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Combo Guide by Tekkenomics Mycheatsblog Jul 30, 2007 11:57:56 AM Combo Guide by Tekkenomics
1UP Network: 1UP | GameVideos | MyCheats | GameTab Welcome, Guest [Sign in / Register ] My Page Tracked Games Tracked Boards nbsp; ALL 6 Or Browse by: All | Nintendo DS | PC | PS2 | PS3 | PSP | Wii | Wireless | Xbox 360 post your "ranks" Tekken 5: Dark Resurrection Posted on Apr 14, 2009 for PSP. Also available on Arcade PS3 by ff12fan.1up.com Publisher: Namco Bandai 0 Replies Genre: Fighting Release Date: N/A ESRB Rating: Rating Pending 1UP'S Tekken 5: Dark Resurrection Game Page OVERVIEW SUPERGUIDE FAQS CHEATS FORUM GAME HELP VIDEOS IMAGES FILES FAQ Help [ Back to FAQ Index ] Type Title Contributor Rep Date Added Rating Combo Guide by Tekkenomics MyCheatsBlog Jul 30, 2007 11:57:56 AM Combo Guide by Tekkenomics Type: In -Depth Description: Version: Status: Complete Tekken: Dark Resurrection Wild FAQ Version 1.1 --------- ------- | / | / ------- |\ | | | | / | / | | \ | | |--- |/ |/ |--- | \ | | | |\ |\ | | \ | | | | \ | \ | | \ | | ------- | \ | \ ------- | \| Dark Resurrection (+.[___]·:·) Written by: Kenneth Walton (Wild Man X) Written on: July 8, 2007 E-mail: [email protected] Website: Tekkenomics (Listed below) AIM: Tekkenomics This FAQ version will be available at: Tekkenomics (http://www.tekkenomics.tk) GameFAQs (http://www.gamefaqs.com) Neoseeker (http://www.neoseeker.com) IGN (http://faqs.ign.com) Tekken Zaibatsu (http://www.tekkenzaibatsu.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ Table of Contents ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. Legal Stuff 3. FAQ Description 4. Legend 5. Legend Explanations 6. Fighter Specific Legend Commands (FSLC) 7. Definitions 8. New Moves / Changed Commands 9. Changed Move Properties 10. Hidden Moves 11. Combo List 12. Customized Outfits 13. Tekken DR PSP Secrets / Unlockables / Nice-To-Know 14. Questions 15. Special Thanks 16. About Tekkenomics 17. About The Author 18. -
TAG, It's You! a NEW SPIN on an OLD GAME
Student Life Magazine The University of Advancing Technology Issue 5 SUMMER/FALL 2009 03 TAG, IT’S YOU A New Spin on an Old Game S N A P I T 50 D IGITAL DREAMS DO COME TRUE a Western Short FILM Destined for Greatness 24 Rise to The Surface Three Students Build a Multi-Touch Computer $6.95 SUMMER/FALL T.O.C. • • • LOOK FOR THESE MICROSOFT TAGS 04 TAG, IT'S YOU! A NEW SPIN ON AN OLD GAME TA B L E O F CON T E N T S GEEK 411 ISSUE 5 SUMMER/FALL 2009 ABOUT UAT 10 WE’RE TAKING OVER THE WORLD. JOIN US. 32 GET GEEKALICIOUS: T-SHIRT SALE 41 THE BRICKS (OUR AWESOME FACULTY) 49 THE MORTAR (OUR AWESOME STAFF) INSIDE THE TECH WORLD FEATURE 6 BIG BRAIN EVENTS STORIES 26 DEADLY TALENTED ALUMNI 35 WHAT'S YOUR GEEK IQ? 36 GO PLAY WITH YOUR DOTS 24 RISE TO THE SURFACE 38 WHAT’S HOT, WHAT’S NOT ThE RE STUDENTS BUILD A MULTI-TOUCH COMPUTER 42 DAYS OF FUTURE PAST 45 GADGETS & GIZMOS GEEK ESSENTIALS 12 GEEKS ON TOUR 18 DAY IN THE LIFE OF A DORM GEEK 30 LET THE TECH GAMES BEGIN 40 YOU KNOW YOU WANT THIS 46 HOW WE GOT SO AWESOME 47 WE GOT WHAT YOU NEED 22 GEEKILY EVER AFTER 54 GEEKS UNITE – CLUBS AND GROUPS HWTOO W UAT STUDENTS FELL IN LOVE AT FIRST SHOT STORIES ABOUT REALLY SMART PEOPLE 8 INVASION OF THE STAY PUFT BUNNY 29 RAY KURZWEIL 34 GEEK BLOGS 50 COWBOY DREAMS 20 DAVID WESSMAN IS THE MAN UAP T ROFESSOR DIRECTS FILM 16 LIVING THE GEEK DREAM 33 INTRODUCING… NEW GEEKS 14 WE DO STUFF THAT MATTERS 2 | GEEK 411 | UAT STUDENT LIFE MAGAZINE 09UT A 151 © CONTENTS COPYRIGHT BY FABCOM 20092008 LOOK FOR THESE MICROSOFT TAGS THROUGHOUT THIS S ISSUE OF GEEK 411 N AND TAG THEM A P TO GET MORE OF I THE STORY OR T BONUS CONTENT. -
NAMCO BANDAI Holdings Inc. Printed in Japan Annual Report 2009 AC Adiholdings Inc
