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Combo Guide by Tekkenomics Mycheatsblog Jul 30, 2007 11:57:56 AM Combo Guide by Tekkenomics
1UP Network: 1UP | GameVideos | MyCheats | GameTab Welcome, Guest [Sign in / Register ] My Page Tracked Games Tracked Boards nbsp; ALL 6 Or Browse by: All | Nintendo DS | PC | PS2 | PS3 | PSP | Wii | Wireless | Xbox 360 post your "ranks" Tekken 5: Dark Resurrection Posted on Apr 14, 2009 for PSP. Also available on Arcade PS3 by ff12fan.1up.com Publisher: Namco Bandai 0 Replies Genre: Fighting Release Date: N/A ESRB Rating: Rating Pending 1UP'S Tekken 5: Dark Resurrection Game Page OVERVIEW SUPERGUIDE FAQS CHEATS FORUM GAME HELP VIDEOS IMAGES FILES FAQ Help [ Back to FAQ Index ] Type Title Contributor Rep Date Added Rating Combo Guide by Tekkenomics MyCheatsBlog Jul 30, 2007 11:57:56 AM Combo Guide by Tekkenomics Type: In -Depth Description: Version: Status: Complete Tekken: Dark Resurrection Wild FAQ Version 1.1 --------- ------- | / | / ------- |\ | | | | / | / | | \ | | |--- |/ |/ |--- | \ | | | |\ |\ | | \ | | | | \ | \ | | \ | | ------- | \ | \ ------- | \| Dark Resurrection (+.[___]·:·) Written by: Kenneth Walton (Wild Man X) Written on: July 8, 2007 E-mail: [email protected] Website: Tekkenomics (Listed below) AIM: Tekkenomics This FAQ version will be available at: Tekkenomics (http://www.tekkenomics.tk) GameFAQs (http://www.gamefaqs.com) Neoseeker (http://www.neoseeker.com) IGN (http://faqs.ign.com) Tekken Zaibatsu (http://www.tekkenzaibatsu.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ Table of Contents ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. Legal Stuff 3. FAQ Description 4. Legend 5. Legend Explanations 6. Fighter Specific Legend Commands (FSLC) 7. Definitions 8. New Moves / Changed Commands 9. Changed Move Properties 10. Hidden Moves 11. Combo List 12. Customized Outfits 13. Tekken DR PSP Secrets / Unlockables / Nice-To-Know 14. Questions 15. Special Thanks 16. About Tekkenomics 17. About The Author 18. -
Nina's Bio by Stylistic86
Nina's Bio by Stylistic86 Nina Williams "Cold Blooded Assassin" Country of Origin: Ireland Fighting Style: Koppo (Bone Martial Arts), Aikido, and Assassination Arts Birthday: January 27 Age: 44 Height: 5'3" Weight: 108 lbs Blood Type: A (changed during cryosleep) Occupation: Assassin, Jin Kazama's bodyguard Likes: Her father, "Tom" from "Tom and Jerry", Tea with milk & Scotch, The Fists of Raijin Dislikes: Her sister & Losing 1P Outfit: Tekken 6 1P 2P Outfit: Tekken 6 2P 3P Outfit: Tekken 4 2P 4P Outfit: Tekken 3 2P Bio: Ever since she was recruited by Jin Kazama to be her bodyguard, she has greatly served him, taking out anyone who stood in his way of achieving his goals. Nina was not sure as to what Jin's goals were but she had a duty to uphold. At the King of the Iron Fist Tournament 6, Jin was soundly defeated at the hands of Heihachi Mishima. Nina had felt depressed, knowing that she could not interfere in the match but was given instructions by Jin to relocate to New Zealand, being incognito. Years had passed after the events surrounding the King of the Iron Fist Tournament 6 and Nina started to question herself. She debated with herself about whether or not it was time for her to no longer serve under anyone and that she would lead on her own? One day, she received a phone call from Jin Kazama. He had been in hiding in Sydney as he was forming an underground resistance faction, aimed clearly at the Mishima Zaibatsu named The Fists of Raijin. -
Title on Exhibit Page.1 Exhibitor the Name of Exhibiting Title(Japanese) the Name of Exhibiting Title Genre Platform Price(Incl
