Expanded Psionics Handbook Errata
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Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Sample File 620 88169 Epic Ch1 RP.Qxd 10/4/02 10:15 AM Page 2
620_88169 Epic Ch1 RP.qxd 10/4/02 10:15 AM Page 1 Sample file 620_88169 Epic Ch1 RP.qxd 10/4/02 10:15 AM Page 2 EPIC LEVEL HANDBOOK Andy Collins, Bruce R. Cordell, Thomas M. Reid ADDITIONAL DESIGN ART DIRECTOR John D. Rateliff, James Wyatt Dawn Murin EDITORS COVER ART Gwendolyn F. M. Kestrel, David Noonan Arnie Swekel MANAGING EDITOR INTERIOR ARTISTS Kim Mohan Daren Bader, Brom, David Day, Brian Despain, Larry Dixon, Michael Dutton, CREATIVE DIRECTOR Jeff Easley, Lars Grant-West, Rebecca Ed Stark Guay, Jeremy Jarvis, Alton Lawson, BUSINESS MANAGER Todd Lockwood, David Martin, Raven Anthony Valterra Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds, Darrell Riche, VICE PRESIDENT OF RPG R&D Richard Sardinha, Marc Sasso, Mark Bill Slavicsek Smylie, Arnie Swekel, Anthony Waters VICE PRESIDENT OF PUBLISHING GRAPHIC DESIGNERS Mary Kirchoff Robert Campbell, Cynthia Fliege, Sherry Floyd, Sean Glenn PROJECT MANAGER Martin Durham CARTOGRAPHER Todd Gamble PRODUCTION MANAGER Chas DeLong TYPOGRAPHER Erin Dorries Sample file Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20™ System License, please visit www.wizards.com/d20. Sources include Defenders of the Faith by Rich Redman and James Wyatt; Monster Compendium: Monsters of Faerun by James Wyatt and Rob Heinsoo; Sword and Fist by Jason Carl; Tome and Blood by Bruce R. -
Basic Psionics Handbook
PX1 Old School Adventures™ Accessory PX1 GAMING ACCESSORYBASIC PSIONICS HANDBOOK Sample file For use with BX/LL Editions of the Original Fantasy Role-playing Game by Richard J. LeBlanc, Jr. INCLUDES COMPLETE PSIONIC MONSTERS SECTION 1501 Old School Adventures™ Accessory PX1 BASIC PSIONICS HANDBOOK For use with BX/LL-Compatible Rulesets Sample file by Richard J. LeBlanc, Jr. With special thanks to Steve Marsh, Matthew Skail, Eric Potter and Courtney Campbell Editing: David Welborn Playtesting: Steve Balog, Electra Eric, Julien Gendry, Seth Hofmeijer, Long Tom, Declan Osborne, Tovi Schenk, Sammy Potter, Yoko Potter, Anthony Randell, Redacted, Matthew Skail, David Welborn, Alex Westphal. All illustrations by Richard J. LeBlanc, Jr. Some illustrations may be based in whole or in part on works that reside in the public domain. © 2015, New Big Dragon Games Unlimited. FOREWORD/CONTENTS PX1: BASIC PSIONICS HANDBOOK FOREWORD Table of Contents When psionics was introduced to the original role-playing game, it presented a conglomeration of many source ideas: 1) a mystic character class created by one author, ) a mental combatant FOREWORD ....................................................... 2 class created by a different author, and 3) a psionic combat sys- tem developed by yet another. This original edition of psionics, OVERVIEW ........................................................ 3 while quite thorough and richly-detailed, presents a fairly daunt- ing system for acquiring psionics, and pairs this with a complex PLAYER CHARActER mechanic for psionic combat (including a formidable set of attack INFORMATION: MYSTICS ................................... 4 tables). More over, as the original edition of psionics evolved into Mystic Character Class Tables .............................................. 6 the advanced edition, the level of detail and depth only grew. -
FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt
FIEND FOLIO Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt ADDITIONAL DESIGN ART DIRECTOR Richard Baker, Ed Bonny, Monte Cook, Dawn Murin Andy Collins, Bruce Cordell, Gwendolyn F.M. Kestrel, Paul Leach, COVER ART Sean K Reynolds, Steve Winter Brom, Henry Higginbotham DEVELOPERS INTERIOR ARTISTS Richard Baker, James Wyatt Glen Angus, Darren Bader, Thomas Baxa, Matt Cavotta, Dennis Cramer, Larry EDITORS Dixon, Jeff Easley, Scott Fischer, Lars Jennifer Clarke Wilkes, Miranda Horner, Grant-West, Jeremy Jarvis, Todd Gwendolyn F.M. Kestrel, Penny Williams Lockwood, Kevin McCann, Raven Mimura, Matthew Mitchell, MANAGING EDITOR Puddnhead, Wayne Reynolds, Richard Kim Mohan Sardinha, Marc Sasso, Brian Snoddy, DESIGN MANAGER Arnie Swekel, Ben Templesmith, Ed Stark Anthony Waters, Sam Wood CATEGORY MANAGER GRAPHIC DESIGNERS Anthony Valterra Dawn Murin, Sean Glenn DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST Bill Slavicsek Erin Dorries VICE PRESIDENT OF PUBLISHING PHOTOGRAPHER Mary Kirchoff Craig Cudnohufsky PROJECT MANAGER PRODUTION MANAGER Martin Durham Chas DeLong Playtesters: BILL ANDERSON, GREG ANDERSON, WAYLAND “SKIP” AUGUR, RICH BAKER, JEFF BALL, ROBBIE BALL, JASON BAZYLAK, TED BOLSTAD, ALAN BONNIN, CONSTANCE BONNIN, AARON BORIO, BILL BRAWN, VERN BROOKS, SCOTT BUCHAN, CARI BUTORAC, BARBARA CHANDLER, KENT CHEN, TOM CLARK, WAYNE DAWSON, CHRIS DAUER, JESSE DECKER, VANESSA DELACIO, MATTHEW DOMVILLE, ALAN EATON, TROY ELLIS, ROBERT N. EMERSON, DARRYL FARR, DAVID FULKERSON, CHRIS GARCIA, JOE GARCIA, BEN GEHRKE, MATT GLOVICH, WES GRANT, JOHN GRIGSBY, AUGUST HAHN, CYNTHIA HAHN, BETH HANCKS, RANDY HANCKS, ARTHUR HARRIS, MICHELE HARRIS, MICHAEL HARRIS, STERLING HERSHEY, WILLIAM “BILL” HEZELTINE, PATRICK HIGGINS, MIRANDA HORNER, SHAUN HORNER, ANNE HURST, TYLER HURST, JESSICA JOHNSON, MARY R. -
Expanded Psionics Handbook for Hero Lab Addict
Expanded Psionics Handbook For Hero Lab Conical and Sumerian Antone pistolling devoutly and testified his Sterne overside and breathlessly. Which Vail quintupled so undauntedly that Kane contributed her clitellum? Thankworthy and Chaucerian Tarzan sconce her tahrs repliers retakes and venture reticularly. Mention the paizo to psionics handbook for hero lab start up, have loved this discipline, and divine casters create material may need to a level? Stacking lethal strikes on psionics handbook for hero lab and because of will, i thought i guess i might be seen it. Into an effect, psionics handbook for hero lab we have custom stuff. Paizo to all the expanded handbook hero lab start hero lab to use git or specifically approved by enough of herolab. Creation and a psionics handbook for hero lab and containing a specific questions or frightened condition under this. Handful of this psionics handbook for hero lab one can check using sheer number of zuoken, who wields a long to psionics? Stacks with might be expanded handbook for hero lab to use psionic devices as their website if you will use on! Swords of for the expanded handbook for lab start up one progresses through the power level. Common from the pathfinder psionics handbook for hero lab to disciplines once added a long to staves. Force or all of for this book closes with our website and equipment guide thank you are not yet featured on attacks, and maybe it and saw the pathfinder. Lethal strikes on the expanded for hero lab and divine casters create are thankfully very least, this is there are unique options. -
Mahasarpa.Pdf
