Csf 35104 Final Year Project 1 Lets Know Malaysian Traditional Foods Ar Semester 1 Session 2019/2020
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CSF 35104 FINAL YEAR PROJECT 1 LETS KNOW MALAYSIAN TRADITIONAL FOODS AR SEMESTER 1 SESSION 2019/2020 NAME : AHMAD ZULKHAIRI FAIZ BIN RAZAK MATRIC NUMBER : BTDL 17047800 EMAIL : [email protected] PHONE : 014-2119640 SUPERVISOR : EN. MOHD SUFIAN BIN MAT DERIS 1 CONTENTS CHAPTER 1 1 1.1 Introduction 1 1.2 Problem Statement 2 1.3 Objective 3 1.4 Scope 4 1.5 Limitation of work 5 1.6 Expected Result 5 1.7 Activities 6 1.8 Project Schedule 7 2i CHAPTER II 8 2.1 Introduction 8 2.2 Augmented Reality Pipeline 9 2.3 Related Products 10 - 12 2.4 Comparison Table 13 2.5 Summary 14 3 ii CHAPTER III 15 3.1 Introduction 15 3.2 Addie Model 15 - 16 3.3 Methodology Phase 17 - 34 3.4 Framework 35 3.5 Solution Complexity 36 3.6 Hardware and Software Requirement 37 - 40 3.7 Design and Modelling 41 - 45 3.8 Summary 46 3.9 References 47 4iii 1.1 INTRODUCTION The introduction typically describes the scope of the document and gives the brief explanation or summary of the document. It may also explain certain elements that are important to the essay if explanations are not part of the main text Back in the days before the internet and gadgets exist, many people and tourist looking for information on a magazine or newspaper. If your are wondering what Malaysians did to keep themselves entertained in those days, one of them is to make traditional food for sale or to eat. There are many traditional food that can be found in Malaysia. But today with new menu of food that we can found on internet and at a western food store, traditional food somehow lose their colour. Most people nowadays doesn’t know how the traditional food look likes today. As we develop this traditional food industry, we can diversify our existing food industry products. This is because the diversity of a product attracts its customers. In the this AR Mobile Apps, the traditional food that will be include in this app development is Roti Canai, Sate, Lemang, Kuih Bahulu, Ketupat, kuih Seri Muka, Denderam, Tepung Pelita, Kuih Akok and Nasi Lemak. Also people will learning how to make it and ingredients used to make the traditional food. Additionally, people using this AR can view information about the food as well as ingredients and nutrition information. The app will consist on the model of the traditional food and some information where is the most famous place for any of these traditional foods. This AR application will be used on to know and learning the Malaysians traditional foods, knowing the model of foods and can learn history of it. Also can preserve Malaysians traditional food from extinct for the next generation. 1 1.2 PROBLEM STATEMENT A problem statement is the description of an issue currently existing which needs to be addressed. It provides the context for the research study and generates the questions which the research aims to answer. The statement of the problem is the focal point of any research. - Most of people nowadays didn’t not have any knowledge about our traditional food especially students. - Tourists are having trouble finding information about traditional Malaysian food and the information on internet mostly not up to date. - Our traditional foods slowly extinct from ou today culture and today generation. 2 1.3 OBJECTIVES It's important to differentiate objective writing from subjective writing, which is writing that you cannot evaluate, calculate, or verify. Subjective writing might express feelings, opinions, and judgments. This would come in handy for writing a personal essay or an opinion column for a paper, but should not be used when the goal is to simply inform the audience. This type of writing is best used when you as a writer need to present unbiased information to an audience and then let them determine their own opinion. News reports and school textbooks often use objective writing. There are the objectives in this project to be achieved to make this project successfully complete: This AR Mobile Apps will helps people and tourist to learn, know and gain about Malaysians traditional foods. This AR Mobile Apps will preserve well our traditional foods from extinct from our cultures and for the next generation. Tourist can use this AR Mobile Apps to help them find the information and see the model of traditional foods through the augmented reality. 3 1.4 SCOPE The scope of this application is divided into two (2) which are user and admin. User Scope (1) Able to explore this application. (2) Able to play this application Admin Scope (1) Able to update this application. (2) Able to manage application. The scope for my Augmented Reality Apps is for tourist who want to find the information about traditional foods. This project aims to focus on knowing our traditional foods. This project will consist of all model of foods which is Roti Canai, Sate, Lemang, Kuih Bahulu, Ketupat, kuih Seri Muka, Denderam, Tepung Pelita, Kuih Akok and Nasi Lemak. Also can know and learning the Malaysians traditional foods, knowing the model of foods and can learn history of it. Also can preserve Malaysians traditional food from extinct for the next generation. 