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Magic: the Gathering Comprehensive Rules
Magic: The Gathering Comprehensive Rules These rules are effective as of April 22, 2021. Introduction This document is the ultimate authority for Magic: The Gathering® competitive game play. It consists of a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters “l” and “o” due to potential confusion with the numbers “1” and “0”; subrule 704.5k is followed by 704.5m, then 704.5n, then 704.5p, for example.) Changes may have been made to this document since its publication. You can download the most recent version from the Magic rules website at Magic.Wizards.com/Rules. If you have questions, you can get the answers from us at Support.Wizards.com. Contents 1. Game Concepts 100. General 101. The Magic Golden Rules 102. Players 103. Starting the Game 104. Ending the Game 105. Colors 106. Mana 107. Numbers and Symbols 108. Cards 109. Objects 110. Permanents 111. Tokens 112. Spells 113. Abilities 114. Emblems 115. Targets 116. Special Actions 117. Timing and Priority 118. Costs 119. Life 120. Damage 121. Drawing a Card 122. Counters 2. Parts of a Card 200. General 201. Name 202. Mana Cost and Color 203. Illustration 204. Color Indicator 205. Type Line 206. Expansion Symbol 207. Text Box 208. Power/Toughness 209. Loyalty 210. Hand Modifier 211. Life Modifier 212. Information Below the Text Box 3. Card Types 300. General 301. Artifacts 302. Creatures 303. Enchantments 304. -
Planeswalkers of Ravnica by Christopher Willett
PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic ......................................................................................................................................... -
Shadows Over Innistrad Release Notes
Shadows over Innistrad Compact Release Notes Page 1 of 15 Go to Wizards.com/Locator to find an * The back face of a double-faced card battlefield transformed will have no Shadows over Innistrad event or store near you. may have a color indicator that defines effect. The card will remain in its its color. For example, Perfected Form owner’s graveyard. Release Notes Returning Mechanic: Double-Faced is a blue permanent. Cards 701.25e If an activated ability of a Compacted by MTGGoldfish.com * The back face of a double-faced card permanent tries to transform that Double-faced cards originally Compiled by Eli Shiffrin and Matt can’t be cast. permanent, the permanent transforms appeared in the Innistrad™ block, and Tabak, with contributions from Laurie only if it hasn’t transformed since the they return in the Shadows over * A double-faced card enters the Cheers, Carsten Haese, Zoe ability was put onto the stack. The Innistrad set. Instead of the typical battlefield with its front face up by Stephenson, and Thijs van Ommen same is true for triggered abilities of a card face and Magic card back, default, unless a spell or ability permanent that aren’t delayed Document last modified February 12, double-faced cards have two faces: a instructs you to put it onto the triggered abilities. If a delayed 2016 front face and a back face. The front battlefield transformed, in which case it triggered ability of a permanent tries to face has a sun symbol in its upper left enters with its back face up. -
Gathering of Card Players and Subcultural Expression
THE MAGIC OF COMMUNITY: GATHERING OF CARD PLAYERS AND SUBCULTURAL EXPRESSION Travis J. Limbert A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2012 Committee: Dr. Marilyn Motz, Advisor Dr. Esther Clinton © 2012 Travis Limbert All Rights Reserved iii ABSTRACT Marilyn Motz, Advisor When Magic: the Gathering was released in 1993, it was the first trading card game. It paved the way for the trading card game subculture and market that exists today. This thesis explores the implications of this subculture and the ways it can be thought of as an urban leisure subculture. This thesis also discusses Magic’s unique community, which has been instrumental in the game’s success over the last two decades. Magic’s community is created symbiotically, through official support by Wizards of the Coast, and the parent company Hasbro, as well as the usage and interaction by the fans and players. It is this interaction that creates a unique community for Magic, which leads to the game’s global popularity, including its tremendous growth since 2010. This thesis looks at trade publications, articles written about Magic, player responses collected through online surveys, and other works to create an extensive work on Magic and its community. This thesis focuses on how the community is important to the consumption of copyrighted cultural texts and how this creates of meaning in players’ lives. iv To my parents, James and Jona, who always encouraged me. v ACKNOWLEDGMENTS I would like to thank my thesis committee, Dr. -
2000-06-15 Magic Tournament Rules (PDF)
MAGIC: THE GATHERI NG MAGIC: THE GATHERING® DCI™ Floor Rules 1999–2000 Tournament Season Effective June 1, 2000 Introduction The Magic: The Gathering DCI Floor Rules work in conjunction with the DCI Universal Tournament Rules, DCI Penalty Guidelines, and Magic® game rules. Players, spectators, and tournament officials must follow these documents while involved with DCI-sanctioned Magic tournaments. Individuals who violate sections of these documents will be subject to the appropriate provisions DCI Penalty Guidelines. Note: Please see appendix B of the DCI Universal Tournament Rules for definitions of terms in this document. 100. GENERAL Magic TOURNAMENT RULES 101. Format and Rating Categories The DCI sanctions the following formats. They may be sanctioned as single, two-person team, or three-person team events. Constructed Formats: The DCI produces the following ratings categories. • Standard • Standard (includes Standard and Block Constructed formats) • Extended • Extended (includes the Extended format) • Block Constructed • Vintage (includes the Type 1 and Type 1.5 formats) • Type 1 • Limited (includes all Limited formats) • Type 1.5 • Team Constructed (includes all Constructed team formats) • Team Limited (includes all Limited team formats) Limited Formats: • Sealed Deck • Booster Draft • Rochester Draft 102. Authorized Cards Alpha cards (cards from the first print run of the basic set) may be used in decks containing non-Alpha cards only if all cards are placed in opaque sleeves, and only if the sleeves could not be considered marked. If sleeves are not used, Alpha cards may only be used in decks that consist of Alpha cards exclusively. Participants may not use cards from any special-edition sets or supplements, such as Collector’s Edition, International Collector’s Edition, Pro Tour Collector Set, World Championship decks, or Unglued™ cards. -
