Seminarprogramm 2018

Total Page:16

File Type:pdf, Size:1020Kb

Seminarprogramm 2018 Seminarprogramm 2018 SEMINARE FÜR FACH- UND FÜHRUNGSKRÄFTE BETRIEBSSYSTEME OFFICE/PRÄSENTATIONEN MARKETING/PUBLISHING WEBDESIGN/INTERNET 3D/MULTIMEDIA CAD WEITERBILDUNGEN DTP AKADEMIE RHEINMAIN GMBH – THE DIGITAL TOP PERFORMER ACADEMY WISSEN macht den Unterschied – Professionell, persönlich und individuell IMMER bei Know-how, Wir können Wir bilden seit vielen Jahren Fach- und Können und schließlich Leistung. • Seminare für Fach- und Führungskräfte Führungskräfte aus: • Coaching Ausbildung – mit Vorbereitung auf Gestandene Profis und hoffnungsvollen Nachwuchs. Erfolgreiche Unternehmen arbeiten mit Menschen, die mehr wissen und die Zertifizierung durch den Deutschen Verband Coaching & Training (dvct) e.V. draufhaben, um im Wettbewerb die Nase vorn zu haben. AUF DAUER. Mit großem Erfolg: weil wir Qualität liefern. • Software-Trainings auf aktuellem Nievau Deshalb vertrauen 1000 Teilnehmer pro Jahr der Qualität unserer • IHK-Zertifikatslehrgänge für Team- und 300 Seminare. Projektleiter/innen • Trainings für Auszubildende Wir bieten • Aufstiegsfortbildungen mit anerkanntem Abschluss in Vollzeit oder berufsbegleitend • Fachliche und überfachliche Fortbildungen Wir schulen • kundenorientiert in kleinen Gruppen Über 30 freiberufliche Dozentinnen • mit Equipment und Software auf dem neuesten und Dozenten sind unser größter Stand der Technik in angenehmer Lern-Atmosphäre Schatz. Sie sind Ihnen und der • in ergonomisch ausgestatteten Räumen Akademie seit vielen Jahren treu • oder Inhouse – bei Ihnen vor Ort verbunden. Training Centre Seminarprogramm 2018 | 2 FIRMENSeminare – AUF DEN LEIB GESCHNEIDERT Keine der von uns angebotenen Schulungen deckt Ihre Anforderungen ab? Wir schulen Alle Themen aus unserem Seminarprogramm bieten wir Ihnen auf Wunsch in exklusiver Zusammenstellung an. ► Profis und Anfänger. ► Sie bestimmen das Ziel: Unsere Kursinhalte stimmen wir auf den Kenntnisstand Jedes Seminar, jedes Training, jeder Workshop, jeder Lehrgang, jede Schulung stimmen wir auf Ihre individuellen Ihrer Mitarbeiterinnen und Mitarbeiter ab. Anforderungen ab. ► Einzelne Mitarbeiterinnen und Mitarbeiter benötigen eine spezielle Schulung? ► Einzelkämpfer oder die ganze Kompanie? Oder Sie aktualisieren Software und wünschen ein angepasstes Training für das ganze Team? Unsere Dozentinnen und Dozenten unterrichten Gruppen Wir orientieren uns gerne an Ihren Wünschen. jeder Größe. Hierbei gilt, je kleiner die Gruppe, desto besser ist der Lernerfolg. Unser Leistungsangebot Sie sagen, wo: ► Schulung an den Betriebssystemen Apple Mac OS X oder Microsoft Windows ► optional mit Script oder Handout zum Thema ► Bei uns. ► Seminarleitung durch zertifizierte Dozentinnen und Dozenten Sie schicken Ihre Mitarbeiterinnen und Mitarbeiter in ► aktuelle oder gewünschte Programmversion die Schulungsräume der DTP AKADEMIE RheinMain. ► Bewirtung inklusive bei Schulungen in unserer Akademie Dort erwartet sie ein Lernumfeld nach modernsten ► Zertifikat über die erarbeiteten Seminarinhalte technischen Standards. Unsere Dozentinnen und Dozenten arbeiten aktiv im Medienumfeld und bringen aktuelle Erfahrungen in die Seminare ► Bei Ihnen. ein. Sie sind zertifizierte Trainerinnen und Trainer, die die erforderlichen Kniffe und Tricks in der tagtäglichen Praxis Wir kommen in Ihr Unternehmen und schulen Inhouse an beherrschen und die Schulungsinhalte fachlich fundiert und praxisnah vermitteln. Ihrem Equipment. Kontaktieren Sie uns für Ihr firmenspezifisches Angebot: 069 