4 1.5 LIMITATION OF WORK A scope limitation is a restriction on the applicability of an auditor's report that may arise from the inability to obtain sufficient appropriate evidence about a component in the financial statements. Some scope limitations arise for reasons that are beyond the control of the client, such as fire and flood. Alternative procedures can overcome the risk of the auditor's qualified or disclaimer opinion. There are some limitation have in a program: Only android user can use this application. The users need a smart phone to start playing the augmented reality. This application needs special marker in order to make it work. 1.6 EXPECTED RESULT The expected results address the desired knowledge, skills, and behavior that learners should gain at the end of the project; in simple words they reflect the desired learning outcomes. Their achievement is measurable and thus, they help in the project's evaluation. A) Through this application, my expectation is that users will be able to recognize information about traditional Malaysia food. B) Users can increase their understanding of augmented reality technology. C) Traditional Malaysian food will be preserved as many people use this app. 5 1.7 ACTIVITIES AR apps contain models for every type of traditional Malaysian food. People will learning how to make it and ingredients used to make the traditional food. Additionally, people using this AR can view information about the food as well as ingredients and nutrition information. At the same time, users can interact with the model more closely. Users also look at nutrition information, ways to create traditional foods and the history of those foods. 6 1.8 PROJECT SCHEDULE The project schedule covers the course of the whole FYP 1. The duration of this project is from September of 2019 to December of 2019. Chart that illustrate each month’s progression and task to be done is shown below. 7 CHAPTER II 2.1 INTRODUCTION In recent times, the influx of people especially young people are not familiar with traditional Malaysia food which is increasingly being forgotten by the local community. This is because the community prefers more modern western food. This is because the people do not know about the history and the richness of traditional Malaysian food that is becoming obsolete. Technology is even more advanced today than it was 10 years ago, where society is increasingly influenced by social media. Besides that, foreign tourists are also interested in learning and learning about traditional Malaysian food. Therefore, these AR apps can help them both local and foreign tourists get a closer look at these traditional foods. The aim is to find a proper mixture of all the elements to produce augmented reality software that will be able to show to people traditional food on AR apps. It can be guideline to develop a new product so that the new product can provide a better functionality compared to the existing product. 8 2.2 AUGMENTED REALITY PIPELINE Augmented reality (AR) has recently stepped beyond the usual scope of applications like machine maintenance, military training and production, and has been extended to the realm of entertainment including computer gaming. This paper discusses the potential AR environments offer for embodied animated agents, and demonstrates several advanced immersive content and scenario authoring techniques in AR through example applications. Figure 2.0 AR pipeline 9 2.3 RELATED PRODUCTS 2.3.1 Kabaq AR apps. Kabaq augmented reality food has developed a revolutionary tool which allows you to radically change the way you present your menu and engage with your consumers. The technology used by KabaQ allows you to visualize your menu in 3D through a process of digital rendering and photography. Using smart device technology, you can present your menu to your consumers in 3D, enabling them to make informed food choices and ensuring their expectations are met or even exceeded. Figure 2.1: Figure show Kabaq App Table 2.1: Show advantages and disadvantages Platform Advantages Disadvantages -Android OS -Offline -Model cannot move -Kabaq Apps on Snapchat, -Have element multimedia -No interaction food an Instagram and Facebook show on apps user 10 2.3.2 ARkit Apps ARkitt is an application under Apple company developed the technology of augmented reality. The app also provides a dining room where users can use this app to order food online through this app and then be responsible by the selected eateries.