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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
MAGIC: the GATHERING® TOURNAMENT RULES Effective July 14, 2017
MAGIC: THE GATHERING® TOURNAMENT RULES Effective July 14, 2017 Introduction ................................................................................................................................................................4 1. Tournament Fundamentals ....................................................................................................................................5 1.1 Tournament Types ......................................................................................................................................5 1.2 Publishing Tournament Information ..........................................................................................................5 1.3 Tournament Roles ......................................................................................................................................5 1.4 Participation Eligibility ..............................................................................................................................5 1.5 DCI Numbers..............................................................................................................................................7 1.6 Tournament Organizer ................................................................................................................................7 1.7 Head Judge .................................................................................................................................................7 1.8 Floor Judges................................................................................................................................................7 -
MTG 3-23-18.Pdf
This is Hearthside's exclusive Magic the Gathering email list. Welcome to our Magic the Gathering email list! Being a part of this email list will make you the first to know when new Magic the Gathering items arrive at the Nugget Mall store. It will also give you the opportunity to preorder any upcoming products that you're excited about, and to place orders for items (like whole booster displays) that we don't normally stock. New Arrivals: Masters 25 Iconic Masters Restock Kaladesh Booster Restock Amonkhet Booster Restock Hour of Devastation Booster Restock Aether Revolt Booster Restock Shadows Over Innistrad Booster Restock Just a Short Note: We are now carrying more CCG accessories to protect and store your MTG cards. We have a variety of deck boxes and card sleeves available. If there is something specific you are looking for, let us know! We'll see if we can get it for you. Available for Preorder: Available for preorder through Friday, March 30th: - Dominaria Booster - $3.99 each - Dominaria Bundle - $42.99 - Dominaria Planeswalker Deck - $14.99 Available for preorder through Friday, June 22nd: - Core 2019 Booster - $3.99 each - Core 2019 Bundle - $42.99 - Core 2019 Planeswalker Deck - $14.99 - Core 2019 Deck Builder's Toolkit - $19.99 Available for preorder through Friday, July 6th: - Commander 2018 - $39.99 Price List Booster - $3.99 each Booster Display (box of 36 booster packs) preorder only - $143.64 Bundle (previously Fat Pack) - $42.99 Planeswalker Deck - $14.99 Deckbuilder's Toolkit - $19.99 How to Preorder: Click here to go to our MTG Preorder Form Preorder terms and information: - All preorders are due no later than 5 weeks before the item's official release date. -
Teaching Speculative Fiction in College: a Pedagogy for Making English Studies Relevant
Georgia State University ScholarWorks @ Georgia State University English Dissertations Department of English Summer 8-7-2012 Teaching Speculative Fiction in College: A Pedagogy for Making English Studies Relevant James H. Shimkus Follow this and additional works at: https://scholarworks.gsu.edu/english_diss Recommended Citation Shimkus, James H., "Teaching Speculative Fiction in College: A Pedagogy for Making English Studies Relevant." Dissertation, Georgia State University, 2012. https://scholarworks.gsu.edu/english_diss/95 This Dissertation is brought to you for free and open access by the Department of English at ScholarWorks @ Georgia State University. It has been accepted for inclusion in English Dissertations by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. TEACHING SPECULATIVE FICTION IN COLLEGE: A PEDAGOGY FOR MAKING ENGLISH STUDIES RELEVANT by JAMES HAMMOND SHIMKUS Under the Direction of Dr. Elizabeth Burmester ABSTRACT Speculative fiction (science fiction, fantasy, and horror) has steadily gained popularity both in culture and as a subject for study in college. While many helpful resources on teaching a particular genre or teaching particular texts within a genre exist, college teachers who have not previously taught science fiction, fantasy, or horror will benefit from a broader pedagogical overview of speculative fiction, and that is what this resource provides. Teachers who have previously taught speculative fiction may also benefit from the selection of alternative texts presented here. This resource includes an argument for the consideration of more speculative fiction in college English classes, whether in composition, literature, or creative writing, as well as overviews of the main theoretical discussions and definitions of each genre. -
Magic: the Gathering Comprehensive Rules
