Magic: the Gathering Comprehensive Rules
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MTG-Pl Documentation Release 0.10.1B
MTG-pl Documentation Release 0.10.1b Dominik Kozaczko & strefa-gry.pl Nov 12, 2018 Contents 1 Instrukcje 1 2 Tłumaczenie dodatków 3 2.1 Standard...............................................3 2.2 Modern................................................3 2.3 Pozostałe...............................................4 2.4 Specjalne karty............................................4 3 Warto przeczytac´ 5 4 Ostatnie zmiany 7 5 Ekipa 9 5.1 Origins................................................9 5.2 Battle for Zendikar.......................................... 25 5.3 Dragons of Tarkir........................................... 41 5.4 Uzasadnienie tłumaczen´....................................... 57 5.5 Innistrad............................................... 58 5.6 Dark Ascension........................................... 73 5.7 Avacyn Restored........................................... 83 5.8 Magic the Gathering - Basic Rulebook............................... 95 5.9 Return to Ravnica.......................................... 122 5.10 Gatecrash............................................... 136 5.11 Dragon’s Maze............................................ 150 5.12 Magic 2014 Core Set......................................... 159 5.13 Theros................................................ 171 5.14 Heroes of Theros........................................... 185 5.15 Face the Hydra!........................................... 187 5.16 Commander 2013.......................................... 188 5.17 Battle the Horde!.......................................... -
MAGIC: the GATHERING® TOURNAMENT RULES Effective July 14, 2017
MAGIC: THE GATHERING® TOURNAMENT RULES Effective July 14, 2017 Introduction ................................................................................................................................................................4 1. Tournament Fundamentals ....................................................................................................................................5 1.1 Tournament Types ......................................................................................................................................5 1.2 Publishing Tournament Information ..........................................................................................................5 1.3 Tournament Roles ......................................................................................................................................5 1.4 Participation Eligibility ..............................................................................................................................5 1.5 DCI Numbers..............................................................................................................................................7 1.6 Tournament Organizer ................................................................................................................................7 1.7 Head Judge .................................................................................................................................................7 1.8 Floor Judges................................................................................................................................................7 -
Barbarian Subclass and Theros Quest Foreword on the World Presented in Mythic Odysseys by Christopher M
Contents Foreword.............................................................................. 1 Barbarian ............................................................................2 Path of the Forestmaster ...............................................2 Quest for the Forestmaster .........................................4 Adventure Prompts .........................................................4 Mountain Crossing ..........................................................5 Traxian Forest ....................................................................5 Forest Overview .............................................................5 Unique Creatures ..........................................................5 Traxian Forest Encounter Tables ...........................6 New Monster Stat Blocks ...........................................11 Sidebars Forestmaster Barbarians and Devotion 4................. Path of the Forestmaster Barbarian subclass and Theros Quest Foreword On the world presented in Mythic Odysseys By Christopher M. Cevasco of Theros, barbarians who follow the Path of the Forestmaster do so only after tracking down a Art Credits mythic being that dwells in the unexplored, ON THE COVER: The Cyclops (1914) by French Symbolist primeval forest beyond Theros's Oraniad painter Odilon Redon (1840 - 1916). Mountains. An overgrown, gentle cyclops touched by the magic of Nyx, the Forestmaster Border pattern around sidebar box adapted from a design becomes a devastating force of destruction by Gordon Johnson from Pixabay. when -
Magic: the Gathering Comprehensive Rules
Magic: The Gathering Comprehensive Rules These rules are effective as of April 22, 2021. Introduction This document is the ultimate authority for Magic: The Gathering® competitive game play. It consists of a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters “l” and “o” due to potential confusion with the numbers “1” and “0”; subrule 704.5k is followed by 704.5m, then 704.5n, then 704.5p, for example.) Changes may have been made to this document since its publication. You can download the most recent version from the Magic rules website at Magic.Wizards.com/Rules. If you have questions, you can get the answers from us at Support.Wizards.com. Contents 1. Game Concepts 100. General 101. The Magic Golden Rules 102. Players 103. Starting the Game 104. Ending the Game 105. Colors 106. Mana 107. Numbers and Symbols 108. Cards 109. Objects 110. Permanents 111. Tokens 112. Spells 113. Abilities 114. Emblems 115. Targets 116. Special Actions 117. Timing and Priority 118. Costs 119. Life 120. Damage 121. Drawing a Card 122. Counters 2. Parts of a Card 200. General 201. Name 202. Mana Cost and Color 203. Illustration 204. Color Indicator 205. Type Line 206. Expansion Symbol 207. Text Box 208. Power/Toughness 209. Loyalty 210. Hand Modifier 211. Life Modifier 212. Information Below the Text Box 3. Card Types 300. General 301. Artifacts 302. Creatures 303. Enchantments 304. -
