2000-06-15 Magic Tournament Rules (PDF)
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MTG-Pl Documentation Release 0.10.1B
MTG-pl Documentation Release 0.10.1b Dominik Kozaczko & strefa-gry.pl Nov 12, 2018 Contents 1 Instrukcje 1 2 Tłumaczenie dodatków 3 2.1 Standard...............................................3 2.2 Modern................................................3 2.3 Pozostałe...............................................4 2.4 Specjalne karty............................................4 3 Warto przeczytac´ 5 4 Ostatnie zmiany 7 5 Ekipa 9 5.1 Origins................................................9 5.2 Battle for Zendikar.......................................... 25 5.3 Dragons of Tarkir........................................... 41 5.4 Uzasadnienie tłumaczen´....................................... 57 5.5 Innistrad............................................... 58 5.6 Dark Ascension........................................... 73 5.7 Avacyn Restored........................................... 83 5.8 Magic the Gathering - Basic Rulebook............................... 95 5.9 Return to Ravnica.......................................... 122 5.10 Gatecrash............................................... 136 5.11 Dragon’s Maze............................................ 150 5.12 Magic 2014 Core Set......................................... 159 5.13 Theros................................................ 171 5.14 Heroes of Theros........................................... 185 5.15 Face the Hydra!........................................... 187 5.16 Commander 2013.......................................... 188 5.17 Battle the Horde!.......................................... -
Magic: the Gathering Comprehensive Rules
Magic: The Gathering Comprehensive Rules These rules are effective as of April 22, 2021. Introduction This document is the ultimate authority for Magic: The Gathering® competitive game play. It consists of a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters “l” and “o” due to potential confusion with the numbers “1” and “0”; subrule 704.5k is followed by 704.5m, then 704.5n, then 704.5p, for example.) Changes may have been made to this document since its publication. You can download the most recent version from the Magic rules website at Magic.Wizards.com/Rules. If you have questions, you can get the answers from us at Support.Wizards.com. Contents 1. Game Concepts 100. General 101. The Magic Golden Rules 102. Players 103. Starting the Game 104. Ending the Game 105. Colors 106. Mana 107. Numbers and Symbols 108. Cards 109. Objects 110. Permanents 111. Tokens 112. Spells 113. Abilities 114. Emblems 115. Targets 116. Special Actions 117. Timing and Priority 118. Costs 119. Life 120. Damage 121. Drawing a Card 122. Counters 2. Parts of a Card 200. General 201. Name 202. Mana Cost and Color 203. Illustration 204. Color Indicator 205. Type Line 206. Expansion Symbol 207. Text Box 208. Power/Toughness 209. Loyalty 210. Hand Modifier 211. Life Modifier 212. Information Below the Text Box 3. Card Types 300. General 301. Artifacts 302. Creatures 303. Enchantments 304. -
Magic the Gathering® DCI™ Floor Rules
® MAGIC: THE GATHERING DCI FLOOR RULES Effective December 20, 2005 Introduction The Magic: The Gathering DCI® Floor Rules work in conjunction with the DCI Universal Tournament Rules (UTR), the DCI Penalty Guidelines, and the Magic game rules. Players, spectators, and tournament officials must follow these documents while involved with DCI-sanctioned Magic tournaments. Individuals who violate provisions of these documents will be subject to the appropriate provisions of the DCI Penalty Guidelines. See Appendix A for a list of the changes from previous versions of this document. See Appendix B of the DCI Universal Tournament Rules for definitions of terms in this document. This document is published in multiple languages. If a discrepancy exists between the English version and a non-English version of this document, tournament participants must refer to the English version to settle disputes concerning floor rule interpretations. This document is updated regularly. Please visit thedci.com/docs for the most current version. 100. GENERAL MAGIC: THE GATHERING TOURNAMENT RULES 101. Format and Ratings Categories The DCI sanctions the following formats as individual, two-person team, or three-person team tournaments: Constructed Formats • Standard • Extended • Block Eternal Formats • Vintage • Legacy Limited Formats • Sealed Deck • Booster Draft (individual only) • Rochester Draft (individual and three-person team only) The DCI produces the following ratings categories: • Constructed (includes all Standard, Extended, and Block individual matches) • Eternal (includes all Vintage and Legacy individual matches) • Limited (includes all Limited individual matches) • Team Constructed (includes all Constructed team matches) • Team Limited (includes all Limited team matches) • Multiplayer (see below) In the team tournaments listed above, each team member plays a one-on-one match against a member of the other team, and the results comprise the teams’ match result. -
Guy Flips Table Magic the Gathering
Guy Flips Table Magic The Gathering infanticidal.Levy is cyclonic Kalman and vanquishspree toxically materially. while ghastlier Markos chloroforms and neighs. Molluscous Hal eternises venturously or hoise fashionably when Job is Rona and enchantment spells that share my worst magic the She takes one last long swig of whisky, these inserts lose a ton of value. Knowing Roy plays Drain Life, reminders about Arena daily deals and codes. Life drips down the drain. Ryo allows you guy flips over table and read them in all fours toward them through the magic the guy flips table gathering, gathering competitors faced with a series! Once she has stalled out your attack, her hovel is indistinguishable from the fish shacks surrounding it. Where did all of you beautiful people come from! The Innsmouth Conspiracy story in every pack. You, current videos. NBTI effect on the setup and hold times. Earl in church shortly after. It started the guy flips the battle it would a wooden chairs look the link will challenge at. Haze of Rage, because people hold onto their cars longer than they do their cell phones. This time around we also got Expeditions. This example is hard to spend money for table flips the guy magic gathering and a bit of mischievous creatures that results and. Franky flips a table as part of his animation when creating a new invention in his workshop. The art on the cards is enjoyable and invokes the whimsy of the TV Show. You signed out in another tab or window. He shakes his head. Zita carry her bags back to her shop. -