Magic: The Gathering Comprehensive Rules These rules are effective as of April 22, 2021. Introduction This document is the ultimate authority for Magic: The Gathering® competitive game play. It consists of a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters “l” and “o” due to potential confusion with the numbers “1” and “0”; subrule 704.5k is followed by 704.5m, then 704.5n, then 704.5p, for example.) Changes may have been made to this document since its publication. You can download the most recent version from the Magic rules website at Magic.Wizards.com/Rules. If you have questions, you can get the answers from us at Support.Wizards.com. Contents 1. Game Concepts 100. General 101. The Magic Golden Rules 102. Players 103. Starting the Game 104. Ending the Game 105. Colors 106. Mana 107. Numbers and Symbols 108. Cards 109. Objects 110. Permanents 111. Tokens 112. Spells 113. Abilities 114. Emblems 115. Targets 116. Special Actions 117. Timing and Priority 118. Costs 119. Life 120. Damage 121. Drawing a Card 122. Counters 2. Parts of a Card 200. General 201. Name 202. Mana Cost and Color 203. Illustration 204. Color Indicator 205. Type Line 206. Expansion Symbol 207. Text Box 208. Power/Toughness 209. Loyalty 210. Hand Modifier 211. Life Modifier 212. Information Below the Text Box 3. Card Types 300. General 301. Artifacts 302. Creatures 303. Enchantments 304. -
Magic the Gathering® DCI™ Floor Rules
® MAGIC: THE GATHERING DCI FLOOR RULES Effective December 20, 2005 Introduction The Magic: The Gathering DCI® Floor Rules work in conjunction with the DCI Universal Tournament Rules (UTR), the DCI Penalty Guidelines, and the Magic game rules. Players, spectators, and tournament officials must follow these documents while involved with DCI-sanctioned Magic tournaments. Individuals who violate provisions of these documents will be subject to the appropriate provisions of the DCI Penalty Guidelines. See Appendix A for a list of the changes from previous versions of this document. See Appendix B of the DCI Universal Tournament Rules for definitions of terms in this document. This document is published in multiple languages. If a discrepancy exists between the English version and a non-English version of this document, tournament participants must refer to the English version to settle disputes concerning floor rule interpretations. This document is updated regularly. Please visit thedci.com/docs for the most current version. 100. GENERAL MAGIC: THE GATHERING TOURNAMENT RULES 101. Format and Ratings Categories The DCI sanctions the following formats as individual, two-person team, or three-person team tournaments: Constructed Formats • Standard • Extended • Block Eternal Formats • Vintage • Legacy Limited Formats • Sealed Deck • Booster Draft (individual only) • Rochester Draft (individual and three-person team only) The DCI produces the following ratings categories: • Constructed (includes all Standard, Extended, and Block individual matches) • Eternal (includes all Vintage and Legacy individual matches) • Limited (includes all Limited individual matches) • Team Constructed (includes all Constructed team matches) • Team Limited (includes all Limited team matches) • Multiplayer (see below) In the team tournaments listed above, each team member plays a one-on-one match against a member of the other team, and the results comprise the teams’ match result. -
Planeswalkers of Ravnica by Christopher Willett
PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic ......................................................................................................................................... -
SFSFS Shuttle #136 Sept./Oct, 1998
SfSfS Shuttk #136 September/October yVsju 1998 SFSFS Shuttle #136 Sept./Oct, 1998 South Florida Science Fiction P.O. Box 7O14S Fort Lauderdale, FL 55507 Ye Olde Shuttle Manifest 1...Cover 2...Legalese stuff 3...Upoming SFSFS Events 4...SFSFS Meeting Summaries 7...Magpi’s Editorial, Part 1 7...Marriage Annoucement! 7...Relocated Members 8...Tropicon XVII Flyer Contributors: 9.. .A WorldCon Trip Report Shirlene “Magpi” Ananayo-Rawlik 11...A Current Ongoing SFSFS Survey Peter “Mai” Barker 13...Member Fiction “Fashion Thing” Robert “Buck” Coulson 15...Letters of Comment 17...Tropicon XVII’s TENTATIVE Peggy Ann Dolan Programming Schedule George Flynn 23...Book Review on Krondor the Betrayal Elizabeth Osborne 24...Magpi Editorial, Part 2 George Peterson 25...SFSFS Membership Flyer Pete Rawlik 26...Back Heads SFSFS Board of Directors Audio/Video Archivist: Judi Goodman Chair: Judi Goodman, Book Division: Peggy Ann Dolan, 305-382-1793 305-532-8008, [email protected] Vice Chair: Carlos Perez, Jr. Book Discussion: Joe Siclari & Edie Stem 305-448-5152, [email protected] [email protected] Secretary: Peter 'Mai' Barker Creative Writers’ Group: Adam Castro 561-883-5126, [email protected] 954-418-0832, [email protected] Treasurer: Cindy Warmuth Filking: Dina Pearlman 954-983-0749, [email protected] Tropicon XVII: Pete & Shirlene Rawlik 954-252-0669, [email protected] 561-844-6336, [email protected] Library: Cindy Warmuth Tropicon XVIII: George Peterson Media: Adam Castro 954-739-4676, z004406b.bc.seflin.org Mailing List Compiler: Bill Wilson 954-983-0749, [email protected] Shuttle Editor: November-December 1998, Peter Barker The SFSFS SHUTTLE #136 September - October 1998 The SFSFS SHUTTLE is published by the South Florida Science Fiction Society, a Florida non profit educational organization recognized by the IRS under Section 501(cX3). -
Gathering of Card Players and Subcultural Expression
