Psiforged EL 3: a Daelkyr Half-Blood Rogue

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Psiforged EL 3: a Daelkyr Half-Blood Rogue RANDOM HEIGHT AND WEIGHT Combat Gear wand of magic missile (CL 1st, 21 charges), scroll of fi reball, potion cure light wounds Base Height Base Weight Wizard Spells Prepared (CL 3rd): CHARACTER OPTIONS Height Modifi er Weight Modifi er 2nd—scorching ray (+3 ranged touch), web (DC 14) 5’4” +2d6 135 lb. ×1d6 lb. 1st—mage armor†, shield†, charm person (DC 15) 0—detect magic, light (2), read magic DAELKYR HALF-BLOOD †Already cast ENCOUNTERS Abilities Str 10, Dex 14, Con 12, Int 15, Wis 13, Cha 8 Adventurers could encounter a daelkyr half-blood and SQ aberration traits, symbiont dependency, unbalanced never realize it, until the half-blood revealed her symbiont mind Feats Toughness, Spell Focus (Enchantment), Symbiont during some desperate fi ght or fl ight. It is possible that one B of the many human acquaintances (or enemies) previously Mastery made by a group of adventurers is secretly a daelkyr half- Skills Spellcraft +8, Concentration +7, Knowledge (arcana) blood—a secret that might be revealed in the proper frantic +8, Search +5, Listen +1, Spot +1 circumstance. Possessions combat gear plus quarterstaff, breed leech The statistic blocks presented below can be used to symbiont (see page 154) represent encounters with NPC daelkyr half-bloods. Half- bloods might also be found with others of their race or within adventuring parties. Psiforged EL 3: A daelkyr half-blood rogue. “Our creation was no accident, and it serves some higher purpose, even if our EL 5: A team of two daelkyr half-blood rogues. creators are blind to it.” EL 7: A daelkyr half-blood sorcerer with three daelkyr —Hectommer the Seer, psiforged psion half-blood rogue toughs. A new breed of warforged has emerged, one that excels DAELKYR HALF-BLOOD ROGUE CR 3 at focusing and channeling psionic energy. The fi rst of Daelkyr half-blood rogue 3 these warforged, built with psionically resonant deep LN Medium aberration crystals as integral parts of their bodies, came from the Init +6; Senses darkvision 60 ft.; Listen +6, Spot +6 Mournland; since then most have emerged from deep Languages Common within the bowels of Sharn. Although these warforged AC 17, touch 12, fl at-footed 15; +1 against traps are the same race as other warforged, they have come to hp 19 (3 HD) be known by a singular appellation that sets them apart. Fort +2, Ref +5 (+6 against traps), Will +1 These new warforged, known for their psionic power, are called the psiforged. Speed 30 ft. (6 squares) Melee masterwork rapier +4 (1d6+1/18–20) or PSIFORGED RACIAL TRAITS Ranged throwing scarab +4 (1d6/19–20 plus 1d6 acid) Psiforged are constructed much like other warforged, Base Atk +2; Grp +3 although shards of crystal are visible beneath their exo- Atk Options sneak attack +2d6 skeletons. In truth, psiforged are simply warforged who Combat Gear potion of invisibility have taken the Psiforged Body feat (see page 51) at 1st level. Abilities Str 12, Dex 15, Con 13, Int 14, Wis 10, Cha 8 The crystals that grow in their bodies as a result of taking SQ aberration traits, evasion, symbiont dependency, trap- this feat help the psiforged focus the psionic energy that fi nding, unbalanced mind courses through all living creatures. Merrix D’Cannith Feats Improved Initiative, Symbiont MasteryB, Toughness claims to have had nothing to do with the original creation Skills Bluff +2, Hide +8, Move Silently +8, Listen +6, Spot of these warforged; however, despite the Treaty of Throne- +6, Search +8, Open Lock +10, Disable Device +10, hold, Merrix continues to experiment with the warforged Tumble +8, Climb +4, Balance +7, Use Magic Device creation process and is likely responsible for many of those +2, Jump +3 that followed. Possessions combat gear plus masterwork rapier, master- Like any other warforged, psiforged look like human- work mithral chain shirt, masterwork buckler, throwing oids molded from a composite of obsidian, iron, stone, scarab darkwood, silver, and organic material, but a signifi - cant amount of crystal is incorporated into their bodies. DAELKYR HALF-BLOOD WIZARD CR 3 Dragonshards, quartz, deep crystal, amethyst, and other Daelkyr half-blood wizard 3 crystals are visible within a psiforged’s frame or embedded LN Medium aberration within the composite plating of the torso or head. Init +2; Senses darkvision 60 ft.; Listen +1, Spot +1 Psiforged have no physical distinction of gender; like Language Common all warforged, they have a sexless body shape. Psiforged, AC 22 (with mage armor and shield), touch 12, fl at-footed 20 however, are more likely than other warforged to present hp 22 (5 HD) themselves as a specifi c gender, as well as use gender behav- Fort +3, Ref +3, Will +4 iors that exist within the local culture. The structure of psiforged means they do not age Speed 30 ft. (6 squares) naturally, though their bodies will slowly decay over time Melee quarterstaff +1 (1d6) while their minds continue to grow through learning and Base Atk +1; Grp +1 experience. 