「TOKYO GAME SHOW 2004」Title On Exhibit Page.1 Exhibitor The name of exhibiting title(Japanese) The name of exhibiting title Genre Platform Price(incl. tax) Release date Online General Area IREM SOFTWARE ENGINEERING INC. 絶体絶命都市2-凍てついた記憶たち- ZETTAI-ZETSUMEI TOSHI 2 ActionAdventure PS2 TBD Next Year ポンコツ浪漫大活劇バンピートロット Bumpy Trot ActionAdventure PS2 TBD Spring 2005 ACQUIRE CORPORATION サムライ ウエスタン TBD TBA PS2 TBD TBA 侍道2 決闘版 Way of the Samurai 2 Action PS2 ¥3,500 Nov-04 ATARI JAPAN Inc. ドライバー3 DRIV3R Action PS2 ¥7,140 Oct-04 ATLUS CO.,LTD. ステラデウス STELLA DEUS Simulation PS2 ¥7,329 This Year 真・女神転生オンライン IMAGINE Shin Megami Tensei ONLINE IMAGINE OnlineRPG PC TBD This Year Available デジタル・デビル・サーガ~アバタール・チューナー2~ DIGITAL DEVIL SAGA AVATAR TUNER 2 Roll-Playing PS2 TBD Eary 2005 新世紀勇者大戦 SHINSEIKI YUSHYA TAISEN Simulation PS2 ¥7,329 NEW人生ゲーム NEWJINSEI GAME TableGame PS2 ¥7,140 2-Dec-04 デュエル・マスターズ3 DUEL MASTERS3 CardAdventure GBA ¥4,800 Dec-04 グローランサーⅣ Return GROWLANSERⅣ Return Other PS2 TBD 九龍妖魔學園紀 KOIYLOON YOH-MA GAKUENKI Other PS2 ¥7,329 16-Sep-04 ARDUC Co.,Ltd. C@M-Station(カム・ステーション) C@M-Station Other PS2 TBD This Winter Available eIT Co.,Ltd. Please check it out at the venue imaHima Inc. Please check it out at the venue IMAGECIRCUS Co.,Ltd. 激烈通信 カードバトラー! CARD BATTLER! Other Mobile Phone ¥315/month 19-Aug-04 Available WINBLE JAPAN Inc. ウィンブルクッション「ゼ・ロ」 winble cushion 「ze-ro」 Other 1-Nov-04 ATI TECHNOLOGIES(JAPAN) INC. CounterStrike:Source CounterStrike:Source Shooting PC This Year Available Excite Japan Co., Ltd. -
TAG, It's You! a NEW SPIN on an OLD GAME
Student Life Magazine The University of Advancing Technology Issue 5 SUMMER/FALL 2009 03 TAG, IT’S YOU A New Spin on an Old Game S N A P I T 50 D IGITAL DREAMS DO COME TRUE a Western Short FILM Destined for Greatness 24 Rise to The Surface Three Students Build a Multi-Touch Computer $6.95 SUMMER/FALL T.O.C. • • • LOOK FOR THESE MICROSOFT TAGS 04 TAG, IT'S YOU! A NEW SPIN ON AN OLD GAME TA B L E O F CON T E N T S GEEK 411 ISSUE 5 SUMMER/FALL 2009 ABOUT UAT 10 WE’RE TAKING OVER THE WORLD. JOIN US. 32 GET GEEKALICIOUS: T-SHIRT SALE 41 THE BRICKS (OUR AWESOME FACULTY) 49 THE MORTAR (OUR AWESOME STAFF) INSIDE THE TECH WORLD FEATURE 6 BIG BRAIN EVENTS STORIES 26 DEADLY TALENTED ALUMNI 35 WHAT'S YOUR GEEK IQ? 36 GO PLAY WITH YOUR DOTS 24 RISE TO THE SURFACE 38 WHAT’S HOT, WHAT’S NOT ThE RE STUDENTS BUILD A MULTI-TOUCH COMPUTER 42 DAYS OF FUTURE PAST 45 GADGETS & GIZMOS GEEK ESSENTIALS 12 GEEKS ON TOUR 18 DAY IN THE LIFE OF A DORM GEEK 30 LET THE TECH GAMES BEGIN 40 YOU KNOW YOU WANT THIS 46 HOW WE GOT SO AWESOME 47 WE GOT WHAT YOU NEED 22 GEEKILY EVER AFTER 54 GEEKS UNITE – CLUBS AND GROUPS HWTOO W UAT STUDENTS FELL IN LOVE AT FIRST SHOT STORIES ABOUT REALLY SMART PEOPLE 8 INVASION OF THE STAY PUFT BUNNY 29 RAY KURZWEIL 34 GEEK BLOGS 50 COWBOY DREAMS 20 DAVID WESSMAN IS THE MAN UAP T ROFESSOR DIRECTS FILM 16 LIVING THE GEEK DREAM 33 INTRODUCING… NEW GEEKS 14 WE DO STUFF THAT MATTERS 2 | GEEK 411 | UAT STUDENT LIFE MAGAZINE 09UT A 151 © CONTENTS COPYRIGHT BY FABCOM 20092008 LOOK FOR THESE MICROSOFT TAGS THROUGHOUT THIS S ISSUE OF GEEK 411 N AND TAG THEM A P TO GET MORE OF I THE STORY OR T BONUS CONTENT. -
NAMCO BANDAI Holdings Inc. Printed in Japan Annual Report 2009 AC Adiholdings Inc
NAMCO BANDAINAMCO Inc. Holdings Aiming to be a “Globally Recognized Annual Report 2009 Entertainment Group” Globally Recognized The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, video game software, arcade game machines, visual and music products, and amusement facilities. We aim to be a “Globally Recognized Entertainment Group” by establishing a strong operational Entertainment foundation in the domestic market, while aggressively developing operations in overseas markets to secure future growth. Moving forward, the BANDAI NAMCO Group will continue to provide “Dreams, Fun and Inspiration” to people around the Group world through entertainment based on creativity and boundless enthusiasm. NAMCO BANDAI Holdings Inc. www.bandainamco.co.jp Printed in Japan Annual Report 2009 NAMCO BANDAINAMCO Inc. Holdings Aiming to be a “Globally Recognized Annual Report 2009 Entertainment Group” Globally Recognized The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, video