All Weapon List Collected by Martigan & Hogan
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Fall 03 SP Pgs 10-17
THIS ARTICLE WAS ORIGINALLY PUBLISHED IN THE FALL OF 2003 IN THE COLD STEEL MAIL ORDER CATALOG, ”SPECIAL PROJECTS” COPYRIGHT © 2003 LYNN C. THOMPSON COPYRIGHT © 2003 COLD STEEL, INC. ALL RIGHTS RESERVED CAMPFIRE CUT This was another timed event intended to test a contestant’s knife and its ability to function effectively as a camp knife. For example, could the contestant use his knife to make kindling for a fire? The challenge here was to produce, in thirty seconds, RIPOSTE a large quantity of splinters from a six inch 2X4. HANGING PLASTIC BOTTLE This extremely difficult test involved severing an empty 16 ounce plastic water THE 2003 BLADE SHOW bottle. The bottle was suspended in mid air by a single upholstery thread. The tricky part was cutting the bottle without breaking the thread in the process! After a long absence and much urging from our loyal customers and fans, we decided to attend the Blade show in Atlanta one more time. Here are some of the ROPE CUT high points and low points from our perspective. The final event of the day required each contestant to predict the total number of free hanging manila ropes he could sever in a single stroke. The difficult part, of course, involved living up to one’s prediction. Failure to cut the predicted number HIGH POINTS... of ropes would result in a no score. Throughout the contest, spectators were entertained and educated by the folksy, down home banter of M.C. Jerry Fisk, who did a fantastic job keeping the event on CUSTOMERS AND FANS course. -
The European Bronze Age Sword……………………………………………….21
48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Equipment.Htm Equipment
Taken from the Khemri website – published by ntdars http://grafixgibs.tripod.com/Khemri/equipment.htm Equipment Weapons Ankus(elephant goad) This is used to primarily herd elephants. It may be used as a spear, when charged and a staff in hth. Range: Close Combat; Strength: as user; Special Rules: Strike first (only when charged), concussion Jambiya: The common curved dagger of araby. Everyone gets one free. Range: Close Combat; Strength: as user; Special Rules: +1 enemy armor save Katar (punch dagger): It has a handle perpendicular to the blade and is used by punching with it. Range: Close Combat; Strength: as user; Special Rules: -1 enemy armor save Scythe: Normally used to cut hay but works just as well to cut bodies Range: Close Combat; Strength: as user; Special Rules: Cutting edge, Two Handed Cutlass: A regular sword but with a basket handle that can be used for a punch attack Range: Close Combat; Strength: as user; Special Rules: Parry, extra punch attack if hit is successful Great Scimitar: This scimitar is commonly used by headsmen and is a large heavy version of a regular scimitar. Range: Close Combat; Strength: +2; Special Rules: two-handed, Strike last, Cutting edge Scimitar: This is a curved sword but tends to be sharper than a regular sword. Range: Close Combat; Strength: as user; Special Rules: parry, Cutting edge Bagh Nakh (tiger claws): Basically brass knuckles with spikes sticking out. Range: Close Combat; Strength: +1; Special Rules: -1 enemy armor save, pair, cumbersome Tufenk: this is a blowpipe that projects Greek fire about 10 feet causing burning damage. -
ABSTRAK Etnik Bajau Merupakan Etnik Kedua Terbesar Di Kota Belud
IKONOGRAFI MOTIF PADA SENJATA TRADISIONAL GAYANG ETNIK BAJAU SAMA DI KOTA BELUD Mohd Farit Azamuddin bin Musa Humin Jusilin Universiti Malaysia Sabah [email protected] ABSTRAK Etnik Bajau merupakan etnik kedua terbesar di Kota Belud. DI daerah ini, sebahagian petaninya menjalankan kegiatan pertanian dan penternakan untuk meneruskan kelangsungan hidup. Bagi kaum lelaki, senjata amat penting dalam kehidupan seharian kerana kegunaannya sebagai alat untuk memburu, bercucuk tanam dan utiliti harian. Jenis senjata yang dihasilkan ialah pida’ (parang pendek), guk (parang), lading (pisau), keris, kagayan (parang panjang), beladau (parang jenis sabit) dan gayang (pedang). Fungsi pida’, guk beladau dan lading lazimnya digunakan untuk aktiviti harian seperti bercucuk tanam dan