Revue De Presse Novembre 2017
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Aardman in Archive Exploring Digital Archival Research Through a History of Aardman Animations
Aardman in Archive Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive | Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive: Exploring Digital Archival Research through a History of Aardman Animations Copyright © 2018 by Rebecca Adrian All rights reserved. Cover image: BTS19_rgb - TM &2005 DreamWorks Animation SKG and TM Aardman Animations Ltd. A thesis submitted in partial fulfilment of the requirements for the degree of Master of Arts in Media and Performance Studies at Utrecht University. Author Rebecca A. E. E. Adrian Student number 4117379 Thesis supervisor Judith Keilbach Second reader Frank Kessler Date 17 August 2018 Contents Acknowledgements vi Abstract vii Introduction 1 1 // Stop-Motion Animation and Aardman 4 1.1 | Lack of Histories of Stop-Motion Animation and Aardman 4 1.2 | Marketing, Glocalisation and the Success of Aardman 7 1.3 | The Influence of the British Television Landscape 10 2 // Digital Archival Research 12 2.1 | Digital Surrogates in Archival Research 12 2.2 | Authenticity versus Accessibility 13 2.3 | Expanded Excavation and Search Limitations 14 2.4 | Prestige of Substance or Form 14 2.5 | Critical Engagement 15 3 // A History of Aardman in the British Television Landscape 18 3.1 | Aardman’s Origins and Children’s TV in the 1970s 18 3.1.1 | A Changing Attitude towards Television 19 3.2 | Animated Shorts and Channel 4 in the 1980s 20 3.2.1 | Broadcasting Act 1980 20 3.2.2 | Aardman and Channel -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
8. December 2019 Ljubljana
16. Mednarodni festival animiranega filma International Animated Film Festival Kinodvor, Slovenska kinoteka, december 2019 Stara mestna elektrarna – 2 .– 8 . ljubljana Elektro Ljubljana 16. Mednarodni festival animiranega filma Animateka 2019 KOLOFON 16th International Animated Film Festival Animateka 2019 CREDITS Urednica / Editor: Alenka Ropret Uredniški odbor / Editorial Board: Igor Prassel, Alenka Ropret, Maja Ropret Teksti / Texts: Waltraud Grausgruber, Vassilis Kroustallis, Igor Prassel, Chris Robinson, Gerben Schermer Oblikovanje / Design: Zoran Pungerčar Naslovnica / Front cover: Edmunds Jansons Prevod / Translation: Maja Ropret Lektoriranje / Proofreading: Mojca Hudolin Tisk / Print: Schwarz Print Naklada / Print Run: 500 Društvo za oživljanje zgodbe 2 koluta Ljubljana, 2019 CIP - Kataložni zapis o publikaciji Narodna in univerzitetna knjižnica, Ljubljana 791.228.079"2019" MEDNARODNI festival animiranega filma (16 ; 2019 ; Ljubljana) Animateka / [16. mednarodni festival animiranega filma Animateka 2019 = 16th International Animated Film Festival Animateka 2019 ; teksti Waltraud Gra- usgruber ... [et al.] ; urednica Alenka Ropret ; prevod Maja Ropret]. - Ljubljana : Društvo za oživljanje zgodbe 2 koluta, 2019 ISBN 978-961-94129-3-0 1. Gl. stv. nasl. 2. Grausgruber, Waltraud 3. Ropret, Alenka COBISS.SI-ID 302757632 Festival posvečamo spominu na umetnika in prijatelja Rosta. The festival is dedicated to the memory of artist and friend Rosto. VSEBINA 6 UVOD / INTRO 131 Najboljše evropske šole / Best European Schools CONTENTS 11 ŽIRIJA -
Animation Ken A
The Advanced Art of © 2011 Course Technology, a part of Cengage Learning. Stop-Motion Animation Ken A. Priebe ALL RIGHTS RESERVED. No part of this work covered by the copyright herein may be reproduced, transmitted, stored, or used in any form or by any means graphic, electronic, or mechanical, including but not limited to Publisher and General Manager, photocopying, recording, scanning, digitizing, taping, Web distribution, Course Technology PTR: information networks, or information storage and retrieval systems, except Stacy L. Hiquet as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the publisher. Associate Director of Marketing: Sarah Panella For product information and technology assistance, contact us at Cengage Learning Customer & Sales Support, 1-800-354-9706. Manager of Editorial Services: For permission to use material from this text or product, submit all Heather Talbot requests online at cengage.com/permissions. Further permissions questions can be e-mailed to Marketing Manager: [email protected]. Jordan Castellani Acquisitions Editor: Heather Hurley All trademarks are the property of their respective owners. Cover image from Coraline courtesy of and © Focus Features/The Kobal Project Editor: Dan Foster, Collection. Additional cover images courtesy of and © Lucas Wareing, Scribe Tribe Ron Cole, and Justin and Shel Rasch. Technical Reviewer: Back cover images © Brett Foxwell, Ryan McCulloch, and Ken Priebe. Lionel I. Orozco Author photo by Jeff -