game software, arcade game machines, visual and music products, and amusement facilities. We aim to be a “Globally Recognized Entertainment Group” by establishing a strong operational Entertainment foundation in the domestic market, while aggressively developing operations in overseas markets to secure future growth. Moving forward, the BANDAI NAMCO Group will continue to provide “Dreams, Fun and Inspiration” to people around the Group world through entertainment based on creativity and boundless enthusiasm. NAMCO BANDAI Holdings Inc. www.bandainamco.co.jp Printed in Japan Annual Report 2009 Our Mission Statement Our Vision Corporate Data 70 71 As of March 31,2009 NAMCO BANDAI Holdings Inc. -
PAUL Changes LAW Changes
PAUL changes Damage = The amount of health taken away from the opponent when an attack hits. 1 frame = 1/60 of a second. A unit of measurement used to indicate the passage of time in the game. Attack startup = The time at which an attack's hitbox becomes active. All notes in this list are written from the perspective of you, the player, hitting the opponent (or making them guard) with the move in question. Commands Changes - Increased the lower range of the attack. - You can now shift to Sway with " ". - Decreased the distance between the character and the opponent when the move is blocked. - Shortened the recovery animation by 1 frame when the move hits. - Changed the opponent's behavior when hit in midair. - Changed the opponent's behavior when hit in midair. - Increased the strength of the pushback when the move misses, making you less likely to end up on the other side of the opponent. - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. - Increased the distance between the character and the opponent when the move hits the opponent while they're down. - Changed the move to send the opponent spinning when it hits. - Changed the move to send the opponent spinning when it hits them midair. - Increased the lower range of the attack. - Changed the opponent's behavior when hit while downed. - Increased the lower range of the attack. While rising - Decreased the distance between the character and the opponent when the move is blocked. -
Análise Crítica Da Hipersexualização E a Representação Feminina Nos Jogos De Luta Georgia Da Cruz Pereira*1 Guilherme Pedrosa Carvalho De Araújo**
Nua e Crua: Análise crítica da hipersexualização e a representação feminina nos jogos de luta Georgia da Cruz Pereira*1 Guilherme Pedrosa Carvalho de Araújo** Resumo Este estudo tem por objetivo analisar a representação feminina nos jogos de luta, em que é possível observar uma tendência à hipersexualização das personagens, em detrimento de outras características. Para tal, foi feito um estudo de caso, analisando os jogos Tekken, Street Fighter, Soul Calibur e Darkstalkers, selecionando três perso- nagens de cada jogo, de forma a analisar a relação da sua personalidade e contexto com a sua representação visual e figurino, bem como a utilização, ou não, da hiperse- xualização como forma de composição de personagem, recurso bastane utilizado e que acaba por dar continuidade à estereotipação das personagens femininas. Palavras-chave Hipersexualização, jogos digitais, representatividade, design de personagem Abstract This study aims to analyze the female portrayal in fighting videogames, in which is possible to observe a tendency to prefer the hypersexualization of the female char- acters than to accentuate other characteristics. In order to achieve this goal, a case study was made, analyzing Tekken, Street Fighter, Soul Calibur and Darkstalkers fran- chises, selecting three characters from each game, analyzing the relation between their background and personality and their looks and clothing, as well as recurring to the hypersexualization as a character design gimmick, that is widely applied to female characters and that end up stereotyping, -