memburu. Karis, kagayan, dan gayang pula digunakan sebagai alat untuk mempertahankan diri. Setiap senjata memainkan peranan penting dalam kehidupan masyarakat. Walaupun begitu, setiap senjata yang ditempa boleh dimanipulasi sebagai senjata untuk melindungi diri daripada ancaman bahaya terutamanya daripada haiwan buas dan berbisa. Pelbagai jenis motif dan hiasan pada senjata melalui olahan idea yang diambil daripada persekitaran mereka. Tujuan kajian ini dihasilkan adalah untuk meneliti bentuk dan motif pada senjata tradisional dari segi visual dan istilahnya. Kajian lapangan (fieldwork) dijalankan di daerah Kota Belud khususnya di Kampung Siasai Jaya, Kampung Siasai Dundau, Kampung Siasai Kumpang, dan Kampung Tengkurus. Data yang diperolehi adalah berbentuk kualitatif dengan mengaplikasi indikator teori ikonografi daripada Panofsky (1939). Penelitian tentang data kajian melalui tiga peringkat iaitu identifikasi, analisis formalistik dan interpretasi makna. Motif yang dikenal pasti terbahagi kepada dua kategori iaitu bersifat organik dan geometri yang merangkumi motif flora, fauna, dan alam sekitar. Pengkaji juga melakukan pengesahan data bersama beberapa informan. -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
Perencanaan Tata Guna Lahan Desa Balaroa Pewunu
Perencanaan Tata Guna Lahan Desa Balaroa Pewunu Bab I Pendahuluan 1.1 Latar Belakang Desa Balaroa Pewunu merupakan desa baru yang memisahkan diri dari desa induk Pewunu pada tahun 2012, berdirinya desa ditetapkan pada 20 november 2012 melaui Perda Kabupaten Sigi Nomor 41 tahun 2012 tentang Pemekaran Desa Balaroa Pewunu Kecamatan Dolo Barat Sigi Sulawesi Tengah. Secara geografis, desa Balaroa Pewunu berada di sebelah barat ibu kota kabupaten Sigi dengan melalui jalan poros Palu-Kulawi, untuk kedudukan atronomisnya terdapat pada titik koordinat S 1 °01’37" Lintang Selatan dan E 119°51'37 Bujur Timur. Luas desa Balaroa Pewunu (indikatif) 217,57 Ha berdasarkan hasil pemetaan partisipatif yang dilakukan oleh warga pada tahun 2019 dengan topografi atau rupa bumi umumnya dalam bentuk daratan yang kepadatan penduduk mencapai 374 jiwa/Km² pada tahun 2019. Berdasarkan perhitungan Indeks Desa Membangun 2019 (IDM)1 yang dikeluarkan oleh kementrian desa dengan nilai total 0,5987 maka desa Balaroa Pewunu dapat dikategorikan sebagai desa tertinggal atau bisa disebut sebagai desa pra-madya, Desa yang memiliki potensi sumber daya sosial, ekonomi, dan ekologi tetapi belum, atau kurang mengelolanya dalam upaya peningkatan kesejahteraan masyarakat Desa, kualitas hidup manusia serta mengalami kemiskinan dalam berbagai bentuknya. Seperti pada umumnya desa di Dolo Barat, komoditas tanaman padi sawah selain sebagai pemenuhan kebutuhan pangan juga merupakan tumpuhan petani dalam menambah pendapatan keluarga, varitas padi sawah (irigasi) yang dibudidayakan petani antara lain 1http://idm.kemendesa.go.id/idm_data?id_prov=72&id_kabupaten=7210&id_kecamatan=721011&id_desa=7210112011&tahu n=2019, Rumusan IDM berdasarkan Peraturan Menteri Desa, Pembangunan Daerah Tertinggal dan Transmigrasi No 2 tahun 2016 Tentang Indek Desa Membangun. -
World Builder Part 1
Table of Contents Book One: Stock-in-Trade 5 1:7 Cloth Patterns 45 Armor 8 1:8 Furs 48 Weapons 18 1:9 d20 Lodging & Board 55 Measurements 40 1:11 Ship’s Cargo 62 The Bazaar 43 2:1a Type of Rain & Visibility 64 The Tavern 56 2:1b Rainfall by Hour and Day 65 Transport 60 2:2 Ice Strength 66 2:3 Type of Snow & Visibility 66 Book Two: Geographics 63 2:4 Wind: Beaufort Wind Scale 66 Geography 64 2:5a Wind Pressure 67 Flora 82 2:5b: Wind Pressure on Sea 67 Fauna 100 2:6 Land Productivity 71 2:7 Water Spring Production 73 Book Three: Dwellings 103 2:8 MOH’s Hardness Scale 75 Materials & Construction 104 2:9 d20 Birth Stones Planet, Luck 76 Buildings 117 2:10 d20 Birth Stones 77 Rooms & Furnishings 127 2:11 d20 Metal/Stones/Gems 78-79 Populace 139 2:12 LA Metal/Stone/Gems 80-81 2:13 d20 Magical Affects of Herbs 97 Appendix A Random Generator 147 2:14 d20 The Horse 102 Appendix B Human Generator 155 2:15 d20 Other Common Animals 102 Appendix C Structures Generator 163 3:1 Tensile Strength Metals 105 Appendix D Colors 163 3:2 Melting Points Metals 105 Appendix E Light from a Flame 