823793-0 oder per Mail [email protected]. Wir beweisen Innovationskraft und Qualität durch regelmäßige ISO 9001-Zertifizierungen und dem Gütesiegel von Weiterbildung Hessen. Seminarprogramm 2018 | 3 INHALTSVERZEICHNIS DTP AKADEMIE RheinMain GmbH – Marketing und Publishing 40 Adobe Animate Advanced 88 The Digital Top Performer Academy 2 Vernetzte Kommunikation 41 Java Essentials 89 Firmenseminare – Auf den Leib geschneidert 3 Kommunikationsstrategien 42 JavaScript Essentials 90 Anmeldeformular 130 Innovative Kreativitätstechniken – Workshop 43 PHP und MySQL 91 Gute Fahrt mit Auto, Bahn und S-Bahn 131 Marketingkonzeption 44 TYPO3 für Entwickler und Administratoren 92 Allgemeine Geschäftsbedingungen 132 Marketing-Controlling 45 CONTENIDO für Redaktionen und Administratoren 93 Allgemeine Geschäftsbedingungen 133 Professionelle Briefings – Workshop 46 Ideen visualisieren – Workshop Scribbeln 47 3D / Multimedia 94 Seminare für Fach- und Führungskräfte 5 Corporate Design / Corporate Identity 48 Adobe After Effects 95 Coaching Ausbildung in 6 Modulen 6 Gestaltung, Layout und Typografie – Workshop 49 Film und Video Teil 1 – Workshop 96 ITIL® Foundation – IT-Service-Management 7 Digitaler Workflow – Workshop für Druckvorbereitung 50 Film und Video Teil 2 – Workshop 97 Prince2® Foundation 8 Adobe InDesign Essentials 51 Adobe Premiere Pro 98 Prince2® Practioner 9 Adobe InDesign Advanced 52 Adobe After Effects und Premiere Pro – Workshop 99 Projektmanagement 10 Adobe InDesign – Workshop für Kataloge, Magazine und Bücher 53 Erstellung von Storyboards und Animatics mit Die erfolgreiche Projektdurchführung 11 eBook-Publishing mit Adobe InDesign 54 Toon Boom Storyboard Pro 100 Projektmanagement mit Microsoft Project 12 Interaktive Digitalmedien mit Adobe InDesign produzieren 55 Toon Boom Harmony 101 Innovative Kreativitätstechniken – Workshop 13 Adobe InCopy 56 The Foundry MODO Modeling Essentials 102 Kommunikation und Führung im Projekt – Workshop 14 Adobe Acrobat Pro für die grafische Industrie 57 The Foundry MODO Intermediate – Workshop 103 Problemlösungstechniken 15 Barrierefreie PDF-Erstellung und Bearbeitung 58 The Foundry MODO Produktvisualisierung – Workshop 104 Souverän kommunizieren und verhandeln 16 Adobe Acrobat Pro PDF aus Microsoft Office 59 MAXON CINEMA 4D Essentials 105 Konflikte managen und lösen 17 Adobe Acrobat Pro für die Formularerstellung 60 MAXON CINEMA 4D Advanced 106 Mitarbeiter wirksam führen 18 Adobe Illustrator Essentials 61 Produktvisualisierung mit MAXON CINEMA 4D Spezial-Workshop 107 Teamleiterin/Teamleiter Praxis-Coaching 19 Adobe Illustrator Advanced 62 Spiele-Entwicklung mit Unity3D Essentials 108 Analytics mit Tableau Essentials 20 Logo-Entwicklung mit Adobe Illustrator – Workshop 63 Einstieg in 3D Game Art 109 Analytics mit Tableau Advanced 21 Infografiken mit Adobe Illustrator 64 Spieleprogrammierung mit Autodesk Maya Essentials 110 Adobe Illustrator für Mode und Textildesign – Workshop 65 Spieleprogrammierung mit Autodesk Maya Advanced 111 Betriebssysteme 22 Illustratives Zeichnen mit Adobe Illustrator – Praxis-Workshop 66 Adobe Captivate 112 Apple Mac OS X – Einführung 23 Adobe Photoshop Essentials 67 Apple Deployment, Integration und Wartung – Praxistraining 24 Adobe Photoshop Advanced 68 CAD / 3D-Druck 113 Apple OS X Support Essentials 25 Adobe Photoshop – Profiworkshop 69 Autodesk AutoCAD Essentials 114 Apple OS X Server Essentials 26 Animierte Bannererstellung mit Adobe Photoshop – Workshop 70 Autodesk AutoCAD Advanced 115 Installing and Configuring Microsoft Windows 10 (MOC 20697-1) 