Shadows over Compact Release Notes Page 1 of 15

Go to Wizards.com/Locator to find an * The back face of a double-faced card battlefield transformed will have no Shadows over Innistrad event or store near you. may have a color indicator that defines effect. The card will remain in its its color. For example, Perfected Form owner’s graveyard. Release Notes Returning Mechanic: Double-Faced is a blue permanent. Cards 701.25e If an activated ability of a Compacted by MTGGoldfish.com * The back face of a double-faced card permanent tries to transform that Double-faced cards originally Compiled by Eli Shiffrin and Matt can’t be cast. permanent, the permanent transforms appeared in the Innistrad™ block, and Tabak, with contributions from Laurie only if it hasn’t transformed since the they return in the Shadows over * A double-faced card enters the Cheers, Carsten Haese, Zoe ability was put onto the stack. The Innistrad set. Instead of the typical battlefield with its front face up by Stephenson, and Thijs van Ommen same is true for triggered abilities of a card face and Magic card back, default, unless a spell or ability permanent that aren’t delayed Document last modified February 12, double-faced cards have two faces: a instructs you to put it onto the triggered abilities. If a delayed 2016 front face and a back face. The front battlefield transformed, in which case it triggered ability of a permanent tries to face has a sun symbol in its upper left enters with its back face up. The Release Notes include information transform that permanent, the corner. The back face has a moon concerning the release of a new * Transforming a permanent doesn’t permanent transforms only if it hasn’t symbol in its upper left corner. Other Magic: The Gathering® set, as well as affect any Auras or Equipment transformed since that delayed than distinguishing one face from the a collection of clarifications and rulings attached to that permanent. Similarly, triggered ability was created. other, these symbols have no effect on involving that set’s cards. It’s intended any counters on the permanent will game play. * For example, if you choose to to make playing with the new cards remain on that permanent after it activate the ability of Elusive more fun by clearing up the common Aberrant Researcher transforms. Any continuous effects Tormentor (a creature with the ability misconceptions and confusion from a resolved spell or ability will {3}{U} “{1}, Discard a card: Transform Elusive inevitably caused by new mechanics continue to affect it. Tormentor”) four times in response to and interactions. As future sets are Creature — Human Insect * Damage marked on a double-faced one another, the first ability to resolve released, updates to the Magic™ rules permanent will stay marked on that will cause it to transform and the other may cause some of this information to 3/2 permanent after it transforms. three instances of the ability will have become outdated. If you can’t find the Flying no effect. answer you’re looking for here, please Rules Changes: Double-Faced contact us at At the beginning of your upkeep, put Cards Game Supplement: Checklist Cards Wizards.com/CustomerService. the top card of your library into your graveyard. If it’s an instant or sorcery There are three new rules that affect It’s important that the cards in your The “General Notes” section includes card, transform Aberrant Researcher. how double-faced cards work. deck be indistinguishable from one release information and explains the another. To accomplish this with mechanics and concepts in the set. ///// 202.3b The converted mana cost of a double-faced cards, you can use the double-faced permanent’s back face is checklist cards found in some The “Card-Specific Notes” section Perfected Form calculated as though it had the mana Shadows over Innistrad booster packs. contains answers to the most *blue* cost of its front face. This is a change A checklist card acts as a substitute for important, most common, and most from previous rules. If a permanent is a double-faced card in hidden zones or confusing questions players might ask Creature — Insect Horror copying the back face of a double- wherever its identity is concealed about cards in the set. Items in the faced card (even if the card 5/4 (such as in exile if it’s exiled face “Card-Specific Notes” section include representing that copy is itself a down). Using checklist cards is full card text for your reference. Not all Flying double-faced card), the converted optional, but in tournaments, players cards in the set are listed. mana cost of that permanent is 0. with double-faced cards must use Though most of the rules governing either checklist cards or opaque card GENERAL NOTES double-faced cards haven’t changed, * For example, Krallenhorde Howler is sleeves (or both). you can find a few minor revisions in the back face of Duskwatch Recruiter, Release Information the section titled “Rules Changes: which has mana cost {1}{G}. * There are two checklist cards for the The Shadows over Innistrad set Double-Faced Cards.” The following Krallenhorde Howler’s converted mana double-faced cards in Shadows over contains 297 cards (105 common, 100 rules have remained the same: cost is 2. Innistrad: one for common and uncommon, 59 rare, 18 mythic rare, uncommon cards and one for rare and * Each face of a double-faced card has * A creature that’s a copy of and 15 basic land). mythic rare cards. You’ll need the its own set of characteristics: name, Krallenhorde Howler will have correct checklist cards for the double- Prerelease events: April 2–3, 2016 types, subtypes, abilities, and so on. converted mana cost 0. Note that a faced cards you wish to play. While a double-faced card is on the creature that’s a copy of Duskwatch Launch Weekend: April 8–10, 2016 battlefield, consider only the Recruiter also has mana cost {1}{G}, * You must have the actual double- Game Day: April 30–May 1, 2016 characteristics of the face that’s and thus has converted mana cost 2. faced card the checklist card is currently up. The other set of representing with you. The double- The Shadows over Innistrad set 711.7a If a player is instructed to put a characteristics is ignored. faced card should be kept apart from becomes legal for sanctioned non-double-faced card onto the the rest of the deck and your Constructed play on its official release * While a double-faced card isn’t on battlefield transformed, that card stays sideboard. date: Friday, April 8, 2016. At that the battlefield, consider only the in its current zone. This is a change time, the following card sets will be characteristics of its front face. For from previous rules. * A checklist card can’t be included in permitted in the Standard format: example, the above card has only the * For example, say a card that isn’t a a deck except when it’s being used to Dragons of Tarkir™, Magic Origins™, characteristics of Aberrant Researcher double-faced card (such as Altered represent a double-faced card. Battle for ™, Oath of the in the graveyard, even if it was Ego) is a copy of a card with an ability * You must clearly mark exactly one Gatewatch™, and Shadows over Perfected Form on the battlefield that may return it to the battlefield circle on the checklist card to indicate Innistrad. before it was put into the graveyard. transformed (such as Accursed Witch). which double-faced card it represents. Go to Magic.Wizards.com/Rules for a * The converted mana cost of a When that copy dies, the triggered * During the game, a checklist card is complete list of formats and permitted double-faced card not on the battlefield ability that tries to return it to the considered to be the double-faced card sets. is the converted mana cost of its front face. card it represents. http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 2 of 15

* If a checklist card enters a public 702.117c Multiple instances of skulk As it resolves, it’s put onto the The graveyard continues to represent zone (the battlefield, the graveyard, on the same creature are redundant. battlefield if it’s a permanent card or the macabre themes of Innistrad in the the stack, or exile unless it’s exiled into its owner’s graveyard if it’s an Shadows over Innistrad set. Delirium is * Skulk matters only as blockers are face down), use the actual double- instant or sorcery card. a new ability word indicating abilities chosen. Modifying either creature’s faced card and set the checklist card that are enabled by having four or power after blockers are chosen won’t * Casting a spell for its madness cost aside. If the double-faced card is put more card types among the cards in cause the attacking creature to doesn’t change its mana cost or its into a hidden zone (your hand or your graveyard. An ability word become unblocked. converted mana cost. You just pay the library), use the checklist card again. appears in italics and has no rules madness cost instead. * If you cause a creature to have 0 meaning. * If a double-faced card is exiled face power or less, use the actual value * Effects that cause you to pay more or down or put onto the battlefield face Paranoid Parish-Blade (which may be negative) to determine less for a spell will cause you to pay down, keep its identity hidden by using whether it can block or be blocked. A that much more or less for its madness {2}{W} the face-down checklist card or creature with skulk and 0 or less power cost, too. opaque card sleeves (or both). Creature — Human Soldier most likely won’t be blocked, but it * Madness works independently of why Returning Theme: Double-Faced won’t deal combat damage and won’t 3/2 you’re discarding the card. You could Werewolves trigger any abilities that trigger when discard it to pay a cost, because a combat damage is dealt. Delirium — Paranoid Parish-Blade With Avacyn’s Cursemute weakening, spell or ability tells you to, or even gets +1/+0 and has first strike as long Innistrad faces the reemergence of Returning Keyword Ability: because you have too many cards in as there are four or more card types vicious werewolves. Each Werewolf Madness your hand at the end of your turn. You among cards in your graveyard. creature in the Shadows over Innistrad can’t discard a card with madness just Madness is a keyword ability that set is a double-faced card. Each front because you want to, though. * The card types in Magic are artifact, previously appeared in the Odyssey™ face has the same triggered ability that creature, enchantment, instant, land, and ® blocks that lets you * When you cast a card with madness, may transform it. Similarly, each back planeswalker, sorcery, and tribal (a benefit from discarding cards. The it was still discarded. If it was face has the same triggered ability that card type that appears on some older rules for madness have changed discarded to pay a cost, that cost is may transform it back. cards). Supertypes (such as legendary slightly since its last appearance; see still paid. Abilities that trigger when a and basic) and subtypes (such as Hinterland Logger “Rules Changes: Madness” below. card is discarded will still trigger. Human and Equipment) are not counted. {1}{G} Just the Wind * If you choose not to cast a card with madness when the madness triggered * The number of card types matters, Creature — Human Werewolf {1}{U} ability resolves, it’s put into your not the number of cards. For example, 2/1 Instant graveyard. You don’t get another Wicker Witch (an artifact creature) chance to cast it later. along with Catalog (an instant) and At the beginning of each upkeep, if no Return target creature to its owner’s Chaplain’s Blessing (a sorcery) will spells were cast last turn, transform hand. * If you discard a card with madness to enable delirium. Hinterland Logger. pay the cost of a spell or activated Madness {U} (If you discard this card, ability, that card’s madness trigger * Because you consider only the ///// discard it into exile. When you do, cast (and the spell that card becomes, if characteristics of a double-faced it for its madness cost or put it into Timber Shredder you choose to cast it) will resolve card’s front face while it’s not on the your graveyard.) before the spell or ability the discard battlefield, the types of its back face *green* The official rules for madness are as paid for. won’t be counted for delirium. follows: Creature — Werewolf * If you discard a card with madness * Some delirium abilities that appear while resolving a spell or ability, it 4/2 702.34. Madness on instants and sorceries use the word moves immediately to exile. Continue “instead.” These spells have an Trample 702.34a Madness is a keyword that resolving that spell or ability—the card upgraded effect when they resolve if represents two abilities. The first is a is not in your graveyard at this time. Its there are four or more card types At the beginning of each upkeep, if a static ability that functions while the madness trigger will be placed onto among cards in your graveyard. They player cast two or more spells last card with madness is in a player’s the stack once that spell or ability has check that number only while they’re turn, transform Timber Shredder. hand. The second is a triggered ability completely resolved. resolving and don’t count themselves, that functions when the first ability is since they aren’t in your graveyard yet. * These abilities look at the entire Rules Changes: Madness previous turn, even if the Werewolf applied. “Madness [cost]” means “If a You only get the upgraded effect, not with that ability wasn’t on the battlefield player would discard this card, that When madness last appeared in the both effects. for some or all of that turn. player discards it, but exiles it instead Time Spiral block, you could choose to * Some delirium abilities are activated of putting it into his or her graveyard” discard a card with madness to the abilities of permanents. To activate * To trigger the back face’s transform and “When this card is exiled this way, graveyard as normal. Now, you must such an ability, there must be four or ability, a single player must have cast its owner may cast it by paying [cost] discard the card into exile, and the more card types among cards in your two or more spells during the previous rather than paying its mana cost. If that card will be put into your graveyard if graveyard. The number of card types turn. If multiple players each cast just player doesn’t, he or she puts this card you don’t cast it as the madness is not rechecked as the ability one spell during the previous turn, the into his or her graveyard.” triggered ability resolves. The only ability won’t trigger. resolves. 702.34b Casting a spell using its choice you have to make is whether or New Keyword Ability: Skulk madness ability follows the rules for not to cast it as the madness trigger * Most triggered delirium abilities use paying alternative costs in rules 601.2b resolves. an intervening “if” clause. There must Skulk is a new keyword for insidious be four or more card types among and 601.2f–h. * If you discard a card with madness creatures that creep by unseen. cards in your graveyard in order for while resolving the ability of Jace, * Cards are discarded in a Magic game these abilities to trigger, otherwise they 702.117. Skulk Vryn’s Prodigy from the Magic Origins only from a player’s hand. Effects that never trigger at all. There’s no way to set, you’ll need to already have five 702.117a Skulk is an evasion ability. put cards from a player’s library into have the ability trigger if there aren’t other cards in your graveyard to satisfy that player’s graveyard do not cause enough card types, even if you intend 702.117b A creature with skulk can’t that ability’s condition. You can’t those cards to be discarded. to raise that number in response to the be blocked by creatures with greater choose to put the card directly into triggered ability. The number of card power. (See rule 509, “Declare * A spell cast for its madness cost is your graveyard to satisfy it. types is checked again as the trigger Blockers Step.”) put onto the stack like any other spell. It can be countered, copied, and so on. New Ability Word: Delirium resolves, and if it has become too low http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 3 of 15

