Deszmond Touray September 2, 2015 Magic: the Gathering Jump Feedback:
[email protected] Planes Planes are the universes of the Magic Multiverse. Blah blah, mana, blah blah, ptolemaic model,, roll 1d8 1d12. 1)Dominaria Generic fantasy hub/center of the multiverse… until two dickweeds detonated a [cards are from the Time Spiral block] magical nuke, plunging the plane into a magical nuclear winter. But to complete this Mad Max Package, you’re still going to need… Free Drawback: Mad Max/Minnie: whatever you need to survive, you’re going to have a hard time finding it. 2)Zendikar ...Australia. Replace the wildlife with Lovecraftian horrors and the ground with a [cards are from the Zendikar and Battle for magical storm/mental illness called the Roil, Zendikar blocks] and you end up with a safer version of Austrailia. Free Drawback: The Eldrazi Hunter: Emrakul, Ulamog, and Kozilek(imagine the Outer Gods, but even less stoppable) are in the mood for shrimp on the barby. And everything’s a shrimp. 3) Innistrad Planet Transylvania. It’s been in the middle of a vampire apocalypse, but thankfully, the [cards are from the Innistrad block] angel Avacyn is keeping the dark forces in check. Free Drawback: Fright Night: Round 2: The angel Avacyn and the demon Griselbrand are playing a game of planar chess, with you as a pawn. And before you start going Rambo, Avacyn is indestructible and Griselbrand has Lifelink. You’ll know what that is later 4)Mirrodin Metal plane. Metal trees, Quicksilver(but not mercury) seas, and 5 suns that regulate the [cards are from the Scars of Mirrodin block] plane with their mana.