27 Adobe Photoshop »Haut und Haare« – Workshop 71 Autodesk AutoCAD 3D-Konstruktion 116 Installation, Storage, and Compute Produktfotografie und Postproduktion – Workshop 72 Autodesk AutoCAD Architecture 117 with Windows Server 2016 (MOC 20740) 28 Adobe Lightroom 73 Autodesk AutoCAD Dynamischer Block 118 Autodesk AutoCAD – Workshop 119 Office / Präsentationen 29 Webdesign / Internet 74 Autodesk Inventor Essentials 120 Microsoft Word 30 Suchmaschinen-Optimierung (SEO) 75 Autodesk Inventor Advanced 121 Microsoft Excel Essentials 31 Social Media Auftritte für Unternehmen 76 Microsoft Excel Tipps und Tricks – Workshop 32 Social Media Marketing 77 Weiterbildungen 122 Präsentationen für Microsoft PowerPoint gestalten – Workshop 33 Professionelles Texten für Internet und Social Media 78 Publishing und ePublishing für Werbung und Marketing 123 Sich erfolgreich präsentieren – Praxis-Workshop 34 Content Marketing und Storytelling 79 Webdesign – Webseitenerstellung 124 Microsoft PowerPoint 35 Konzeption und Design für Webauftritte 80 Medienfachwirtin/Medienfachwirt IHK Print und Digital 125 Microsoft Outlook 36 Webseiten erstellen mit HTML 5 und CSS 3 81 Industriemeisterin/Industriemeister Printmedien IHK 126 Adobe Acrobat Pro PDF aus Microsoft Office 37 Responsive Webdesign 82 Fachwirtin/Fachwirt für Marketing IHK 127 Adobe Acrobat Pro für die Formularerstellung 38 Adobe Dreamweaver 83 Projektleiterin/Projektleiter IHK – Zertifikatslehrgang 128 Datenbankentwicklung mit Microsoft Access 39 Webseiten erstellen mit Adobe Muse 84 Teamleiterin/Teamleiter IHK – Zertifikatslehrgang 129 Webseiten erstellen mit WordPress 85 Update von Adobe Flash auf Adobe Animate CC 86 IMPRESSUM: Herstellung und Produktion: DTP AKADEMIE RheinMain GmbH Adobe Animate Essentials 87 Nordring 82 B, Haus 04, 63067 Offenbach, www.dtp-rm.de, E-Mail: [email protected] Fotos: Ronald Behrenz, DTP AKADEMIE RheinMain GmbH SEMINARE FÜR FACH- UND FÜHRUNGSKRÄFTE Führungskräften auf allen Ebenen kommt hierbei eine herausragende Verantwortung zu. Führen heißt nach unserem Verständnis, Mitarbeiterinnen und Mitarbeiter für Ziele zu begeistern und ihr Potenzial, sowohl für ihre eigene Entwicklung und die Unternehmensziele freizusetzen. Coaching Ausbildung in 6 Modulen 6 ITIL® Foundation – IT-Service-Management 7 Prince2® Foundation 8 Prince2® Practioner 9 Projektmanagement 10 Die erfolgreiche Projektdurchführung 11 Projektmanagement mit Microsoft Project 12 Innovative Kreativitätstechniken – Workshop 13 Kommunikation und Führung im Projekt – Workshop 14 Problemlösungstechniken
Recommended publications
  • What Is Augmented Reality
    Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education Item Type text; Electronic Thesis Authors Rodriguez, Andie (Samantha) Citation Rodriguez, Andie (Samantha). (2020). Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education (Master's thesis, University of Arizona, Tucson, USA). Publisher The University of Arizona. Rights Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction, presentation (such as public display or performance) of protected items is prohibited except with permission of the author. Download date 23/09/2021 13:14:44 Link to Item http://hdl.handle.net/10150/656764 CODE CATALYST: DESIGNING AND IMPLEMENTING AUGMENTED REALITY CURRICULUM IN ART AND VISUAL CULTURE EDUCATION by Samantha Rodriguez ______________________________ Copyright © Samantha Rodriguez 2020 A Thesis Submitted to the Faculty of the SCHOOL OF ART In Partial Fulfillment of the Requirements For the Degree of MASTER OF ARTS In the