somehow, the ability does nothing. If {T}: Add {W} or {U} to your mana pool. Accursed Witch cost {1} less to cast. copy effects that have changed its which card types are in your graveyard power, toughness, types, color, or so * You may reveal any land card with When Accursed Witch dies, return it to changes but the quantity of card types on. either or both of the appropriate the battlefield transformed under your stays the same (or increases), then the subtypes. It doesn’t have to be a basic control attached to target opponent. * If you copy a double-faced creature, delirium triggered ability will still land. For example, you could reveal Altered Ego will be a copy of the face resolve. ///// Canopy Vista from the Battle for that’s up when Altered Ego enters the * In some rare cases, you can have a Zendikar set to satisfy the ability of Infectious Curse battlefield. Because Altered Ego is not token or a copy of a spell in your Port Town. a double-faced card, it won’t be able to graveyard at the moment that an *black* transform. If an effect instructs you to * Lands don’t have a subtype just object’s delirium ability counts the card return it to the battlefield transformed because they can produce mana of the Enchantment — Aura Curse types among cards in your graveyard, when it leaves the battlefield, it won’t corresponding color. For example, Port before that token or copy ceases to Enchant player return and will remain in its new zone. Town itself is neither a Plains nor an exist. Because tokens and copies of Island, even though it produces white Spells you cast that target enchanted * If the chosen creature has {X} in its spells are not cards, even if they are and blue mana, so you can’t reveal player cost {1} less to cast. mana cost, that X is considered to be copies of cards, their types will never one to satisfy the ability of another. 0. The value of X in Altered Ego’s last be counted. At the beginning of enchanted player’s ability will be whatever value was * If a land card with an appropriate upkeep, that player loses 1 life and New Keyword Action: Investigate chosen for X while casting Altered subtype is entering the battlefield from you gain 1 life. Ego. Innistrad is descending into your hand at the same time as one of * Accursed Witch’s first ability affects insanity—what could be causing it? If these dual lands, you may reveal that * If the chosen creature is copying all spells cast by your opponents that you want to discover the truth, you can land to have the dual land enter something else (for example, if the target it, including Aura spells and use investigate, a new keyword action, untapped. chosen creature is another Altered spells that have additional targets. It to dig deeper into the mysteries. Ego), then your Altered Ego enters the * If an effect instructs you to put one of doesn’t affect abilities. The same is battlefield as whatever the chosen The official rules for investigate are as these lands onto the battlefield tapped, true with respect to Infectious Curse’s creature copied. follows: the land will still enter the battlefield ability and spells you cast that target tapped even if you reveal a land card the enchanted player. * If the chosen creature is a token, 701.33. Investigate from your hand. Altered Ego copies the original * If an effect causes Accursed Witch to 701.33a “Investigate” means “Put a characteristics of that token as stated CARD-SPECIFIC NOTES transform on the battlefield, rather than by the effect that put the token onto colorless Clue artifact token onto the leaving it and returning transformed, the battlefield. Altered Ego isn’t a battlefield. It has ‘{2}, Sacrifice this Aberrant Researcher then Infectious Curse doesn’t become artifact: Draw a card.’” token. {3}{U} attached to any player and is put into * The token is named Clue and has the your graveyard. This won’t cause * Any enters-the-battlefield abilities of Creature — Human Insect artifact subtype Clue. Clue isn’t a abilities that trigger when a creature the copied creature will trigger when leaves the battlefield to trigger. creature type. 3/2 Altered Ego enters the battlefield. Any “as [this creature] enters the Aim High * The tokens are normal artifacts. For Flying battlefield” or “[this creature] enters the example, they can be sacrificed to cast {1}{G} battlefield with” abilities of the chosen At the beginning of your upkeep, put Angelic Purge or targeted by Root Out. creature will also work. the top card of your library into your Instant * If you sacrifice a Clue for another graveyard. If it’s an instant or sorcery * If Altered Ego somehow enters the card’s cost or effect, such as that of card, transform Aberrant Researcher. Untap target creature. It gets +2/+2 battlefield at the same time as another Angelic Purge or Tamiyo’s Journal, and gains reach until end of turn. (It creature, Altered Ego can’t become a ///// you can’t also pay {2} and sacrifice it to can block creatures with flying.) copy of that creature. You may only draw a card. Perfected Form * Aim High can target a creature that’s choose a creature that’s already on the already untapped. battlefield. * Some triggered abilities trigger *blue* whenever you sacrifice a Clue. These * Untapping an attacking creature * You can choose not to copy abilities trigger independently of why Creature — Insect Horror doesn’t cause it to be removed from anything. In that case, Altered Ego you sacrificed that Clue. 5/4 combat. enters the battlefield as a 0/0 creature, * Some spells that instruct you to and is probably put into the graveyard Flying Altered Ego investigate require targets. You can’t immediately. It won’t have +1/+1 counters placed on it by its ability. cast a spell without choosing legal * No player may take any action {X}{2}{G}{U} targets. If all of those targets become between the two steps of Aberrant * X can be 0. Altered Ego won’t enter Creature — Shapeshifter illegal, the spell is countered and you Researcher’s triggered ability. If the with any additional +1/+1 counters, won’t investigate. card put into your graveyard is an 0/0 and it will just be a copy of the chosen instant or sorcery card, Aberrant Cycle: Shadows over Innistrad creature. Researcher will have transformed Altered Ego can’t be countered. “Dual Lands” Angel of Deliverance before a player can take any action. You may have Altered Ego enter the Shadows over Innistrad introduces a * If a replacement effect causes the battlefield as a copy of any creature on {6}{W}{W} cycle of five rare nonbasic lands that top card of your library to go to a zone the battlefield, except it enters with X enter the battlefield tapped unless you Creature — Angel other than your graveyard, Aberrant additional +1/+1 counters on it. reveal a certain type of land card from Researcher will still transform if that 6/6 your hand. * Altered Ego copies exactly what was card was an instant or sorcery card. printed on the original creature (unless Flying Port Town Accursed Witch that creature is copying something Delirium — Whenever Angel of Land else or is a token; see below). It {3}{B} doesn’t copy whether that creature is Deliverance deals damage, if there are As Port Town enters the battlefield, tapped or untapped, whether it has four or more card types among cards Creature — Human Shaman you may reveal a Plains or Island card any counters on it or any Auras and in your graveyard, exile target creature from your hand. If you don’t, Port Town 4/2 Equipment attached to it, or any non- an opponent controls. enters the battlefield tapped. Spells your opponents cast that target http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 4 of 15