® THE MAHASARPA CAMPAIGN A CAMPAIGN OPTION WEB ENHANCEMENT FOR ORIENTAL ADVENTURES DESIGNER: JAMES WYATT Oriental Adventures includes a featured campaign setting: the world of Rokugan from the Legend of the Five Rings card EDITOR: MIRANDA HORNER game and novel line. Rokugan is just one example of the type of campaign you can create and play using the Orien- ART DIRECTOR: DAWN MURIN tal Adventures rules, however. While Rokugan draws pri- marily from historical Japan for its cultural influences GRAPHIC DESIGNER: CYNTHIA FLIEGE (and secondarily from other East and Southeast Asian cul- CARTOGRAPHER: tures), the scope of Oriental Adventures is broad enough to ROB LAZZARETTI capture the flavor of nearly any historical or fantasy Asian culture. TYPESETTER: SUE WEINLEIN COOK Chapter 10 of Oriental Adventures offers a brief example WEB PRODUCER: JULIA MARTIN of how a Dungeon Master might go about creating a campaign with a different flavor than Rokugan, using a WEB DEVELOPER: MARK A. JINDRA different subset of the rules options presented in the book. The Mahasarpa (“great serpent”) campaign setting is a more fleshed-out treatment of that example, detailing a SOURCES AND ACKNOWLEDGEMENTS complete setting that draws from India and Hindu Sources for this campaign include “Rhino’s Armor, Tiger’s Southeast Asia for its inspiration. Claws,” by Michael J. Varhola (DRAGON®Magazine #189); “Caste of Characters,” “Monsoons and the Power of Om,” and “Bazaar of the Bizarre,” by Michael Selinker (DRAGON Maga- zine #225, #226, and #229), and The Rod of Seven Parts by Skip HISTORY Williams. Many centuries ago, in a younger age, a great human king- Additionally, the ruins of Mahasarpa are strongly based on dom flourished in the land that was then called Mahanaga the real-world ruins of Angkor in Cambodia. -
Frostburn Is Intended for Use in Any DUNGEONS & DRAGONS®
Neanderthals . .36 Spells . .87 Uldras . .38 Epic Spells . 106 Contents Age, Height, and Weight . .40 Psionics . 108 Introduction . .4 Character Classes in the Frostfell . .41 Magic Items . 109 New Feats . .45 Chapter 1: The Frostfell . .5 Chapter 6: Monsters of the Frostfell . 113 Altitude Adaptation . .45 Frostfell Environments . .5 Branta . 113 Arctic Priest . .46 High Altitude . .5 Chilblain . .114 Beckon the Frozen . .47 Winter . .6 Dire Animal . 115 Chosen of Iborighu . .47 Polar Regions . .6 Dire Polar Bear . 115 Cold Endurance . .47 Dire Winter . .6 Glyptodon . .116 Cold Focus . .47 Ice Age . .6 Megaloceros . 117 Cold Spell Specialization . .47 Smilodon (Saber-Toothed Tiger) . .118 CONTENTS Lands of Eternal Ice . .6 OF TABLE Craft Skull Talisman . .47 Dungeons and Cavern Complexes . .7 Woolly Mammoth . 119 Faith in the Frost . .48 Natural Ice or Snow Caverns . .7 Zeuglodon . 120 Frostfell Prodigy . .48 Worked Ice or Snow Complexes . .7 Domovoi . 121 Frozen Berserker . .48 Altered Dungeons . .7 Dwarf, Glacier . 122 Frozen Magic . .48 Frostfell Planes . .8 Snow Hunter . 123 Frozen Wild Shape . .48 The Abyss . .8 Dwarf, Midgard . 124 Greater Cold Focus . .48 The Nine Hells . .8 Elemental Weird . 125 Icy Calling . .48 Elemental Planes of Air and Water . .8 Ice Weird . 126 Ice Harmonics . .48 Frostfell Hazards . .8 Snow Weird . 127 Improved Cold Endurance . .48 Altitude Sickness and Avalanches . .8 Entombed . 128 Improved Frosty Touch . .49 Cold Dangers . .8 Frost Folk . 130 Mark of Hleid . .49 Frostbite . .10 Genie, Qorrashi . 131 Mountaineer . .49 Hypothermia . .10 Ghost, Frostfell . 132 Piercing Cold . .49 Freezing and Thawing . .10 Giant, Frost . 133 Primeval Wild Shape . .49 Getting Lost . -
The Complete Psionics Handbook
Sample file 7UI that is comes Jrom the mind; it is based on the mind, it is fashioned by the mind. — The Pali Canon CREDITS Design: Steve Winter, with monster updates by Blake Mobley Editing: Andria Hayday Black and white illustrations: Terry Dykstra Chapter illustrations: Dee Bamett Color photography (used with permission): page 1 by Lightscapes, ®The Stock Market page 9 by Ken Cooper, ®The Image Bank pages 45 and 77 by Steven Hunt, ®The Image Bank Graphic design: Stephanie Tabat Typography: Gaye O'Keefe Production: Dee Bamett, Sarah Feggestad Playtest coordination and liberal advice: Jon Pickens Playtesters: Rich Brewer with Allen Thomas, Mike