NAMCO BANDAINAMCO Inc. Holdings Aiming to be a “Globally Recognized Annual Report 2009 Entertainment Group” Globally Recognized The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, video game software, arcade game machines, visual and music products, and amusement facilities. We aim to be a “Globally Recognized Entertainment Group” by establishing a strong operational Entertainment foundation in the domestic market, while aggressively developing operations in overseas markets to secure future growth. Moving forward, the BANDAI NAMCO Group will continue to provide “Dreams, Fun and Inspiration” to people around the Group world through entertainment based on creativity and boundless enthusiasm. NAMCO BANDAI Holdings Inc. www.bandainamco.co.jp Printed in Japan Annual Report 2009 NAMCO BANDAINAMCO Inc. Holdings Aiming to be a “Globally Recognized Annual Report 2009 Entertainment Group” Globally Recognized The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, video game software, arcade game machines, visual and music products, and amusement facilities. We aim to be a “Globally Recognized Entertainment Group” by establishing a strong operational Entertainment foundation in the domestic market, while aggressively developing operations in overseas markets to secure future growth. Moving forward, the BANDAI NAMCO Group will continue to provide “Dreams, Fun and Inspiration” to people around the Group world through entertainment based on creativity and boundless enthusiasm. NAMCO BANDAI Holdings Inc. www.bandainamco.co.jp Printed in Japan Annual Report 2009 Our Mission Statement Our Vision Corporate Data 70 71 As of March 31,2009 NAMCO BANDAI Holdings Inc. -
PAUL Changes LAW Changes
PAUL changes Damage = The amount of health taken away from the opponent when an attack hits. 1 frame = 1/60 of a second. A unit of measurement used to indicate the passage of time in the game. Attack startup = The time at which an attack's hitbox becomes active. All notes in this list are written from the perspective of you, the player, hitting the opponent (or making them guard) with the move in question. Commands Changes - Increased the lower range of the attack. - You can now shift to Sway with " ". - Decreased the distance between the character and the opponent when the move is blocked. - Shortened the recovery animation by 1 frame when the move hits. - Changed the opponent's behavior when hit in midair. - Changed the opponent's behavior when hit in midair. - Increased the strength of the pushback when the move misses, making you less likely to end up on the other side of the opponent. - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. - Increased the distance between the character and the opponent when the move hits the opponent while they're down. - Changed the move to send the opponent spinning when it hits. - Changed the move to send the opponent spinning when it hits them midair. - Increased the lower range of the attack. - Changed the opponent's behavior when hit while downed. - Increased the lower range of the attack. While rising - Decreased the distance between the character and the opponent when the move is blocked. -
Tekken 3 Para 3D&T
Tekken 3 e realmente um dos melhores jogos de todos os tempos. Alem de ótimos gráficos 3D, boa velocidade, personagens interessantes e muitos, mas muitos mesmo, golpes, a serie Tekken tem algo que falta na maioria dos jogos de videogame de luta: uma historia consistente, interessante e intrigante, capaz de receber elogios ate de quem esta acostumado com os complexos storylines dos RPGs. Novas Regras Novas Regras de Combate Esses são alguns novos movimentos de combate que podem ser utilizados por qualquer personagem, sem necessitar comprar nenhuma vantagem para isso: Agarrao: agarrao e um golpe em que você prende o oponente (obviamente), não permitindo que ele se defenda. Acertar um impoe um redutor de -1 de Habilidade, ele só pode ser usado com Força, nunca com PdF, e o inimigo não tem direito a jogada de Armadura para resistir ao dano. Agarrar o golpe: você agarra o golpe do oponente, podendo contra-atacar com qualquer outro golpe Se você perder a iniciativa e o oponente acertar o golpe, você pode jogar Habilidade com -1 para agarrar o golpe do oponente. Se passar no teste, você ainda deve realizar um teste de Armadura. Se conseguir, você não sofre dano nenhum, e pode contra- atacar com qualquer golpe que você queira, que ira acertar automaticamente (caso seja algum que implique em múltiplos golpes, como Ataque Múltiplo ou Combo, apenas o primeiro golpe ira acertar automaticamente). Apenas contra ataques baseados em Força são permitidos. Novas Vantagens/Desvantagens Agarrao Múltiplo (2 pontos): igual a ataque múltiplo, mas para agarroes. Estilo Mutante (2 pontos): apos comprar esta vantagem, você deve separar uma quantidade de pontos para colocar nela. -