* If Angel of Deliverance deals damage * Archangel Avacyn’s delayed resolves. Creatures you begin to Avacyn’s Judgment deals 2 damage to multiple creatures, players, or triggered ability won’t cause it to control later in the turn won’t get +1/+1 divided as you choose among any planeswalkers at once (for example, if transform back into Archangel Avacyn or gain trample. number of target creatures and/or it’s blocked by two smaller creatures) if it has already transformed into players. If Avacyn’s Judgment’s * The emblem grants the activated its last ability triggers only once. Avacyn, the Purifier, perhaps because madness cost was paid, it deals X ability to your creatures. Use the several creatures died in one turn. See damage divided as you choose among * If Angel of Deliverance deals damage power of the creature as the activated the “Rules Changes: Double-Faced those creatures and/or players instead. and is dealt lethal damage at the same ability resolves to determine how much Cards” entry in the “General Notes” time, its ability will trigger. damage is dealt. If the creature isn’t on * You announce how the damage will section for more information. the battlefield at that time, use its be divided as part of casting Avacyn’s * If Angel of Deliverance deals lethal Arlinn Kord power as it last existed on the Judgment. Each chosen target must damage to a creature, that creature battlefield. Note that this works receive at least 1 damage. can’t be targeted by Angel of {2}{R}{G} differently than the fight keyword Deliverance’s triggered ability. It’s * You can redirect damage that Planeswalker — Arlinn action, which requires both creatures already in its owner’s graveyard. Avacyn’s Judgment would deal to an to be on the battlefield for any damage 3 opponent to a planeswalker that player * If you have three noncreature card to be dealt. controls. However, Avacyn’s Judgment types among cards in your graveyard +1: Until end of turn, up to one target Asylum Visitor can’t deal damage to both a and Angel of Deliverance deals creature gets +2/+2 and gains planeswalker and that planeswalker’s damage at the same time another {1}{B} vigilance and haste. controller. creature you control is dealt lethal Creature — Vampire Wizard damage, the ability won’t trigger. The 0: Put a 2/2 green Wolf creature token * If Avacyn’s Judgment has multiple onto the battlefield. Transform Arlinn creature doesn’t die until after Angel of 3/1 targets, and some but not all of them Deliverance’s ability checks to see if it Kord. are illegal targets when Avacyn’s At the beginning of each player’s triggers. ///// Judgment resolves, Avacyn’s upkeep, if that player has no cards in Judgment will still deal damage to the Anguished Unmaking Arlinn, Embraced by the Moon hand, you draw a card and you lose 1 remaining legal targets according to life. the original damage division. {1}{W}{B} *red*, *green* Madness {1}{B} (If you discard this Instant Avacynian Missionaries Planeswalker — Arlinn card, discard it into exile. When you {3}{W} Exile target nonland permanent. You +1: Creatures you control get +1/+1 do, cast it for its madness cost or put it lose 3 life. into your graveyard.) and gain trample until end of turn. Creature — Human Cleric * If the nonland permanent becomes * The upkeep step is before the draw -1: Arlinn, Embraced by the Moon 3/3 an illegal target, Anguished Unmaking deals 3 damage to target creature or step, after the untap step. Asylum is countered. You won’t lose 3 life. player. Transform Arlinn, Embraced by Visitor’s first ability will trigger and At the beginning of your end step, if resolve before the active player draws Avacynian Missionaries is equipped, Archangel Avacyn the Moon. a card in his or her draw step if that transform it. {3}{W}{W} -6: You get an emblem with “Creatures player has no cards in hand. you control have haste and ‘{T}: This ///// Legendary Creature — Angel * Asylum Visitor’s triggered ability creature deals damage equal to its Lunarch Inquisitors power to target creature or player.’” checks the active player’s hand as the 4/4 upkeep begins and as the trigger *white* * The “planeswalker uniqueness rule” Flash resolves. If that player has a card in looks for planeswalkers that share a hand as it resolves, you won’t draw a Creature — Human Cleric Flying, vigilance planeswalker type. If you control Arlinn card or lose 1 life. Notably, if you 4/4 Kord and Arlinn, Embraced by the control multiple Asylum Visitors during When Archangel Avacyn enters the Moon at the same time, you’ll choose your upkeep, whichever one’s first When this creature transforms into battlefield, creatures you control gain one to put into its owner’s graveyard. ability resolves first will stop the other’s Lunarch Inquisitors, you may exile indestructible until end of turn. first ability from having any effect another target creature until Lunarch * Arlinn Kord is not a Werewolf card; When a non-Angel creature you unless you have a way to get the card Inquisitors leaves the battlefield. that is, she doesn’t have the creature control dies, transform Archangel you drew out of your hand before it type Werewolf. Spells and abilities that * The Equipment attached to Avacyn at the beginning of the next resolves. refer to Werewolf cards or Werewolves Avacynian Missionaries remains upkeep. don’t apply to Arlinn. * On an opponent’s turn, triggered attached after it transforms. ///// abilities you control will resolve before * You can activate the first ability of * If Lunarch Inquisitors leaves the any triggered abilities of permanents Arlinn Kord without any targets just to battlefield before its triggered ability Avacyn, the Purifier that opponent controls if they trigger at add a loyalty counter to her. resolves, the target creature won’t be the same time. This means that if you *red* exiled. * When the ability that transforms and your opponent each control an Legendary Creature — Angel Arlinn Kord into Arlinn, Embraced by Asylum Visitor during your opponent’s * If Lunarch Inquisitors somehow upkeep, and he or she has no cards in 6/5 the Moon (or vice versa) resolves, the transforms into Avacynian number of loyalty counters on her hand, you’ll always draw a card before Missionaries, the creature will remain Flying doesn’t change. your opponent has a card in his or her exiled. If Avacynian Missionaries later hand. leaves the battlefield, the creature will When this creature transforms into * You can’t activate Arlinn Kord’s return to the battlefield. Avacyn, the Purifier, it deals 3 damage second ability and, after she Avacyn’s Judgment to each other creature and each transforms, activate a loyalty ability of * Auras attached to the exiled creature {1}{R} opponent. Arlinn, Embraced by the Moon during will be put into their owners’ that turn (or vice versa). Sorcery graveyards. Equipment attached to the * Archangel Avacyn’s delayed exiled creature will become unattached triggered ability triggers at the * The set of creatures affected by the Madness {X}{R} (If you discard this and remain on the battlefield. Any beginning of the next upkeep first ability of Arlinn, Embraced by the card, discard it into exile. When you counters on the exiled creature will regardless of whose turn it is. Moon is determined as the ability do, cast it for its madness cost or put it cease to exist. into your graveyard.) http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 5 of 15

* If a creature token is exiled, it ceases No player may take any action effect will apply. It won’t lose Compelling Deterrence to exist. It won’t be returned to the between you placing the counter and indestructible, and it won’t be exiled {1}{U} battlefield. choosing which spell to cast. instead of dying that turn. Instant * In a multiplayer game, if Lunarch * If Brain in a Jar leaves the battlefield * You can target a creature that Inquisitors’s owner leaves the game, before its first ability resolves, use the doesn’t have indestructible with Burn Return target nonland permanent to its the exiled card will return to the number of counters on it at the from Within. It will still be exiled if it owner’s hand. Then that player battlefield. Because the one-shot effect moment it left to determine what spell would die this turn. discards a card if you control a that returns the card isn’t an ability that you may cast. That number won’t Zombie. Bygone Bishop goes on the stack, it won’t cease to change because you can’t put a new * The card returned to its owner’s hand exist along with the leaving player’s counter on Brain in a Jar. {2}{W} spells and abilities on the stack. may be the card he or she discards. If * If you cast a card “without paying its Creature — Spirit Cleric it’s the only card in that player’s hand, Biting Rain mana cost,” you can’t pay any it must be discarded. alternative costs, such as awaken 2/3 {2}{B}{B} * Compelling Deterrence targets only costs. You can, however, pay Flying the nonland permanent. If that Sorcery additional costs, such as kicker costs. If the card has any mandatory Whenever you cast a creature spell permanent becomes an illegal target, All creatures get -2/-2 until end of turn. additional costs, such as that of with converted mana cost 3 or less, Compelling Deterrence is countered investigate. (Put a colorless Clue and that player doesn’t discard a card. Madness {2}{B} (If you discard this Lightning Axe, you must pay those to artifact token onto the battlefield with card, discard it into exile. When you cast the card. * If you target the only Zombie you “{2}, Sacrifice this artifact: Draw a do, cast it for its madness cost or put it control with Compelling Deterrence, * If the card has {X} in its mana cost, card.”) into your graveyard.) you must choose 0 as the value of X. you won’t discard a card. * Casting a spell for an alternative * The set of creatures affected by Confront the Unknown Briarbridge Patrol cost, such as a madness cost, doesn’t Biting Rain is determined as the spell change its converted mana cost. For {G} resolves. Creatures that enter the {3}{G} example, casting Twins of Maurer battlefield later in the turn won’t get Instant Creature — Human Warrior Estate (a card with mana cost {4}{B} -2/-2. and madness cost {2}{B}) for its 3/3 Investigate, then target creature gets Bound by Moonsilver madness cost will not cause Bygone +1/+1 until end of turn for each Clue Whenever Briarbridge Patrol deals Bishop’s ability to trigger. you control. (To investigate, put a {2}{W} damage to one or more creatures, colorless Clue artifact token onto the Call the Bloodline Enchantment — Aura investigate. (Put a colorless Clue battlefield with “{2}, Sacrifice this artifact token onto the battlefield with {1}{B} artifact: Draw a card.”) Enchant creature “{2}, Sacrifice this artifact: Draw a Enchantment * No player may take any action in Enchanted creature can’t attack, block, card.”) between the two steps of Confront the or transform. {1}, Discard a card: Put a 1/1 black At the beginning of each end step, if Unknown, so the target creature will Vampire Knight creature token with Sacrifice another permanent: Attach you sacrificed three or more Clues this get at least +1/+1. lifelink onto the battlefield. Activate this Bound by Moonsilver to target turn, you may put a creature card from ability only once each turn. Corrupted Grafstone creature. Activate this ability only any your hand onto the battlefield. time you could cast a sorcery and only * Briarbridge Patrol’s first ability will * You can activate Call the Bloodline’s {2} once each turn. ability once on each player’s turn, not only trigger once per combat damage Artifact just your own. * Activated and triggered abilities of step, regardless of how many Corrupted Grafstone enters the the enchanted creature that would creatures it deals damage to. Cathar’s Companion battlefield tapped. cause it to transform can still be * Briarbridge Patrol’s second ability {2}{W} activated or triggered. If those abilities looks at the entire turn, even if {T}: Choose a color of a card in your have any other effects, those effects Briarbridge Patrol wasn’t on the Creature — Hound graveyard. Add one mana of that color will happen. battlefield for some of the turn. It will to your mana pool. 3/1 see Clues sacrificed for any reason, * You control Bound by Moonsilver * Colorless cards have no color, so not just Clues sacrificed to their own Whenever you cast a noncreature even while it enchants an opponent’s you can’t add {C} to your mana pool ability. spell, Cathar’s Companion gains creature. Only you can activate its last this way. indestructible until end of turn. ability. Burn from Within (Damage and effects that say “destroy” * Players can’t respond to mana Brain in a Jar {X}{R} don’t destroy it.) abilities, so no player can take any action to stop you from getting the {2} * Cathar’s Companion’s triggered Sorcery color of mana you expect to produce ability resolves before the spell that Artifact once you announce the ability. Burn from Within deals X damage to causes it to trigger. {1}, {T}: Put a charge counter on Brain target creature or player. If a creature Crawling Sensation Clip Wings in a Jar, then you may cast an instant is dealt damage this way, it loses indestructible until end of turn. If that {2}{G} or sorcery card with converted mana {1}{G} creature would die this turn, exile it cost equal to the number of charge Enchantment counters on Brain in a Jar from your instead. Instant At the beginning of your upkeep, you hand without paying its mana cost. * The damaged creature will be exiled Each opponent sacrifices a creature may put the top two cards of your if it would die for any reason that turn, with flying. {3}, {T}, Remove X charge counters library into your graveyard. not just if it dies due to damage from from Brain in a Jar: Scry X. * You can cast Clip Wings even if Burn from Within. Whenever one or more land cards are some (or all) of your opponents don’t * When resolving the first ability of put into your graveyard from anywhere * If Burn from Within doesn’t deal control a creature with flying. Those Brain in a Jar, the newly-placed charge for the first time each turn, put a 1/1 damage to the target creature who do must each choose a flying counter will be counted when green Insect creature token onto the (perhaps because that damage was creature to sacrifice, and those who determining what spells you may cast. battlefield. prevented or X is 0), neither additional don’t are unaffected. http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 6 of 15