THE MAGIC OF COMMUNITY: GATHERING OF CARD PLAYERS AND SUBCULTURAL EXPRESSION Travis J. Limbert A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2012 Committee: Dr. Marilyn Motz, Advisor Dr. Esther Clinton © 2012 Travis Limbert All Rights Reserved iii ABSTRACT Marilyn Motz, Advisor When Magic: the Gathering was released in 1993, it was the first trading card game. It paved the way for the trading card game subculture and market that exists today. This thesis explores the implications of this subculture and the ways it can be thought of as an urban leisure subculture. This thesis also discusses Magic’s unique community, which has been instrumental in the game’s success over the last two decades. Magic’s community is created symbiotically, through official support by Wizards of the Coast, and the parent company Hasbro, as well as the usage and interaction by the fans and players. It is this interaction that creates a unique community for Magic, which leads to the game’s global popularity, including its tremendous growth since 2010. This thesis looks at trade publications, articles written about Magic, player responses collected through online surveys, and other works to create an extensive work on Magic and its community. This thesis focuses on how the community is important to the consumption of copyrighted cultural texts and how this creates of meaning in players’ lives. iv To my parents, James and Jona, who always encouraged me. v ACKNOWLEDGMENTS I would like to thank my thesis committee, Dr. -
Mephiri's Character Reference Sheet
Mephiri’s Character Reference Sheet Name: Mephiri Colors/Affinity: Red and Artifacts Species: Efreet Class: Barbarian Biological Sex: Male Sexual Orientation: Whatever anyone wishes it to be Physical Description: Mephiri usually presents himself as a bipedal horse-like skeleton wreathed in flames that is at least twelve feet tall; He is never seen without his shackles adorning his wrists and ankles, no matter what form he is currently presenting himself as In his natural form, Mephiri is nearly seven feet tall, dark-skinned with a reddish tint, and has hair the colors of a burning forest. He keeps a neat, pointy goatee, but his hair is always wild and long and free. He almost never wears clothing. Personality: Mephiri likes to trick people with false promises and “monkey’s paw” wishes, as is the way of the Efreet. He is extremely-covetous, and is incredibly- envious of the freedoms that non-Efreeti and non-Djinni people have to follow their dreams, his own wistful dreams being the only things that kept him going for so long in his prison. Speech Quirks: Mephiri speaks in riddles and rhymes, and never directly says much of anything without obfuscating it within some quirky limerick. Quote: “I could grant your deepest, darkest desires and make them flesh. I could inflict such pleasures upon your body. Simply utter the words and make those dark promises, and swear them to me as if I am the devil you are so afraid of meeting.” Plane of Origin: Rabiah the Infinite Planes Visited: Alara the Reborn, Dominaria/Dominia, Innistrad, Kamigawa, Rabiah the Infinite (his home plane), Ravnica, Shandalar, Wildfire, Zendikar Notable Mentions: The Barbarians of the Pardic Mountains – Mephiri visited Dominaria early into his Planeswalking career, curious to see what the most famous realm in the Multiverse had to offer one such as him. -
Dragon Magazine #236
The dying game y first PC was a fighter named Random. I had just read “Let’s go!” we cried as one. Roger Zelazny’s Nine Princes in Amber and thought that Mike held up the map for us to see, though Jeff and I weren’t Random was a hipper name than Corwin, even though the lat- allowed to touch it. The first room had maybe ten doors in it. ter was clearly the man. He lasted exactly one encounter. Orcs. One portal looked especially inviting, with multi-colored veils My second PC was a thief named Roulette, which I thought drawn before an archway. I pointed, and the others agreed. was a clever name. Roulette enjoyed a longer career: roughly “Are you sure you want to go there?” asked Mike. one session. Near the end, after suffering through Roulette’s “Yeah. I want a vorpal sword,” I said greedily. determined efforts to search every 10’-square of floor, wall, and “It’s the most dangerous place in the dungeon,” he warned. ceiling in the dungeon, Jeff the DM decided on a whim that the “I’ll wait and see what happens to him,” said Jeff. The coward. wall my thief had just searched was, in fact, coated with contact “C’mon, guys! If we work together, we can make it.” I really poison. I rolled a three to save. wanted a vorpal sword. One by one they demurred, until I Thus ensued my first player-DM argument. There wasn’t declared I’d go by myself and keep all the treasure I found. -
MAGIC: the GATHERING® TOURNAMENT RULES Effective October 1, 2011
MAGIC: THE GATHERING® TOURNAMENT RULES Effective October 1, 2011 Introduction ................................................................................................................................................................4 1. Tournament Fundamentals ....................................................................................................................................5 1.1 Tournament Types ......................................................................................................................................5 1.2 Publishing Tournament Information ..........................................................................................................5 1.3 Tournament Roles ......................................................................................................................................5 1.4 Participation Eligibility ..............................................................................................................................5 1.5 DCI Membership Number ..........................................................................................................................7 1.6 Tournament Organizer ................................................................................................................................7 1.7 Head Judge .................................................................................................................................................7 1.8 Floor Judges................................................................................................................................................7