Simple Psionics
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PSI-CRAFT THE FANTASY CRAFT PSIONICS TOOLKIT Version 1.1 TABLE OF CONTENTS TABLE OF CONTENTS TABLE OF CONTENTS ................................................................. 2 COMSUMABLES ......................................................... 36 INTRODUCTION ............................................................................. 3 SERVICES ......................................................................... 36 PSIONIC CAMPAIGNS ................................................................... 4 ARMOR & WEAPON ....................................................... 36 NEW ARMOR UPGRADES ......................................... 36 PSIONIC BASICS ................................................................ 4 NEW WEAPON UPGRADES ....................................... 36 WHAT ARE PSIONICS? ................................................. 4 MAGIC ITEMS AS PSIONIC ITEMS .............................. 37 WHY PSIONICS? ............................................................ 4 ESSENCE DESCRIPTIONS.......................................... 37 ADDING PSIONICS TO YOUR CAMPAIGN ................... 4 CHARM DESCRIPTIONS ............................................ 37 CREATING PSIONIC RACES AND SPECIALTIES ..... 5 SAMPLE PSIONIC ITEMS ........................................... 38 DETERMINING PSIONIC POWER LEVELS ................ 5 NEW CAMPAIGN QUALITIES ......................................... 5 PSIONIC NPCS ................................................................................ 40 PSIONIC CHARACTERS ............................................................... -
The Grand History of Eberron
The Grand History of Eberron Edited by Christopher J. Monte Based on the bestselling campaign world of Eberron created by Keith Baker and Wizards of the Coast The longer you look back, the farther you can see forward. —Sir Winston Churchill The world is a fine place and worth the fighting for… —Ernest Hemingway, For Whom the Bell Tolls There is a tide in the affairs of men, Which, taken at the flood, leads on to fortune; Omitted, all the voyage of their life Is bound in shallows and in miseries. On such a full sea are we now afloat, And we must take the current when serves, Or lose our ventures. —William Shakespeare, Julius Caesar , Act IV, scene iii 2 Acknowledgements and Works Cited All ideas and storylines below are trademark/copyright their respective publishers and/or creators. This is a non-profit publication for use as a supplement to Eberron reading and the Dungeons and Dragons game and is NOT in any way affiliated with Wizards of the Coast or any other licensed distributor of Dungeons and Dragons merchandise. Any items or rights that are the property of these sources are not claimed by this writer. All rights are reserved to their original creators. The world of Eberron was created by Keith Baker. This work represents only a compilation of information and ideas first published in the following sources by him and other authors and game designers employed by Wizards of the Coast and is in no way an original work of this author. City of Stormreach by Keith Baker, Nicolas Logue, James Desborough and C.A. -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Devorxa Duk'ich CLASS & LEVEL PLAYER NAME Githyanki Sailor CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Fighter 20 [Psi Warrior] Devorxa Duk'ich CLASS & LEVEL PLAYER NAME Githyanki Sailor CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS • +12 Strength ARMOR Max HP Current HP Temp HP STRENGTH +1 Dexterity • +11 Constitution +0 20 204 -- +5 +6 Intelligence CLASS +1 Wisdom INITIATIVE HIT POINTS 20 +0 Charisma Total 20d10 SUCCESSES Saving Throw Modifiers Resistances - Psychic DEXTERITY FAILURES +1 Bonus on +0 saves DEFENSES HIT DICE DEATH SAVES 10 SAVING THROWS INSPIRATION === ARMOR === Heavy Armor, Light Armor, Medium Armor, CONSTITUTION P +6 Acrobatics DEX Shields PES +4 +0 Animal Handling WIS +6 === WEAPONS === +5 Arcana INT Martial Weapons, Simple Weapons 19 P +11 Athletics STR === TOOLS === LSE -1 Deception CHA Navigator's Tools, Vehicles (Water) +5 History INT INTELLIGENCE === LANGUAGES === P +6 Insight WIS Common, Deep Speech, Gith 30 ft. (Walking), 50 ft. (Flying), 40 ft. -1 Intimidation +5 CHA (Swimming) +5 Investigation INT 20 +0 Medicine WIS SPEED PROFICIENCIES & LANGUAGES +5 Nature INT WISDOM P +6 Perception WIS -1 Performance CHA === ACTIONS === Once you take this action, you can’t do so again until Standard Actions you finish a short or long rest, unless you expend a +0 -1 Persuasion CHA Attack, Cast a Spell, Dash, Disengage, Dodge, Psionic Energy die to take it again. Help, Hide, Ready, Search, Use an Object, +5 Religion INT 10 Opportunity Attack, Grapple, Shove, Improvise, === BONUS ACTIONS === +0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Bulwark of Force • 1 / Long Rest As a bonus action, you can choose up to 5 +0 Stealth DEX Psionic Power: Telekinetic Movement • 1 / Short Rest creatures, which can include you, that you can see You can move an object or a creature with your within 30 ft. -