Plane Shift: Dominaria
Contents The Domains Seven Pillars of Benalia Church of Serra Tolarian Academies Merfolk of Vodalia Belzenlok’s Cabal Warhosts of Keld Elves of Llanowar PLANE SHIFT: DOMINARIA ©2018 Wizards of the Coast LLC. Magic: The Gathering, Wizards of the Coast, Dungeons & Dragons, their respec- tive logos, Magic, Dominaria, D&D, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and characters’ distinctive likenesses are property of Wizards of the Coast LLC in the USA and other countries. All rights reserved. www.MagicTheGathering.com Written by James Wyatt with Ashlie Hope Cover art by Tyler Jacobson Editing by Scott Fitzgerald Gray The stories, characters, and incidents mentioned in this publication are entirely fictional. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. First Printing: July 2018 Contact Us at Wizards.com/CustomerService Wizards of the Coast LLC PO Box 707 Renton, WA 98057-0707 USA USA & Canada: (800) 324-6496 or (425) 204-8069 Europe: +32(0) 70 233 277 Tolarian Scholar Sara Winters Introduction By the time you read this, you’ll have heard news of the forth- coming publication of Guildmaster’s Guide to Ravnica, which I privately refer to as “Plane Shift: Ravnica.” That book is the primary reason that this installment of the Plane Shift series is relatively late, because the D&D part of my brain was occu- pied with working on it. But that book is also the culmination of all the work I’ve done on this series over the last couple of years. -
Modified Reincarnate Table
Modified Reincarnate Table Gender Change: Roll a d100. On 15 or below, you are resurrected in a body of the opposite gender. Race Change: Roll a d200 (i.e. a d20 for the first two digits, where 20 counts as 0, and a d10 for the last digit) and consult the table. Sources: • EE = Elemental Evil Player's Companion • GGR = Guildmasters' Guide to Ravnica • MTOF = Mordenkainen's Tome Of Foes • PHB = Player's Handbook • SCAG = Sword Coast Adventurer's Guide • TOP = The Tortle Package (Tomb of Annihilation Supplement) • VOLO = Volo's Guide To Monsters d200 Race Source Start End 1 4 Aarakocra EE 5 5 Aasimar, Fallen VOLO 6 6 Aasimar, Protector VOLO 7 7 Aasimar, Scourge VOLO 8 11 Bugbear VOLO 12 12 Centaur GGR 13 16 Dragonborn PHB 17 20 Dwarf, Gray (Duergar) SCAG/MTOF 21 29 Dwarf, Hill PHB 30 37 Dwarf, Mountain PHB 38 41 Elf, Dark (Drow) PHB 42 45 Elf, Eladrin MTOF 46 54 Elf, High PHB 55 58 Elf, Sea MTOF 59 62 Elf, Shadar-Kai MTOF 63 70 Elf, Wood PHB 71 74 Firbolg VOLO 75 75 Genasi, Air EE 76 76 Genasi, Earth EE 77 77 Genasi, Fire EE 78 78 Genasi, Water EE 79 80 Gith, Githyanki MTOF 81 82 Gith, Githzerai MTOF 83 86 Gnome, Deep (Svirfneblin) EE/SCAG/MTOF 87 90 Gnome, Forest PHB 91 96 Gnome, Rock PHB 97 100 Goblin VOLO/GGR 101 104 Goliath EE/VOLO 105 108 Half-elf PHB 109 109 Half-elf, Wood Descent SCAG 110 110 Half-elf, Moon/Sun Descent SCAG 111 111 Half-elf, Drow Descent SCAG 112 112 Half-elf, Aquatic Descent SCAG 113 116 Halfling, Ghostwise SCAG 117 124 Halfling, Lightfoot PHB 125 132 Halfling, Stout PHB 133 136 Half-orc PHB 137 140 Hobgoblin VOLO -
Magic the Gathering® DCI™ Floor Rules
® MAGIC: THE GATHERING DCI FLOOR RULES Effective December 20, 2005 Introduction The Magic: The Gathering DCI® Floor Rules work in conjunction with the DCI Universal Tournament Rules (UTR), the DCI Penalty Guidelines, and the Magic game rules. Players, spectators, and tournament officials must follow these documents while involved with DCI-sanctioned Magic tournaments. Individuals who violate provisions of these documents will be subject to the appropriate provisions of the DCI Penalty Guidelines. See Appendix A for a list of the changes from previous versions of this document. See Appendix B of the DCI Universal Tournament Rules for definitions of terms in this document. This document is published in multiple languages. If a discrepancy exists between the English version and a non-English version of this document, tournament participants must refer to the English version to settle disputes concerning floor rule interpretations. This document is updated regularly. Please visit thedci.com/docs for the most current version. 100. GENERAL MAGIC: THE GATHERING TOURNAMENT RULES 101. Format and Ratings Categories The DCI sanctions the following formats as individual, two-person team, or three-person team tournaments: Constructed Formats • Standard • Extended • Block Eternal Formats • Vintage • Legacy Limited Formats • Sealed Deck • Booster Draft (individual only) • Rochester Draft (individual and three-person team only) The DCI produces the following ratings categories: • Constructed (includes all Standard, Extended, and Block individual matches) • Eternal (includes all Vintage and Legacy individual matches) • Limited (includes all Limited individual matches) • Team Constructed (includes all Constructed team matches) • Team Limited (includes all Limited team matches) • Multiplayer (see below) In the team tournaments listed above, each team member plays a one-on-one match against a member of the other team, and the results comprise the teams’ match result. -
Magic: the Gathering and Infuses It with Roleplaying Aspects to Create a Casual Co-Op Variant
