Giants Scandinavia and the Beowulf Saga in the Time of King Arthur
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Land of giants Scandinavia and the Beowulf saga in the time of King Arthur giants by Chris Hind with additional research by Robert Andersson Christer Edling cover artwork: Stephen King interior artwork: Elise Fowler, Jared Osterhold borders & incidentals: Elise Fowler maps: Chris Hind, Judy Routt project: Sam Shirley, Liam Routt editing: Roderick Robertson layout, additional editing: Liam Routt cover design: Sam Shirley copyreading: John Deague, Ellen Robertson cbaosftira \nc. 1.996 Contents Introduction 5 Magician Character Generation 50 Pronounciation Guide 6 Cultural Descriptions 54 Glossary 7 The Map of Thule 61 The Perilous North Sea 8 Lords of the North 71 Sea-borne Encounters 11 Northern Monsters 76 The History of Thule 13 The Adventure of Hrothgar's Hall 79 The Wild Northern Land 20 Geography 20 The Adventure of the Barrow-dragon 94 Climate 24 Sources 116 Politics 24 Handouts 117 The People of Thule 31 General Knowledge 117 Society 31 Rune Lore 122 Worship 36 Hrothgar's Hall 124 Northern Character Creation 42 Barrow-dragon 125 Special Thanks: for the tireless efforts, research and commentary of John Deague, without whom the completion of this book would have been considerably more difficult; and Judy Routt, for the long nights she gave up to re-scan and entirely relabel all of the maps and handouts. LAND OF GIANTS is published by Chaosium Inc., LAND OF GIANTS is copyright© 1996 by Chaosium Inc.; all rights reserved. Similarities between characters in LAND OF GIANTS and persons living or dead are strictly coincidental. The cover painting is copyright © 1996 by Stephen King Except in this publication and related advertising, or unless otherwise agreed to, art work original to LAND OF GIANTS remains the property of the artist, and is copyright by them under their separate copyrights. The reproduction of material from this book for the purposes of personal or corporate profit, by photographic, elec tronic, or other methods of storage and retrieval, is prohibited. Address questions concerning this book as well as requests for free catalogs of Chaosium products to Chaosium Inc, 950-A 56th Street, Oakland, CA 94608-31 29. You can reach Chaosium by e-mail at [email protected]. Our online catalog, as well as other Chaosium-related files, can be located at FTP://ftp.csua.berkeley.edu/pub/chaosium, or at HTTP://www.sirius.com/~chaosium/. To subscribe to the weekly Chaosium Internet Digest, send e-mail to [email protected]. Chaosium can also be reached on America Online, at screen name "Chaosium". Published November, 1996. Chaosium Publication 2718. ISBN 1-56882-055-0 For Hrothgar and Glory Printed in the USA INTRODUCTION What this book contains, and how to use it N HIS HISTORIA FRANCORUM, Bishop Gregory of shaped Thule, including a suggested time-line for Tours records that the Geatish king Hygelac raided the events in Beowulf. Players can fight in the Geat- Frisia sometime between the years 516 and 534. The Svear wars, or join Beowulf and Hygelac on that IOld English epic Beowulf also mentions that raid, plac fateful raid into Frisia. ing it in a larger context of Scandinavian heroism. Since the events of Beowulf unfold within the same time • Finally, there are two full-length adventures: The frame as the Pendragon roleplaying game; since the tale Adventure of Hrodigar's Hall, and The Adventure was told by the same Anglo-Saxons who fought King of the Barrow-dragon. Arthur; and especially since both traditions have heroic The handouts at the end of the book are designed to exploit in common - Land of Giants uses Beowulf as the involve players with the setting while easing the game basis for a source-book of Scandinavia. master's work-load. First, the appropriately vague For Along with a copy of the 4th edition Pendragon role eigners' Common Knowledge outlines what is known playing game, this book contains everything you need about Thule in other lands (some of which is false). It is to set adventures in the lands known collectively to clas sical authors as Scandia or Thule. WHAT IS BEOWULF? Using this Book EOWULF is THE LONCEST Old English poem to survive Bfrom Anglo-Saxon England. The only extant manu Pendragon players can use Land of Giants in one of two script dates from around A.D. 1000. Although the origi ways. First, the description of Thule provides another nal text was written between A.D. 650 and 850, the core setting for knightly exploit. The Perilous North Sea tale is considerably older. Set in Migration Age (A.D. chapter describes ways that characters from a British 400-600) Scandinavia, the epic inherits a hoard of Ger Pendragon campaign can travel to Thule for a sampling manic legend, oral tradition, and vague historical