Cartoon Digital
cartoon digital 21-23 May 2019, Cagliari (Italy) Creating Entertainment for Connected Screens TOP SPEAKERS ı MARKET TRENDS ı CASE STUD ı ES ı NETWORK ı NG www.cartoon-media.eu ASSOCIATION OF THE ITALIAN ANIMATION PRODUCERS lille • hauts-de-france 2-42-4 DECEMBER 2019 Illustration partiallyIllustration - Studio Redfrog Haye designed with Freepik Nicolas by pitching event for animated transmedia projects www.cartoon-media.eu Partners CARTOON DIGITAL IS ORGANISED BY WITH THE SUPPORT OF ASSOCIATION OF THE ITALIAN ANIMATION PRODUCERS IN COLLABORATION WITH CARTOON IS SPONSORED BY 1 2 Nevina Satta CEO of Sardegna Film Commission “Sardinia is out of time and history. This land resembles no other place. Sardinia is something else. Enchanting spaces and distances to travel nothing finished, nothing definitive. It is like freedom itself.” D.H. Lawrence, Sea and Sardinia (1921) elcome to our special island, here at the very center of the Mediterranean Sea. If you arrive by boat you float in on an Emerald color, if you fly in below you are looking at stunning majestic canyons and the geometries of the Nuragic civilization. WYou enter a variety of untouched natural sites and an incredible human patrimony, one of the planet’s five blue zones, a place where longevity, quality of life and a strong community generate a powerful source of inspiration and well-being. Clean air, precious water, a love for the mother-land that makes you feel in some ancestral world, magically projected out of time, entered even when you taste our Cannonau wine or you discover how our crunchy thin Carasau bread is gently cooked. -
Njkdqeq2q0nvibuevamct.Pdf
42º FESTIVAL INTERNACIONAL DE CINEMA DE ANIMAÇÃO 42ND INTERNATIONAL ANIMATED FILM FESTIVAL ESPINHO - PORTUGAL 12 | 18 NOV. 2018 Nascente - Cooperativa de Ação Cultural Nascente - Cooperative Society with Cultural Purposes - Rua 62, 251, 4500-366 Espinho / Portugal T: +351 227 331 350 / 1 [email protected] www.cinanima.pt Câmara Municipal de Espinho Espinho City Hall - Praça Dr. José Salvador, 4500 Espinho / Portugal T: +351 227 335 800 www.cm-espinho.pt CINANIMA 2018 EDITORIAL COMISSÃO ORGANISING ORGANIZADORA COMMITTEE Há 42 anos iniciou-se em Espinho uma sendo que alguns deles terão mesmo neste We’ve arrived at CINANIMA’s 42nd Edition, magnífica aventura que perdura até aos Festival a sua estreia pública absoluta. whose organisation proved to be even trickier dias de hoje; a realização de um festival A todos os que submeteram obras ao than expected because of financial reasons. de cinema de animação numa pequena CINANIMA, e são cada vez em maior This is an Edition with a very diverse cidade, fora de um grande centro urbano, número, aos que aceitaram integrar programme, whether in terms of film dando assim expressão a uma atividade de os nossos júris, à Regina Pessoa, bem screenings - which include works from the descentralização cultural. como aos festivais parceiros e a outras four corners of the world and encompass O CINANIMA foi-se afirmando ao longo dos entidades que comissariaram programas various themes and aesthetics - and anos no panorama nacional e internacional, que integram esta Edição, aos orientadores educational activities, from which we’d like sendo significativo o seu papel na dos workshops e das masterclasses, aos to highlight the workshops and masterclasses. -
Quand Vous N'êtes Pas En Festival
PROGRAMME QUAND VOUS ÉDITO La Ville de Roanne avec le festival international du court métrage d'animation, Ciné court animé, a fait le N’ÊTES PAS pari depuis plus de dix ans de mettre en avant toute la richesse et la créativité d'un cinéma en perpétuel renouvellement. Cette 11ème édition permettra d’en découvrir une nouvelle fois toutes les facettes sous différentes formes et vous fera vivre une semaine des plus animées. Projections, rencontres, expositions, EN FESTIVAL conférences, ateliers et autres spectacles seront programmés dans de nombreuses structures culturelles de la Ville et de l'Agglomération roannaise. DÉCOUVREZ NOTRE SÉLECTION Le festival, grâce à sa programmation exigeante notamment, a su s'imposer au fil des éditions comme un évènement majeur dédié au court animé au niveau national et européen. Véritable espace de découverte de la création internationale et de promotion des nouveaux talents du cinéma d'animation Ciné court animé s’impose sur la scène nationale et internationale. Il offre aussi un panorama complet avec des films provenant de tous horizons chaque année. Des créations de plus de 40 pays vous feront voyager dans des univers inexplorés et de multiples esthétiques. Ciné court animé est devenu LE rendez-vous incontournable pour les Roannais et les spectateurs venus de toute la France afin de découvrir toutes les pépites du 7ème art. Il participe ainsi à faire rayonner la ville de Roanne bien au-delà de ses frontières. Nous vous attendons encore nombreux cette année alors n'hésitez pas, venez profiter de cette vitrine roannaise ouverte sur le film d'animation ! TV REPLAY NETFLIX YOUTUBE Le Maire de Roanne TÉLÉCHARGEZ GRATUITEMENT NOTRE APPLICATION irandole arclet - M ison M vier 2007 Lia ture jan Ouver LES LIEUX PARTENAIRES Rue Marx Dormoy 2 Avenue Gambetta Avenue Carnot Rue Émile Noirot INFOS PRATIQUES 4 Rue Eucher Girardin Ciné court animé : 04 77 23 47 70 6 rue Picaud rue [email protected] Noëlas Aqueducs cinecourtanime.com Rue rue Jean Puy Rue des R. -