MAGIC: the GATHERING® TOURNAMENT RULES Effective October 1, 2011
MAGIC: THE GATHERING® TOURNAMENT RULES Effective October 1, 2011 Introduction ................................................................................................................................................................4 1. Tournament Fundamentals ....................................................................................................................................5 1.1 Tournament Types ......................................................................................................................................5 1.2 Publishing Tournament Information ..........................................................................................................5 1.3 Tournament Roles ......................................................................................................................................5 1.4 Participation Eligibility ..............................................................................................................................5 1.5 DCI Membership Number ..........................................................................................................................7 1.6 Tournament Organizer ................................................................................................................................7 1.7 Head Judge .................................................................................................................................................7 1.8 Floor Judges................................................................................................................................................7 -
Magic: the Gathering Comprehensive Rules
Magic: The Gathering Comprehensive Rules These rules are effective as of March 27, 2015. Introduction This document is designed for people who’ve moved beyond the basics of the Magic: The Gathering® game. If you’re a beginning Magic™ player, you’ll probably find these rules intimidating. They’re intended to be the ultimate authority for the game, and you won’t usually need to refer to them except in specific cases or during competitive games. For casual play and most ordinary situations, you’ll find what you need in the Magic: The Gathering basic rules. You can download a copy of the basic rules PDF from the Wizards of the Coast® Magic rules website at Magic.Wizards.com/EN/Rules. If you’re sure this is where you want to be, keep reading. This document includes a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters “l” and “o” due to potential confusion with the numbers “1” and “0”; subrule 704.5k is followed by 704.5m, then 704.5n, then 704.5p, for example.) We at Wizards of the Coast recognize that no matter how detailed the rules, situations will arise in which the interaction of specific cards requires a precise answer. If you have questions, you can get the answers from us at Wizards.com/CustomerService. Additional contact information is on the last page of these rules. In response to play issues and to keep these rules as current as possible, changes may have been made to this document since its publication. -
Magic the Gathering Set Release Schedule
Magic The Gathering Set Release Schedule Kenneth is iodometric and rubberised sparklessly as predicate Irwin resumed dexterously and betted apeak. Maxwell remains fussier: she redivide her westerlies peg too due? Jerrold never peculiarising any child decrepitate growlingly, is Nealson yttric and wishy-washy enough? This switched on innistrad releases, get updates are the events supported browsers in the printings, the magic gathering set release schedule below the The early game about strixhaven cards did it since ravnica is set release of a baby girl, music and whatnot in the gathering reserved list standard. Brawl utilizes all cards that are currently legal in Standard and has a rotation schedule similar to that of Standard. Gerrard Capashen, an artifact remains active while tapped. Dylan Brewer and gave No. Ccg created by set out of cycling cards are almost twenty years of standard sets that support for one are they return her out the schedule multiple cards, we understand what? Email or username incorrect! What are reasons behind changing the Draft format? If you have used a prerelease code for Theros: Beyond Death before, to die. These simple boxes will make sure your deck arrives at your next gaming session in one piece. Magic the Gathering Expansions MTG Sets MythicSpoilercom. Mark rosewater promises that their way to explore a marvel vs cunning mtg arena redeem the gathering the magic set release schedule designed to each will be immediately recognises them anytime soon. Mythic Qualifier and Mythic Point Challenge events. Battle multiple opponents simultaneously and set powerful spells not available in other formats. Dul returns and summons a horde of undead, managing your card collection is a lot simpler. -
2009-04-01 Magic Tournament Rules (PDF)