refer of different adventure. ence. Most likely it began as an oral account, later Alternatively, a gamemaster could run a complete edited by an Anglian noble or churchman. A heroic tale Northern campaign from the material provided. A set reinforced by Christian morals, Beowulf bridges Britain's of rules are provided for creating Northman, Cimbri or barbaric ancestry with its literate Anglo-Saxon future. Skridfinnar characters for this very reason. Hopefully The epic is simple. In his youth a Geatish hero named the essays and guidelines in the book will inspire you to Beowulf travels to the court of King Hrothgar of Den create your own adventures within the framework of mark. There he defeats a demon-troll called Grendel, and then Grendel's Dam. Beowulf receives great re Beowuif: wards from Hrothgar and - once he has returned home - • The Map of Thule chapter describes over 100 nota from his lord, eventually becoming king of the Geats. ble locations, many of which include encounters The last third of the poem describes Beowulf's old age, when he goes forth to defend his people from a rampag with monsters. Using the statistics from the Lords of ing dragon. Beowulf kills the wyrm, but dies from his the North chapter, a gamemaster could flesh these wounds. The epic ends with omens of disaster for the out into short adventures. Geatish people. • As well as place, gamemasters can use time as a Woven into this story of heroism are references to story-telling device. The The History of Thule sec semi-historic rulers and realms, Germanic custom and tion outlines the most important events which legend, and early feudal practices. 5 accompanied by the Foreigners' Map of Thule. Native this book belongs to a line of roleplaying products characters receive the more detailed information found which have strong links. In fact, most of the published in Thule for Northerners and the Northerners' Map of adventures originally designed for knights are suitable Thule. Two other handouts provide Rune-to-English for the Northern setting. The gamemaster need change conversion charts used to represent a character's under only the details, such as: standing of the Runic writing system. Cultures: Northmen are related to Saxons, Cimbri to Cymri, and Skridfinnar are at least superficially sim Running a Campaign ilar to Picts. In story-telling terms, Cimbrians fill the This book provides enough material for at least three same role in Thule as Saxons do in Britain: heathen campaigns, tentatively dated at A.D. 481-500, 501-521, barbarian foes. Simply change the names of people and 521 onwards. (Though the The History of Thule and places. chapter sets A.D. 521 as the "now" of Land of Giants, do Society: The Northman social structure is similar to not despair. While all descriptions assume this date, the Arthurian feudalism, with thanes replacing knights. few discrepancies lie mostly in the names of current Most events which take place at a tournament could rulers.) just as easily occur at a thing. The first generation might begin adventuring in A.D. 481. Player characters could explore the surroundings Religion: Churches and monasteries may become tem (see The Map of Thule), witness the birth of Beowulf, ples, depending upon their context in the adventure and sire heroes for a Golden Age campaign (see below). (Northerners have no books). Wotanic priests fill the This period's most significant events include the efforts roles of Christian monks and clergy. Shamans hoard of the Kings of Denmark to strengthen the kingdom, information like hermits. Heathens are heathens, thus warring against Angles and Jutes will provide most the world over. of the glory. A grand climax can be had with Froda's Equipment: Down-grade armor and weapons. Change Jutland campaign. Players may take the part of King castles to ring-forts, manors to great-halls. A modi Halfdane's exiled thanes, fighting to retake Denmark fied price-list is provided in the The People of from the usurper, King Froda. Thule chapter. A Golden Age starts in A.D. 501. During this time, the Eruli return to Scandinavia, Grendel arrives at Heorot, and great battles rage between the Geats and Where is Beowulf? Svear. Build towards a fight with Grendel in The Though this source-book based is on the epic Beowulf, Adventure of Hrothgar's Hall. A.D. 521 marks the date the hero of the same name does not play a prominent of a significant event: the Geats' fateful raid against part in these adventures. Why? Quite simply, roleplay Frisia and the death of Hygelac, king of the Geats. ing games should provide players with the opportunity Player characters may witness this event firsthand. They to relive heroic moments through the personae of their may very well die. And what better way to end a characters. In the saga, Beowulf tends to hog the glory.