39 PSIFORGED SOCIETY Power Groups: Most psiforged do not feel motivated The scarcity of psiforged in the world forces them to inte- to lead, though some might be seen as leaders as they try to grate into the dominant cultures, but their need for indi- free other warforged from oppressed conditions. Psiforged viduality sets them apart from other warforged. Psiforged can be found within the ranks of the Lord of Blades, and are not a unique race, but rather a subset of warforged with many others are allied with House Cannith. Some even often similar motivations and behaviors. share both allegiances. Psiforged that have perfected their Alignment: Psiforged have no innate predisposition psionic abilities are held in high regard, especially psions toward good or evil, and they are usually neutral in that and wilders. regard. They seek to understand and classify their expe- Beliefs: Religion holds little sway over the hearts and riences, which results in a tendency toward lawful over minds of psiforged, in the same way that warforged are not chaotic behavior. religiously inclined. Perhaps it is an artifact of the cre- Lands: The fi rst mysterious psiforged came from the ation process, and the fact that many psiforged have met Mournland (see Psiforged, page 39). However, Merrix their maker, Merrix D’Cannith. That said, psiforged are d’Cannith created the psiforged that now roam Khorvaire, more likely to become clerics than their less-enlightened CHARACTER OPTIONS and they have since been set free by their Cannith builders. brethren, choosing Onatar if they focus on one deity of Because they were not mass produced for the war effort, they the Sovereign Host. They are just as likely to follow the are not likely to be found within the masses of warforged Path of Light, if a kalashtar companion introduces them slaves or indentured servants in Thrane or Karrnath. Some to it, because it helps them understand their psionic have migrated to the Mournland, joining the Lord of Blades powers. Other psiforged might join the cause of the Lord in his cause. of Blades, seeking camaraderie from their less emotive Settlements: Psiforged do not settle together as a race, cousins. Regardless of the direction they take, psiforged and are instead found wandering the world. Despite their believe themselves to be important components in some wanderlust, psiforged might adopt a city or town as a home. larger scheme. Some have found a place with groups of other warforged in Relations: Psiforged are more apt than most warforged many of the larger cities of Breland and Karrnath, and those to reach out to the other races, in an attempt to under- allied with the Lord of Blades would be based out of the ruins stand the hostility that still exists toward warforged. This of the Mournland. behavior is not so much an attempt to convince other races that warforged belong, but more to discover the motivation behind the racism. Daelkyr half-blood In general, other races’ relations are as strained with psiforged as they are with warforged, though the psiforged are less reserved and more likely to open the doors to communication. Psiforged PSIFORGED CHARACTERS With psionic energy wired to their bodies, psiforged excel in the psionic classes. Adventuring Psiforged: Most psi- forged were let loose into the world with little direction, but an enormous curi- osity. As a result, most psiforged have become adventurers in one way or another. A psiforged might plumb the depths of ruins in Xen’drik or indulge in deductive reason- ing as an investigator in Sharn. Psiforged are drawn toward any circumstance that involves mys- tery, seeking answers yet to be uncovered. Other psiforged might view themselves as enlight- ened, and discover a desire to protect other warforged or similarly persecuted groups. These psiforged might be involved in freeing enslaved warforged, or they might be found fi ghting against the Inspired alongside the kalashtar of Adar. 40 Psiforged see other adventurers as kindred spirits. The PSIFORGED PSYCHIC WARRIOR CR 3 wandering lifestyle and constant discoveries perfectly align Psiforged psychic warrior 3 with the psiforged way of life. LN Medium construct (living construct) CHARACTER OPTIONS Character Development: Psiforged should take Init +1; Senses Listen +2, Spot +2 advantage of their psionic nature. Even psiforged that do Languages Common not possess a psionic class can still benefi t from psionic AC 18, touch 11, fl at-footed 17; Dodge, light fortifi cation feats, such as Psionic Dodge or Psionic Weapon. (25% chance to negate critical hit or sneak attack) Character Names: Like all warforged, psiforged are hp 17 (3 HD); DR 2/– (with biofeedback) new to the concept of names and still sometimes struggle Immune disease, poison, sleep effects, paralysis, disease, with the idea.
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