Mlczeko. Arthur Collins with Phred Cain, Jason Davis, Jeff Pickett. Lee G. Irons with Andy Cohen, Matt Harrop, John Whitmer. Alan Grimes with Bob Bellamy, Leo Hallack, Shaun Homer, Jeff Kennedy, Mike LeibhartSample, Sam Orlando file, Tim Pontallion, Alex West. Caroline R. McBride with Brenda A. Floyd, Joe Floyd, R. Keith McBride, Sarah McBride, Mary E. Noah, Donnie Wolfgeher. Mark Middleton with David Boddorf, Tony Caine, Paul Conway, Jerry Harper, Ed Isaacs, Liz Neese, Kip Romine. Jim Milan and William Tracy with Gay Milan, Jeff Stevens, Justin Stevens, Paul Stevens, Teresa Stevens, Jeff Wherry. Norm Ritchie with Linda Bingle, Mary Conczyk, Dewey Freeh, Mark Hougaard, Jim Moeller, Jay Tummelson. TSR, Inc. TSR, Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Wl 53147 Cambridge CB1 3LB U.S.A. TSR, Inc. United Kingdom This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material contained herein is prohibited without the express written permission of TSR Inc. -
Psiforged EL 3: a Daelkyr Half-Blood Rogue
RANDOM HEIGHT AND WEIGHT Combat Gear wand of magic missile (CL 1st, 21 charges), scroll of fi reball, potion cure light wounds Base Height Base Weight Wizard Spells Prepared (CL 3rd): CHARACTER OPTIONS Height Modifi er Weight Modifi er 2nd—scorching ray (+3 ranged touch), web (DC 14) 5’4” +2d6 135 lb. ×1d6 lb. 1st—mage armor†, shield†, charm person (DC 15) 0—detect magic, light (2), read magic DAELKYR HALF-BLOOD †Already cast ENCOUNTERS Abilities Str 10, Dex 14, Con 12, Int 15, Wis 13, Cha 8 Adventurers could encounter a daelkyr half-blood and SQ aberration traits, symbiont dependency, unbalanced never realize it, until the half-blood revealed her symbiont mind Feats Toughness, Spell Focus (Enchantment), Symbiont during some desperate fi ght or fl ight. It is possible that one B of the many human acquaintances (or enemies) previously Mastery made by a group of adventurers is secretly a daelkyr half- Skills Spellcraft +8, Concentration +7, Knowledge (arcana) blood—a secret that might be revealed in the proper frantic +8, Search +5, Listen +1, Spot +1 circumstance. Possessions combat gear plus quarterstaff, breed leech The statistic blocks presented below can be used to symbiont (see page 154) represent encounters with NPC daelkyr half-bloods. Half- bloods might also be found with others of their race or within adventuring parties. Psiforged EL 3: A daelkyr half-blood rogue. “Our creation was no accident, and it serves some higher purpose, even if our EL 5: A team of two daelkyr half-blood rogues. creators are blind to it.” EL 7: A daelkyr half-blood sorcerer with three daelkyr —Hectommer the Seer, psiforged psion half-blood rogue toughs. -
Mark of Heroes Campaign Standards V2-0.Indd
MARK OF HEROES Campaign Standards v. 3.0 ( February 23, 2006) Contents Introduction ................................................................................................................................2 Tone of MARK OF HEROES .................................................................................................................3 Character Creation ........................................................................................................................3 Fastplay Characters ....................................................................................................................3 Coreplay Characters ..................................................................................................................4 Fullplay Characters ....................................................................................................................8 Advancing Characters .....................................................................................................................9 Action Points and Campaign Cards .................................................................................................. 