Tekken Jump 1.0. by Fancyfiredrake Welcome to the King of Iron Fist
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Tekken Jump 1.0. By FancyFireDrake Welcome to the King of Iron Fist Tournament Jumper! The World of Tekken is one where Devils roam among Mortals, corporations fund Tournaments and chances are you have the most messed up Family this side of fiction. The major plot of this World surrounds the Mishima family and the eternal power struggle between its members. All gunning for either Power or revenge. This conflict has spiralled out of control with the inclusion of Devils and World spanning Wars. Countless of lives have been involved in this never- ending Fight, from your average human with martial art skills to things like enhanced animals, aliens and robots. You have 10 years in this World. Fight well, avoid Volcanoes and perhaps you can become the new King of Iron Fist. Here are your 1000 CP. Use them well. Timeline First, we need to clarify at what point in the timeline you wish to start. There are so far 7 major King of Iron Fist tournaments which we will use to create an understanding of what time you will start your 10 years in. Tekken 1: The first King of Iron Fist Tournament. Kazuya Mishima, son of Heihachi Mishima, has entered to get revenge on the Father that tried to kill him. A dark power has risen inside the youngest Mishima and the Battle between him and Heihachi will give birth to the most destructive legacy in this World. Tekken 2: Heihachi Mishima survived… and he is back for revenge. Two years after the events of Tekken, Father and son will clash once more but the Power inside of Kazuya has started to consume him. A mysterious woman named Jun Kazama joined the Tournament as well, the very woman who will give birth to Kazuya’s son. Tekken 3: 19 years have passed since the second KOIF Tournament. Jin Kazama, son of Kazuya Mishima, has set out to train under his grandfather to avenge his Mothers murder by the hands of the fearsome Ogre, the God of Fighting who wanders the Earth in search for strong souls. The next tournament has been hosted to draw Ogre out and the Child of Destiny will soon face the monstrosity. A Battle that will push the young man to his limits and the inevitable betrayal beyond them. Countless new faces have arrived as well, in some ways even connected to the attacks on previous combatants of the Tournament. Tekken 4: Two years since the awakening of Jin’s devil gene and the rescue of Kazuya by the G- Corporation, the three generations of the Mishima family are fated to battle once more. Attempting to get his son and grandson out of hiding and steal the powers of Ogre and Devil for himself to become the Ultimate Lifeform, the next Tournament is held by Heihachi. The Mishima Zaibatsu itself is at stake as well, being the price, for whoever can defeat the eldest Mishima. Tekken 5: Jin Kazama emerged victorious in the Battle against his elders and escaped with the Devil inside of him. In an attempt to assassinate both Heihachi and Kazuya the G-Corporation launched a large-scale attack at the Dojo of the wounded Father and Son. First fighting side by side the Son left to Father to die, for the whole World to believe the eldest Mishima has perished. Though from the ashes of Hon-Maru… Jinpachi Mishima has risen, a demonic spirit possessing the imprisoned Master of Fighting. The stakes are high with Jinpachi holding the Tournament in hopes someone will kill him before the evil spirit starts its reign of terror through him. Tekken 6: The battle between the Mishimas has reached a new extreme. After defeating his great- grandfather and taking over the Mishima Zaibatsu, Jin Kazama launched a Worldwide war, the only force standing against them the G-Corporation, which Kazuya Mishima has usurped after their betrayal. The two Devils fight for the fate of the World but Jin’s true intent is to awaken the ancestor of the Devil Gene… Azazel… to fight and perish with him, hoping to end this long running curse and save the World at the same time. Meanwhile, Lars Alexanderson, Uncle of the Fated Lightning, has started a Rebellion with his own Tekken Force against the Devils, determent to save the World… though an amnesia might make this more difficult. Fortunately, Alisa Bosconovitch… a mysterious girl with curious abilities, is at his side. Tekken 7: Azazel has been defeated, but the World is still caught in the endless Battle. Heihachi, now back in control over the Zaibatsu, and Kazuya… the two man who started it all… will cross paths once