Graduate College THE UNIVERSITY OF ARIZONA 2020 THE UNIVERSITY OF ARIZONA GRADUATE COLLEGE As members of the Master’s Committee, we certify that we have read the thesis prepared by: Andie (Samantha) Rodriguez titled: Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education and recommend that it be accepted as fulfilling the thesis requirement for the Master’s Degree. Ryan Shin _________________________________________________________________ Date: ____________Jan 4, 2021 Ryan Shin Carissa DiCindio _________________________________________________________________ Date: ____________Jan 4, 2021 Carissa DiCindio _________________________________________________________________ Date: ____________Jan 4, 2021 Michael Griffith Final approval and acceptance of this thesis is contingent upon the candidate’s submission of the final copies of the thesis to the Graduate College.
    [Show full text]
  • Catalogue Anglais Version Finale (2018-09-26)
    Montréal Campus 416, boul. de Maisonneuve West, suite 700 Montréal (Québec) H3A 1L2 514-849-1234 Laval Campus 3, Place Laval, suite 400 Laval (Québec) H7N 1A2 450-662-9090 Longueuil Campus 1111, rue Saint-Charles West, suite 120 Longueuil (Québec) J4K 5G4 450-674-0097 Pointe-Claire Campus 1000, boul. St-Jean, suite 500 Pointe-Claire (Québec) H9R 5P1 514-782-0539 Anjou Campus 7400, Boulevard Galeries d’Anjou, suite 130 Anjou, H1M 3M2 514-351-0888 7400, Boulevard Mon QUÉBEC ÉDITION Reference code : CDI-CAT-PQF-0718 Version : July 2018 © Collège CDI Administration. Technologie. Santé. All rights reserved. Printed in Canada. It is prohibited to reproduce this publication in its entirety, or in part, without the written consent of Collège CDI Administration. Technologie. Santé. *For the sake of clarity and readability, the masculine form is used throughout this catalogue. TABLE OF CONTENTS ADMINISTRATION CASUALTY INSURANCE – LCA.BF ............................................................................................................... 1 FINANCIAL MANAGEMENT – LEA.AC ........................................................................................................ 4 SPECIALIST IN APPLIED INFORMATION TECHNOLOGY – LCE.3V .............................................................. 8 OPTION: LEGAL ADMINISTRATIVE ASSISTANT SPECIALIST IN APPLIED INFORMATION TECHNOLOGY – LCE.3V ............................................................ 11 OPTION : MEDICAL OFFICE ASSISTANT PARALEGAL TECHNOLOGY - JCA.1F……………………………………………………………………………………………………14
    [Show full text]
  • SVG Tutorial
    SVG Tutorial David Duce *, Ivan Herman +, Bob Hopgood * * Oxford Brookes University, + World Wide Web Consortium Contents ¡ 1. Introduction n 1.1 Images on the Web n 1.2 Supported Image Formats n 1.3 Images are not Computer Graphics n 1.4 Multimedia is not Computer Graphics ¡ 2. Early Vector Graphics on the Web n 2.1 CGM n 2.2 CGM on the Web n 2.3 WebCGM Profile n 2.4 WebCGM Viewers ¡ 3. SVG: An Introduction n 3.1 Scalable Vector Graphics n 3.2 An XML Application n 3.3 Submissions to W3C n 3.4 SVG: an XML Application n 3.5 Getting Started with SVG ¡ 4. Coordinates and Rendering n 4.1 Rectangles and Text n 4.2 Coordinates n 4.3 Rendering Model n 4.4 Rendering Attributes and Styling Properties n 4.5 Following Examples ¡ 5. SVG Drawing Elements n 5.1 Path and Text n 5.2 Path n 5.3 Text n 5.4 Basic Shapes ¡ 6. Grouping n 6.1 Introduction n 6.2 Coordinate Transformations n 6.3 Clipping ¡ 7. Filling n 7.1 Fill Properties n 7.2 Colour n 7.3 Fill Rule n 7.4 Opacity n 7.5 Colour Gradients ¡ 8. Stroking n 8.1 Stroke Properties n 8.2 Width and Style n 8.3 Line Termination and Joining ¡ 9. Text n 9.1 Rendering Text n 9.2 Font Properties n 9.3 Text Properties -- ii -- ¡ 10. Animation n 10.1 Simple Animation n 10.2 How the Animation takes Place n 10.3 Animation along a Path n 10.4 When the Animation takes Place ¡ 11.