Diapositiva 1
LIBRO BLANCO LA INDUSTRIA ESPAÑOLA DE LA ANIMACIÓN Y DE LOS EFECTOS VISUALES Junio 2018 1 RESUMEN EJECUTIVO - LA INDUSTRIA ESPAÑOLA DE LA ANIMACIÓN Y DE LOS EFECTOS VISUALES ....................................................4 TRIBUNA: LA ANIMACIÓN ESPAÑOLA, UNA APUESTA DE FUTURO ............................................................................................9 TRIBUNA: LA IMPORTANCIA DE LA ANIMACIÓN ESPAÑOLA PARA EL DESARROLLO AUDIOVISUAL .................................................10 METODOLOGÍA .........................................................................................................................................................12 LA ANIMACIÓN, UNA INDUSTRIA GLOBAL ........................................................................................................................13 UNA INDUSTRIA GLOBAL DE 244 MIL MILLONES DE DÓLARES ...............................................................................................................................14 LA ANIMACIÓN, UNA INDUSTRIA EN EVOLUCIÓN ...............................................................................................................................................18 EL POTENCIAL DE LA ANIMACIÓN: CASOS DE ÉXITO GLOBALES ..............................................................................................................................23 LA INDUSTRIA ESPAÑOLA DE LA ANIMACIÓN Y DE LOS EFECTOS VISUALES ................................................................................27 UNA INDUSTRIA SÓLIDA .............................................................................................................................................................................27 -
Thinking Animation: Bridging the Gap Between 2D and CG the Magic of Animation
TEAM LinG ©2007 Angie Jones and Jamie Oliff. All rights reserved. No part of Publisher and General Manager, this book may be reproduced or transmitted in any form or by any Thomson Course Technology PTR: means, electronic or mechanical, including photocopying, recording, Stacy L. Hiquet or by any information storage or retrieval system without written Associate Director of Marketing: permission from Thomson Course Technology PTR, except for the Sarah O’Donnell inclusion of brief quotations in a review. Manager of Editorial Services: The Thomson Course Technology PTR logo and related trade dress are Heather Talbot trademarks of Thomson Course Technology, a division of Thomson Learning Inc., and may not be used without written permission. Marketing Manager: Heather Hurley “OSCAR®,” “OSCARS®,” “ACADEMY AWARD®,” “ACADEMY AWARDS®,” Executive Editor: “OSCAR NIGHT®,” “A.M.P.A.S.®” and the “Oscar” design mark are trade- Kevin Harreld marks and service marks of the Academy of Motion Picture Arts and Marketing Coordinator: Sciences. All other trademarks are the property of their respective owners. Meg Dunkerly Important: Thomson Course Technology PTR cannot provide software Project Editor/Copy Editor: support. Please contact the appropriate software manufacturer’s Cathleen D. Snyder technical support line or Web site for assistance. Technical Reviewer: Thomson Course Technology PTR and the authors have attempted Scott Holmes throughout this book to distinguish proprietary trademarks from PTR Editorial Services Coordinator: descriptive terms by following the capitalization style used by the Elizabeth Furbish manufacturer. Interior Layout Tech: Information contained in this book has been obtained by Thomson Bill Hartman Course Technology PTR from sources believed to be reliable. -
Wild Brain on Ferngully 2 Interview With