Tekken 3 Para 3D&T
Tekken 3 e realmente um dos melhores jogos de todos os tempos. Alem de ótimos gráficos 3D, boa velocidade, personagens interessantes e muitos, mas muitos mesmo, golpes, a serie Tekken tem algo que falta na maioria dos jogos de videogame de luta: uma historia consistente, interessante e intrigante, capaz de receber elogios ate de quem esta acostumado com os complexos storylines dos RPGs. Novas Regras Novas Regras de Combate Esses são alguns novos movimentos de combate que podem ser utilizados por qualquer personagem, sem necessitar comprar nenhuma vantagem para isso: Agarrao: agarrao e um golpe em que você prende o oponente (obviamente), não permitindo que ele se defenda. Acertar um impoe um redutor de -1 de Habilidade, ele só pode ser usado com Força, nunca com PdF, e o inimigo não tem direito a jogada de Armadura para resistir ao dano. Agarrar o golpe: você agarra o golpe do oponente, podendo contra-atacar com qualquer outro golpe Se você perder a iniciativa e o oponente acertar o golpe, você pode jogar Habilidade com -1 para agarrar o golpe do oponente. Se passar no teste, você ainda deve realizar um teste de Armadura. Se conseguir, você não sofre dano nenhum, e pode contra- atacar com qualquer golpe que você queira, que ira acertar automaticamente (caso seja algum que implique em múltiplos golpes, como Ataque Múltiplo ou Combo, apenas o primeiro golpe ira acertar automaticamente). Apenas contra ataques baseados em Força são permitidos. Novas Vantagens/Desvantagens Agarrao Múltiplo (2 pontos): igual a ataque múltiplo, mas para agarroes. Estilo Mutante (2 pontos): apos comprar esta vantagem, você deve separar uma quantidade de pontos para colocar nela. -
Top Soulcalibur Vi Players of All-Time
TOP SOULCALIBUR VI PLAYERS OF ALL-TIME *Legend: In bold - Champion/Runner-up Asterisk (*) - Champion's Character Carat (^) - Runner-up's Character Black - Runner-up Green - In a Minor Tournament Red - In a Major Tournament Premier - In a Premier Tournament Orange - In a Grand Tournament Linkorz (USA) (Siegfried**^*, Groh*, Geralt*^***, Amy) – 4,400 Skyll (France) (Mitsurugi***^**^*^) – 4,400 Bluegod (USA) (Azwel**^^**^**^) – 4,085 Yuttoto (Japan) (Voldo*^*, Azwel*) – 2,700 Party Wolf (USA) (Kilik^*^, Seong Mi-Na*, Tira, Amy, Groh, Maxi^, Cassandra) – 2,290 Shen Chan (Singapore) (Cervantes^*^, Raphael, Voldo, Kilik^) – 2,170 Keev (France) (Nightmare***^**^, Sophitia^, Amy) – 2,125 Saiyne (USA) (Ivy^^^*^) – 1,980 LoloMx (Mexico) (Seong Mi-Na, Yoshimitsu*^^, Astaroth) – 1,560 RichSticks (USA) (Maxi^^^, Azwel) – 1,560 Sandman (USA) (Siegfried, Azwel*, Amy) – 1,400 NOOBICYDE (France) (Azwel*^***) – 1,125 Kamizono (Japan) (Seong Mi-Na^*) – 750 PyroRaptor/PyroZamfir (Canada) (Siegfried***, Seong Mi-Na) – 740 Xephukai (USA) (Xianghua, Sophitia^^*, Seong Mi-Na) – 695 Shen Yuan (Singapore) (Siegfried^, Talim, Sophitia, Xianghua) – 640 Sonicfox (USA) (Azwel^*, Cervantes) – 600 HolyCarp (UK) (Ivy***) – 560 Kayane (France) (Xianghua^, 2B*) – 520 RTD (USA) (Azwel, Seong Mi-Na*) – 520 CLOB/Count Ravioli (USA) (Astaroth^^) – 510 Mick (USA) (Xianghua**) – 510 Reptile (Canada) (Nightmare^*^, Xianghua) – 510 DTN (France) (Siegfried, Raphael*^) – 490 Woahhzz (USA) (Raphael) – 490 Boom (USA) (Yoshimitsu, Raphael, Voldo) – 450 Tamonegi (Japan) (Maxi) – 440 -
Tekken 6 Guide
Tekken 6 Guide Tekken 6 is a fast and furious fighting game filled to the brim with challenging foes. Foes that sometimes can be a bit too challenging. If there's one thing that Tekken 6 isn't, it's friendly to gamers new to the franchise. Learning the skills necessary to win can be tough, but we've got your back. We've played through Tekken 6 and have compiled a few tips to help turn from zero to a slugfest hero. As the game box says, "This Fight is Yours." There's no reason to show up to it unprepared. In this Tekken 6 strategy guide, you'll find: BASICS // Myriad tips and strategies for defense and offense. SCENARIO