Archons (Commanders) [NOTICE: They Are NOT Anlien Parasites], and Then, in a Mirror Image of the Great Emanations of the Pleroma, Hundreds of Lesser Angels
A R C H O N S HIDDEN RULERS THROUGH THE AGES A R C H O N S HIDDEN RULERS THROUGH THE AGES WATCH THIS IMPORTANT VIDEO UFOs, Aliens, and the Question of Contact MUST-SEE THE OCCULT REASON FOR PSYCHOPATHY Organic Portals: Aliens and Psychopaths KNOWLEDGE THROUGH GNOSIS Boris Mouravieff - GNOSIS IN THE BEGINNING ...1 The Gnostic core belief was a strong dualism: that the world of matter was deadening and inferior to a remote nonphysical home, to which an interior divine spark in most humans aspired to return after death. This led them to an absorption with the Jewish creation myths in Genesis, which they obsessively reinterpreted to formulate allegorical explanations of how humans ended up trapped in the world of matter. The basic Gnostic story, which varied in details from teacher to teacher, was this: In the beginning there was an unknowable, immaterial, and invisible God, sometimes called the Father of All and sometimes by other names. “He” was neither male nor female, and was composed of an implicitly finite amount of a living nonphysical substance. Surrounding this God was a great empty region called the Pleroma (the fullness). Beyond the Pleroma lay empty space. The God acted to fill the Pleroma through a series of emanations, a squeezing off of small portions of his/its nonphysical energetic divine material. In most accounts there are thirty emanations in fifteen complementary pairs, each getting slightly less of the divine material and therefore being slightly weaker. The emanations are called Aeons (eternities) and are mostly named personifications in Greek of abstract ideas. -
Cataclysmic Ectoplasmic Psychedelic Barbaric 4E D&D
CATACLYSMIC ECTOPLASMIC PSYCHEDELIC BARBARIC 4E D&D By Ron Edwards It's a unique non-canonical setting built from selected components of rulebook material. I started with races and classes I found most fun to look at – briefly, most of the primals and the psionics. From there I brainstormed a sylvan paradise disrupted by aberrant metaphysical chaos, where cataclysm is the new normal. THE SETTING It's a physically and metaphysically shattered world: not really holding together, and not really meaning anything. Imagine wilderness, ruins, voids, wastelands, ancient battlefields, crystals, vortices, with some surviving strongholds and holdouts. Forget all canonical D&D imagery. I'm talking about serious Ditko-level surrealism, Moebis-art landscapes and mind-shattering voids with barely cohering floating fragments of worlds, phase-isolated echoes of the past or future, and the occasional inability to tell whether you're in some kind of reality or trapped in someone's mind. The vortices provide the "dungeon" in the game title, freaky three-D spherical manifestations – they grow, therefore getting more and more levels/interiors, which is awesome. Tripping yet? Good. This is raw psycho-savage fantasy at the edge of hallucination. Damage will be described in detail. I expect characters to get naked. RACES These are the only player-character races in the setting: Githzerai, Shifter, Minotaur, Shardmind, Wilden We're working only from the abstracted descriptions in the 4E books, so we're using absolutely no content from the canonical settings or -
The Search for the "Manchurian Candidate" the Cia and Mind Control
