Accepted for publication in International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems in July, 2017 FML-BASED DYNAMIC ASSESSMENT AGENT FOR HUMAN-MACHINE COOPERATIVE SYSTEM ON GAME OF GO CHANG-SHING LEE* MEI-HUI WANG, SHENG-CHI YANG Department of Computer Science and Information Engineering, National University of Tainan, Tainan, Taiwan *
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[email protected] PI-HSIA HUNG, SU-WEI LIN Department of Education, National University of Tainan, Tainan, Taiwan
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[email protected] NAN SHUO, NAOYUKI KUBOTA Dept. of System Design, Tokyo Metropolitan University, Japan
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[email protected] CHUN-HSUN CHOU, PING-CHIANG CHOU Haifong Weiqi Academy, Taiwan
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[email protected] CHIA-HSIU KAO Department of Computer Science and Information Engineering, National University of Tainan, Tainan, Taiwan
[email protected] Received (received date) Revised (revised date) Accepted (accepted date) In this paper, we demonstrate the application of Fuzzy Markup Language (FML) to construct an FML- based Dynamic Assessment Agent (FDAA), and we present an FML-based Human–Machine Cooperative System (FHMCS) for the game of Go. The proposed FDAA comprises an intelligent decision-making and learning mechanism, an intelligent game bot, a proximal development agent, and an intelligent agent. The intelligent game bot is based on the open-source code of Facebook’s Darkforest, and it features a representational state transfer application programming interface mechanism. The proximal development agent contains a dynamic assessment mechanism, a GoSocket mechanism, and an FML engine with a fuzzy knowledge base and rule base.