Races of Ravnica
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UNEARTHED ARCANA Races of Ravnica This document presents versions of several Gifted Stoneworkers races from the world of Ravnica: loxodons, Simic Loxodons are tireless, patient artisans, with an hybrids, vedalken, and viashino. unrivaled intuition aBout their craft. While they make nurturing spiritual leaders, their gift at This Is Playtest Content stonework is so natural that they are often at a The material here is presented for playtesting and to loss when it comes to imparting their knowledge spark your imagination. These game mechanics are in to others. Among the Selesnya, it primarily falls draft form, usable in your campaign but not refined by to them to build the guild’s magnificent final game design. They aren’t officially part of the game cathedral-like arBoretum structures. and aren’t permitted in D&D Adventurers League events. If we decide to make this material official, it will be Relentlessly Loyal refined based on your feedback, and then it will appear Loxodons Believe in the value of community and in a D&D book. life, and thus are most often found in the Selesnya Conclave. Some who stress the Benefits Loxodon of order have Been known to join the Orzhov Syndicate or the Azorius Senate. Humanoid elephants, loxodons are often oases of Loxodons Believe that the memBers of a group calm in the Busy streets of Ravnica. They hum or have a responsiBility to look out for each other. chant in their sonorous tones and move slowly Once they have joined a guild or Bonded with or sit in perfect stillness. Provoked to action, other individuals in any capacity, they devote loxodons are holy terrors—bellowing with rage, themselves to maintaining that Bond. They trumpeting and flapping their ears. Their still coordinate their efforts and are often willing to wisdom and their furious strength—as well as sacrifice themselves for the sake of the group. their fierce loyalty and unwavering conviction— They expect the same loyalty and commitment are tremendous assets to their guilds. from the other memBers of their communities and can Be severe in their disappointment when LumBering Giants their trust is Betrayed. Loxodons tower aBove most other humanoids, The primary difference among loxodons who standing over seven feet tall. They have the join different guilds is their sense of the size of heads—trunks, tusks, ears, and faces—of the communities they Belong to. For loxodons in elephants, and hulking humanoid Bodies covered the Selesnya Conclave, the community is the by thick, leathery skin. Their hands have four world and all living Beings in it, all valuaBle, all thick digits, and their feet are the flat, oval- meant to live in harmony, and all shaped feet of elephants. interdependent. For Azorius loxodons, Like that of an elephant, a loxodon’s trunk is a community primarily means the society of useful appendage that supplements the hands. In sentient races, who need law and order in order addition to providing a keen sense of smell, the to function together. For those in the Orzhov trunk can Be used to lift and carry even heavy Syndicate, community means the syndicate, with objects, and the two finger-like protrusions at its interests taking priority over those of any the tip are capaBle of delicate manipulation. The other group. trunk can Be used to carry Both food and liquid to the mouth and can even act as a snorkel. Loxodon Names A loxodon’s name includes overtones of sound, produced in a loxodon’s resonant nasal chambers, that indicate status, family ©2018 Wizards of the Coast LLC 1 connection, and community role. Since most you wear would leave you with a lower AC. A members of other races can’t hear or distinguish shield’s Benefits apply as normal while you use these tones, let alone produce them, loxodons your natural armor. often translate them into titles, such as Hierarch, Mason’s Proficiency. You gain proficiency Revered, Grandmother, Healer, or Saint. with mason’s tools. Stonecunning. Whenever you make an Male Names: Bayul, Berov, Brooj, Chedumov, Intelligence (History) check related to the origin DoBrun, Droozh, Golomov, Heruj, Ilromov, Kel, of stonework, you are considered proficient in Nikoom, Ondros, Radomov, Svetel, Tamuj, the History skill and add douBle your normal Throom, Vasool proficiency Bonus to the check, instead of your Female Names: Ajj, Boja, Dancu, Dooja, Elyuja, normal proficiency Bonus. Fanoor, Irij, Jasoo, Katrun, Lyooda, Mayja, Keen Smell. Thanks to your sensitive trunk, Radu, Shuja, Soofya, Totoor, Verij, Vesmova, you have advantage on Wisdom (Perception) Yoolna, Zarij, Zoorja and Intelligence (Investigation) checks that rely on smell. Loxodon Traits Languages. You can speak, read, and write Your loxodon character has the following racial Common. traits. Ability Score Increase. Your Constitution score increases By 2, and