CAMPAIGN // Info on enemies, bosses and the weapons of Scenario Campaign. CHARACTERS GUIDE // Tips for playing each of the game's 40 fighters. Guide by: Stewart Shearer © 2009, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN’s express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved. © 2009 IGN Entertainment, Inc. Page 1 of 60 Tekken 6 Basics « Defense & Attack Levels Strikes & Combos » Blocking Blocking is your most rudimentary defense against attack in Tekken 6. After all, your opponent could pull off the most gloriously cool move in the book and it will do them about a fart's worth of good if you can block it. Blocking in Tekken 6 is pretty simple. The most basic way to block is to do nothing. -
Kumi Sasaki Video Game Animation Reel Break Down OH! BAKYUUUN
Kumi Sasaki Video Game Animation Reel Break Down 2017/08/16 OH! BAKYUUUN 0:03-0:08 Software : Animation Master This is a shooting game that includeing a lot of mini games. I made all animations and rigs for this game. I suggested many mini game ideas, and many of my ideas were adopted. When we ported it to console I became the project leader. TEKKEN : NINA WILLIAMS DEATH BY DEGREES 0:09-0:10 Software : Maya This is a third view action game. I was in charge of protagonist's all attack animations. Besides that I made character and camera animations for cutscene. GOD EATER 0:10-1:12 Software : Maya This is a third view action game. My responsibility is making all attack animations of main characters. Beside that I was in charge of animations for cutscene. BLOODY ROAR 0:12-0:16 Software : Animation Master This is a fighting game its characters can transform into beasts. I was in charge of all animations of "Ron" using Kung Fu and all character's winning production. In Bloody Roar 2, I also took charge of Ron's modeling in addition to animation. 1 of 3 SOULCALIBUR II 0:16-0:30 Software : Soft Image This is a fighting game use weapons. My main responsibility is animation of a character that uses footwork like taekwondo. I am good at making powerful and dynamic animations. THE IDOLM@STER 0:31-1:36 Software : Soft Image I was the lead animator of the idol master, There were 7 animators including me in the animation section. -
TEKKEN 3 STORY One Day, Fifteen Years After the King of Iron Fist Tournament 2, a Communique Was Sent to Heihachi Mishima, the Leader of the Mishima Financial Empire
TEKKEN 3 STORY One day, fifteen years after The King of Iron Fist Tournament 2, a communique was sent to Heihachi Mishima, the leader of the Mishima Financial Empire. The report brought the ominous news that his “Tekken Forces” had been obliterated after encountering a mysterious being called “Ogre”. Soon after receiving this news, martial arts masters from around the world began disappearing. In the midst of Heihachi’s concerns about the missing fighters and Ogre, a young man appeared before him. His name was Jin Kazama. He claimed to be the son of Kazuya Mishima, whom Heihachi himself had taken to the grave during the last Tournament. In a more startling revelation, Jin said that his mother, Jun Kazama, had been attacked by Ogre and vanished. All of these events convinced Heihachi that Ogre thrived on the powerful souls of the vanished masters. He also believed that harnessing Ogre’s powers could bring immense strength to the Mishima empire. And thus Heihachi taught the art of Mishima Style Fighting Karate to young Jin. Jin’s discipline and abilities were strengthened like steel under the intensive training driven by the desire for revenge upon the beast that took his mother’s life. Four years have passed, and Heihachi acknowledges Jin’s impressive fighting prowess. And now, he announces “The King of Iron Fist Tournament 3” – with Jin as a lure to draw Ogre out into the open. THE GAME SCREEN HEALTH METER Shows how much of a beating your character has taken. You win when you deplete your enemy’s health meter to 0.