again. It is certain that the next confrontation between father and Son will be the last. A weakened Jin is saved by Lars as well… perhaps the only one who can stop the winning Mishima. Origin Now… just what are you jumper? Believe me there is just about anything in the World you’re going to. From humans to androids to things that are just… bizarre. Feel free to choose any Age between 16 and 105 (youngest and oldest human ages in Tekken). Your Gender is the same as last Jump but you can change it for free if you want. Choose one Country as well as your home country. Human (Can be seen as the Drop In option): You’re just a Human, yet you’re far from ordinary all the same. You honed your body in a Martial Art of your choice and are ready to compete in the Tournament against the greatest Fighters of the World. Alternatively, you may also give yourself an Origin story instead as long as it doesn’t clash with Canon backgrounds or the story. Shadow Fighter: The shadows are your friend. You’re either an assassin or a Ninja of some sort, belonging to a Clan perhaps like Yoshimitsu? An organization like Ravens? Zafinas People? Or maybe you were simply trained by your parents. Either way you’re deadly in ways most people aren’t. Technological Perfection (100): You are a marvel of technology, founded and created to be a weapon of Combat. Whether it was a scientist like Dr. Bosconovitch, the mysterious Violet or infamous companies like the Mishima Zaibatsu or G-Corporation, someone put their blood, sweat and tears into your creation. You are either a Cyborg or an Android. Mysterious being (100): You’re… not normal. Oh, far from it! There have been a lot of weird Fighters competing for victory and now you’re one of them. Demonic (1000): This could be a blessing or a Curse. Your body possesses a trait known as the Devil Gene. How did you get this Power? A deal with the Devil? Ancient Curse? Or are you perhaps related to the Mishima Clan? Whatever its source is you hold incredible power in your body. This may be shown by a Tattoo or similar. Perks Perks sorted into your Origin are discounted by half. 100 CP perks for your Origin are free. Welcome to the King of Iron Fist Tournament! (Free for All/Additional cost 100CP): You didn’t think I let you enter this Place unprepared, did you? No Jumper we need you to fit in with the crowd. You gain mastery in one Combat style of your choice. From Karate to Capoeira, one fighting style possessed by a fighter of the KOIF Tournament is yours to possess. Keep in mind that in order to use said fighting style you must be actually capable of such feats (for example you COULD buy the unique style of Alisa Bosconovitch but without any Chainsaw arms or exploding heads you would not be able to actually use it.) This option can be taken several times with any additional fighting style costing 100CP. Multilingual (Free): People from all over the World compete for the Title of King of Iron Fist. You probably would want to actually speak with them properly right? From now on you will be able to fluently speak and write every language of any World your currently in. Human Take the Fall (100): Have you ever considered how common falling from high places can be? Canyons, mountains, cliffs, helicopters… it would have pretty gruesome results if you were to fall over one or be thrown of it by a relative. With this perk you won’t have to worry about any consequences of such events anymore. No matter how high you are you will not be injured and always able to survive the Fall, be it by luck, skill or both. Fall damage is essentially a nonissue for you. Outside the Ring (100): There is more to life than only combat. Some might also be passionate spelunkers, motorcyclists, scientists, astrologists or similar. For every time you purchase this Perk you gain mastery in one such field. Any additional purchases cost 100CP (undiscounted). Power of Rage (200): An Animal fights at their strongest when cornered. When pushed to your limits and nearing defeat you find your Rage giving you strength. Your attacks will be more powerful than before in this state and you could focus all your Energy in a final attack trying to take your opponent out but it would leave you without the Rage boost for the Rest of the Fight so make it count. Excellent! (400): There are situations were brain triumphs over brawn. You’re a certified Genius, on the level of Lee Chaolan and Bosconovitch. You could invent powerful robots without much issue and have a charisma that allows you to gain the trust of people.