    [Show full text]
  • GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D
    EG UK Computer Graphics & Visual Computing (2015) Rita Borgo, Cagatay Turkay (Editors) GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D Graphics D. A. Duce1 and F.R.A. Hopgood2 1Department of Computing and Communication Technologies, Oxford Brookes University, UK 2Retired, UK Abstract Activities to define international standards for computer graphics, in particular through ISO/IEC, started in the 1970s. The advent of the World Wide Web has brought new requirements and opportunities for standardization and now a variety of bodies including ISO/IEC and the World Wide Web Consortium (W3C) promulgate standards in this space. This paper takes a historical look at one of the early ISO/IEC standards for 2D graphics, the Graph- ical Kernel System (GKS) and compares key concepts and approaches in this standard (as revised in 1994) with concepts and approaches in the W3C Recommendation for Scalable Vector Graphics (SVG). The paper reflects on successes as well as lost opportunities. Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques—Standards 1. Introduction a W3C Recommendation early in 1999. The current (at the time of writing) revision was published in 2010 [web10]. The Graphical Kernel System (GKS) was the first ISO/IEC international standard for computer graphics and was pub- It was clear from the early days that a vector graphics for- lished in 1985 [GKS85]. This was followed by other stan- mat specifically for the web would be a useful addition to the dards including the Computer Graphics Metafile (CGM), then-available set of markup languages.
    [Show full text]
  • SVG AnimaIon
    12/12/2011 SVG Slides, Printed Version SVG Animation SVG Animation: Introduction What, How, When What is animated? Common Attributes Animation Functions Relationship to SMIL Animation Styles Animating Properties/Attributes Animating d Attribute Animating stroke-dashoffset and Text Offset animateTransform Element Additive Animations Pseudo 3D Transformed Paths Animate Symbols Animated Fridge Control setElement Changing Visibility Changing Visibility animateColor Element animateMotion Element Animate along Path Animate Motion Example Other Motion Paths Animating Font Size, Offset and Text Path How How is Animation Performed? Types How Attributes values Attribute values Example values Examples Animating Text Example Animating Clip Path Animating Pattern keyTimes Example keyTimes calcMode Key Spline Interpolation Example Key Spline Interpolation Ball Bouncing Linear v Spline Flash Walk in SVG SVG Discrete Walk SVG Key Values Walk SVG Key Splines Walk SWF v SVG Handcrafting Animating many Circles When When is Animation Performed? Timing Attributes Synchronisation Events Animation onclick and set Chaining Animations Chaining: IP Network Restarting an Animation C:/Jigsaw/Jigsaw/WWW/msc_2011-12/p00700/…/printed_slidessvg_f.xml 1/30 12/12/2011 SVG Slides, Printed Version SVG Animation: Introduction SVG Animation = change element attributes dynamically Animation is controlled through a set of animation elements Reusing parts of W3C's SMIL2.0 Specification (Synchronized Multimedia Integration Language Version 2.0) Declarative syntax, no real increase