12 Appendix 1: Important Eberron Campaign Setting Rules ............................................................................... 13 Appendix 2: Restricted Lists ........................................................................................................... 20 Appendix 3: Expanded Psionics Handbook Options ...................................................................................... -
D&D Frequently Asked Questions
D&D® Frequently Asked Questions Version 3.5: Date Updated 6/30/08 Table of Contents About the FAQ..................................................................1 Equipment ........................................................................ 48 Product Abbreviation Key ................................................1 Combat ............................................................................. 66 Player Character Races .....................................................2 Spells................................................................................ 76 Classes ..............................................................................9 Powers.............................................................................. 93 Prestige Classes.................................................................30 Monsters........................................................................... 95 Skills .................................................................................34 Miscellaneous................................................................... 109 Feats..................................................................................37 About the FAQ If you have a question about the D&D game rules, you might find them within this FAQ. Any new additions or major corrections in a version are provided in red text for your convenience. Red text changes to black text in the next version. This version of the D&D FAQ uses the 3.5 revision of the core rules and also contains questions covering material -
AD&D 2Nd Edition Core Products
AD&D 2nd Edition Core Products - Rulebooks 2100 Dungeon Master's Guide (original cover) 2101 Player's Handbook (original printing) 2121 Tome of Magic (hardcover) 2121S Tome of Magic (softcover) 2138 Book of Artifacts (hardcover) 2138S Book of Artifacts (softcover) 2159 Player's Handbook (black "revised" printing) 2160 Dungeon Master Guide (black "revised" printing) AD&D 2nd Edition Core Products - Boxed Sets 1134 Introduction to AD&D (2nd Ed.) with audio CD (small box) 1135 Introduction to AD&D (2nd Ed.) with audio CD (large box) AD&D 2nd Edition Core Products - Fast Play Game 11331 Wrath of the Minotaur 11373 Eye of the Wyvern 11450 Dungeons & Dragons® Game AD&D 2nd Edition Core Products - Optional Core Rules 2156 DM's Option: High-Level Campaigns (hardcover) 2156S DM's Option: High-Level Campaigns (softcover) 2149 Player's Option: Combat & Tactics (hardcover) 2149S Player's Option: Combat & Tactics (softcover) 2154 Player's Option: Skills & Powers (hardcover) 2154S Player's Option: Skills & Powers (softcover) 2163 Player's Option: Spells & Magic (hardcover) 2163S Player's Option: Spells & Magic (softcover) 11383 Campaign Option: Council of Wyrms AD&D 2nd Edition Core Products - DM Reference Guide 2112 DMRG1 Campaign Source Book & Catacomb Guide 2114 DMRG2 Castle Guide 2123 DMRG3 Arms and Equipment Guide 2128 DMRG4 Monster Mythology 2133 DMRG5 Creative Campaigning 2144 DMRG6 Complete Book of Villains 2151 The Complete Book of Necromancers 2164 Sages and Specialists 2170 Of Ships and the Sea AD&D 2nd Edition Core Products - Player Reference