Basic Psionics Handbook

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Basic Psionics Handbook PX1 Old School Adventures™ Accessory PX1 GAMING ACCESSORYBASIC PSIONICS HANDBOOK Sample file For use with BX/LL Editions of the Original Fantasy Role-playing Game by Richard J. LeBlanc, Jr. INCLUDES COMPLETE PSIONIC MONSTERS SECTION 1501 Old School Adventures™ Accessory PX1 BASIC PSIONICS HANDBOOK For use with BX/LL-Compatible Rulesets Sample file by Richard J. LeBlanc, Jr. With special thanks to Steve Marsh, Matthew Skail, Eric Potter and Courtney Campbell Editing: David Welborn Playtesting: Steve Balog, Electra Eric, Julien Gendry, Seth Hofmeijer, Long Tom, Declan Osborne, Tovi Schenk, Sammy Potter, Yoko Potter, Anthony Randell, Redacted, Matthew Skail, David Welborn, Alex Westphal. All illustrations by Richard J. LeBlanc, Jr. Some illustrations may be based in whole or in part on works that reside in the public domain. © 2015, New Big Dragon Games Unlimited. FOREWORD/CONTENTS PX1: BASIC PSIONICS HANDBOOK FOREWORD Table of Contents When psionics was introduced to the original role-playing game, it presented a conglomeration of many source ideas: 1) a mystic character class created by one author, ) a mental combatant FOREWORD ....................................................... 2 class created by a different author, and 3) a psionic combat sys- tem developed by yet another. This original edition of psionics, OVERVIEW ........................................................ 3 while quite thorough and richly-detailed, presents a fairly daunt- ing system for acquiring psionics, and pairs this with a complex PLAYER CHARActER mechanic for psionic combat (including a formidable set of attack INFORMATION: MYSTICS ................................... 4 tables). More over, as the original edition of psionics evolved into Mystic Character Class Tables .............................................. 6 the advanced edition, the level of detail and depth only grew. Mystic (Psionic) Disciplines by Chakra .................................. 7 Over the various editions of the “classic” (red/blue) versions of Psionic Attack and Defense Modes ...................................... 7 the game, no official attempt was made to include any sort of adaptation of psionics. Perhaps this is because the early versions PLAYER CHARActER of psionics used conventions counterintuitive to the streamlined INFORMATION: MONKS ..................................... 8 nature of these editions. While psionics got a much-needed and Monk Character Class Tables .............................................. 9 highly regarded overhaul some fifteen years after its introduction, that update appeared at the same time the classic rules were PSIONIC DISCIPLINES ..................................... 10 released in their cyclopedic form—again, without an adaptation First Chakra: Root (Psychometabolic) ................................. 11 or inclusion of psionics. Second Chakra: Sacral (Clairsentient) ................................ 13 For many, this conspicuous absence has been noted (not just for Third Chakra: Plexus (Psychokinetic) ................................. 15 these classic editions, but for the retro-clones they’ve spawned Fourth Chakra: Heart (Telepathic) ..................................... 18 as well), and a solution has been sought. The psionics system Fifth Chakra: Throat (Psychoportative) ............................... 0 herein has been designed to fill that void by answering its base need—strip away the complexities of the older psionic systems Sixth Chakra: Third Eye (Metapsionic) ............................... 3 and replace them with mechanics more familiar to players of Seventh Chakra: Crown (Divine) ........................................ 7 classic editions of the game. Furthermore, it presents a set of psionic rules that are simple and adaptable enough to allow DMs PSIONIC COMBAT ............................................ 28 of classic editions to utilize those psionic monsters and characters Psionic Attack Modes ......................................................... 30 that might otherwise remain relegated to other editions of the game (i.e., original and advanced). Finally, it builds on this foun- Psionic Defense Modes ..................................................... 30 dation to create a supplement comprehensive enough to not only Psionic Combat Tables ...................................................... 31 permit the use of psionics, but to also support the development of psionic campaigns. SampleP SIONIfileC MONSTERS ........................................ 32 There’s a wide world of adventure out there, hidden in the minds APPENDICES ................................................... 46 of the creatures and characters that populate it. It is my sincere Appendix A: Wild Psionics ................................................ 46 hope that this book is your key to unlocking the potential of that wonderful world. Appendix B: Psionic Items ................................................ 48 Appendix C: Psionics and Magic ....................................... 