    [Show full text]
  • SVG-In-Motion.Pdf
    SVG In Motion SVG for Web Designers & Developers | @SaraSoueidan | SaraSoueidan.com 1 — Freelance front-end dev. — Wrote the Codrops CSS Reference. — Co-authored Smashing Book 5 — SVG advocate SVG for Web Designers & Developers | @SaraSoueidan | SaraSoueidan.com 2 What’s with all the vowel letters? — Swaïdaan — Swaydein — Sw-"eye"-daan SVG for Web Designers & Developers | @SaraSoueidan | SaraSoueidan.com 3 What we will cover (not in this particular order): 1. How to Embed SVG 2. The SVG viewBox 3. Animating the viewBox 4. SVG Animation Techniques: CSS, SMIL, JavaScript 5. SVG Sprite Animation Techniques 6. SVG Line Drawing Effects SVG for Web Designers & Developers | @SaraSoueidan | SaraSoueidan.com 4 6 Embedding Techniques SVG for Web Designers & Developers | @SaraSoueidan | SaraSoueidan.com 5 <img src="mySVG.svg" alt="..."/> 1) Image can be cached (Requires HTTP request. But: HTTP/2!). 2) No CSS interactions. 3) No scripting. 4) CSS animations work only if defined inside <svg> SVG for Web Designers & Developers | @SaraSoueidan | SaraSoueidan.com 6 <picture> <source type="image/svg+xml" srcset="path/to/image.svg"> <img src="path/to/fallback.png" alt="Image description"> </picture> Same as <img> Fallback is included inside <picture> SVG for Web Designers & Developers | @SaraSoueidan | SaraSoueidan.com 7 background-image: url(path/to/mySVG.svg); Same as <img>, but the SVG can be cached as part of the style sheet if it is inlined using data URIs. SVG for Web Designers & Developers | @SaraSoueidan | SaraSoueidan.com 8 <object type="image/svg+xml" data="mySVG.svg"> <!-- fallback here; beware of multiple requests --> </object> 1) Image cached. 2) Scripting. 3) Default fallback mechanism. 4) CSS animations and interactions work only if defined inside <svg> SVG for Web Designers & Developers | @SaraSoueidan | SaraSoueidan.com 9 <iframe src="mySVG.svg"> <!-- fallback here --> </iframe> Same as <object> SVG for Web Designers & Developers | @SaraSoueidan | SaraSoueidan.com 10 <svg xmlns="http://www.w3.org/2000/svg" …> <!-- svg content --> </svg> 1) Image is not cached.
    [Show full text]
  • Building Responsive Websites
    HTML5 and CSS3: Building Responsive Websites Design robust, powerful, and above all, modern websites across all manner of devices with ease using HTML5 and CSS3 A course in three modules BIRMINGHAM - MUMBAI HTML5 and CSS3: Building Responsive Websites Copyright © 2016 Packt Publishing All rights reserved. No part of this course may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this course to ensure the accuracy of the information presented. However, the information contained in this course is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this course. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this course by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. Published on: October 2016 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-78712-481-3 www.packtpub.com Credits Authors Content Development Editor Thoriq Firdaus Amedh Pohad Ben Frain Benjamin LaGrone Graphics Kirk D’Penha Reviewers Saumya Dwivedi Production Coordinator Deepika Naik Gabriel Hilal Joydip Kanjilal Anirudh Prabhu Taroon Tyagi Esteban S. Abait Christopher Scott Hernandez Mauvis Ledford Sophie Williams Dale Cruse Ed Henderson Rokesh Jankie Preface Responsive web design is an explosive area of growth in modern web development due to the huge volume of different device sizes and resolutions that are now commercially available.