* If multiple land cards are put into When Crow of Dark Tidings enters the Whenever Bearer of Overwhelming * A face-down creature, such as one your graveyard at once, Crawling battlefield or dies, put the top two Truths deals combat damage to a cast with a megamorph ability from the Sensation’s last ability triggers only cards of your library into your player, investigate. (Put a colorless Dragons of Tarkir set, has no name once. This could happen because an graveyard. Clue artifact token onto the battlefield and can’t share a name with any other effect (such as that of Crawling with “{2}, Sacrifice this artifact: Draw a creatures. * The triggered ability triggers both Sensation’s first ability) put them there card.”) when Crow of Dark Tidings enters the * Unless a token is a copy, or unless from your library at once, or because battlefield and when it dies. You don’t * If Daring Sleuth’s ability triggers specified by the effect that created it, a they were destroyed at the same time have to choose only one. multiple times before any of those token’s name is the same as its (such as two land creatures that were abilities resolves, only the first one to subtypes at the time it was created. dealt lethal combat damage). Cryptolith Rite resolve will cause it to transform. See Descend upon the Sinful Creeping Dread {1}{G} the “Rules Changes: Double-Faced Cards” entry in the “General Notes” {4}{W}{W} {3}{B} Enchantment section for more information. Sorcery Enchantment Creatures you control have “{T}: Add Deathcap Cultivator one mana of any color to your mana Exile all creatures. At the beginning of your upkeep, each pool.” {1}{G} player discards a card. Each opponent Delirium — Put a 4/4 white Angel who discarded a card that shares a * If a creature has multiple mana Creature — Human Druid creature token with flying onto the card type with the card you discarded abilities with a cost of {T}, such as if battlefield if there are four or more card 2/1 loses 3 life. (Players reveal the you control two Cryptolith Rites, you types among cards in your graveyard. discarded cards simultaneously.) can only activate one of them at a {T}: Add {B} or {G} to your mana pool. * If you have three non-sorcery card time. Tapping the creature doesn’t * When a spell or ability instructs each Delirium — Deathcap Cultivator has types among cards in your graveyard produce multiple mana. player to discard a card, starting with deathtouch as long as there are four or at the time Descend upon the Sinful the player whose turn it is and Cult of the Waxing Moon more card types among cards in your resolves, you won’t get an Angel proceeding in turn order, each player graveyard. token. Descend upon the Sinful isn’t {4}{G} selects a card from his or her hand put into your graveyard until after it’s * If you have three noncreature card without revealing it, sets it aside, and Creature — Human Shaman finished resolving. then all of those cards are revealed types among cards in your graveyard and discarded at once. 5/4 at the time damage is dealt by * If one of those creatures was Deathcap Cultivator, and lethal enchanted, its Aura won’t be put into a * The card types that may be shared Whenever a permanent you control damage is dealt to another creature player’s graveyard until after Descend for Creeping Dread’s ability are transforms into a non-Human creature, you control at the same time, the upon the Sinful has finished resolving. artifact, creature, enchantment, put a 2/2 green Wolf creature token damage from Deathcap Cultivator If the controller of Descend upon the instant, land, planeswalker, sorcery, onto the battlefield. won’t be from a source with Sinful owned the Aura, it won’t be in and tribal (a card type that appears on * A permanent transforms into a non- deathtouch. the graveyard in time to be counted for some older cards). Supertypes (such Human creature if it transforms and is the delirium ability. as legendary and basic) and subtypes Declaration in Stone a creature without the creature type (such as Human and Equipment) are Diregraf Colossus Human after transforming, regardless {1}{W} not counted. of whether it was a Human creature (or {2}{B} Sorcery a creature at all) before it transformed. * If a player has no cards in hand, that Creature — Zombie Giant player doesn’t discard a card while For example, Westvale Abbey and Exile target creature and all other everyone else does. If you didn’t Thraben Gargoyle will both cause Cult creatures its controller controls with 2/2 discard a card, no player can have of the Waxing Moon’s ability to trigger the same name as that creature. That Diregraf Colossus enters the battlefield discarded a card that shares a card when they transform. player investigates for each nontoken with a +1/+1 counter on it for each type with the card you discarded, so creature exiled this way. * A non-Human creature that’s put Zombie card in your graveyard. no player loses 3 life. onto the battlefield transformed, such * Declaration in Stone has only one Whenever you cast a Zombie spell, put * If an opponent discards a card that as Skin Shedder, will not cause Cult of target. The other creatures with that a 2/2 black Zombie creature token shares two card types with the card the Waxing Moon’s ability to trigger. name aren’t targeted. For example, a onto the battlefield tapped. you discarded, such as an artifact creature with hexproof will be exiled if Daring Sleuth creature, that player still only loses 3 it has the same name as the target * If Diregraf Colossus enters the life. {1}{U} creature. battlefield from your graveyard, its first ability will count itself among the * Because you consider only the Creature — Human Rogue * If the target creature is an illegal Zombie cards in your graveyard. characteristics of a double-faced target when Declaration in Stone tries Similarly, if it enters the battlefield at card’s front face while it’s not on the 2/1 to resolve, it will be countered and the same time as another Zombie card battlefield, a double-faced card with none of its effects will happen. No When you sacrifice a Clue, transform enters the battlefield from your different card types among its faces creatures will be exiled, including Daring Sleuth. graveyard, the ability will count that (such as Skin Invasion) only compares those with the same name as the other Zombie. its front face to the other discarded ///// target. cards. * Diregraf Colossus’s last ability won’t Bearer of Overwhelming Truths * It’s possible to have a creature and a trigger when you cast it because it’s Crow of Dark Tidings noncreature permanent with the same *blue* not on the battlefield yet. name, such as two copies of the same {2}{B} Creature — Human Wizard land, one of which has become a land Dissension in the Ranks Creature — Zombie Bird creature. Only creatures with that 3/2 name are exiled by Declaration in {3}{R}{R} 2/1 Prowess (Whenever you cast a Stone. Instant Flying noncreature spell, this creature gets +1/+1 until end of turn.) Target blocking creature fights another target blocking creature.

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* Destroying a blocking creature * Krallenhorde Howler’s first ability can 2/4 * The set of creatures affected by doesn’t cause the attacking creature it reduce alternative costs such as Ethereal Guidance is determined as Flying blocked to become unblocked. madness costs. the spell resolves. Creatures you begin When Emissary of the Sleepless to control later in the turn won’t get Drogskol Cavalry Eerie Interlude enters the battlefield, if a creature died +2/+1. {5}{W}{W} {2}{W} this turn, put a 1/1 white Spirit creature Ever After token with flying onto the battlefield. Creature — Spirit Knight Instant {4}{B}{B} * Emissary of the Sleepless’s last 4/4 Exile any number of target creatures ability checks only if a creature died Sorcery you control. Return those cards to the Flying earlier in the turn. The creature card battlefield under their owner’s control Return up to two target creature cards doesn’t need to still be in the at the beginning of the next end step. from your graveyard to the battlefield. Whenever another Spirit enters the graveyard. battlefield under your control, you gain Each of those creatures is a black * Auras attached to the exiled 2 life. * Token creatures that are destroyed Zombie in addition to its other colors creatures will be put into their owners’ or put into a graveyard from the and types. Put Ever After on the graveyards. Equipment attached to the {3}{W}: Put a 1/1 white Spirit creature battlefield for other reasons do bottom of its owner’s library. exiled creatures will become token with flying onto the battlefield. die—they go to their owner’s unattached and remain on the * If a targeted creature card is normally graveyard before ceasing to exist. * The Spirit tokens created by battlefield. Any counters on the exiled colorless, it will simply become black. Drogskol Cavalry will cause its second creatures will cease to exist. * Emissary of the Sleepless’s last It won’t be both black and colorless. ability to trigger, as well as any other ability doesn’t create additional Spirit * If a creature token is exiled, it ceases Expose Evil Spirits you cast or Spirit tokens you put tokens if more than one creature died onto the battlefield another way. to exist. It won’t be returned to the this turn. {1}{W} battlefield. Dual Shot Epiphany at the Drownyard Instant * If a double-faced card is exiled, it will {R} return with its front face up. {X}{U} Tap up to two target creatures. Instant Elusive Tormentor Instant Investigate. (Put a colorless Clue artifact token onto the battlefield with Dual Shot deals 1 damage to each of {2}{B}{B} Reveal the top X plus one cards of “{2}, Sacrifice this artifact: Draw a up to two target creatures. your library and separate them into two Creature — Vampire Wizard card.”) * You can’t target the same creature piles. An opponent chooses one of twice to have Dual Shot deal 2 4/4 those piles. Put that pile into your hand * You can cast Expose Evil with no damage to it. and the other into your graveyard. targets if you only want to investigate. {1}, Discard a card: Transform Elusive Duskwatch Recruiter Tormentor. * X can be 0, and piles can be empty. Falkenrath Gorger If X is 0, you’ll reveal one card and one {1}{G} ///// pile will be empty. Your opponent may {R} choose the empty pile to put into your Creature — Human Warrior Werewolf Insidious Mist Creature — Vampire Berserker hand. 2/2 *blue* 2/1 Essence Flux {2}{G}: Look at the top three cards of Creature — Elemental Each Vampire creature card you own {U} your library. You may reveal a creature that isn’t on the battlefield has 0/1 card from among them and put it into Instant madness. The madness cost is equal your hand. Put the rest on the bottom Hexproof, indestructible to its mana cost. (If you discard a card of your library in any order. Exile target creature you control, then with madness, discard it into exile. Insidious Mist can’t block and can’t be return that card to the battlefield under When you do, cast it for its madness At the beginning of each upkeep, if no blocked. its owner’s control. If it’s a Spirit, put a cost or put it into your graveyard.) spells were cast last turn, transform +1/+1 counter on it. Whenever Insidious Mist attacks and Duskwatch Recruiter. * Falkenrath Gorger’s ability only isn’t blocked, you may pay {2}{B}. If * Essence Flux checks whether the applies while it’s on the battlefield. If ///// you do, transform it. creature is a Spirit after it has returned you discard it, it won’t give itself from exile. Krallenhorde Howler * You can activate Elusive Tormentor’s madness. ability multiple times to discard multiple * Auras attached to the exiled creature *green* * If Falkenrath Gorger leaves the cards. Only the first instance of the will be put into their owners’ battlefield before the madness trigger Creature — Werewolf ability to resolve will cause it to graveyards. Equipment attached to the has resolved for a Vampire card that transform. exiled creature will become unattached gained madness with its ability, the 3/3 and remain on the battlefield. Any * You can, all within one turn, attack madness ability will still let you cast counters on the exiled creature will Creature spells you cast cost {1} less with Elusive Tormentor, transform it that Vampire card for the appropriate cease to exist. to cast. into Insidious Mist before blockers are cost even though it no longer has madness. At the beginning of each upkeep, if a chosen, transform it back as its * If a creature token is exiled, it ceases player cast two or more spells last triggered ability resolves, and have it to exist. It won’t be returned to the * If you discard a Vampire creature turn, transform Krallenhorde Howler. deal 4 combat damage. battlefield. card that already has a madness ability, you’ll choose which madness * Once blockers have been chosen, * If a double-faced card is exiled, it will * You can activate Duskwatch ability exiles it. You may choose either transforming Elusive Tormentor into return with its front face up. Recruiter’s first ability in response to the one it normally has or the one it its triggered ability. Insidious Mist won’t cause it to become unblocked. Ethereal Guidance gains from Falkenrath Gorger. * Krallenhorde Howler’s first ability can {2}{W} Fevered Visions only reduce the generic mana portion Emissary of the Sleepless of a creature spell’s cost. {4}{W} Sorcery {1}{U}{R}