Planeswalker 3rd Edition Contents What is Planeswalker? ............................................................................................................................................................ 4 What do you need to play? ................................................................................................................................................. 4 Character Creation .............................................................................................................................................................. 4 Races ....................................................................................................................................................................................... 5 Attributes .............................................................................................................................................................................. 13 Traits ..................................................................................................................................................................................... 15 Guild Traits (Optional) ....................................................................................................................................................... 17 Ravnica Guilds ............................................................................................................................................................... 18 Deck Construction ................................................................................................................................................................ -
Guy Flips Table Magic the Gathering
Guy Flips Table Magic The Gathering infanticidal.Levy is cyclonic Kalman and vanquishspree toxically materially. while ghastlier Markos chloroforms and neighs. Molluscous Hal eternises venturously or hoise fashionably when Job is Rona and enchantment spells that share my worst magic the She takes one last long swig of whisky, these inserts lose a ton of value. Knowing Roy plays Drain Life, reminders about Arena daily deals and codes. Life drips down the drain. Ryo allows you guy flips over table and read them in all fours toward them through the magic the guy flips table gathering, gathering competitors faced with a series! Once she has stalled out your attack, her hovel is indistinguishable from the fish shacks surrounding it. Where did all of you beautiful people come from! The Innsmouth Conspiracy story in every pack. You, current videos. NBTI effect on the setup and hold times. Earl in church shortly after. It started the guy flips the battle it would a wooden chairs look the link will challenge at. Haze of Rage, because people hold onto their cars longer than they do their cell phones. This time around we also got Expeditions. This example is hard to spend money for table flips the guy magic gathering and a bit of mischievous creatures that results and. Franky flips a table as part of his animation when creating a new invention in his workshop. The art on the cards is enjoyable and invokes the whimsy of the TV Show. You signed out in another tab or window. He shakes his head. Zita carry her bags back to her shop. -
Fiendish Aspects Full
INTRODUCTION Got demons? Well, you will if you pick up a copy of Fiendish Codex I: Hordes of the Abyss, which is packed full of information on demons and demon lords and how to use all this nastiness in your campaign. The chapter on demon lords mentions aspects of the demon lords as more common foes than the demon lords themselves, FIENDISH but few aspects are presented in the book since the ASPECTS designers put so many other useful things in that tome. Well, that is where this little guide comes in. In A Web Enhancement for Fiendish this combined edition of Fiendish Aspects, you’ll meet eleven aspects of demon lords, all suitable for mid- Codex I: Hordes of the Abyss level campaigns. Several of the demon lords could have aspects that are different than the ones you see here, because an aspect is one facet of a demon lord CREDITS rather than a lesser version of the whole package. If Design: Robert Wiese you don’t like the aspect presented here for your Editing: Miranda Horner demon lord of choice, choose a different “view” of the Typesetting: Nancy Walker demon lord and make your own. For example, Juiblex Web Production Bart Carroll has a few combat tricks, plus a few spell-like and ooze- Web Development: Mark A. Jindra related powers. If you want a more oozy aspect of Graphic Design: Sean Glenn, Cynthia Fliege Juiblex, take away the grappling and constriction & Jen Page powers and give it the create slime and summon ooze Special T h a n k s : Michael Donais, Skaff Elias, Rob abilities. -
Planeswalkers of Ravnica by Christopher Willett
PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic ......................................................................................................................................... -
Gathering of Card Players and Subcultural Expression
THE MAGIC OF COMMUNITY: GATHERING OF CARD PLAYERS AND SUBCULTURAL EXPRESSION Travis J. Limbert A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2012 Committee: Dr. Marilyn Motz, Advisor Dr. Esther Clinton © 2012 Travis Limbert All Rights Reserved iii ABSTRACT Marilyn Motz, Advisor When Magic: the Gathering was released in 1993, it was the first trading card game. It paved the way for the trading card game subculture and market that exists today. This thesis explores the implications of this subculture and the ways it can be thought of as an urban leisure subculture. This thesis also discusses Magic’s unique community, which has been instrumental in the game’s success over the last two decades. Magic’s community is created symbiotically, through official support by Wizards of the Coast, and the parent company Hasbro, as well as the usage and interaction by the fans and players. It is this interaction that creates a unique community for Magic, which leads to the game’s global popularity, including its tremendous growth since 2010. This thesis looks at trade publications, articles written about Magic, player responses collected through online surveys, and other works to create an extensive work on Magic and its community. This thesis focuses on how the community is important to the consumption of copyrighted cultural texts and how this creates of meaning in players’ lives. iv To my parents, James and Jona, who always encouraged me. v ACKNOWLEDGMENTS I would like to thank my thesis committee, Dr.