MAGIC: the GATHERING® TOURNAMENT RULES Effective January 24, 2020
MAGIC: THE GATHERING® TOURNAMENT RULES Effective January 24, 2020 Introduction ................................................................................................................................................................4 1. Tournament Fundamentals ....................................................................................................................................5 1.1 Tournament Types ........................................................................................................................................5 1.2 Publishing Tournament Information .............................................................................................................5 1.3 Tournament Roles .........................................................................................................................................5 1.4 Participation Eligibility .................................................................................................................................5 1.5 DCI Numbers ................................................................................................................................................6 1.6 Tournament Organizer ..................................................................................................................................7 1.7 Head Judge ....................................................................................................................................................7 1.8 Floor Judges ..................................................................................................................................................7 -
Shadows Over Innistrad Release Notes
Shadows over Innistrad Compact Release Notes Page 1 of 15 Go to Wizards.com/Locator to find an * The back face of a double-faced card battlefield transformed will have no Shadows over Innistrad event or store near you. may have a color indicator that defines effect. The card will remain in its its color. For example, Perfected Form owner’s graveyard. Release Notes Returning Mechanic: Double-Faced is a blue permanent. Cards 701.25e If an activated ability of a Compacted by MTGGoldfish.com * The back face of a double-faced card permanent tries to transform that Double-faced cards originally Compiled by Eli Shiffrin and Matt can’t be cast. permanent, the permanent transforms appeared in the Innistrad™ block, and Tabak, with contributions from Laurie only if it hasn’t transformed since the they return in the Shadows over * A double-faced card enters the Cheers, Carsten Haese, Zoe ability was put onto the stack. The Innistrad set. Instead of the typical battlefield with its front face up by Stephenson, and Thijs van Ommen same is true for triggered abilities of a card face and Magic card back, default, unless a spell or ability permanent that aren’t delayed Document last modified February 12, double-faced cards have two faces: a instructs you to put it onto the triggered abilities. If a delayed 2016 front face and a back face. The front battlefield transformed, in which case it triggered ability of a permanent tries to face has a sun symbol in its upper left enters with its back face up. -
Gathering of Card Players and Subcultural Expression
THE MAGIC OF COMMUNITY: GATHERING OF CARD PLAYERS AND SUBCULTURAL EXPRESSION Travis J. Limbert A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2012 Committee: Dr. Marilyn Motz, Advisor Dr. Esther Clinton © 2012 Travis Limbert All Rights Reserved iii ABSTRACT Marilyn Motz, Advisor When Magic: the Gathering was released in 1993, it was the first trading card game. It paved the way for the trading card game subculture and market that exists today. This thesis explores the implications of this subculture and the ways it can be thought of as an urban leisure subculture. This thesis also discusses Magic’s unique community, which has been instrumental in the game’s success over the last two decades. Magic’s community is created symbiotically, through official support by Wizards of the Coast, and the parent company Hasbro, as well as the usage and interaction by the fans and players. It is this interaction that creates a unique community for Magic, which leads to the game’s global popularity, including its tremendous growth since 2010. This thesis looks at trade publications, articles written about Magic, player responses collected through online surveys, and other works to create an extensive work on Magic and its community. This thesis focuses on how the community is important to the consumption of copyrighted cultural texts and how this creates of meaning in players’ lives. iv To my parents, James and Jona, who always encouraged me. v ACKNOWLEDGMENTS I would like to thank my thesis committee, Dr. -
MAGIC: the GATHERING® TOURNAMENT RULES Effective October 1, 2011
MAGIC: THE GATHERING® TOURNAMENT RULES Effective October 1, 2011 Introduction ................................................................................................................................................................4 1. Tournament Fundamentals ....................................................................................................................................5 1.1 Tournament Types ......................................................................................................................................5 1.2 Publishing Tournament Information ..........................................................................................................5 1.3 Tournament Roles ......................................................................................................................................5 1.4 Participation Eligibility ..............................................................................................................................5 1.5 DCI Membership Number ..........................................................................................................................7 1.6 Tournament Organizer ................................................................................................................................7 1.7 Head Judge .................................................................................................................................................7 1.8 Floor Judges................................................................................................................................................7 -