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At the beginning of each player’s end Creature — Zombie Horror {2}{U}, Exile Geistblast from your discard. As long as it has toughness 1 step, that player draws a card. If the graveyard: Copy target instant or or greater again after the spell or 3/3 player is your opponent and has four sorcery spell you control. You may ability resolves, it will survive. or more cards in hand, Fevered Skulk (This creature can’t be blocked choose new targets for the copy. Ghostly Wings Visions deals 2 damage to him or her. by creatures with greater power.) * Geistblast’s ability can copy any {1}{U} * No player may take any action in At the beginning of your upkeep, you instant or sorcery spell, not just one between the two steps of Fevered may discard all the cards in your hand. with targets. Enchantment — Aura Visions’s triggered ability, so if your If you do, draw that many cards. * When Geistblast’s ability resolves, it opponent has four or more cards in Enchant creature creates a copy of the instant or sorcery hand after drawing a card, Fevered * The upkeep step is before the draw spell. The copy is created on the stack, Enchanted creature gets +1/+1 and Visions will deal 2 damage to that step, after the untap step. If you have so it’s not “cast.” Abilities that trigger has flying. player. no cards in hand, you can’t draw for the turn and then discard that card to when a player casts a spell won’t Discard a card: Return enchanted Flameblade Angel draw a new one because Forgotten trigger. The copy will then resolve like creature to its owner’s hand. Creation’s last ability will already have a normal spell, before the original spell {4}{R}{R} triggered and resolved. resolves but after players get a chance * You control Ghostly Wings even Creature — Angel to cast spells and activate abilities. while it enchants an opponent’s Geier Reach Bandit creature. Only you can activate the last 4/4 * The copy will have the same targets ability of Ghostly Wings. {2}{R} as the spell it’s copying unless you Flying * After the last ability of Ghostly Wings Creature — Human Rogue Werewolf choose new ones. You may change resolves, it will be an Aura on the Whenever a source an opponent any number of the targets, including all 3/2 battlefield that isn’t attached to a controls deals damage to you or a of them or none of them. If, for one of the targets, you can’t choose a new creature and will immediately be put permanent you control, you may have Haste into its owner’s graveyard. Flameblade Angel deal 1 damage to legal target, then it remains unchanged At the beginning of each upkeep, if no (even if the current target is illegal). that source’s controller. * If Ghostly Wings leaves the spells were cast last turn, transform * If the spell being copied is modal battlefield before its activated ability * If a source deals damage to you Geier Reach Bandit. resolves, the creature that was and/or one or more permanents you (that is, it says “Choose one —” or the enchanted immediately before Ghostly control at the same time, Flameblade ///// like), the copy will have the same Wings left is the one that will be Angel’s last ability will trigger that mode. You can’t choose a different Vildin-Pack Alpha returned to its owner’s hand, if it’s still many times. For example, if a creature one. on the battlefield. with trample deals damage to a *red* * If the spell being copied has an X blocking creature you control and you, Creature — Werewolf whose value was determined as it was * You can activate the last ability Flameblade Angel’s ability will trigger cast (like Avacyn’s Judgment’s multiple times to discard multiple two times. 4/3 madness cost has), the copy will have cards. Only the first ability to resolve the same value of X. will have any effect. * Note that the last ability is optional. Whenever a Werewolf enters the Say two players each control a battlefield under your control, you may * If the spell has damage divided as it Ghoulsteed Flameblade Angel, and a source transform it. was cast (also like Avacyn’s {4}{B} controlled by the first player deals Judgment), the division can’t be At the beginning of each upkeep, if a damage to the second player or a changed (although the targets player cast two or more spells last Creature — Zombie Horse permanent he or she controls. The receiving that damage still can). resulting triggered ability may deal turn, transform Vildin-Pack Alpha. 4/4 * If an alternative cost was paid for the damage to the first player, causing the * If you control three Vildin-Pack spell, such as its madness cost or {2}{B}, Discard two cards: Return ability of that player’s Flameblade Alphas and a Werewolf enters the surge cost, the same alternative cost is Ghoulsteed from your graveyard to the Angel to trigger. That ability may deal battlefield under your control, you may considered to have been paid for the battlefield tapped. damage to the second player, and so transform it, transform it again, and copy. on. This cycle will repeat until the transform it a third time. While it seems * Ghoulsteed’s ability can only be game ends or one player declines to similar, it’s different from the Geralf’s Masterpiece activated while it’s in your graveyard. use the ability, putting an end to the circumstances covered by rule The Gitrog Monster carnage. 701.25e because the ability that’s {3}{U}{U} Fleeting Memories transforming the creature doesn’t Creature — Zombie Horror {3}{B}{G} belong to that creature. See the “Rules Legendary Creature — Frog Horror {2}{U} Changes: Double-Faced Cards” entry 7/7 in the “General Notes” section for more Enchantment Flying 6/6 information. When Fleeting Memories enters the Geralf’s Masterpiece gets -1/-1 for Deathtouch * If a creature with haste transforms battlefield, investigate. (Put a colorless each card in your hand. and no longer has haste on the same At the beginning of your upkeep, Clue artifact token onto the battlefield turn that it comes under your control, {3}{U}, Discard three cards: Return sacrifice The Gitrog Monster unless with “{2}, Sacrifice this artifact: Draw a such as if you cast a Geier Reach Geralf’s Masterpiece from your you sacrifice a land. card.”) Bandit when you already control a graveyard to the battlefield tapped. You may play an additional land on Whenever you sacrifice a Clue, target Vildin-Pack Alpha, it won’t be able to * Geralf’s Masterpiece’s last ability can each of your turns. player puts the top three cards of his attack that turn. only be activated while it’s in your or her library into his or her graveyard. Whenever one or more land cards are Geistblast graveyard. put into your graveyard from * If you sacrifice a Clue to pay the cost {2}{R} * If a spell or ability causes you to draw anywhere, draw a card. of a spell or ability, Fleeting cards and then discard cards, Geralf’s Memories’s second ability will resolve Instant * If multiple land cards are put into Masterpiece may have a toughness of before that spell or ability. your graveyard at once, The Gitrog Geistblast deals 2 damage to target 0 while you choose which cards to Monster’s last ability triggers only Forgotten Creation creature or player. once. This could happen because an {3}{U} effect (such as that of Crawling http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 9 of 15

Sensation’s first ability) put them there * If you activate Gryff’s Boon’s last there’s no way for your opponents to * The first abilities of Hermit of the from your library at once, or because ability and the target creature becomes set up a situation where you have to Natterknolls and Lone Wolf of the they were destroyed at the same time an illegal target in response, the ability cast the card but don’t want to. Natterknolls will resolve even if the (such as two land creatures that were is countered and Gryff’s Boon remains spell your opponent casts is * If the spell you cast from your hand is dealt lethal combat damage). in your graveyard. countered. countered in response to Harness the Goldnight Castigator Hanweir Militia Captain Storm’s triggered ability, you can still * You may cast spells or activate cast the target card while the ability is abilities after the first abilities of Hermit {2}{R}{R} {1}{W} resolving. of the Natterknolls and Lone Wolf of Creature — Angel Creature — Human Soldier the Natterknolls have resolved but * Because you’re paying the spell’s before the spell that caused them to costs, you can pay alternative costs, 4/9 2/2 trigger has resolved. such as awaken costs and surge costs Flying, haste At the beginning of your upkeep, if you from the block. You Hope Against Hope control four or more creatures, If a source would deal damage to you, can also pay additional costs, such as transform Hanweir Militia Captain. {2}{W} it deals double that damage to you kicker costs. If the card has a instead. ///// mandatory additional cost, like Enchantment — Aura Lightning Axe, you must pay it to cast If a source would deal damage to Westvale Cult Leader the card. Enchant creature Goldnight Castigator, it deals double *white* Enchanted creature gets +1/+1 for that damage to Goldnight Castigator * The spell you cast from your graveyard can target the spell you cast each creature you control. instead. Creature — Human Cleric from your hand. As long as enchanted creature is a * If multiple replacement effects could */* Human, it has first strike. apply to damage being dealt to you or * The spell you cast from your Goldnight Castigator, you choose the Westvale Cult Leader’s power and graveyard resolves before the spell * Hope Against Hope’s second ability order to apply those effects. Notably, if toughness are each equal to the you cast from your hand. It’s put into counts the enchanted creature, so that a source an opponent controls would number of creatures you control. your graveyard as it resolves. creature will normally get at least deal noncombat damage to you while At the beginning of your end step, put Haunted Cloak +1/+1. you control a planeswalker, you can a 1/1 white and black Human Cleric {3} Hound of the Farbogs have that opponent choose whether or creature token onto the battlefield. not to redirect the damage to that Artifact — Equipment {4}{B} planeswalker before the damage is * If you don’t control four or more doubled. If you do, damage redirected creatures (including Hanweir Militia Equipped creature has vigilance, Creature — Zombie Hound Captain itself) at the moment your to that planeswalker won’t be doubled. trample, and haste. 5/3 upkeep begins, its ability doesn’t * If you control two Goldnight trigger. You can’t wait for other effects Equip {1} Delirium — Hound of the Farbogs has Castigators and a source would deal in your upkeep to provide creatures. * If a creature enters the battlefield menace as long as there are four or damage to you, it deals four times that under your control and gains haste, more card types among cards in your much damage instead. If you control a * If you don’t control four or more but then loses it before attacking, it graveyard. (A creature with menace third Goldnight Castigator, the source creatures as Hanweir Militia Captain’s won’t be able to attack that turn. This can’t be blocked except by two or deals eight times that much damage to ability resolves, it won’t transform. means that you can’t use one Haunted more creatures.) you, and so on. Damage dealt to a * Once Hanweir Militia Captain has Cloak to allow two new creatures to Goldnight Castigator is only doubled, * Menace only matters as blockers are transformed into Westvale Cult attack in the same turn. regardless of how many are on the chosen. Causing Hound of the Leader, controlling less than four battlefield. Farbogs to gain menace after blockers creatures won’t cause it to transform Hermit of the Natterknolls are chosen won’t cause it to become back. Grotesque Mutation {2}{G} unblocked. * Westvale Cult Leader’s first ability {1}{B} Creature — Human Werewolf Howlpack Wolf counts itself, so it will normally be at Instant least 1/1. 2/3 {2}{R}