165 3:3 d20 Magical Metals 106 Appendix F Unusual Names 166 3:4a d20 Metals Value 107 Appendix G Gems 167 3:4b LA Metals Value 107 Appendix H Crimes Defined 174 3:5 Workmanship Value Addition 107 3:6 Hardness Scale (Extended) 108 Index 177 3:7 Common Uses for Wood 109 OGL 180 3:8 Materials Resistance to Crush 109 3:9 d20 Door Composition 110 Tables 3:10 d20 Weight of Things 112 1:1 d20 Armor 16 3:11 d20 Randomiz Concealment 114 1:2 d20 Head Covering & Helmets 17 3:12 Rope Strengths 114 1:3 d20 Shields 17 3:13 Construction Costs 115 1:4 d20 New Weapons 34-37 3:14 Computations 116 1:5 LA New Weapons 38 3:15 Person Based Measurements 120 1:6 LA Identifying Weapons 39 3:16 Cistern Capacity 124 3:17 Noble Coronets 140 Gary Gygax’s World Builder ARMOR PIECES AND GARMENTS Chausses: The close-fitting leg pieces of a suit of plate mail. -
Gary Gygax's World Builder
FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. -
Knives 2019 Amoureux—Armour
custom knifemakers ABEGG—AMOS Uses stainless, salvage wrought iron, brass and copper for fi ttings. Handle materials A include stabilized and natural domestic and exotic fi gured woods, durable synthetics, ABEGG, ARNIE stacked leather. Makes own sheaths. Prices: $300 and up. Remarks: Part-time maker. 5992 Kenwick Cr, Huntington Beach, CA 92648, Phone: 714-848-5697 First knife sold in 2013. Doing business as Aldrich Knife & Tool. Emphasis put on clean ABERNATHY, LANCE lines, fi t and fi nish and performance. Mark: An arched ALDRICH. Sniper Bladeworks, 1924 Linn Ave., North Kansas City, MO 64116, Phone: 816-585- ALEXANDER, EUGENE 1595, [email protected]; Web: www.sniperbladeworks.com Box 540, Ganado, TX 77962-0540, Phone: 512-771-3727 Specialties: Tactical frame-lock and locking-liner folding knives. Alexander,, Oleg, and Cossack Blades ACCAWI, FUAD 15460 Stapleton Way, Wellington, FL 33414, Phone: 443-676-6111, Web: www. 130 Timbercrest Dr., Oak Ridge, TN 37830, Phone: 865-414-4836, gaccawi@ cossackblades.com comcast.net; Web: www.acremetalworks.com Technical: All knives are made from hand-forged Damascus (3-4 types of steel are used to Specialties: I create one of a kind pieces from small working knives to performance create the Damascus) and have a HRC of 60-62. Handle materials are all natural, including blades and swords. Patterns: Styles include, and not limited to hunters, Bowies, daggers, various types of wood, horn, bone and leather. Embellishments include the use of precious swords, folders and camp knives. Technical: I forge primarily 5160, produces own metals and stones, including gold, silver, diamonds, rubies, sapphires and other unique Damascus and does own heat treating. -
Combat & Tactics
Player's Option™: Combat & Tactics Foreword Way back in issue #39 of Dragon® Magazine, I found a great article called Good Hits and Bad Misses. My friends and I had been playing the AD&D® game for a couple of years, and we took one look and adopted the article's critical hit and fumble system. We ignored every piece of advice about responsible use of the system and began using the critical tables in our next game. Our epic battles turned into bloodbaths. Our group of adventurers left a trail of dismemberment and sucking chest wounds in our wake. I distinctly recall one battle in which my character, a dwarven fighter named Hendel, had the unbelievable misfortune of losing one leg, an arm, and the other leg at the ankle. He still had 30 hit points left, so Hendel kept on battling, swinging his axe with great war-cries as he crawled along after his enemies. Talk about your suspended disbelief! Now it occurs to me that maybe, just maybe, even Conan (or Godzilla!) would have been incapacitated by these injuries. In fact, maybe Hendel, if role-played well, would have curled up into a ball and cried for his mother when he lost that first leg. I sure would have. But we had a great time with it, even when fumbles led to friendly-fire decapitations and other such incidents. The point to all this is that any fantasy role-playing game has a pretty tough job in creating fast but semi-realistic combat rules, and the AD&D game, even with variant rules like the critical hit system we ran amok with, is basically an abstract game.