Cataclysmic Ectoplasmic Psychedelic Barbaric 4E D&D
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PSI-CRAFT THE FANTASY CRAFT PSIONICS TOOLKIT Version 1.1 TABLE OF CONTENTS TABLE OF CONTENTS TABLE OF CONTENTS ................................................................. 2 COMSUMABLES ......................................................... 36 INTRODUCTION ............................................................................. 3 SERVICES ......................................................................... 36 PSIONIC CAMPAIGNS ................................................................... 4 ARMOR & WEAPON ....................................................... 36 NEW ARMOR UPGRADES ......................................... 36 PSIONIC BASICS ................................................................ 4 NEW WEAPON UPGRADES ....................................... 36 WHAT ARE PSIONICS? ................................................. 4 MAGIC ITEMS AS PSIONIC ITEMS .............................. 37 WHY PSIONICS? ............................................................ 4 ESSENCE DESCRIPTIONS.......................................... 37 ADDING PSIONICS TO YOUR CAMPAIGN ................... 4 CHARM DESCRIPTIONS ............................................ 37 CREATING PSIONIC RACES AND SPECIALTIES ..... 5 SAMPLE PSIONIC ITEMS ........................................... 38 DETERMINING PSIONIC POWER LEVELS ................ 5 NEW CAMPAIGN QUALITIES ......................................... 5 PSIONIC NPCS ................................................................................ 40 PSIONIC CHARACTERS ............................................................... -
The Grand History of Eberron
The Grand History of Eberron Edited by Christopher J. Monte Based on the bestselling campaign world of Eberron created by Keith Baker and Wizards of the Coast The longer you look back, the farther you can see forward. —Sir Winston Churchill The world is a fine place and worth the fighting for… —Ernest Hemingway, For Whom the Bell Tolls There is a tide in the affairs of men, Which, taken at the flood, leads on to fortune; Omitted, all the voyage of their life Is bound in shallows and in miseries. On such a full sea are we now afloat, And we must take the current when serves, Or lose our ventures. —William Shakespeare, Julius Caesar , Act IV, scene iii 2 Acknowledgements and Works Cited All ideas and storylines below are trademark/copyright their respective publishers and/or creators. This is a non-profit publication for use as a supplement to Eberron reading and the Dungeons and Dragons game and is NOT in any way affiliated with Wizards of the Coast or any other licensed distributor of Dungeons and Dragons merchandise. Any items or rights that are the property of these sources are not claimed by this writer. All rights are reserved to their original creators. The world of Eberron was created by Keith Baker. This work represents only a compilation of information and ideas first published in the following sources by him and other authors and game designers employed by Wizards of the Coast and is in no way an original work of this author. City of Stormreach by Keith Baker, Nicolas Logue, James Desborough and C.A. -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Devorxa Duk'ich CLASS & LEVEL PLAYER NAME Githyanki Sailor CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Fighter 20 [Psi Warrior] Devorxa Duk'ich CLASS & LEVEL PLAYER NAME Githyanki Sailor CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS • +12 Strength ARMOR Max HP Current HP Temp HP STRENGTH +1 Dexterity • +11 Constitution +0 20 204 -- +5 +6 Intelligence CLASS +1 Wisdom INITIATIVE HIT POINTS 20 +0 Charisma Total 20d10 SUCCESSES Saving Throw Modifiers Resistances - Psychic DEXTERITY FAILURES +1 Bonus on +0 saves DEFENSES HIT DICE DEATH SAVES 10 SAVING THROWS INSPIRATION === ARMOR === Heavy Armor, Light Armor, Medium Armor, CONSTITUTION P +6 Acrobatics DEX Shields PES +4 +0 Animal Handling WIS +6 === WEAPONS === +5 Arcana INT Martial Weapons, Simple Weapons 19 P +11 Athletics STR === TOOLS === LSE -1 Deception CHA Navigator's Tools, Vehicles (Water) +5 History INT