Target creature gets +3/+1 and gains Harness the Storm Whenever an opponent casts a spell Creature — Wolf lifelink until end of turn. (Damage dealt during your turn, draw a card. by the creature also causes its {2}{R} 3/3 controller to gain that much life.) At the beginning of each upkeep, if no Enchantment spells were cast last turn, transform Howlpack Wolf can’t block unless you * Multiple instances of lifelink are control another Wolf or Werewolf. Whenever you cast an instant or Hermit of the Natterknolls. redundant. sorcery spell from your hand, you may ///// * If you control a second Howlpack Gryff’s Boon cast target card with the same name Wolf, they can both block. as that spell from your graveyard. (You Lone Wolf of the Natterknolls Indulgent Aristocrat {W} still pay its costs.) *green* {B} Enchantment — Aura * You must choose a target for Creature — Werewolf Enchant creature Harness the Storm’s ability (if one Creature — Vampire exists) immediately after you’ve cast 3/5 Enchanted creature gets +1/+0 and an instant or sorcery spell. There’s no 1/1 Whenever an opponent casts a spell has flying. way for that spell to be countered and during your turn, draw two cards. Lifelink then targeted by Harness the Storm {3}{W}: Return Gryff’s Boon from your once it’s in the graveyard. {2}, Sacrifice a creature: Put a +1/+1 graveyard to the battlefield attached to At the beginning of each upkeep, if a player cast two or more spells last counter on each Vampire you control. target creature. Activate this ability * You choose whether to cast the turn, transform Lone Wolf of the only any time you could cast a sorcery. targeted card as the ability resolves. * You can sacrifice Indulgent Aristocrat Natterknolls. You can’t wait to cast it later, and to pay the cost of its own activated ability. http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 10 of 15

Inexorable Blob the same name as that spell, exile Kessig Dire Swine Demon-Possessed Witch those cards, then that player shuffles {2}{G} {4}{G}{G} *black* his or her library. Creature — Ooze Creature — Boar Horror Creature — Human Shaman * Invasive Surgery’s delirium ability 3/3 isn’t checked until after the sorcery 6/6 4/3 spell has been countered. If that spell Delirium — Whenever Inexorable Blob is put into your graveyard, it will be Delirium — Kessig Dire Swine has When this creature transforms into attacks, if there are four or more card counted. trample as long as there are four or Demon-Possessed Witch, you may types among cards in your graveyard, more card types among cards in your destroy target creature. put a 3/3 green Ooze creature token Invocation of Saint Traft graveyard. * Activating Kindly Stranger’s ability onto the battlefield tapped and {1}{W}{U} * Trample matters only as combat twice won’t cause it to transform back attacking. damage is being assigned, before it’s into Kindly Stranger once it has Enchantment — Aura * You declare which player or dealt. If Kessig Dire Swine doesn’t already transformed into Demon- planeswalker the token is attacking as Enchant creature have trample while assigning its Possessed Witch. See the “Rules you put it onto the battlefield. It doesn’t combat damage, it won’t matter if a Changes: Double-Faced Cards” entry Enchanted creature has “Whenever have to be the same player or creature dying due to combat damage in the “General Notes” section for more this creature attacks, put a 4/4 white planeswalker Inexorable Blob is causes Kessig Dire Swine to gain information. Angel creature token with flying onto attacking. trample. the battlefield tapped and attacking. Lambholt Pacifist * Although the token is attacking, it Exile that token at end of combat.” Kessig Forgemaster {1}{G} was never declared as an attacking * You declare which player or {1}{R} creature (for purposes of abilities that Creature — Human Shaman Werewolf planeswalker the token is attacking as trigger whenever a creature attacks, Creature — Human Shaman Werewolf you put it onto the battlefield. It doesn’t for example). 3/3 have to be the same player or 2/1 * If an effect gives the token vigilance, planeswalker the enchanted creature Lambholt Pacifist can’t attack unless the token will still enter the battlefield is attacking. Whenever Kessig Forgemaster blocks you control a creature with power 4 or tapped. or becomes blocked by a creature, greater. * Although the token is attacking, it Kessig Forgemaster deals 1 damage At the beginning of each upkeep, if no Inquisitor’s Ox was never declared as an attacking to that creature. creature (for purposes of abilities that spells were cast last turn, transform {3}{W} trigger whenever a creature attacks, At the beginning of each upkeep, if no Lambholt Pacifist. spells were cast last turn, transform Creature — Ox for example). ///// Kessig Forgemaster. 2/5 * If an effect gives the token vigilance, Lambholt Butcher the token will still enter the battlefield ///// Delirium — Inquisitor’s Ox gets +1/+0 *green* tapped. Flameheart Werewolf and has vigilance as long as there are Creature — Werewolf four or more card types among cards * Removing Invocation of Saint Traft or *red* the enchanted creature from the in your graveyard. 4/4 battlefield won’t stop the delayed Creature — Werewolf * Gaining vigilance any time after the triggered ability from exiling the Angel At the beginning of each upkeep, if a 3/2 moment you choose to attack with token at end of combat. player cast two or more spells last Inquisitor’s Ox won’t cause it to Whenever Flameheart Werewolf turn, transform Lambholt Butcher. Jace, Unraveler of Secrets become untapped. blocks or becomes blocked by a * If Lambholt Pacifist’s power becomes {3}{U}{U} creature, Flameheart Werewolf deals 2 Inspiring Captain 4 or greater, it fulfills its own restriction damage to that creature. {3}{W} Planeswalker — Jace and can attack. At the beginning of each upkeep, if a Lightning Axe Creature — Human Knight 5 player cast two or more spells last turn, transform Flameheart Werewolf. 3/3 +1: Scry 1, then draw a card. {R} * Kessig Forgemaster’s first ability When Inspiring Captain enters the -2: Return target creature to its Instant triggers once for each creature battlefield, creatures you control get owner’s hand. blocking or blocked by it. The ability As an additional cost to cast Lightning +1/+1 until end of turn. -8: You get an emblem with resolves and deals damage to that Axe, discard a card or pay {5}. “Whenever an opponent casts his or * The set of creatures affected by creature before combat damage is Lightning Axe deals 5 damage to her first spell each turn, counter that Inspiring Captain’s ability is dealt. If that damage destroys a target creature. determined as the ability resolves. spell.” creature blocking Kessig Forgemaster, Creatures you begin to control later in Kessig Forgemaster doesn’t become * The converted mana cost of * The emblem’s triggered ability the turn won’t get +1/+1. unblocked. The same is true for Lightning Axe is 1, independent of counters the first spell an opponent Flameheart Werewolf’s first ability. which additional cost you paid. Invasive Surgery casts on each turn, not just that opponent’s turn. Kindly Stranger Liliana’s Indignation {U} * If Jace’s emblem’s triggered ability {2}{B} {X}{B} Instant doesn’t counter the first spell an Creature — Human Sorcery Counter target sorcery spell. opponent casts (perhaps because that spell can’t be countered), it won’t 2/3 Put the top X cards of your library into Delirium — If there are four or more trigger again in the same turn to try to your graveyard. Target player loses 2 card types among cards in your counter that player’s second spell. Delirium — {2}{B}: Transform Kindly life for each creature card put into your graveyard, search the graveyard, Stranger. Activate this ability only if graveyard this way. hand, and library of that spell’s * If you have multiple opponents, there are four or more card types controller for any number of cards with Jace’s emblem can trigger once each among cards in your graveyard. * You don’t lose the game for having turn for each opponent. zero cards in your library until you’re ///// instructed to draw a card. X can be http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 11 of 15

greater than or equal to the number of * Gaining control of a creature doesn’t Flying, trample Madness {1}{U} (If you discard this cards in your library without causing cause you to gain control of any Auras card, discard it into exile. When you When Mindwrack Demon enters the you to lose the game. or Equipment attached to it, even do, cast it for its madness cost or put it battlefield, put the top four cards of though those remain attached to it. into your graveyard.) Loam Dryad your library into your graveyard. Manic Scribe * If there is only one card left in your {G} Delirium — At the beginning of your library, you’ll put it into your hand. You {1}{U} upkeep, you lose 4 life unless there Creature — Dryad Horror won’t lose the game for having zero are four or more card types among Creature — Human Wizard cards in your library until you’re cards in your graveyard. 1/2 required to draw a card. 0/3 * Mindwrack Demon’s delirium {T}, Tap an untapped creature you Nahiri, the Harbinger control: Add one mana of any color to When Manic Scribe enters the triggered ability does not include an your mana pool. battlefield, each opponent puts the top intervening “if” clause. This ability {2}{R}{W} three cards of his or her library into his triggers at the beginning of your * You can tap any untapped creature Planeswalker — Nahiri or her graveyard. upkeep regardless of the number of you control, including one you haven’t types in your graveyard, and it checks 4 controlled continuously since the Delirium — At the beginning of each that number as it resolves to determine beginning of your most recent turn, to opponent’s upkeep, if there are four or whether you lose 4 life or not. +2: You may discard a card. If you do, pay the cost of Loam Dryad’s activated more card types among cards in your draw a card. ability. You must have controlled Loam graveyard, that player puts the top Moorland Drifter -2: Exile target enchantment, tapped Dryad continuously since the three cards of his or her library into his {1}{W} artifact, or tapped creature. beginning of your most recent turn, or her graveyard. however. Creature — Spirit -8: Search your library for an artifact or * The upkeep step is before the draw creature card, put it onto the Macabre Waltz step, after the untap step. Manic 2/2 battlefield, then shuffle your library. It Scribe’s delirium ability mills an {1}{B} Delirium — Moorland Drifter has flying gains haste. Return it to your hand at opponent’s library before that player as long as there are four or more card the beginning of the next end step. Sorcery draws a card during his or her draw types among cards in your graveyard. step. * You can activate Nahiri’s first ability Return up to two target creature cards * Flying only matters as blockers are with no intention of discarding a card from your graveyard to your hand, then Merciless Resolve chosen. Causing Moorland Drifter to just to add loyalty to Nahiri. discard a card. {2}{B} gain flying after blockers are chosen * If you find a noncreature artifact with * If you have no other cards in hand, won’t cause it to become unblocked. Instant Nahiri’s third ability, it will still gain you’ll have to discard one of the Morkrut Necropod haste, even though it won’t be creature cards you return to your hand. As an additional cost to cast Merciless meaningful unless that artifact Resolve, sacrifice a creature or land. {5}{B} * You may cast Macabre Waltz becomes a creature. targeting one or zero creature cards. Draw two cards. Creature — Slug Horror * If the artifact or creature put onto the You’ll still discard a card, even if you * You must sacrifice exactly one 7/7 battlefield with Nahiri’s third ability target no creature cards. creature or land to cast Merciless leaves the battlefield before the next Menace (This creature can’t be Magmatic Chasm Resolve. You can’t cast it without end step, it won’t be returned to your blocked except by two or more sacrificing a permanent, and you can’t hand from its new zone. {1}{R} creatures.) sacrifice additional permanents. Nahiri’s Machinations Sorcery Whenever Morkrut Necropod attacks * Players can respond to this spell only or blocks, sacrifice another creature or {1}{W} Creatures without flying can’t block this after it’s been cast and all its costs land. turn. have been paid. No one can try to Enchantment destroy the creature or land you * When Morkrut Necropod attacks, its * Because Magmatic Chasm’s effect At the beginning of combat on your sacrificed to stop you from casting this trigger doesn’t resolve until after all doesn’t change the characteristics of turn, target creature you control gains spell or to make you sacrifice a attackers have been chosen. The any permanents, the set of creatures indestructible until end of turn. different one. same is true for when it blocks. This affected by Magmatic Chasm is means that another creature, such as {1}{R}: Nahiri’s Machinations deals 1 constantly updated. Creatures without Militant Inquisitor one enchanted with Invocation of Saint damage to target blocking creature. flying that enter the battlefield later in {2}{W} Traft, can also attack or block and then the turn won’t be able to block. * Players can respond to the triggered be sacrificed. Sacrificing a blocking Creature — Human Cleric ability of Nahiri’s Machinations by Malevolent Whispers creature this way doesn’t cause the destroying the creature you target 2/3 creature it blocked to become before the ability that gives it {3}{R} unblocked. Militant Inquisitor gets +1/+0 for each indestructible has resolved. Sorcery Equipment you control. * In the unusual situation that you * Destroying a blocking creature Gain control of target creature until control no other creatures or lands, the * Militant Inquisitor’s ability counts all doesn’t cause the creature it was end of turn. Untap that creature. It gets last ability won’t do anything. Morkrut Equipment you control, regardless of blocking to become unblocked. +2/+0 and gains haste until end of Necropod can attack or block with no whether they’re attached to a creature. turn. penalty. Neglected Heirloom * Militant Inquisitor’s ability applies in Madness {3}{R} (If you discard this Nagging Thoughts {1} addition to any effects from those card, discard it into exile. When you Equipment that are attached to it. {1}{U} Artifact — Equipment do, cast it for its madness cost or put it into your graveyard.) Mindwrack Demon Sorcery Equipped creature gets +1/+1.