Top Soulcalibur Vi Players of All-Time
TOP SOULCALIBUR VI PLAYERS OF ALL-TIME *Legend: In bold - Champion/Runner-up Asterisk (*) - Champion's Character Carat (^) - Runner-up's Character Black - Runner-up Green - In a Minor Tournament Red - In a Major Tournament Premier - In a Premier Tournament Orange - In a Grand Tournament Linkorz (USA) (Siegfried**^*, Groh*, Geralt*^***, Amy) – 4,400 Skyll (France) (Mitsurugi***^**^*^) – 4,400 Bluegod (USA) (Azwel**^^**^**^) – 4,085 Yuttoto (Japan) (Voldo*^*, Azwel*) – 2,700 Party Wolf (USA) (Kilik^*^, Seong Mi-Na*, Tira, Amy, Groh, Maxi^, Cassandra) – 2,290 Shen Chan (Singapore) (Cervantes^*^, Raphael, Voldo, Kilik^) – 2,170 Keev (France) (Nightmare***^**^, Sophitia^, Amy) – 2,125 Saiyne (USA) (Ivy^^^*^) – 1,980 LoloMx (Mexico) (Seong Mi-Na, Yoshimitsu*^^, Astaroth) – 1,560 RichSticks (USA) (Maxi^^^, Azwel) – 1,560 Sandman (USA) (Siegfried, Azwel*, Amy) – 1,400 NOOBICYDE (France) (Azwel*^***) – 1,125 Kamizono (Japan) (Seong Mi-Na^*) – 750 PyroRaptor/PyroZamfir (Canada) (Siegfried***, Seong Mi-Na) – 740 Xephukai (USA) (Xianghua, Sophitia^^*, Seong Mi-Na) – 695 Shen Yuan (Singapore) (Siegfried^, Talim, Sophitia, Xianghua) – 640 Sonicfox (USA) (Azwel^*, Cervantes) – 600 HolyCarp (UK) (Ivy***) – 560 Kayane (France) (Xianghua^, 2B*) – 520 RTD (USA) (Azwel, Seong Mi-Na*) – 520 CLOB/Count Ravioli (USA) (Astaroth^^) – 510 Mick (USA) (Xianghua**) – 510 Reptile (Canada) (Nightmare^*^, Xianghua) – 510 DTN (France) (Siegfried, Raphael*^) – 490 Woahhzz (USA) (Raphael) – 490 Boom (USA) (Yoshimitsu, Raphael, Voldo) – 450 Tamonegi (Japan) (Maxi) – 440 -
Tekken 6 Guide
Tekken 6 Guide Tekken 6 is a fast and furious fighting game filled to the brim with challenging foes. Foes that sometimes can be a bit too challenging. If there's one thing that Tekken 6 isn't, it's friendly to gamers new to the franchise. Learning the skills necessary to win can be tough, but we've got your back. We've played through Tekken 6 and have compiled a few tips to help turn from zero to a slugfest hero. As the game box says, "This Fight is Yours." There's no reason to show up to it unprepared. In this Tekken 6 strategy guide, you'll find: BASICS // Myriad tips and strategies for defense and offense. SCENARIO CAMPAIGN // Info on enemies, bosses and the weapons of Scenario Campaign. CHARACTERS GUIDE // Tips for playing each of the game's 40 fighters. Guide by: Stewart Shearer © 2009, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN’s express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved. © 2009 IGN Entertainment, Inc. Page 1 of 60 Tekken 6 Basics « Defense & Attack Levels Strikes & Combos » Blocking Blocking is your most rudimentary defense against attack in Tekken 6. After all, your opponent could pull off the most gloriously cool move in the book and it will do them about a fart's worth of good if you can block it. Blocking in Tekken 6 is pretty simple. The most basic way to block is to do nothing. -
Rosedale Open Homepage
