What Is Augmented Reality
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Catalogue Anglais Version Finale (2018-09-26)
Montréal Campus 416, boul. de Maisonneuve West, suite 700 Montréal (Québec) H3A 1L2 514-849-1234 Laval Campus 3, Place Laval, suite 400 Laval (Québec) H7N 1A2 450-662-9090 Longueuil Campus 1111, rue Saint-Charles West, suite 120 Longueuil (Québec) J4K 5G4 450-674-0097 Pointe-Claire Campus 1000, boul. St-Jean, suite 500 Pointe-Claire (Québec) H9R 5P1 514-782-0539 Anjou Campus 7400, Boulevard Galeries d’Anjou, suite 130 Anjou, H1M 3M2 514-351-0888 7400, Boulevard Mon QUÉBEC ÉDITION Reference code : CDI-CAT-PQF-0718 Version : July 2018 © Collège CDI Administration. Technologie. Santé. All rights reserved. Printed in Canada. It is prohibited to reproduce this publication in its entirety, or in part, without the written consent of Collège CDI Administration. Technologie. Santé. *For the sake of clarity and readability, the masculine form is used throughout this catalogue. TABLE OF CONTENTS ADMINISTRATION CASUALTY INSURANCE – LCA.BF ............................................................................................................... 1 FINANCIAL MANAGEMENT – LEA.AC ........................................................................................................ 4 SPECIALIST IN APPLIED INFORMATION TECHNOLOGY – LCE.3V .............................................................. 8 OPTION: LEGAL ADMINISTRATIVE ASSISTANT SPECIALIST IN APPLIED INFORMATION TECHNOLOGY – LCE.3V ............................................................ 11 OPTION : MEDICAL OFFICE ASSISTANT PARALEGAL TECHNOLOGY - JCA.1F……………………………………………………………………………………………………14 -
SVG Tutorial
SVG Tutorial David Duce *, Ivan Herman +, Bob Hopgood * * Oxford Brookes University, + World Wide Web Consortium Contents ¡ 1. Introduction n 1.1 Images on the Web n 1.2 Supported Image Formats n 1.3 Images are not Computer Graphics n 1.4 Multimedia is not Computer Graphics ¡ 2. Early Vector Graphics on the Web n 2.1 CGM n 2.2 CGM on the Web n 2.3 WebCGM Profile n 2.4 WebCGM Viewers ¡ 3. SVG: An Introduction n 3.1 Scalable Vector Graphics n 3.2 An XML Application n 3.3 Submissions to W3C n 3.4 SVG: an XML Application n 3.5 Getting Started with SVG ¡ 4. Coordinates and Rendering n 4.1 Rectangles and Text n 4.2 Coordinates n 4.3 Rendering Model n 4.4 Rendering Attributes and Styling Properties n 4.5 Following Examples ¡ 5. SVG Drawing Elements n 5.1 Path and Text n 5.2 Path n 5.3 Text n 5.4 Basic Shapes ¡ 6. Grouping n 6.1 Introduction n 6.2 Coordinate Transformations n 6.3 Clipping ¡ 7. Filling n 7.1 Fill Properties n 7.2 Colour n 7.3 Fill Rule n 7.4 Opacity n 7.5 Colour Gradients ¡ 8. Stroking n 8.1 Stroke Properties n 8.2 Width and Style n 8.3 Line Termination and Joining ¡ 9. Text n 9.1 Rendering Text n 9.2 Font Properties n 9.3 Text Properties -- ii -- ¡ 10. Animation n 10.1 Simple Animation n 10.2 How the Animation takes Place n 10.3 Animation along a Path n 10.4 When the Animation takes Place ¡ 11. -
GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D
EG UK Computer Graphics & Visual Computing (2015) Rita Borgo, Cagatay Turkay (Editors) GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D Graphics D. A. Duce1 and F.R.A. Hopgood2 1Department of Computing and Communication Technologies, Oxford Brookes University, UK 2Retired, UK Abstract Activities to define international standards for computer graphics, in particular through ISO/IEC, started in the 1970s. The advent of the World Wide Web has brought new requirements and opportunities for standardization and now a variety of bodies including ISO/IEC and the World Wide Web Consortium (W3C) promulgate standards in this space. This paper takes a historical look at one of the early ISO/IEC standards for 2D graphics, the Graph- ical Kernel System (GKS) and compares key concepts and approaches in this standard (as revised in 1994) with concepts and approaches in the W3C Recommendation for Scalable Vector Graphics (SVG). The paper reflects on successes as well as lost opportunities. Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques—Standards 1. Introduction a W3C Recommendation early in 1999. The current (at the time of writing) revision was published in 2010 [web10]. The Graphical Kernel System (GKS) was the first ISO/IEC international standard for computer graphics and was pub- It was clear from the early days that a vector graphics for- lished in 1985 [GKS85]. This was followed by other stan- mat specifically for the web would be a useful addition to the dards including the Computer Graphics Metafile (CGM), then-available set of markup languages. -