* Malevolent Whispers can target any {2}{B}{B} Look at the top two cards of your When equipped creature transforms, creature, even one that’s untapped or library. Put one of them into your hand transform Neglected Heirloom. Creature — Demon one you already control. and the other into your graveyard. Equip {1} 4/5 http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 12 of 15

///// to another ability that triggered at the 3/3 Whenever Wayward Disciple or beginning of combat, then creatures another creature you control dies, Ashmouth Blade Skulk (This creature can’t be blocked you control will gain that ability. target opponent loses 1 life and you by creatures with greater power.) Artifact — Equipment gain 1 life. * The set of creatures affected by When Pale Rider of Trostad enters the Equipped creature gets +3/+3 and has Odric’s ability and how they are * If Pious Evangel enters the battlefield battlefield, discard a card. first strike. affected is determined as the ability at the same time as another creature resolves. Creatures you begin to * You can cast Pale Rider of Trostad you control, Pious Evangel’s ability Equip {3} control later in the turn won’t gain any even if you have no other cards in your triggers once for the other creature as * When Neglected Heirloom abilities or cause creatures to gain new hand. If you have no cards in hand as well as once for itself. abilities, and the abilities gained won’t the last ability resolves, nothing transforms, it remains attached to the * If Wayward Disciple dies at the same change even if every creature that happens. creature it’s attached to. If the time as another creature you control, normally had the abilities leaves the equipped creature transforms into a Wayward Disciple’s ability triggers battlefield. Paranoid Parish-Blade noncreature permanent, Neglected once for the other creature as well as Heirloom will become unattached * Multiple instances of any of the {2}{W} once for itself. before it transforms into Ashmouth abilities Odric can grant your creatures Creature — Human Soldier Pore Over the Pages Blade. are redundant. 3/2 {3}{U}{U} Not Forgotten Olivia, Mobilized for War Delirium — Paranoid Parish-Blade {1}{W} Sorcery {1}{B}{R} gets +1/+0 and has first strike as long Draw three cards, untap up to two Sorcery Legendary Creature — Vampire Knight as there are four or more card types among cards in your graveyard. lands, then discard a card. Put target card from a graveyard on 3/3 the top or bottom of its owner’s library. * Losing or gaining first strike after * You choose which lands to untap Put a 1/1 white Spirit creature token Flying first-strike damage has been dealt after you have drawn three cards. with flying onto the battlefield. won’t cause Paranoid Parish-Blade to Lands controlled by any player may be Whenever another creature enters the deal combat damage twice or to not untapped this way. * You choose whether to put the target battlefield under your control, you may deal combat damage. card on the top or bottom of its owner’s discard a card. If you do, put a +1/+1 Prized Amalgam library as Not Forgotten resolves. counter on that creature, it gains haste Pick the Brain {1}{U}{B} until end of turn, and it becomes a * You get the Spirit token, not the {2}{B} Vampire in addition to its other types. Creature — Zombie owner of the target card. Sorcery * You decide whether to discard a card 3/3 Obsessive Skinner as the triggered ability of Olivia, Target opponent reveals his or her Whenever a creature enters the {1}{G} Mobilized for War resolves. If you do, hand. You choose a nonland card from battlefield, if it entered from your the rest of the ability’s effects happen it and exile that card. Creature — Human Rogue before any player may take actions. graveyard or you cast it from your Delirium — If there are four or more graveyard, return Prized Amalgam 1/1 * If the entering creature leaves the card types among cards in your from your graveyard to the battlefield battlefield before the triggered ability of When Obsessive Skinner enters the graveyard, search that player’s tapped at the beginning of the next Olivia, Mobilized for War resolves, you battlefield, put a +1/+1 counter on graveyard, hand, and library for any end step. may still discard a card. The rest of the number of cards with the same name target creature. * A card cast using its madness ability ability has no effect. as the exiled card, exile those cards, Delirium — At the beginning of each is cast from exile, not from your * If you discard a card, the creature then that player shuffles his or her opponent’s upkeep, if there are four or graveyard. only gains haste until end of turn, but library. more card types among cards in your * Prized Amalgam’s ability triggers only the +1/+1 counter and Vampire * If there is no nonland card to choose, graveyard, put a +1/+1 counter on if it’s in your graveyard immediately subtype remain indefinitely. and you have four or more card types target creature. after a creature enters the battlefield among cards in your graveyard, you’ll Ongoing Investigation from your graveyard or you cast a * Both of Obsessive Skinner’s abilities search that player’s library even creature from your graveyard. A Prized can target Obsessive Skinner itself. {1}{U} though you won’t be able to find any Amalgam that’s already on the cards. That library will be shuffled. Odric, Lunarch Marshal Enchantment battlefield won’t be returned at the Pious Evangel beginning of the next end step if it’s {3}{W} Whenever one or more creatures you put into your graveyard later. control deal combat damage to a Legendary Creature — Human Soldier {2}{W} player, investigate. (Put a colorless Pyre Hound 3/3 Clue artifact token onto the battlefield Creature — Human Cleric {3}{R} with “{2}, Sacrifice this artifact: Draw a At the beginning of each combat, 2/2 card.”) Creature — Elemental Hound creatures you control gain first strike Whenever Pious Evangel or another until end of turn if a creature you {1}{G}, Exile a creature card from your creature enters the battlefield under 2/3 control has first strike. The same is graveyard: Investigate. You gain 2 life. your control, you gain 1 life. true for flying, deathtouch, double Trample * In a Two-Headed Giant game, if you strike, haste, hexproof, indestructible, {2}, {T}, Sacrifice another permanent: control more than one attacking Whenever you cast an instant or lifelink, menace, reach, skulk, trample, Transform Pious Evangel. creature, you may have your creatures sorcery spell, put a +1/+1 counter on and vigilance. deal damage to different opponents so ///// Pyre Hound. * Odric’s ability triggers at the that Ongoing Investigation’s first ability Wayward Disciple * Pyre Hound’s triggered ability beginning of each combat, not just triggers twice. resolves before the spell that causes it combat on your turn, whether or not *black* Pale Rider of Trostad to trigger. any creatures you control have any of Creature — Human Cleric the listed abilities. If a creature gains {1}{B} Rabid Bite one of the listed abilities before Odric’s 2/4 {1}{G} triggered ability resolves, perhaps due Creature — Spirit http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 13 of 15

Sorcery Sorcery * A card with no mana cost, such as a * It doesn’t matter whether the land, has a converted mana cost of 0. noncreature spell resolved or was Target creature you control deals Put a 2/2 black Zombie creature token countered, as long as it was cast. damage equal to its power to target onto the battlefield tapped for each * You choose which cards to return as creature you don’t control. instant and sorcery card in your Seasons Past resolves, not as you Sin Prodder graveyard. cast it. * If either creature is an illegal target {2}{R} as Rabid Bite tries to resolve, the * Rise from the Tides isn’t put into your Second Harvest Creature — Devil creature you control won’t deal graveyard until after it’s finished {2}{G}{G} damage. resolving. It won’t be counted among 3/2 the instant and sorcery cards in your Instant Ravenous Bloodseeker graveyard. Menace For each token you control, put a {1}{R} At the beginning of your upkeep, Sage of Ancient Lore token onto the battlefield that’s a copy reveal the top card of your library. Any Creature — Vampire Berserker of that permanent. {4}{G} opponent may have you put that card 1/3 * Second Harvest copies the original into your graveyard. If a player does, Creature — Human Shaman Werewolf characteristics of each token as stated Sin Prodder deals damage to that Discard a card: Ravenous */* by the effect that put the token onto player equal to that card’s converted Bloodseeker gets +2/-2 until end of the battlefield. It doesn’t copy whether mana cost. Otherwise, put that card turn. Sage of Ancient Lore’s power and that token is tapped or untapped, into your hand. toughness are each equal to the * You can activate Ravenous whether it has any counters on it or number of cards in your hand. * Each opponent in turn order, starting Bloodseeker’s ability any number of any Auras and Equipment attached to with the one after you in turn order, times to discard several cards. It will When Sage of Ancient Lore enters the it, or any non-copy effects that have may choose to have you put that card be put into its owner’s graveyard once battlefield, draw a card. changed its power, toughness, types, into your graveyard. Once a player its toughness is 0 or less. Any other color, or so on. At the beginning of each upkeep, if no does so, Sin Prodder deals damage instances of the ability still on the stack spells were cast last turn, transform * Second Harvest copies all tokens, equal to that card’s converted mana will resolve with no effect. Sage of Ancient Lore. not only creature tokens. Notably, this cost to that player immediately and Sin Reduce to Ashes includes Clue tokens. Prodder’s trigger has no further action. ///// {4}{R} Shamble Back Sinister Concoction Werewolf of Ancient Hunger Sorcery {B} {B} *green* Reduce to Ashes deals 5 damage to Sorcery Enchantment Creature — Werewolf target creature. If that creature would Exile target creature card from a {B}, Pay 1 life, Put the top card of your die this turn, exile it instead. */* graveyard. Put a 2/2 black Zombie library into your graveyard, Discard a * Reduce to Ashes will exile the target Vigilance, trample creature token onto the battlefield. You card, Sacrifice Sinister Concoction: creature if it would die this turn for any gain 2 life. Destroy target creature. reason, not just due to lethal damage. Werewolf of Ancient Hunger’s power and toughness are each equal to the * If the creature card becomes an * You may pay Sinister Concoction’s Relentless Dead total number of cards in all players’ illegal target, Shamble Back is costs in any order. However, once hands. countered. None of its effects happen. you’ve decided to activate the ability {B}{B} and you’ve seen the top card of your At the beginning of each upkeep, if a Sigarda, Heron’s Grace Creature — Zombie library, you can’t change your mind. player cast two or more spells last {3}{G}{W} 2/2 turn, transform Werewolf of Ancient Skin Invasion Hunger. Legendary Creature — Angel Menace (This creature can’t be {R} 4/5 blocked except by two or more * If you have no cards in hand after Enchantment — Aura creatures.) Sage of Ancient Lore enters the Flying battlefield, it will be put into your Enchant creature When Relentless Dead dies, you may graveyard before its first triggered You and Humans you control have pay {B}. If you do, return it to its Enchanted creature attacks each ability resolves. You’ll draw a card, but hexproof. owner’s hand. combat if able. Sage of Ancient Lore will already be {2}, Exile a card from your graveyard: When Relentless Dead dies, you may gone. When enchanted creature dies, return Put a 1/1 white Human Soldier pay {X}. If you do, return another target Skin Invasion to the battlefield Seasons Past creature token onto the battlefield. Zombie creature card with converted transformed under your control. mana cost X from your graveyard to {4}{G}{G} * As long as you have hexproof, your ///// the battlefield. opponents can’t target you with spells Sorcery or abilities that cause damage to be Skin Shedder * Relentless Dead’s last two abilities Return any number of cards with dealt, even if they intend to redirect trigger at the same time and can be Creature — Insect Horror different converted mana costs from that damage to a planeswalker you put on the stack in either order. The your graveyard to your hand. Put control. 3/4 ability put on the stack first will be the Seasons Past on the bottom of its last to resolve. Silburlind Snapper * The controller of Skin Invasion, not owner’s library. the controller of the enchanted * You decide whether to pay for each {5}{U} * The phrase “different converted creature, returns Skin Invasion to the triggered ability as it resolves. If you mana costs” compares the mana costs Creature — Turtle battlefield transformed. do, the rest of that ability’s effect of cards in your graveyard to one happens before any player may take 6/6 * The enchanted creature’s controller another, not to Seasons Past. You actions. still chooses which player or may return a card with a converted Silburlind Snapper can’t attack unless planeswalker that creature attacks. Rise from the Tides mana cost of 6. you’ve cast a noncreature spell this turn. {5}{U} * If a card in your graveyard has {X} in its mana cost, X is considered to be 0. http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 14 of 15