THE SEARCH FOR THE "MANCHURIAN CANDIDATE" THE CIA AND MIND CONTROL John Marks Allen Lane Allen Lane Penguin Books Ltd 17 Grosvenor Gardens London SW1 OBD First published in the U.S.A. by Times Books, a division of Quadrangle/The New York Times Book Co., Inc., and simultaneously in Canada by Fitzhenry & Whiteside Ltd, 1979 First published in Great Britain by Allen Lane 1979 Copyright <£> John Marks, 1979 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the copyright owner ISBN 07139 12790 jj Printed in Great Britain by f Thomson Litho Ltd, East Kilbride, Scotland J For Barbara and Daniel AUTHOR'S NOTE This book has grown out of the 16,000 pages of documents that the CIA released to me under the Freedom of Information Act. Without these documents, the best investigative reporting in the world could not have produced a book, and the secrets of CIA mind-control work would have remained buried forever, as the men who knew them had always intended. From the documentary base, I was able to expand my knowledge through interviews and readings in the behavioral sciences. Neverthe- less, the final result is not the whole story of the CIA's attack on the mind. Only a few insiders could have written that, and they choose to remain silent. I have done the best I can to make the book as accurate as possible, but I have been hampered by the refusal of most of the principal characters to be interviewed and by the CIA's destruction in 1973 of many of the key docu- ments. -
The Stilled Pendulum No.14
The Stilled Pendulum No.14 Apologies for the delay, my request for more articles has met with a small response, and of course Hilary continues to support the Pendulum, (as a small response to some peoples unease there is no No.13), the saddest real news for us in the Ledbury area is the loss of the Whiteleaved Oak Tree, which even made the Midlands Today news, I hope that Eastnor will not wire off the area as that would be a pity, they are very generous with access and let us walk over most of the estate, there only, sensible request, is please take your dog mess home. We will be having a committee meeting soon, either a Zoom one or somewhere outside to discuss the way forward, especially with Autumn/Winter approaching. This edition’s articles are by Glan Jones, Hilary Boughton, and June Hancocks. A HOTEL IN CAREDIGION RESULTS This is the story of the Hotel as told to us by the Hotelier and local villager’s tales. The original building was a keeper’s cottage which belonged to the local large estate in the late 18th century. In the early 19th century it was converted into a Hunting Lodge by the estate owners and later in the century was enlarged into what we see today and developed into a hunting lodge come quest accommodation for the shooting parties. In the early 1900’s it was opened as a Hotel and has remained so until now. THE STORY My daughter met the Dog. Apparently this story goes back to the second half of the 19th century. -
Plicka, Joseph 05-03-11
Stories for the Mongrel Heart A dissertation presented to the faculty of the College of Arts and Sciences of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Joseph B. Plicka June 2011 © 2011 Joseph B. Plicka. All Rights Reserved. 2 This dissertation titled Stories for the Mongrel Heart by JOSEPH B. PLICKA has been approved for the Department of English and the College of Arts and Sciences ___________________________________________________________ Darrell Spencer Professor of English ____________________________________________________________ Benjamin M. Ogles Dean, College of Arts and Sciences 3 ABSTRACT PLICKA, JOSEPH, B., Ph.D., June 2011, English Stories for the Mongrel Heart Director of Dissertation: Darrell Spencer A collection of six short stories, generally of a realist, minimalist aesthetic. They center around middle‐class Americans stumbling through changes, looking for work, distraction, renewal. Other subjects include flies, gorillas, infertility, ducks, basketball, telepathy, marriage, Chinook jargon, spear fishing, tourism, impending nuclear doom, and dogs. Lots of dogs. Critical introduction seeks to examine how fiction operates, paying special attention to the “elasticity” of literary language and drawing on the ideas of William Gass, Flannery O’Connor, John Gardner, Roland Barthes, James Wood, and others, as well on personal observations on the craft and process of writing fiction. Approved:___________________________________________________________________________________ -
Is It Science? (NOTTUS) Adapted from Iowa Science Educators by Teri Eastburn
