Moar (A Mini Bestiary) Credits

Design & Editing: Kelly Pawlik & Ken Pawlik Layout: Kelly Pawlik Art: Ken Pawlik, Brett Neufeld, Rick Hershey

Table of Contents

Introduction ...... 1 ...... 2 Gudro Bonga ...... 4 Kallikantzaros ...... 6 Nacht ...... 8 Pukwudgie ...... 10 Tokoloshe ...... 12

© 2017, dire rugrat publishing; All rights reserved.

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, regis- tered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open SampleGame Content are not included in this declaration.) file Open Content: Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. © 2016, dire rugrat publishing; All rights reserved.

2 Dire Rugrat Publishing Introduction

The term “” was first recorded in the 14th century though “gobelinus” can be dated back as far as 1141, and was used as the name of a creature haunting the country around Évreux, Normandy.

Some cultures say goblins steal babies, even replacing them with their own small goblin child (much like stories of fey creatures). In this manner, goblins were used to explain sickly or small children. Some stories say goblins are weak against sunlight, while others are unaffected. In the French tale The Grey Fairy Book, it is said goblins are the servants of witches, while in the Japanese tale of The Goblin of Adachigahara the goblin is a hag/goblin/demon hybrid who feeds on the flesh of humans.

Not all stories are so dark, and a German legend tells of a benevolent goblin who assists weary travelers with delicious drink, while Korean goblins are often depicted more akin to mischievous fey creatures who play pranks on those they deem “bad people” while rewarding “good people” with wealth and blessing.

Orcs, , and have been used inter- changeably with goblins in various folklore and literature over the years, but role-playing games have made the aforementioned variations creatures in their own right.

With such a rich and varied history, there is so much potential beyond the standard version of the goblin; for that reason, Dire Rugrat Publishing has taken inspiration from these tales and created Moar Goblins.

In the pages that follow we present six unique goblin types, suited to a variety of climates, and each with their own motivations, allowing you to easily add some variety to your game, and give your PCs a surprise when they think they’ve found just another goblin.

We hope you enjoy these variants and welcome you to share your thoughts with us, either by writing a review or contacting us through our website. Sample - Kelly file

Illustration by Rick Hershey

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Moar Goblins (A Mini Bestiary) Grindylow

Residing beneath the surface of the water, subsist are carved in the rock face beneath the items to denote which mostly on a diet of fish. grindylow made the find. Some grindylows opt to keep par- ticularly favored items hidden away from their fellows. A grindylow’s body is long and muscular, its fingers and toes are elongated, webbed, and tipped with vicious claws. Its ears are re- markably large, resem- bling fins on the side of its head. Dorsal spines run from its head down its back. Goblinoids. These aquatic goblinoids can be found in both fresh and salt water, though they can survive for a short time out of wa- ter. Some tribes of grindylows are known to be hostile, dragging people who venture too close to the water’s edge beneath the sur- face, never to be seen again; others live in relative isolation, deep beneath the surface of large bodies of water. Treasure Scavengers. Drawn to shiny, reflec- tive items, grindylows have long scavenged the ocean floor (or the bot- tom of large lakes) for lost treasure. These items are often dis- Illustration by Rick Hershey played in a communal area suchSample as part of a file cave or a whole cavern, much like a trophy room. Rough symbols

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