1. to get away with some of the evidence, the Azorius Senate hunts them down and charges them with interference of an ongoing investigation. 4 This Judge Evin Karn is a real piece of work. He visits pain clubs like other people visit ISAN ZIZA the bathroom. I already made contact with the judge in the Precognitive mage of the Lyev Column World's End, and he took a Isan Ziza (lawful neutral female vedalken liking to me. This will be easier precognitive mage, GGR) has aquamarine than I thought. skin and piercing violet eyes. She wears a violet trimmed, white robe decorated with steel rings. Her brows are constantly furrowed, giving her a stern look. Personality. Isan has a dispassionate demeanor and is less talkative than other vedalken, to the point of being considered taciturn by her peers. Before speaking, she listens, assesses EVIN KARN the situation, and acts decisively. She doesn’t Judge of the Azorius Senate overlook transgressions, even for friends, and is incorruptible. For recreation, Isan paints Judge Evin Karn (lawful neutral male human exceptional aquarelles. noble) is fifty five years old, clean shaven, with salt and pepper hair. He wears the white robes Motivation. I must know all that I can about with blue trim typical of an Azorius judge. He is future events. Only then can I make informed missing one eye which he lost during a previous decisions and unfold my true potential. failed assassination attempt. In an inside pocket, Mannerism. Isan’s right eye twitches when right above his heart, he carries an abbreviated somebody acts illogically, which she can’t control book of law. to her dissatisfaction. Personality. Inside the courtroom, Evin is strict Quote. “The law never errs.” and issues verdicts in perfect accordance with the law. Outside the court, he is laid back and jovial, for a member of the Azorius Senate. He likes his wine and ironic jokes, and is true to his word. As his vice, Evin views his great enjoyment of the services offered by Rakdos establishments. To utilize them—all in accordance with the law—he I haven't found anything useful often sneaks into Precinct Six. on Isan Ziza yet. The worst Motivation. I must uphold the law in offense was when she forgot Guildmaster Lavinia’s Name, but I also must her mother's birthday while enjoy what life has to offer. attending Prism University Mannerism. Evin enjoys yelling “Order, order, deliberately most likely. I will— order!” in the most inappropriate moments. move on to phase Sample file2 and start Quote. “Do believe me, I can handle the truth.” spreading false rumors.

5 HOUSE DIMIR PLANT

The Dimir Operative. The characters pass by Pava (neutral female half-elf spy), an agent of House Dimir. She PAVA wears an extravagant dress and many pieces of jewelry. Pava judges the characters to be of interest and runs one House Dimir operative of her favorite ploys. She drops a special magic item in Pava (neutral female half-elf spy) has an the hopes the characters pick it up: an enchanted ring extensive wardrobe since she plays many roles. she calls the ring of mouth and ears. A character with a However, she feels most comfortable in leather passive Wisdom (Perception) of 12 or higher notices the armor which doesn’t hinder her in combat. Pava ring falling to the ground. On first glance, it appears like often changes the color of her hair by mundane a silver ring with three small emeralds set into it. If the means, preferring an inconspicuous auburn. characters attempt to return the ring, Pava pretends to Personality. Pava is distrustful, which comes be impressed by the characters’ honesty, and wants to gift as a requirement for her profession. She doesn’t them the ring to reward their virtue. She explains that it have friends, only colleagues—a fact she pretends allows the person wearing it to speak with people who doesn’t affect her, but subconsciously does. A stand far away, something which comes in handy often— well-intentioned person reaching out to her and she has many of them anyway. A successful DC 15 could gain her loyalty Wisdom (Insight) check reveals that Pava is running a Motivation. I want to sit at the top, become ploy. If the characters pocket the ring without saying a the puppet master. If I’m in control, nobody can word, all the better. touch me. "Oh my, I am so terribly clumsy! I think this is already Mannerism. Pava chooses a mannerism the second thing I lost today. Look, one of my earrings according to the role she plays. is also gone. How embarrassing!" Quote. “A step in the dark is a step too dangerous to Ring of Mouth and Ears. The ring allows the creature take.” attuned to it to cast the message at will. Additionally, the ring serves as a listening device, allowing Pava to listen in on conversations within 15 feet of the wearer, as long as they are on the same plane of existence. Only an identify spell reveals the latter property; attuning to it does not. A detect magic spell Internal investigation: "Pava" reveals an enchantment of the schools of transmutation and divination. Future Plot Points. The ring of mouth and ears can serve to Spying on our own is always get the characters into trouble in the future. Either Pava exciting, thanks for the gains useful insights from the characters’ conversations assignment! As expected, and reports to her superiors, or important officials check the characters for divination magic and accuse them of Operative Pava is holding back being spies themselves. Alternately, if House Dimir’s goals on us. She hasn't reported and those of the characters align, Pava supports their dozens of informants, and endeavors,Sample either openly or from the shadows. extorts themfile for favors and trinkets. We should have a stern word with her. Otherwise, she is doing an excellent job. I recommend salvage, not disposal. 6 ORZHOV PROTECTION PILLORY