SEASON 10, ISSUE 2: December 9th, 2006 The Rosedale Open homepage: http://www.pvv.ntnu.no/~janbu/ropen.html Contents ======== 1. Introduction 2. Broadcast messages 3. Apprentices discovered 4. League results 5. League tables 6. Scorer’s lists 7. Suspensions 8. GMs auction 9. Transferlist 10.Sale to non-league 11. Private trade 12. League matches next issue 13. the Rosedale Knockout 14. GM's ramble 15. List of addresses 1. Introduction Refer to GM's ramble, section 14, for information. 2. Broadcast messages Jaap Smolders, Feyenoord: "Maybe this is a bit out of our league!" Per Chr. Henden, Frackers FC: "Looking forward to a new season. Carpe South Keys! So say we all!" Per Chr. Henden, Ladida FC: "It's bouncy bouncy time!" Alex Trenev, Sofia Inseminaters: "New season, fellows! Hope fortune is with us again cause we suck otherwise :-D BUT WE'RE GONNA KICK BUTT EITHER WAY *nods* Yes we are. I tells ya." 3. Apprentices discovered The 5 Percent Community: Bambee Desiree Sparre-Enger, Iver Andreas Horrem, Jonny Groth FC Mokum: Denneboom, Jenner, Sonko Gangsters United: Scarface, Svarte Petter, Vito Spetafore Les Gaulois: Asterix, Avoranfix, Prolix First Men of Rome: Christian Panucci, Daniele de Rossi, Vincenzo Montella Erkrath Gladiators: Guenay Attes, Michel Prinz, Ragnar Huehnerbein G.I.D.: Hypersomnia, Insomnia, Migraine Mishima Zaibatsu: Lee Chaolan, Prototype Jack, Yoshimitsu Twin Peaks Owls: Ed Hurley, Killer Bob, One-Armed Man Car Park Rangers: Al Rothstein, Terry McGinnis, Zatanna Zatara Kremlin: Lech Schukrutoff, Ludmilla Patina, -
Killer Instinct 1) Matt Fulgore/Spinal 2) Evan Hisako/Mira 3
Killer Instinct 1) Matt Fulgore/Spinal 2) Evan Hisako/Mira 3) Zack Aria 4) Daniel Sabrewulf 5) Emily Riptor Mortal Kombat XL 1) Matt Triborg (Sektor) 2) Kevin Kenshi (Possessed) 3) Evan Kitana (Royal Storm) 4) Zack Liu Kang (Flame Fist) 5) Daniel Scorpion (Ninjutsu) Street Fighter V 1) Matt Akuma/Ryu 2) Evan Chun Li 3) Zack Cammy 4) Emily Cammy/Ibuki 5) Daniel Ken/Urien Guilty Gear Xrd 1) Steven Venom 2) Evan Ramlethal 3) Emily Jack O’ 4) Daniel Sol Badguy/Faust 5) Megan Ky Kiske Soul Calibur V 1) Kevin Aeon 2) Evan Cervantes 3) Zack Yoshimitsu 4) Daniel Siegfried 5) Matt Voldo Ultimate Marvel vs. Capcom III 1) Evan Tron, Hulk, and Wesker 2) Matt Akuma, Dormammu, Wolverine 3) Emily Tron, Amaterasu, Viewtiful Joe 4) Zack Doctor Doom, Zero, Strider Hiryu 5) Daniel Felicia, Zero, Wolverine Injustice: Gods Among Us 1) Matt General Zod (KNEEL!) 2) Zack Flash/Joker 3) Emily Cyborg/Doomsday 4) Evan Batgirl 5) Daniel Green Arrow/Deathstroke Mortal Kombat Komplete Edition 1) Matt Sektor/Baraka/Freddy Krueger 2) Evan Kitana 3) Zack Raiden 4) Emily Freddy Krueger 5) Daniel Scorpion Ultra Street Fighter IV 1) Evan Juri 2) Matt Akuma/Oni/Evil Ryu 3) Emily Dee Jay/Ibuki 4) Zack Makoto 5) Daniel Ken/Balrog Tekken 6 1) Matt Jack 6/Heihachi 2) Emily King/Armor King 3) Zack Yoshimitsu 4) Daniel TBD 5) Evan Kuma Soul Calibur IV 1) Daniel Siegfried 2) Evan Cervantes 3) Zack Yoshimitsu/Astaroth 4) Matt Voldo 5) Aidyn Nightmare Pokken Tournament 1) Emily Garchomp/Charizard 2) Meagan Pikachu Libre 3) Matt Gengar 4) Evan Gardevoir 5) Trevis Blaziken Coming Soon… Injustice 2 Marvel vs Capcom: Infinite Tekken 7: Fated Retribution J Stars . -
Download Soul Calibur 6 Torrent Soul Calibur 3 Ps2 Iso Torrent Download
download soul calibur 6 torrent Soul Calibur 3 Ps2 Iso Torrent Download. 'Soul Calibur III: Arcade Edition is a re-tuned, re-vamped, and, most importantly, fixed version of Soul Calibur III. Naturally, all glitches found in the console version have been fixed. In addition to that we've re-tuned the overall balance of many moves and re-vamped Amy, Hwang and Li Long as official characters. All three have been revised into more unique move sets and help to expand the already expansive Soul Calibur III line-up.' WCMaxi (Namco Producer) This improved edition was made to make up for the home version problems, it was unbalanced, rushed and had lots of bugs, according to many players. You might have noticed that OOFMATIC had made this port before but the torrent is no longer available. Instead of making a torrent that, sooner or later, will stop working, I'll make a guide that will last forever. Step 1: Getting the data First, put in a folder all the files of your SC3 copy. You can notice there is a ROOT.OLK file in it, it's the file that contains the main game data, such as character models, movesets and game modes. And now get your hands on the AE files. Tekken Tag Tournament 3 is the world famous fighting video game and its based. Picktorrent: tekken tag ps2 iso - Free Search and Download Torrents at. Ultimate Soul Calibur 6 Injustice 2 Tekken 7 King of Fighters 14 More For the first. Spid info s nog nagolovu. Now that the game was added to the MAME list (though it doesn't work at all yet on it), it's very easy. -