Vol 2 Issue 12 March 1998 PP RERE-P-PRODUCTIONRODUCTION InterviewInterview WithWith WildWild BrainBrain onon MauriceMaurice NobleNoble FernGullyFernGully 22 RealFlashRealFlash DemystifiedDemystified GamingGaming LucasArtsLucasArts StyleStyle Plus:Plus: OscarOscar ReportReport Table of Contents March 1998 Vol. .2 . No. 12 4 Editor’s Notebook Remembering and depicting the past... 5 Letters: [email protected] PRE-PRODUCTION 6 FernGully 2:The Magical Rescue - Getting the Money on the Screen Wild Brain’s Dave Marshall, co-director of FernGully 2, discusses how he tailored the pre-production process of FernGully 2 to guarantee the best final film for the budget. 10 Cruddy Sketches and a Red Pen: Pre-Production on Lucas Arts’ The Curse of Monkey Island Gaming pre-production is explained by Russell Bekins who spent a day visiting the dreamlike LucasArts Entertainment in California’s Silicon Valley. 15 Maurice Noble:Animation’s “Old Rebel” Karl Cohen interviews the Disney legend, Maurice Noble, and discusses his career, working with Chuck Jones and the animation industry today. 21 Paper:There’s More To It Than You Think An article on paper? Yes. Steven Hagel takes us inside the world of paper and reveals the complexity of anima- tion’s “simplest” tool. 25 Creating Music and Imagery Together Independent German filmmaker Kirsten Winter describes her unique pre-production process of working with composer Elena Kats-Chernin, while developing her visuals. VOICE ACTING 28 And I Get Paid!?!:The Life of a Voice Actor Is voice acting really the best job on earth? Kath Soucie thinks so and takes us through her typically busy week. 32 Mae Questel:A Reminiscence, History and Perspective Following her recent death,Andrew Lederer discusses the legendary Mae Questel, the voice of Betty Boop. -
Libro Blanco
LIBRO BLANCO LA INDUSTRIA ESPAÑOLA DE LA ANIMACIÓN Y DE LOS EFECTOS VISUALES Junio 2018 1 RESUMEN EJECUTIVO - LA INDUSTRIA ESPAÑOLA DE LA ANIMACIÓN Y DE LOS EFECTOS VISUALES ....................................................4 TRIBUNA: LA ANIMACIÓN ESPAÑOLA, UNA APUESTA DE FUTURO ............................................................................................9 TRIBUNA: LA IMPORTANCIA DE LA ANIMACIÓN ESPAÑOLA PARA EL DESARROLLO AUDIOVISUAL .................................................10 METODOLOGÍA .........................................................................................................................................................12 LA ANIMACIÓN, UNA INDUSTRIA GLOBAL ........................................................................................................................13 UNA INDUSTRIA GLOBAL DE 244 MIL MILLONES DE DÓLARES ...............................................................................................................................14 LA ANIMACIÓN, UNA INDUSTRIA EN EVOLUCIÓN ...............................................................................................................................................18 EL POTENCIAL DE LA ANIMACIÓN: CASOS DE ÉXITO GLOBALES ..............................................................................................................................23 LA INDUSTRIA ESPAÑOLA DE LA ANIMACIÓN Y DE LOS EFECTOS VISUALES ................................................................................27 UNA INDUSTRIA SÓLIDA .............................................................................................................................................................................27 -
Animation: a World History Volume III: Contemporary Times Giannalberto Bendazzi
This article was downloaded by: 10.3.98.104 On: 01 Oct 2021 Access details: subscription number Publisher: CRC Press Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: 5 Howick Place, London SW1P 1WG, UK Animation: A World History Volume III: Contemporary Times Giannalberto Bendazzi Europe Publication details https://www.routledgehandbooks.com/doi/10.1201/9781315720746-3 Giannalberto Bendazzi Published online on: 17 Nov 2015 How to cite :- Giannalberto Bendazzi. 17 Nov 2015, Europe from: Animation: A World History, Volume III: Contemporary Times CRC Press Accessed on: 01 Oct 2021 https://www.routledgehandbooks.com/doi/10.1201/9781315720746-3 PLEASE SCROLL DOWN FOR DOCUMENT Full terms and conditions of use: https://www.routledgehandbooks.com/legal-notices/terms This Document PDF may be used for research, teaching and private study purposes. Any substantial or systematic reproductions, re-distribution, re-selling, loan or sub-licensing, systematic supply or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The publisher shall not be liable for an loss, actions, claims, proceedings, demand or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material. 3 EUROPE Great Britain: The Wonderful intended for adult audiences, and quite deliberately so. 1 That policy was formulated on the basis of trying to be Years different from other television channels. Animation for It is not possible to discuss British animation2 from the adults was scarcely seen on British television.’5 Channel 1990s onwards without talking about Channel 4.