50 Good gaming! Appendix D: Phrenic Creatures ......................................... 51 Appendix E: Conversions for Monsters from CC1: Creature Compendium ..................................... 5 Appendix F: Additional Monster Notes ............................... 53 Richard J. LeBlanc, Jr. OpEN GAMING LICENSE ................................... 53 6 October 015 ALPHABETIC INDEX OF PSIONIC DISCIPLINES ................................ 54 REFERENCE SHEETS .................................. 55/56 PX1: BASIC PSIONICS HANDBOOK OVERVIEW Overview Psionics Is Not Magic modes and defense modes, and are used when psionicists Psionics operate similarly to, but not on the same principles as, engage in direct mind-versus-mind combat. magic. Magic draws on sources of power “outside” the spellcast- Disciplines Modes er (i.e., clerics receive energy from their deities, and magic-users call upon arcane powers). Psionics, by comparison, is the power major sciences attack modes of the unlocked potential of the mind, and its ability to access the minor devotions defense modes fundamental nature of being and the world that stems from it. Psionic Level (PL) & Psionic Strength Points (PSPs) Use of the term “Psionicist” Like character class levels, psionic levels are used to describe Throughout this volume, the term psionicist is used to refer to the relative strength and capability of a psionically-endowed any character or creature that possesses psionic abillities, and character. Not unlike characters of a higher experience level, is capable of using them (including psionic monsters and the characters of a higher psionic level are relatively stronger than psionic character classes introduced herein). those of a lower psionic level. Possession of Psionics by Characters Psionic abilities rely on a “reserve” of personal energy known as Unlike older editions, psionics in this system are not determined psionic strength points (PSPs) which are used to power all randomly (with no regard for a character’s class, and little-to-no four forms of psionic abilities. When a psionic ability is used, it regard for their race). Instead, to avoid issues of imbalance (e.g., depletes PSPs from the psionic character’s reserve. Any psionic thieves who are better at psioncs than thievery), characters with ability possessed by a psionic character or creature may be used psionics appear here as part and parcel of a new psionic character again and again, as long as there are a sufficient number of PSPs class—the mystic. While different monsters may possess psionic remaining, or the psionic character or creature has regenerated a powers in this system, only characters who are of the mystic class sufficient number of PSPs to use the power. may possess them, even as NPCs. A monk class is also included Similar to the “character time” required for clerics and magic- here, but that class possesses only a limited form of the psionics users to memorize their erased spells, psionic characters and available to the mystic class. creatures regenerate PSPs with an undisturbed meditative period Intelligence vs. Wisdom in this System (usually about an hour) after a full-night (8 hours) of rest. Intelligence is the attribute used in determining resistance to Psionic Saving Throws psionic attacks, while Wisdom is the attribute that modifies the A psionic saving throw represents the chance for the victim of strength of psionic attacks. As such, Intelligence and Wisdom a psionic attack or a psionic discipline to avoid or lessen the provide the following bonuses and/or penalties. effects of the attack mode or the discipline. Saving throws indi- cated as a “psionic saving throw” are made as a saving throw INT Description Adjustments vs. paralysis modified by the character’s Intelligence adjustment 0 not ratable * Sample(as file outlined above). Saving throws indicated simply as a “saving 1 non- * throw vs. paralysis” (or “save vs. paralysis”) are considered to be 2 animal * physical (and not psionic) saving throws; as such, no Intelligence 3 semi- –3 on psionic-based saving throws modifiers should be applied. 4-5 low – on psionic-based saving throws 6-8 below average –1 on psionic-based saving throws 9-12 average — 13-15 very/highly +1 on psionic-based saving throws 16-17 exceptional + on psionic-based saving throws 18 genius +3 on psionic-based saving throws WIS Adjustments 13-15 +1 on psionic combat damage rolls 16-17 + on psionic combat damage rolls 18 +3 on psionic combat damage rolls * Creatures of sub-human intelligence (Intelligence ratings of and under) are always immune to all forms of psionic attacks (i.e., all attack modes), but are not necessarily immune from all forms of psionic powers (i.e., psionic disciplines). In these cases, no saving throw is permitted. Types of Psionic Abilities Psionic powers are categorized into two different types of abilities: disciplines and modes. Disciplines include the sub-categories of major sciences and minor devotions, and represent spell- like powers usable by psionicists. Modes are divided into attack 3.
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