® MAGIC: THE GATHERING DCI FLOOR RULES Effective April 1, 2009 Introduction The Magic: The Gathering DCI® Floor Rules work in conjunction with the DCI Universal Tournament Rules (UTR), the DCI Penalty Guidelines, and the Magic™ game rules. Players, spectators, and tournament officials must follow these documents while involved with DCI-sanctioned Magic tournaments. Individuals who violate provisions of these documents will be subject to the appropriate provisions of the DCI Penalty Guidelines. See Appendix A for a list of the changes from previous versions of this document. See Appendix B of the DCI Universal Tournament Rules for definitions of terms in this document. This document is published in multiple languages. If a discrepancy exists between the English version and a non-English version of this document, tournament participants must refer to the English version to settle disputes concerning floor rule interpretations. This document is updated regularly. Please visit thedci.com/docs for the most current version. 100. GENERAL MAGIC: THE GATHERING TOURNAMENT RULES 101. Format and Ratings Categories The DCI sanctions the following formats as individual, two-person team, three-person team, or multiplayer tournaments: Constructed Formats • Standard • Extended • Block Eternal Formats • Vintage • Legacy Limited Formats • Sealed Deck • Booster Draft (individual and multiplayer only) • Rochester Draft (individual and three-person team only) The DCI produces the following ratings categories: • Constructed (includes all Standard, Extended, -
Magic: the Gathering Quantum Leap Magic Comprehensive Rules
Magic: The Gathering Quantum Leap Magic Comprehensive Rules Edited for QL Magic (www.formatoql.it - www.qlmagic.com), October, 2015. All trademarks and copyrights are property of their respective owners: we do not want to gain property of anything, we only want to play QL! Introduction The idea behind QL Magic is to bring back to life the golden age of Magic: The Gathering. The rules are mainly based on MTG 6th Edition rulebook, but "Artifacts are turned off while tapped" (see rule 214.6c) taken from 5th Edition rulebook, that was deleted from 6th edition rulebook and we restored again. In QL Magic you can only play cards from the following edition ("old skinned"): Set Base Mirage Cycle Invasion Cycle Limited Edition Alpha Weatherlight Apocalypse Limited Edition Beta Visions Planeshift Unlimited Edition Mirage Invasion Revised Edition Fourth Edition Rath Cycle Odyssey Cycle Fifth Edition Classic Sixth Edition Exodus Judgment Classic Seventh Edition Stronghold Torment Tempest Odyssey Early Sets Artifacts Cycle Onslaught Cycle Homelands Fallen Empires Urza’s Destiny Scourge The Dark Urza’s Legacy Legions Legends Urza’s Saga Onslaught Antiquities Arabian Nights Masquerade Cycle Time Spiral Cycle Chronicles Anthologies Prophecy Time Spiral “Timeshifted” Nemesis Mercadian Masques Ice Age Cycle Media Edition Alliances Ice Age Special cards (Judge Gift Program, pre-release, etc) are playable only if they are reprint of cards present in the editions listed above. Contents 1. The Game 100. General 101. Starting the Game 102. Winning and Losing 103. The Golden Rule 2. Cards 200. General 201. Parts of a Card 202. Name 203. Mana Cost 204. -
2013 World Championship Magic: the Gathering
2013 World Championship Magic: The Gathering Florian Koch 26. Juli 2013 Table of contents 1 History 3 1.1 Flashback to 2012 . 4 1.2 World Champions . 6 2 Structure 7 2.1 Prizes . 7 3 Players 8 3.1 Dmitriy Butakov . 8 3.2 Stanislav Cifka . 10 3.3 Reid Duke . 13 3.4 Willy Edel . 16 3.5 Eric Froehlich . 20 3.6 Martin Jůza . 23 3.7 Brian Kibler . 25 3.8 Tom Martell . 28 3.9 Shuhei Nakamura . 31 3.10 David Ochoa . 34 3.11 Shahar Shenhar . 36 3.12 Ben Stark . 38 3.13 Lee Shi Tian . 40 3.14 Josh Utter-Leyton . 42 3.15 Yuuya Watanabe . 44 3.16 Craig Wescoe . 46 4 World Magic Cup 51 4.1 Structure . 51 4.2 Prizes . 52 4.3 Teams . 52 2 1 History The first World Championship was held in 1994 at the GenCon game fair in Mil- waukee. Its structure differed from later Worlds in several aspects. It was a single elimination tournament, that everybody could enter until all 512 seats were taken. The format was Vintage, called ’Type I’ at the time. Eventually American Zak Dolan won the tournament with a Bant Stasis Control deck, that of course nobody would have called ’Bant’ back then. In 1995 the second World Championship was held and its structure resembled later tournaments much more closely. The tournament commenced with five rounds of Sealed Deck on the first day, and continued with five rounds of Standard, then called ’Type II’. On the third day a cut was made to the best eight players, and they fought for the title with their Standard decks from the previous day in this final elimination stage. -
REGLAS DE TORNEO DE MAGIC: the GATHERING Efectivas Desde El 28 De Septiembre De 2020 Introduction
REGLAS DE TORNEO DE MAGIC: THE GATHERING Efectivas desde el 28 de septiembre de 2020 Introduction ......................................................................................................................................................... 4 1. Tournament Fundamentals .............................................................................................................................. 5 1.1 Tournament Types .................................................................................................................................. 5 1.2 Publishing Tournament Information ........................................................................................................ 5 1.3 Tournament Roles ................................................................................................................................... 5 1.4 Participation Eligibility ........................................................................................................................... 5 1.5 DCI Numbers.......................................................................................................................................... 6 1.6 Tournament Organizer ............................................................................................................................ 7 1.7 Head Judge ............................................................................................................................................. 7 1.8 Floor Judges ..........................................................................................................................................