Simple Psionics
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Simple Psionics Tasha’s Cauldron of Everything Compatible Psionics Psionics in 5e D&D has been a very controversial topic. When first released as part of UA, WOTC’s attempts were generally considered overcomplicated to such an extent that it received very negative backlash. With the release of TCOE, Psionics has been reduced to a very limited set of powers used by the Soul Knife Rogue and the Psi-Warrior Fighter. Dissatisfied with the end result, I decided to try and make a dedicated psion which integrates as smoothly as possible with the existing mechanics. The following contains the Psion class and 3 subclasses, as well as a Discipline system that all functions off of one resource: the psionic energy dice (or psi-dice for short). by Peter Lathamhurst DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast.Sample This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork containedfile herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Psion Proficiency Bonus Features Disciplines Psi-Dice Psi-Dice Known size +2 Psionics, Psionic Disciplines, 1 5 1d6 Psionic Order +2 Psionic Recovery, Telepathy 1 5 1d6 +2 Psionic Order Feature 2 5 1d6 +2 Ability Score Improvement 2 5 1d6 +3 - 3 8 1d8 +3 Psionic Order Feature 3 8 1d8 +3 - 4 8 1d8 +3 ASI 4 8 1d8 +4 - 5 11 1d8 +4 - 5 11 1d8 +4 - 6 11 1d10 +4 ASI 6 11 1d10 +5 - 7 14 1d10 +5 Psi-Shield, Psionic Order 7 14 1d10 +5 Feature 8 14 1d10 +5 - 8 14 1d10 +6 - 8 17 1d12 +6 - 9 17 1d12 +6 ASI 9 17 1d12 +6 Mind Mastery 10 17 1d12 Hit Points Hit Dice: 1d6 Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Psion level after 1st Proficiencies Armor: light armor Weapons: simple weapons Tools: None Saving Throws: Intelligence, Wisdom Skills: Choose 2 from Arcana, History, Insight, Medicine, Nature, Perception, and Religion. Starting Equipment You start with the following items, plus anything provided by your background. (a) a spear or (b) a mace (a) leather armor or (b) studded leather armor (a) a light crossbow and 20 bolts or (b) any simple weapon (a) a scholar's pack or (b) an explorer's pack Alternatively, you may start with 5d4 × 10 gp to buy your own equipment. MulticlassingSample file Ability Score Minimum: Intelligence 13 Psionics are incapacitated or until you use another bonus action As a student of psionics, you can master and use psionic to choose a different focus benefit. disciplines, the rules for which appear at the end of this document. Psionics is a special form of magic use, You can have only one psychic focus benefit at a time distinct from spellcasting. and using the psychic focus of one discipline doesn't limit your ability to use other disciplines. Concentration Psionic Disciplines on a discipline follows the same rules as concentrating A psionic discipline is a rigid set of mental exercises that on a spell, including being able to concentrate on either allows a mystic to manifest psionic power. A mystic a focus or a spell, but not two simultaneously. For the masters only a few disciplines at a time. purpose of the Barbarian Rage feature, whilst raging you cannot use your focus. Reactivating a focus if you lose At 1st level, you know 1 psionic discipline of your choice. concentration takes a bonus action as usual. The Disciplines Known column of the Psion table shows the total number of disciplines you know at each level; Psionic Ability when that number goes up for you, choose a new Intelligence is your psionic ability for your psionic discipline. disciplines. You use your Intelligence modifier when In addition, whenever you gain a level in this class, you setting the saving throw DC for a psionic discipline or can replace one discipline you know with a different one when making an attack roll with one. of your choice. Psi save DC = 8 + your proficiency bonus + your Each Discipline contains a number of Psionic Powers Intelligence modifier that you use to manifest your psionic power. Discipline attack modifier = your proficiency bonus + your Intelligence modifier Psionic Power You harbor a wellspring of psionic energy within Psionic Order yourself. This energy is represented by your Psionic At 1st level, you choose a Psionic Order from the list of Energy dice, which are each a d6. You have a number of available orders. Each order specializes in a specific these dice equal to twice your proficiency bonus + 1 approach to psionics. additional Psionic Energy die whenever your proficiency bonus increases (for example, at 1st level you have 5 Your order gives you features when you choose it at 1st psionic energy dice, 8 at 5th level and 11 at 9th). They level and additional features at 3rd, 6th, and 14th level. fuel various psionic powers you have, which are detailed below. Psionic Recovery At 2nd level, you learn to recover your mental energies Some of your powers expend the Psionic Energy die they in a shorter time span. Whenever you take a short rest, use, as specified in a power's description, and you can't you can regain a number of psi-dice equal to 1/4th your use a power if it requires you to use a die when your character level rounded up. dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In Telepathy addition, as a bonus action, you can regain one At 2nd level, your mind awakens to the ability to expended Psionic Energy die, but you can't do so again communicate via telepathy. You can telepathically speak until you finish a short or long rest. to any creature you can see within 90ft of you in this manner. You don’t need to share a language with the When you reach certain levels in this class, the size of creature for it to understand your telepathic messages your Psionic Energy dice increases: at 5th level (d8), but the creature must be able to understand at least 11th level (d10), and 17th level (d12). one language or be telepathic itself. A creature can communicate simple concepts and emotions in Psychic Focus response. If you already have a feature which grants you You can focus psionic energy on one of your psionic Telepathy, your range increases by 30ft. disciplinesSample to draw ongoing benefits from it. As a bonus file action, you can choose one of your psionic disciplines Ability Score Improvement and gain its psychic focus benefit, which is detailed in When you reach 4th level, and again at 8th, 12th, 16th, that discipline's description. The benefit lasts until you and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of Unbearable: your psi-dice is treated as one size lower your choice by 1. As normal, you can't increase an ability to a minimum of a d4, but you may add an additional score above 20 using this feature psi-dice to a damage roll. Psi-Shield Maelstrom At 14th level, your mind and body are more inseparable At 14th level, you have become a psionic storm. Those than ever. Whenever you take damage, you can use a with psionic disciplines see you as a mental maelstrom reaction and roll one psi-dice. For the rest of the turn, all that can be terrifying to behold. Your Psi-Dice size damage you take is reduced by the number rolled. maximum is now a d20 and you can concentrate on an additional discipline focus. Mind Mastery At 20th level, your mind has transcended the limitations Subclass: The Erudite order of your body. You stop ageing and can concentrate on 2 discipline focuses at the same time. Psions of the Erudite order are driven to plunge the depths of psionic powers. The most studious of the Psion orders, Erudites learn to harness their powers to increase Subclass: The Wilder Order their options, a fact that has necessitated developing a technique of drawing on a deeper pool of psionic power. Psions of the Wilder Order embrace the power of their Perhaps the most disciplined of the Psionic Orders, they raw, unfiltered emotions to devastating effect. A Wilder often draw the ire of local communities for their Psion represents a less controlled approach to Psionics, involvement with Aberrant powers who are all too being more vulnerable to burning out than other psions willing to teach psionic secrets. in exchange for sheer damage potential. The destructive elements are a common resource of the Wilder, and Diversification although Wilder orders do exist, the class generally At 1st level, Erudites learn to build a greater wellspring represents those who have not been trained in the use of of psionic disciplines. At the end of a long rest, you may Psionics.