    [Show full text]
  • SVG and SMIL Animation 11666-08 08.21.01 2:20 PM Page 209
    11666-08 08.21.01 2:20 PM Page 208 8 Animation: SVG and SMIL Animation 11666-08 08.21.01 2:20 PM Page 209 In this chapter: • Basic Animations • SVG As an Animation Grammar • Basic Attributes of an Animation • Applying SVG Animation to SVG Static Elements • More Complex Animations • SVG, SMIL Animation, and SMIL 2.0 • The <animate> Element • The <set> Element • The <animateMotion> Element • The <animateColor> Element • The <animateTransform> Element • Rotation Using <animateTransform> • Simple Sample Animations Basic Animations One of the most visually attractive aspects of SVG is its potential for animation. Most parts of an SVG image can be animated—position onscreen, width, height, color, opacity, stop colors in a gradient, attributes of SVG filters. The visual effects are potentially legion. But before you get carried away or overwhelmed by the potential, look at how SVG animation is done. SVG images can be animated by two methods: the use of declarative SVG ele- ments (mostly using elements borrowed from SMIL Animation) or the use of ECMAScript (JavaScript) or another scripting language to manipulate the Document Object Model (DOM) of an SVG image. The two methods can be com- bined into one image. This chapter focuses on declarative animation. In practice, portraying in a book the visual appearances that SVG animation pro- duces is difficult. Therefore, I strongly encourage you to experiment with the SVG code provided and view these animations on your own computer. A number of the animations presented in this chapter are accessible online on the Web site http://www.svgspider.com/default.svg.
    [Show full text]
  • WEB ANIMATION with SVG Featuring the Mascot of Attractive Experiences Oy
    Bruno Posa WEB ANIMATION WITH SVG Featuring the mascot of Attractive Experiences Oy WEB ANIMATION WITH SVG Featuring the mascot of Attractive Experiences Oy Bruno Posa Bachelor’s thesis Spring 2021 Business Information Technology Oulu University of Applied Science 3 ABSTRACT Oulu University of Applied Sciences Business Information Technology Author: Bruno Posa Title of the thesis: WEB ANIMATION WITH SVG Featuring the mascot of Attractive Experiences Oy Thesis examiner: Minna Kamula Term and year of thesis completion: Spring 2021 Pages: 44 + 1 appendix The cooperation between Attractive Experiences Oy and the author happened with the goal of producing working quality SVG animations of the company’s mascot, Poe. The main basis for research has been topical literature, with an ending survey to validate author’s applied learnings. The final animations achieved most of the outlined goals, but animating Poe requires additional efforts to achieve desired believability. The author commenced the process by learning about psychological principles and internet technologies, and later produced several animations through iterative processes with feedback. Web animation tools are present for people of all skills to join creating better internet experiences. Other companies with a mascot or a need for animation can use this report and familiarize with making animations for professional use. SVG, web, animations, mascot, design, UX 4 CONTENTS 1 INTRODUCTION ..................................................................................................................
    [Show full text]
  • PB138 — Scalable Vector Graphics (SVG)
    PB138 — Scalable Vector Graphics (SVG) (C) 2019 Masaryk University --- Tomáš Pitner, Luděk Bártek, Adam Rambousek Graphics, GUI SVG (Scalable Vector Graphics) • W3C Standard (SVG 1.1 Second Edition - august 2011) ◦ W3C Standard (SVG Tiny 1.2 - december 2008) ▪ modular SVG ▪ rest of modules are Working Drafts ◦ W3C Working Draft (SVG 2 - september 2015) • 2D graphics and graphical applications description language. • Focuses on vector graphics processing. • The bitmap graphics can be included. • Animation support (using either SMIL markup language or JavaScript and DOM) • SMIL - Synchronized Multimedia Integration Language (http://www.w3.org/TR/2008/REC-SMIL3- 20081201/) ◦ XML language for interactive multimedia creation. SVG Picture Figure 1. SVG Picture corresponding to source code on the next slide (if the image does not show up, click here - Picture for the code on a next slide) SVG Structure Figure 2. Sources for the image from the previous slide 1 <?xml version="1.0" encoding="iso-8859-1"?