* If, during your declare attackers step, Stensia Masquerade When Thalia’s Lieutenant enters the or planeswalker (unless he or she the enchanted creature is tapped or is battlefield, put a +1/+1 counter on controls no other creatures and no {2}{R} affected by a spell or ability that says it each other Human you control. other planeswalkers). can’t attack, then it doesn’t attack. If Enchantment Whenever another Human enters the Town Gossipmonger there’s a cost associated with having Attacking creatures you control have battlefield under your control, put a that creature attack, its controller isn’t {W} +1/+1 counter on Thalia’s Lieutenant. forced to pay that cost, so it doesn’t first strike. Creature — Human have to attack in that case either. Whenever a Vampire you control deals * If Thalia’s Lieutenant enters the battlefield at the same time as another Sorin, Grim Nemesis combat damage to a player, put a 1/1 +1/+1 counter on it. Human, each of Thalia’s Lieutenant’s {4}{W}{B} abilities will trigger. You’ll put a +1/+1 {T}, Tap an untapped creature you Madness {2}{R} (If you discard this counter on both cards. control: Transform Town Planeswalker — Sorin card, discard it into exile. When you Gossipmonger. do, cast it for its madness cost or put it Thing in the Ice 6 ///// into your graveyard.) {1}{U} +1: Reveal the top card of your library Incited Rabble * Losing or gaining first strike after and put that card into your hand. Each Creature — Horror first-strike damage has been dealt opponent loses life equal to its *red* won’t cause a creature to deal combat 0/4 converted mana cost. damage twice or to not deal combat Creature — Human Defender -X: Sorin, Grim Nemesis deals X damage. 2/3 damage to target creature or Thing in the Ice enters the battlefield Stitchwing Skaab planeswalker and you gain X life. with four ice counters on it. Incited Rabble attacks each combat if {3}{U} able. -9: Put a number of 1/1 black Vampire Whenever you cast an instant or Knight creature tokens with lifelink Creature — Zombie Horror sorcery spell, remove an ice counter {2}: Incited Rabble gets +1/+0 until end onto the battlefield equal to the highest from Thing in the Ice. Then if it has no of turn. life total among all players. 3/1 ice counters on it, transform it. * You can tap any untapped creature Flying * If a card in your library has {X} in its ///// you control, including one you haven’t controlled continuously since the mana cost, X is considered to be 0. {1}{U}, Discard two cards: Return Awoken Horror beginning of your most recent turn, to Stitchwing Skaab from your graveyard * In a Two-Headed Giant game, the pay the cost of Town Gossipmonger’s to the battlefield tapped. *blue* highest life total among all players is activated ability. You must have the highest life total among all teams. * Stitchwing Skaab’s last ability can Creature — Kraken Horror controlled Town Gossipmonger only be activated while it’s in your continuously since the beginning of Startled Awake 7/8 graveyard. your most recent turn, however. {2}{U}{U} When this creature transforms into Strength of Arms * Incited Rabble’s controller still Awoken Horror, return all non-Horror Sorcery chooses which player or planeswalker {W} creatures to their owners’ hands. it attacks. Target opponent puts the top thirteen Instant * When Thing in the Ice’s triggered cards of his or her library into his or * If, during its controller’s declare ability removes the last counter from it, her graveyard. Target creature gets +2/+2 until end of attackers step, Incited Rabble is Awoken Horror’s ability will trigger and turn. If you control an Equipment, put a tapped or is affected by a spell or {3}{U}{U}: Put Startled Awake from resolve before the spell that caused 1/1 white Human Soldier creature ability that says it can’t attack, then it your graveyard onto the battlefield Thing in the Ice’s last ability to trigger. doesn’t attack. If there’s a cost transformed. Activate this ability only token onto the battlefield. * Removing all ice counters from Thing associated with having Incited Rabble any time you could cast a sorcery. * The Equipment you control doesn’t in the Ice some other way will not attack, its controller isn’t forced to pay have to be attached to a creature. ///// cause it to transform. You’ll need to that cost, so it doesn’t have to attack in cast an instant or sorcery spell and that case either. Note that transforming Persistent Nightmare Tenacity cause its last ability to trigger. Town Gossipmonger won’t untap it. *blue* {3}{W} To the Slaughter Traverse the Ulvenwald Creature — Nightmare Instant {2}{B} {G} 1/1 Creatures you control get +1/+1 and gain lifelink until end of turn. Untap Instant Sorcery Skulk (This creature can’t be blocked those creatures. Target player sacrifices a creature or Search your library for a basic land by creatures with greater power.) * The set of creatures affected by planeswalker. card, reveal it, put it into your hand, When Persistent Nightmare deals Tenacity is determined as the spell then shuffle your library. Delirium — If there are four or more combat damage to a player, return it to resolves. Creatures you begin to card types among cards in your Delirium — If there are four or more its owner’s hand. control later in the turn won’t get +1/+1 graveyard, instead that player card types among cards in your or gain lifelink. * A sorcery can’t be put onto the sacrifices a creature and a graveyard, instead search your library battlefield and a permanent can’t * Multiple instances of lifelink are planeswalker. for a creature or land card, reveal it, transform into a sorcery. If an effect redundant. put it into your hand, then shuffle your * If the delirium ability applies, that exiles Persistent Nightmare and then library. player must sacrifice a creature object instructs you to return it to the Thalia’s Lieutenant and a planeswalker object if able. In * The delirium ability of Traverse the battlefield, it remains face up in exile {1}{W} the unusual case that the player Ulvenwald allows you to find a (unless that effect instructs you to put controls a single permanent that’s both nonbasic land card. it onto the battlefield transformed, in Creature — Human Soldier a creature and a planeswalker, that which case it returns as Persistent Triskaidekaphobia 1/1 player must sacrifice another creature Nightmare). If an effect instructs you to {3}{B} transform Persistent Nightmare, the instruction is ignored. Enchantment http://www.mtggoldfish.com/articles/shadows-over-innistrad-compact-release-notes Shadows over Innistrad Compact Release Notes Page 15 of 15

At the beginning of your upkeep, Creature — Human {2}{U}{U} Devil’s Breach deals damage to target choose one — creature or planeswalker equal to the 1/1 Sorcery discarded card’s converted mana cost. • Each player with exactly 13 life loses Whenever another creature you Madness {X}{U}{U} (If you discard this the game, then each player gains 1 * You can’t choose to discard a card control dies, put a +1/+1 counter on card, discard it into exile. When you life. without also paying {1}{R}. Unruly Mob. do, cast it for its madness cost or put it • Each player with exactly 13 life loses into your graveyard.) * If a card with {X} in its mana cost is * If Unruly Mob and another creature the game, then each player loses 1 discarded to Wolf of Devil’s Breach’s you control die simultaneously Gain control of target creature if its life. ability, X is considered to be 0. (perhaps because they were both toughness is 2 or less. If Welcome to * You can choose a mode even if no attacking or blocking), Unruly Mob the Fold’s madness cost was paid, * You choose the target creature or player will lose the game. Players will won’t be on the battlefield as its instead gain control of that creature if planeswalker as the triggered ability of still gain or lose life as appropriate. triggered ability resolves. It can’t be its toughness is X or less. Wolf of Devil’s Breach is put onto the saved by the +1/+1 counter that would stack. You choose which card to * If you choose Triskaidekaphobia’s * The toughness of the creature is have been put on it. discard, if any, as the ability resolves. second mode and begin to resolve it checked only as Welcome to the Fold While players may respond to the while an opponent’s life total is 13 and Vessel of Malignity resolves. It doesn’t matter if it has triggered ability once you’ve chosen a your life total is 1, that opponent will higher toughness as you cast {1}{B} target, no player may take actions lose the game before you lose 1 life. Welcome to the Fold, or if its between the time you discard the card Enchantment toughness becomes higher after * In a Two-Headed Giant game, each and the time damage is dealt. Welcome to the Fold has resolved. team with 13 life would lose the game, {1}{B}, Sacrifice Vessel of Malignity: Magic: The Gathering, Magic, then each player on each team gains Wolf of Devil’s Breach Target opponent exiles two cards from Shadows over Innistrad, Dragons of or loses 1 life, causing the team’s life his or her hand. Activate this ability {3}{R}{R} Tarkir, Magic Origins, Battle for total to go up or down by 2. only any time you could cast a sorcery. Zendikar, Oath of the Gatewatch, Creature — Elemental Wolf * If each player has 13 life as * You won’t see the player’s hand Innistrad, Odyssey, and Time Spiral Triskaidekaphobia’s ability resolves, while resolving Vessel of Malignity’s 5/5 are trademarks of Wizards of the the game ends in a draw. ability. That player chooses two cards, Coast LLC in the USA and other Whenever Wolf of Devil’s Breach exiles them face up, and then you get countries. ©2016 Wizards. Unruly Mob attacks, you may pay {1}{R} and to see what was exiled. discard a card. If you do, Wolf of {1}{W} Welcome to the Fold

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