The Indentured. Three indentured spirits (GGR) Orzhov Display. The characters witness an orzhov giant approach the characters. Before they reveal themselves, (GGR) plod through the busy streets, carrying a wooden they skulk through the shadows and breathe icy air pillory on its back. Accompanying it are two Orzhov onto the characters’ necks. Make a Dexterity (Stealth) Syndicate thugs who parade a shackled elf they pull along check with advantage for the spirits to determine if on iron chains. The giant shoos passersby from a plaza the characters notice them. Eventually, they reveal and puts the pillory down. The thugs put the elf’s head themselves, and ask whether the characters would like and hands into the contraption and place a leaden box in to pay the “Orzhov tithe” while they stay in Precinct front of the pillory. One. For one gold zino per character, the spirits explain, Indebted Elf. The elf is Kiqi (neutral good female wood the characters buy free passage. For ten gold zino per elf druid), a member of the Selesnya Conclave. She took character, the characters buy the protection of the out a loan of 3,000 gp to buy a small plot of land with a Syndicate. Both deals last for one day. towering oak before the Azorius Senate’s bureaucrats had Orzhov Protection. If the characters pay up, the coins a chance to fell the ancient tree—clearly justified due to an they place in the spirits’ hands immediately vanish. expired organic structure permit. Determine the outcome of the transaction according to With no chance to pay back the loan, and in accordance the Protection Coin table. with the brokered deal, Kiqi must do as the Orzhov

Protection Coin Syndicate pleases—for thirteen years. Coins Outcome Information. Kiqi or the thugs divulge the following, if 0 gp See “Racketeers” below. asked: 1 gp The Orzhov thugs leave the characters alone. ÙÙ Kiqi owes 3,000 gp to the Orzhov with no chance 10 gp If the characters get into trouble in Precinct of paying the sum back now that she’s practically One, two (1d4) Orzhov guards and one enslaved. swarm of bats support them. ÙÙ People who take pity on Kiqi can place a few copper alms-coins in the leaden chest, paying back a Racketeers. A knight, a priest, and two thugs approach the characters if they ever enter a dark alley. Either they small sum of the debt, demeaning her even further. pay 50 gp each for “dealing damage to Orzhov reputation” ÙÙ If Kiqi would die while indebted to the Orzhov— by ignoring the spirits, or else. If the racketeers prevail, for example, in an unfortunate accident—she would they take all the characters' coins but leave them alive. return as an indentured spirit. A fate worse than death, Killing or routing the extortionists results in increased according to Kiqi. pressure. The “fine” doubles each time and the Orzhov ÙÙ Finding and destroying Kiqi’s contract and racketeers assault the characters with stronger troops account balance in the vaults of Orzhova would be a according to the Orzhov Forces table. If the characters coup de main, the thugs joke, hoping the characters bite. thwart the fourth and final attack, the Orzhov leave the Future Plot Points. characters alone. The characters can free Kiqi by paying off her debt. They gain a staunch ally within Orzhov Forces the Selesnya Conclave. If the characters are part of the Number Attack Force Conclave, freeing Kiqi can earn them renown. Kiqi’s 1 A knight, a priest, and two thugs. brother, Joneleth, is a member of House Dimir. Kiqi 2 SampleTwo knights, a mage, and two gargoyles. works tirelessly to “free” him fileof his misguided allegiance. 3 Two orzhov giants (GGR) and one blood She asks the characters to help her extract her brother to drinker vampire (GGR). attempt a glorified brainwash. 4 A deathpact angel (GGR) and ten indentured spirits (GGR) 7