Meru Wi-Fi Supports More Than 5,600 Hardcore Gamers at the Gathering Submitted By: Cobra Public Relations Wednesday, 1 April 2015
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Meru Wi-Fi supports more than 5,600 hardcore gamers at The Gathering Submitted by: Cobra Public Relations Wednesday, 1 April 2015 Meru 802.11ac Wi-Fi wins three-year deal for one of world’s biggest gaming events Meru Networks (http://www.merunetworks.com) (NASDAQ: MERU), a leader in intelligent Wi-Fi networking, is enabling more than 5,600 gamers and programmers and providing W-Fi access for up to 10,000 devices at this year’s The Gathering (http://www.gathering.org/tg15/), one of the largest gaming and programming events on the planet. In a new deal to implement and manage the Wi-Fi until 2017, Meru replaces the previous Cisco wireless network. Attracting gamers and media from around the world, the event is broadcast live from April 1-5 at the iconic Vikingskipet (http://vikingskipet.com) (‘The Viking Ship’) Hamar Olympic Arena in Norway – built for the 1994 Winter Olympics. The Meru 802.11ac wireless network is expected to deliver uninterrupted Wi-Fi 24 hours a day throughout the five-day event as gamers, game developers and hardcore programmers using multiple devices participate in game development, artificial intelligence, digital art and real-time graphics competitions. “The number of devices, such as mobile phones, tablets and gaming consoles has skyrocketed since 2013, when The Gathering first offered a wireless solution. The demand for a Wi-Fi network that can cope with a wide variety of devices and yet operate at maximum performance with 100% reliability is therefore extremely high,” according to Peter Blakstad, Chief Technical Officer for The Gathering. “With Meru on board, we are confident that this year’s network will be the most stable wireless network The Gathering has ever seen.” Designed to excel in high-density environments with very large numbers of simultaneous users, the network is being implemented by technicians from The Gathering Crew and includes more than 200 Meru AP822 802.11ac access points throughout the Hamar Olympic Hall. While each competitor has access to one wired Ethernet connection, most are expected to bring multiple devices, including mobiles and tablets. “There are no restrictions and the number of devices may be somewhere between 8,000 and 10,000 devices accessing the network at any one time. You have to remember that these are hardcore programmers at The Gathering who come together in this environment to game, program and socialise non-stop for five days – they expect extremely high performance in terms of uninterrupted access and speed,” adds Annika Broberg, Snr Area Director Northern Europe, Meru Networks. First held in Skedsmohallen in 1992, The Gathering has been hosted by KANDU, a non-profit organization, since 1996. It has continually attracted more participants each year and is expected to host more than 5,600 people between the ages of 8 and 60 years old this year. @gatheringorg @MeruNetworks ### Page 1 Notes for editors: Images are available upon request. About The Gathering •First event held in 1992 in Skedsmohallen. o1994: Rykkinnhallen|1995: Stavanger|1996–2015: Vikingskipet •The Gathering has been hosted by KANDU, a non•profit organization, since 1996. o~350 unpaid volunteers, in the range of 14•60 years old. oThe volunteers working at The Gathering include highly skilled resources within their area of competence. Some of the employers of the volunteers: Atea, Helse vest IKT, Microsoft, Cisco, Viju, Google, NRK, Marcello, Fujitsu, Marin IT, EVRY, nLogic, Toshiba, TV2, Rubicon, Telenor, Bary, Bright. •With over 5600 young, creative, computer•interested participants from Norway, Scandinavia and from all around the world. •The average participant at TG is typically male student 16•20 years old. oParticipants have been ranging from 8•60 years old. o20% female participants •Live broadcast from The Gathering with English content. •Creative competitions in game development, Artificial intelligence, digital art and real-time graphics •The participants at TG relate to several geeky cultures and subcultures oDemosceners, gamers, cosplayers, casual surfers, table top gamers, game developers, and hardcore programmers. •Exhibition area with sponsor stands and shops oEverything from gadgets, geek•wear, hardware, software, cables, books, games, game developers, really anything a geek, gamer or tech savvy person would LOVE. We also have schools and universities present in our arena. Meru Networks Meru Networks (NASDAQ: MERU) is a leader in intelligent 802.11ac Wi-Fi solutions delivering uninterrupted user experience for education, healthcare, hospitality and enterprise. The Meru open-standards-based architecture is designed to enable unified management of wired and wireless networks. Its end-to-end application QoS enables enforceable service-level agreements. Meru provides top performance and high capacity in high-density environments. Visit www.merunetworks.com. Media contact: Page 2 Amanda Hassall, Director, Cobra Public Relations [email protected] T: +44 (0) 1628 822741; M: +44 (0) 7855 359889 Twitter: @mandyhassall Page 3 Distributed via Press Release Wire (https://pressreleases.responsesource.com/) on behalf of Cobra Public Relations Copyright © 1999-2021 ResponseSource, The Johnson Building, 79 Hatton Garden, London, EC1N 8AW, UK e: [email protected] t: 020 3426 4051 f: 0345 370 7776 w: https://www.responsesource.com.