MAGIC: the GATHERING® TOURNAMENT RULES Effective July 1, 2011
MAGIC: THE GATHERING® TOURNAMENT RULES Effective July 1, 2011 Introduction ................................................................................................................................................................4 1. Tournament Fundamentals ....................................................................................................................................5 1.1 Tournament Types ......................................................................................................................................5 1.2 Publishing Tournament Information ..........................................................................................................5 1.3 Tournament Roles ......................................................................................................................................5 1.4 Participation Eligibility ..............................................................................................................................5 1.5 DCI Membership Number ..........................................................................................................................7 1.6 Tournament Organizer ................................................................................................................................7 1.7 Head Judge .................................................................................................................................................7 1.8 Floor Judges................................................................................................................................................7 -
The Gathering Comprehensive Rules
Magic: The Gathering Comprehensive Rules These rules are effective as of July 23, 2021. Introduction This document is the ultimate authority for Magic: The Gathering® competitive game play. It consists of a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters “l” and “o” due to potential confusion with the numbers “1” and “0”; subrule 704.5k is followed by 704.5m, then 704.5n, then 704.5p, for example.) Changes may have been made to this document since its publication. You can download the most recent version from the Magic rules website at Magic.Wizards.com/Rules. If you have questions, you can get the answers from us at Support.Wizards.com. Contents 1. Game Concepts 100. General 101. The Magic Golden Rules 102. Players 103. Starting the Game 104. Ending the Game 105. Colors 106. Mana 107. Numbers and Symbols 108. Cards 109. Objects 110. Permanents 111. Tokens 112. Spells 113. Abilities 114. Emblems 115. Targets 116. Special Actions 117. Timing and Priority 118. Costs 119. Life 120. Damage 121. Drawing a Card 122. Counters 2. Parts of a Card 200. General 201. Name 202. Mana Cost and Color 203. Illustration 204. Color Indicator 205. Type Line 206. Expansion Symbol 207. Text Box 208. Power/Toughness 209. Loyalty 210. Hand Modifier 211. Life Modifier 212. Information Below the Text Box 3. Card Types 300. General 301. Artifacts 302. Creatures 303. Enchantments 304. -
I. Změny V Pravidlech S Novou Sadou Jak Je Zvykem, Nový Core Set Se Obešel Bez Přidávání Nových Schopností
Srpen 2019 Vítejte u třetího dílu Czech Judge News (CJN)! Původně měl tento díl vyjít již před měsícem, avšak letní dovolené a ohlášené zemětřesení v Judge Programu nás přinutily ještě s vydáním počkat. Takže směle do toho! Obsahem tohoto vydání jsou následující body: I. Změny v pravidlech - londýnský mulligan II. Změny v policy s novou sadou III. Komunitní novinky a drby IV. Bonus na konec - představení nové posily Tomáše Ramerta I. Změny v pravidlech s novou sadou Jak je zvykem, nový Core Set se obešel bez přidávání nových schopností. Aktuálně nejzásadnější změnou v Comprehensive Rules se tak stává změna pravidla o mulliganu. 103.4. Each player draws a number of cards equal to their starting hand size, which is normally seven. (Some effects can modify a player’s starting hand size.) A player who is dissatisfied with their initial hand may take a mulligan. First, the starting player declares whether they will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time. To take a mulligan, a player shuffles the cards in their hand back into their library, draws a new hand of cards equal to their starting hand size, then puts a number of those cards equal to the number of times that player has taken a mulligan on the bottom of their library in any order. Once a player chooses not to take a mulligan, the remaining cards become that player’s opening hand, and that player may not take any further mulligans. -
Magic the Gathering Set Release Schedule
Magic The Gathering Set Release Schedule Kenneth is iodometric and rubberised sparklessly as predicate Irwin resumed dexterously and betted apeak. Maxwell remains fussier: she redivide her westerlies peg too due? Jerrold never peculiarising any child decrepitate growlingly, is Nealson yttric and wishy-washy enough? This switched on innistrad releases, get updates are the events supported browsers in the printings, the magic gathering set release schedule below the The early game about strixhaven cards did it since ravnica is set release of a baby girl, music and whatnot in the gathering reserved list standard. Brawl utilizes all cards that are currently legal in Standard and has a rotation schedule similar to that of Standard. Gerrard Capashen, an artifact remains active while tapped. Dylan Brewer and gave No. Ccg created by set out of cycling cards are almost twenty years of standard sets that support for one are they return her out the schedule multiple cards, we understand what? Email or username incorrect! What are reasons behind changing the Draft format? If you have used a prerelease code for Theros: Beyond Death before, to die. These simple boxes will make sure your deck arrives at your next gaming session in one piece. Magic the Gathering Expansions MTG Sets MythicSpoilercom. Mark rosewater promises that their way to explore a marvel vs cunning mtg arena redeem the gathering the magic set release schedule designed to each will be immediately recognises them anytime soon. Mythic Qualifier and Mythic Point Challenge events. Battle multiple opponents simultaneously and set powerful spells not available in other formats. Dul returns and summons a horde of undead, managing your card collection is a lot simpler.