> <!-- Generator: Adobe Illustrator 9.0, SVG Export Plug-In --> <!DOCTYPE svg [ <!ENTITY st0 "fill:#FFFFFF;stroke:none;"> <!ENTITY st1 "fill:#FFFFFF;stroke-width:6.6112;stroke-linecap:round;stroke- linejoin:round;"> <!ENTITY st2 "stroke:#FFFFFF;stroke-width:6.6112;"> <!ENTITY st3 "fill:none;stroke:none;"> <!ENTITY st4 "fill-rule:nonzero;clip-rule:nonzero;stroke:#000000;stroke- miterlimit:4;"> <!ENTITY st5 "stroke:none;"> ]> <svg width="48pt" height="48pt" viewBox="0 0 48 48" xml:space="preserve" xmlns= "http://www.w3.org/2000/svg"> <g id="Layer_x0020_3"
    [Show full text]
  • Web Animations
    GAINING CONTROL WITH THE WEB ANIMATIONS API QCON 2017, SAN FRANCISCO Dan Wilson | @dancwilson Slides: https://danielcwilson.com/talks/2017/animations HOW DO WE ANIMATE ON THE WEB? Straight up setTimeout/setInterval jQuery animate() requestAnimationFrame <canvas> CSS Transitions and Keyframe Animations SVG Animation Libraries such as GreenSock ENTER THE WEB ANIMATIONS API W3C Editor's Dra Unite the various SVG/CSS/JS ways to animate THE WAA? The benefits of SVG/CSS/JS Off main-thread (compositor layer) Dynamic values Timelines and playback control Callbacks MORE ON THAT COMPOSITOR LAYER... Repainting and reflowing layout Properties like transform can be animated independently Like traditional cel animation WHAT'S AVAILABLE TODAY? Firefox, Chrome, and Opera have foundation implemented Safari is in development Edge is under consideration How Chrome is Implementing the API Polyfill available CREATE AN ANIMATION Transitioning from one state to another var anim = document.getElementById('toAnimate').animate([ { transform: 'scale(1)' }, { transform: 'scale(.6)' } ], { duration: 700, //milliseconds iterations: Infinity, //or a number direction: 'normal', //'alternate', 'reverse', ... fill: 'forwards', //'backwards', 'both', 'none', 'auto' delay: 10, //milliseconds easing: 'ease-in-out', //'linear', 'ease-in', ... }); CREATE AN ANIMATION Animating multiple frames, multiple properties var anim = document.getElementById('toAnimate2').animate([ { transform: 'scale(1)', opacity: 1, offset: 0 }, { transform: 'scale(.5)', opacity: .5, offset: .333333
    [Show full text]
  • Diplomová Práce
    ZÁPADOČESKÁ UNIVERZITA V PLZNI FAKULTA PEDAGOGICKÁ KATEDRA VÝPOČETNÍ A DIDAKTICKÉ TECHNIKY REALIZACE ELEKTRONICKÉHO VÝUKOVÉHO KURZU SE ZAMĚŘENÍM NA TVORBU PLOŠNÝCH VEKTOROVÝCH ANIMACÍ DIPLOMOVÁ PRÁCE Tereza Přibylová Učitelství pro základní školy, obor Informatika - Matematika léta studia (2014 - 2016) Vedoucí práce: Mgr. Denis Mainz Plzeň, 2016 Prohlašuji, že jsem diplomovou práci vypracovala samostatně s použitím uvedené literatury a zdrojů informací. V Plzni, 30. června 2016 ...................................................................... vlastnoruční podpis Poděkování Touto cestou bych ráda poděkovala vedoucímu mé diplomové práce, panu Mgr. Denisu Mainzovi. za vstřícný přístup, užitečné rady a připomínky při zpracování mé diplomové práce. Dále bych ráda poděkovala své rodině a přátelům, kteří mi byli během celé doby studia velkou oporou. ZDE SE NACHÁZÍ ORIGINÁL ZADÁNÍ DIPLOMOVÉ PRÁCE A HNED ZA NÍM ROZHODNUTÍ. OBSAH OBSAH SEZNAM ZKRATEK .................................................................................................................................. 2 ÚVOD .................................................................................................................................................. 3 1 ANIMACE ........................................................................................................................................ 4 1.1 DEFINICE ................................................................................................................................. 4 1.2 HISTORIE A VÝVOJ
    [Show full text]