Is It Science? Students review essential criteria of science then sort and classify statements as scientific, proto- science, pseudoscience, or non-science. What you’ll need: • Student Worksheets and Backgrounder • NOTTUS Table • Examples of misconception statements to classify Before the Activity 1. Have students watch and discuss the Nature of Science video in the “Engage” portion of For Teachers: UCAR Center for Science Education’s Nature of Science Teaching Box. (See URL below.) 2. In pairs (or small groups) have students read and review the Student Backgrounder Student Learning Objectives regarding criteria to determine what is and isn’t science. • Students will learn that science is a 3. Give examples of what is and is not science, and discuss collectively or in small groups particular way of knowing and learning using the NOTTUS criteria. Encourage questions and discussion. about the natural world. 4. Distribute Is It Science? statements or let students choose their own to evaluate and • Students learn that science is classify. observable, testable, tentative, predictable, and consistent. Directions During the Activity 1. Give each student a copy of the Student Worksheet and each pair a copy of the Class time NOTTUS Grid. • One 45 min. - 50 min. class period 2. Each student is then given a statement selected from the Sample Sheet. 3. Next, the student classifies the statement as either science, protoscience, psuedoscience, Grades or nonscience, and determines the NOTTUS criteria that can or cannot be applied. • 5th - 8th grade 4. Once each student has read his/her statement and classified it as directed, group mem- bers form two lines and share their classification with the person across from them. -
Université De Montréal Quantum Pseudo-Telepathy Games Aune
///. 3 Université de Montréal Quantum Pseudo-Telepathy Games Aune Lise Broadbent Département d’informatiqlle et de recherche opérationnelle faculté des arts et des sciences Mémoire présenté à la faculté des études supérieures en vue de l’obtention du grade de Maître ès sciences (M.Sc.) en informatique avril, 2004 \\ 07 OCT © Anne Lise Broadbent, 2004. 05Lt cl \} .c C Université dl1 de Montréal Direction des bibliothèques AVIS L’auteur a autorisé l’Université de Montréal à reproduire et diffuser, en totalité ou en partie, par quelque moyen que ce soit et sur quelque support que ce soit, et exclusivement à des fins non lucratives d’enseignement et de recherche, des copies de ce mémoire ou de cette thèse. L’auteur et les coauteurs le cas échéant conservent la propriété du droit d’auteur et des droits moraux qui protègent ce document. Ni la thèse ou le mémoire, ni des extraits substantiels de ce document, ne doivent être imprimés ou autrement reproduits sans l’autorisation de l’auteur. Afin de se conformer à la Loi canadienne sut la protection des renseignements personnels, quelques formulaires secondaires, coordonnées ou signatures intégrées au texte ont pu être enlevés de ce document. Bien que cela ait pu affecter la pagination, il n’y a aucun contenu manquant. NOTICE The author of this thesis or dissertation has granted a nonexclusive license allowing Université de Montréal to reproduce and publish the document, in part or in whole, and in any format, solely for noncommercial educational and research purposes. The author and co-authors if applicable retain copyright ownership and moral rights in this document. -
CLAIRVOYANCE and OCCULT POWERS (1916) by Swami Panchadasi
CLAIRVOYANCE AND OCCULT POWERS (1916) by Swami Panchadasi Including: CLAIRVOYANCE, CLAIRAUDIENCE PREMONITION AND IMPRESSIONS CLAIRVOYANT PSYCHOMETRY CLAIRVOYANT CRYSTAL-GAZING DISTANT CLAIRVOYANCE PAST CLAIRVOYANCE FUTURE CLAIRVOYANCE SECOND-SIGHT PREVISION CLAIRVOYANT DEVELOPMENT ASTRAL-BODY TRAVELING ASTRAL-PLANE PHENOMENA PSYCHIC INFLUENCE--Personal and Distant PSYCHIC ATTRACTION PSYCHIC HEALING TELEPATHY MIND-READING THOUGHT TRANSFERENCE and other PSYCHIC PHENOMENA SYNOPSIS OF THE LESSONS LESSON I THE ASTRAL SENSES The skeptical person who “believes only the evidence of his senses.” The man who has much to say about “horse sense.” “Common Sense” versus Uncommon Senses. The ordinary five senses are not the only senses. The ordinary senses are not as infallible as many think them. Illusions of the five physical senses. What is back of the organs of physical sense. All senses an evolution of the sense of feeling. How the mind receives the report of the senses. The Real Knower behind the senses. What the unfolding of new senses means to man. The super-physical senses. The Astral Senses. Man has seven physical senses, instead of merely five. Each physical sense has its astral sense counterpart. What the astral senses are. Sensing on the astral plane. How the mind functions on the astral plane, by means of the astral senses. The unfolding of the Astral Senses opens up a new world of experience to man. LESSON II TELEPATHY vs. CLAIRVOYANCE The two extra physical senses of man. The extra sense of “the presence of other living things.” The “telepathic sense.” How man may sense the presence of other living things apart from the operation of his ordinary five physical senses.