your Wisdom score Simic HyBrid increases By 1. The Simic Combine uses magic to fuse different Age. Loxodons physically mature at the same life forms together. In recent years, they have rate as humans, But they live aBout 450 years. extended this research to humanoid suBjects, They highly value the weight of wisdom and magically transferring the traits of various experience and are considered young until they animals into humans, elves, and vedalken. The reach the age of 60. goal of the so-called Guardian Project is to Build Alignment. Most loxodons are lawful, a Simic army of superior soldiers, perfectly believing in the value of a peaceful, ordered life. adapted to a variety of comBat situations. These They also tend toward good. hyper-evolved specimens are called Simic Size. Loxodons stand between 7 and 8 feet tall. hyBrids, though they sometimes call themselves Their massive Bodies weigh Between 300 and guardians. 400 pounds. Your size is Medium. Powerful Build. You count as one size larger Extensive Adaptation when determining your carrying capacity and the weight you can push, drag, or lift. Simic hybrids share many of the characteristics Speed. Your Base walking speed is 30 feet. of their original race, including their Basic Loxodon Bravery. You have advantage on physical form. Human hyBrids are the most versatile, filling a variety of roles. Agile elf saving throws against Being frightened. Natural Armor. You have thick, leathery skin. hyBrids retain the aBility to see in darkness, When you aren’t wearing armor, your AC is 13 + making them ideal as spies, scouts, and infiltrators. And vedalken hyBrids possess the your Dexterity modifier. You can use your same calculating intellect as other vedalken, natural armor to determine your AC if the armor making them superior tacticians, strategists, and spellcasters. Tip: AC Calculations Don’t Stack HyBrids’ Biological enhancements can change When the game gives you more than one way to their appearance drastically. All hyBrids possess calculate your Armor Class, you can use only one of some physical characteristics of animals, mostly them. You choose the one to use. For example, if you aquatic and reptilian creatures. These include have the loxodon’s Natural Armor trait and the monk’s craB claws, squid tentacles, wings that look like Unarmored Defense feature, you don’t mix them together. Instead, you choose which one determines mays or fins, translucent or camouflaged skin, or your AC. sharklike maws filled with sharp teeth. ©2018 Wizards of the Coast LLC 2 HyBrids are the product of Simic magic. It’s not Manta Glide. Your ray-like wings can slow your impossible for a hyBrid to leave the Simic fall and allow you to glide. When you fall and ComBine and join another guild, But the Simic aren’t incapacitated, you can suBtract up to would consider the hyBrid a deserter and the 100 feet from the fall when calculating falling new guild might never fully welcome a hyBrid damage, and you can move up to 2 feet who could easily Be a Simic spy. horizontally for every 1 foot you descend. Nimble Climber. You have a climBing speed HyBrid Names equal to your walking speed. A hyBrid usually bears the name given By their Underwater Adaptation. You can Breathe air human, elf, or vedalken parents. But some and water, and you have a swimming speed hyBrids assume a new name after their equal to your walking speed. transformation, a name chosen By themselves or At 5th level, choose one of the following by those who transformed them. options, or choose one of the options you didn’t take at 1st level: Simic HyBrid Traits Your hyBrid character has the following racial Grappling Appendages. You have two special traits. appendages growing alongside your arms. Ability Score Increase. Your Constitution Choose whether they’re Both claws or score increases By 2, and one other ability score tentacles. Each of these appendages is a of your choice increases By 1. natural weapon, which you can use to make Age. HyBrids Begin their lives as adult humans, unarmed strikes. If you hit with it, the target elves, or vedalken. They exhiBit signs of slightly takes bludgeoning damage equal to 1d6 + your accelerated aging, so their maximum lifespans Strength modifier, instead of the Bludgeoning are proBably reduced somewhat, But the damage normal for an unarmed strike. Guardian Project has not been operating long Immediately after hitting, you can try to enough to observe the full effect of this grapple the target as a Bonus action. These phenomenon. appendages can’t precisely manipulate Alignment. Most hyBrids share the generally anything and can’t wield weapons, magic neutral outlook of the Simic ComBine as a whole. items, or other specialized equipment. They are more interested in scientific research Carapace. Your skin in places is covered By a and the standing of their guild than in moral or thick shell.