Tekken Jump 1.0. by Fancyfiredrake Welcome to the King of Iron Fist
Tekken Jump 1.0. By FancyFireDrake Welcome to the King of Iron Fist Tournament Jumper! The World of Tekken is one where Devils roam among Mortals, corporations fund Tournaments and chances are you have the most messed up Family this side of fiction. The major plot of this World surrounds the Mishima family and the eternal power struggle between its members. All gunning for either Power or revenge. This conflict has spiralled out of control with the inclusion of Devils and World spanning Wars. Countless of lives have been involved in this never- ending Fight, from your average human with martial art skills to things like enhanced animals, aliens and robots. You have 10 years in this World. Fight well, avoid Volcanoes and perhaps you can become the new King of Iron Fist. Here are your 1000 CP. Use them well. Timeline First, we need to clarify at what point in the timeline you wish to start. There are so far 7 major King of Iron Fist tournaments which we will use to create an understanding of what time you will start your 10 years in. Tekken 1: The first King of Iron Fist Tournament. Kazuya Mishima, son of Heihachi Mishima, has entered to get revenge on the Father that tried to kill him. A dark power has risen inside the youngest Mishima and the Battle between him and Heihachi will give birth to the most destructive legacy in this World. Tekken 2: Heihachi Mishima survived… and he is back for revenge. Two years after the events of Tekken, Father and son will clash once more but the Power inside of Kazuya has started to consume him. -
"You Must Defeat Shen Long to Stand a Chance": Street Fighter, Race, Play, and Player
"YOU MUST DEFEAT SHEN LONG TO STAND A CHANCE": STREET FIGHTER, RACE, PLAY, AND PLAYER Nicholas Ware A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2010 Committee: Dr. Jeremy Wallach, Advisor Dr. Kristen Rudisill ii ABSTRACT Dr. Jeremy Wallach, Advisor The “fighting game,” a video game genre that pits a player’s character against a computer or second player’s character in a tournament-style fighting match, was established as a viable and popular genre with the video game Street Fighter II in 1991. That game established most of the conventions of the genre that are still in use today, including the tendency to have multiple characters coming from a variety of world locations as the central figures of the game’s narrative. Street Fighter II, subtitled The World Warriors, and the series it spawned, which includes over 25 titles in less than 20 years, can be used as an effective example in which to delve into the meaning of playing video games. In this study, I plan to use the Street Fighter series as a site to investigate four different aspects of gaming and games. First, what does it mean to play a game? How is this different from consuming other media and how does the Street Fighter series in particular organize play? Second, from where do the images and narratives of race in Street Fighter come? What does the media history of Street Fighter tell us about how Street Fighter considers and creates racial discourse? Third, what complications arrive when these images and stories become playable within a game? What role does the player have in shaping game ideology, and what role do games have in shaping player ideology? Lastly, what do the players themselves have to say about their experiences with Street Fighter, and how do those responses better illuminate our understanding of race and play? By combining all four aspects, this project seeks to understand Street Fighter in order to understand larger concepts of race, play, and player.