INTELLIGENCE === LANGUAGES === P +6 Insight WIS Common, Deep Speech, Gith 30 ft. (Walking), 50 ft. (Flying), 40 ft. -1 Intimidation +5 CHA (Swimming) +5 Investigation INT 20 +0 Medicine WIS SPEED PROFICIENCIES & LANGUAGES +5 Nature INT WISDOM P +6 Perception WIS -1 Performance CHA === ACTIONS === Once you take this action, you can’t do so again until Standard Actions you finish a short or long rest, unless you expend a +0 -1 Persuasion CHA Attack, Cast a Spell, Dash, Disengage, Dodge, Psionic Energy die to take it again. Help, Hide, Ready, Search, Use an Object, +5 Religion INT 10 Opportunity Attack, Grapple, Shove, Improvise, === BONUS ACTIONS === +0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Bulwark of Force • 1 / Long Rest As a bonus action, you can choose up to 5 +0 Stealth DEX Psionic Power: Telekinetic Movement • 1 / Short Rest creatures, which can include you, that you can see You can move an object or a creature with your within 30 ft. -
Simple Psionics
Simple Psionics Tasha’s Cauldron of Everything Compatible Psionics Psionics in 5e D&D has been a very controversial topic. When first released as part of UA, WOTC’s attempts were generally considered overcomplicated to such an extent that it received very negative backlash. With the release of TCOE, Psionics has been reduced to a very limited set of powers used by the Soul Knife Rogue and the Psi-Warrior Fighter. Dissatisfied with the end result, I decided to try and make a dedicated psion which integrates as smoothly as possible with the existing mechanics. The following contains the Psion class and 3 subclasses, as well as a Discipline system that all functions off of one resource: the psionic energy dice (or psi-dice for short). by Peter Lathamhurst DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast.Sample This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork containedfile herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. -
Psionic Powers
Svlrqlf#Srzhuv# Sv|fklf#Edfnodvk# Any time a psionicists attempts an ability beyond their Note: These powers are designed to go with The Psionicist character class, found in the Classes and Races of Domaria current expertise, there is a chance of suffering psychic backlash, a sort of burnout for pushing their limits. If at any PDF. They have been separated from that file for Open time a psionicist fails her roll to activate a psionic power, Content reasons. A combined file with both the character class and these powers can be found at http://www.grey- she suffers 1d4 points of subdual damage per CC of the elf.com/candc/ power, and may not access that particular ability for 24 hours. Psionic powers are abilities that impart great and broad Example: Clara, a third-level psionicist with 18 Wisdom, power, but are far more focused than the magic wielded by attempts to activate her pyrokinesis power to mimic a that of wizards and clerics. Psionicists may have far more rd fireball spell. Since fireball is a damaging spell, 3 -level for control over one or two areas of power, but will never have wizards, it has a CC of 6 (see Psionics and Magic, below). the diversity of effects available to them that their more Pyrokinesis is a Wisdom-based ability (p. 6), a Prime for traditional magic-using counterparts have. Even still, psionicists. Hence, the CL for her to activate the power is psionics is a gateway to vast power that creates suspicion 18. She rolls and gets a 10. -
X Artillerist
Custom Lineage Instead of choosing one of the game's races for your character at 1st level, you can use the following traits to represent your character's lineage, giving you full control over how your character's origin shaped them: Creature Type. You are a humanoid. You determine your appearance and whether you resemble any of your kin. Size. You are Small or Medium (your choice). Speed. Your base walking speed is 30 feet. Ability Score Increase. One ability score of your choice increases by 2. Feat. You gain one feat of your choice for which you qualify. Variable Trait. You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice. Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. Artificer Alchemist - X Armorer - Defensive Field is now limited to proficiency uses per long rest. Second Skin changed to Dampening Field, now gives advantage on Stealth checks but doesn't negate disadvantage from armor, stating they cancel out. In function, straight roll if the armor normally gives disadvantage. Advantage if the armor doesn't provide disadvantage. Artillerist - X Battle Smith - Steel Defender wording changed. Brought in line with Drake ranger. Steel Defender can act while you're incapacitated etc. Other - Armor of magical strength no longer requires level 10, artificers get Green Flame Blade and Booming Blade cantrips. Barbarian Path of the Beast - Bite now heals Prof mod instead of Con mod, it also only heals you if you are below half health. -
50000-Sample.Pdf
Sample file 95365720_ToM_Chp1.indd 1 1/4/06 9:59:37 AM CREDITS DESIGNERS ART DIRECTOR D&D MATTHEW SERNETT, ARI MARMELL, KARIN JAQUES DAVID NOONAN, ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM TODD LOCKWOOD ANDY COLLINS, JESSE DECKER, MIKE DONAIS, STEVE SCHUBERT, ROB WATKINS INTERIOR ARTISTS ED COX, CARL CRITCHLOW, DAARKEN, EDITORS WAYNE ENGLAND, CARL FRANK, BRIAN HAGAN, CHRIS THOMASSON, M. ALEXANDER JURKAT, MICHAEL KOMARCK, HOWARD LYON, PENNY WILLIAMS CHRIS MALIDORE, RAVEN MIMURA, LUCIO PARRILLO, MICHAEL PHILLIPPI, ERIC POLAK, EDITING MANAGER STEVE PRESCOTT, SCOTT ROLLER, JOEL THOMAS, KIM MOHAN FRANCIS TSAI, FRANZ VOHWINKEL, DESIGN MANAGER JAMES ZHANG CHRISTOPHER PERKINS CARTOGRAPHER DEVELOPMENT MANAGER MIKE SCHLEY JESSE DECKER GRAPHIC DESIGNER DIRECTOR OF RPG R&D KARIN JAQUES BILL SLAVICSEK GRAPHIC PRODUCTION PRODUCTION MANAGERS SPECIALIST JOSH FISCHER, RANDALL CREWS ANGELIKA LOKOTZ SENIOR ART DIRECTOR RPG R&D IMAGE TECHNICIAN STACY LONGSTREET CHRISTINA WYLIE Some information in this book is taken from or derived from “Lord of Darkness” by Nicholas J. Thalasinos and “Shadow’s City” by Phillip Larwood, both originally presented in issue #322 of Dragon Magazine. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. -
Psionics Expanded Psionics Expanded Psionics
PsionicsPsionicsPsionics expandedexpandedexpanded This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. his section provides rules and definitions for Another big difference between psionics and magic is the using psionic powers and playing psionic dependency on movements, incantations and materials. characters. In addition it contains description While some of them are required to cast different spells, of psionic practitioners, their place in the psionics use only thoughts to cause an effect. world and the story of how they discovered their powers. T The first thing a psionic practitioner, learns is to recognize their internal energy. Everyone is filled with internal energy but few are the ones who become aware of it, and fewer that learn how to manipulate it. First the psion notices their internal energy at times of The psionic energy dice represents the well of psionic power emotional extremes, whether they be highs or lows. Grief, in the character and different psionic powers affect the intense joy, numbing heartache or complete focus, at times as psionic energy dice pool in different ways. A character has a such it is easy to notice the internal energy. maximum of psionic energy dice equal to twice their proficiency bonus. Psionic powers usually call for the After the practitioner finds their internal energy, they notice expending of the psionic dice, making some of the dice the unrhythmic ebb and flow of the energy. How it rises and unavailable, others call for rolling a psionic die. -
DRAGON Magazine (ISSN 0279-6848) Is Pub- Those Issues Has Sunk to Zero a Lot Faster Sage Advice
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Mental souvenirs Editorial staff: Roger Raupp Patrick L. Price The sixteenth GEN CON® Game Con- Mary Kirchoff vention was pretty much the same as the Roger Moore Vol. VIII, No. 4 October 1983 other four Ive been to: same location, Business manager: Mary Parkinson same wall-to-wall humanity, same events SPECIAL ATTRACTION Subscriptions: Mary Cossman (essentially), same job (for me), and many Layout designer: Kristine L. Bartyzel of the same faces every year. But thats Contributing editor: Ed Greenwood Citadel by the Sea . 41 kind of like saying that every baseball Contest-winning AD&D module National advertising representative: game you watch is identical: same loca- Robert Dewey tion, same faces, . yet every game is still 1836 Wagner Road distinctive, and so is every convention. OTHER FEATURES Glenview IL 60025 The 1988 convention has been over for Phone (312)998-6237 about three weeks as I write this, and two MIND GAMES . .6 This issues contributing artists: thoughts linger in my editors memory. A set of articles on Denis Beauvais Phil Foglio The first is that were bound to disap- psionics in the AD&D world Roger Raupp Dave Trampier point a lot of people, no matter what we Timothy Truman Larry Elmore do, because of something we didnt do. Psionics is different . 7 We didnt print a whole lot of extra An overview and examination copies of older issues, and our supply of DRAGON Magazine (ISSN 0279-6848) is pub- those issues has sunk to zero a lot faster Sage Advice . -
Psiforged EL 3: a Daelkyr Half-Blood Rogue
RANDOM HEIGHT AND WEIGHT Combat Gear wand of magic missile (CL 1st, 21 charges), scroll of fi reball, potion cure light wounds Base Height Base Weight Wizard Spells Prepared (CL 3rd): CHARACTER OPTIONS Height Modifi er Weight Modifi er 2nd—scorching ray (+3 ranged touch), web (DC 14) 5’4” +2d6 135 lb. ×1d6 lb. 1st—mage armor†, shield†, charm person (DC 15) 0—detect magic, light (2), read magic DAELKYR HALF-BLOOD †Already cast ENCOUNTERS Abilities Str 10, Dex 14, Con 12, Int 15, Wis 13, Cha 8 Adventurers could encounter a daelkyr half-blood and SQ aberration traits, symbiont dependency, unbalanced never realize it, until the half-blood revealed her symbiont mind Feats Toughness, Spell Focus (Enchantment), Symbiont during some desperate fi ght or fl ight. It is possible that one B of the many human acquaintances (or enemies) previously Mastery made by a group of adventurers is secretly a daelkyr half- Skills Spellcraft +8, Concentration +7, Knowledge (arcana) blood—a secret that might be revealed in the proper frantic +8, Search +5, Listen +1, Spot +1 circumstance. Possessions combat gear plus quarterstaff, breed leech The statistic blocks presented below can be used to symbiont (see page 154) represent encounters with NPC daelkyr half-bloods. Half- bloods might also be found with others of their race or within adventuring parties. Psiforged EL 3: A daelkyr half-blood rogue. “Our creation was no accident, and it serves some higher purpose, even if our EL 5: A team of two daelkyr half-blood rogues. creators are blind to it.” EL 7: A daelkyr half-blood sorcerer with three daelkyr —Hectommer the Seer, psiforged psion half-blood rogue toughs. -
D&D Frequently Asked Questions
D&D® Frequently Asked Questions Version 3.5: Date Updated 6/30/08 Table of Contents About the FAQ..................................................................1 Equipment ........................................................................ 48 Product Abbreviation Key ................................................1 Combat ............................................................................. 66 Player Character Races .....................................................2 Spells................................................................................ 76 Classes ..............................................................................9 Powers.............................................................................. 93 Prestige Classes.................................................................30 Monsters........................................................................... 95 Skills .................................................................................34 Miscellaneous................................................................... 109 Feats..................................................................................37 About the FAQ If you have a question about the D&D game rules, you might find them within this FAQ. Any new additions or major corrections in a version are provided in red text for your convenience. Red text changes to black text in the next version. This version of the D&D FAQ uses the 3.5 revision of the core rules and also contains questions covering material