SVG 3D Graphical Presentation for Web-Based Applications
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
What Is X3D? Whose Product Is X3D? Why Is X3D
X3D: THE REAL-TIME 3D SOLUTION FOR THE WORLD-WIDE WEB What is X3D? X3D (Extensible 3D) is a royalty-free and openly published standard file format specification and run-time architecture to represent and communicate 3D objects, events, behaviors and environments. The X3D suite of International Standards Organization (ISO) ratified standards provide a robust abstraction for the storage, retrieval and playback of real time 4D graphics content across diverse platforms. The extensible scene graph model of X3D can be equivalently encoded in a number of valid, secure and efficient encodings and be accessed and manipulated through a number of languages Why is X3D important? using a common API. Development has evolved from its beginnings as the Virtual Reality Modeling Language (VRML) It allows applications to communicate over the Web using ISO standard to the considerably more advanced and an ISO-certified scene graph model, encoded in multiple expressive X3D. formats (XML, Binary, VRML-Classic) and bind-able to multiple languages (e.g. ECMA, Java) Whose product is X3D? It is modular and extensible, saving development time and money and providing value to vendor and consumer Extensible 3D (X3D) It is free for use – not relying on propriety formats and (www.web3d.org/x3d) is a royalty- upgrades for a lifetime 4D content lifecycle free open ISO standard managed It provides multiple generation and authoring pathways by the Web3D Consortium. The It enables content developers and tool makers to build on X3D specifications are driven by each other and a common fabric for cyberspace members and available to the It is a vision designed and developed through community public. -
Introduction Ch01 7/24/2000 12:00 PM Page 1
ch01 7/24/2000 12:00 PM Page 100 1 PartPart Introduction ch01 7/24/2000 12:00 PM Page 1 Chapter 1 Why Bother?, 2 Chapter 2 Overview of Web3D,30 Chapter 3 Entering the Third Dimension, 62 ch01 7/24/2000 12:00 PM Page 2 WHY BOTHER? Topics in This Chapter • Why 3D was unable to reach the mass of Web users before today • Unveiling key Web3D technologies (VRML, X3D, Java 3D, and MPEG-4/BIFS) and the Web3D Consortium • An overview of yesterday’s roadblocks: bandwidth, platform, and authoring-tool limitations • Exploring how Web3D facilitates product and data visualization, eCommerce and business applications, entertainment, Web page enhancement, and news and advertisement enhancement • A tour of the Web3D future by way of VRML sites available today ch01 7/24/2000 12:00 PM Page 3 1 ChapterChapter D is difficult. Extremely difficult. Thinking and working in three di- mensions is natural for human beings; we do it every moment of every 3day. Our brains are wired for three dimensions because our world is made up of three dimensions: height, width, and depth. But “3D”—the field of computer science that deals expressly with creating, manipulating, and navigating computer content in three dimensions—is difficult. Extremely dif- ficult. It should come as no surprise, then, that Web3D—the distribution and navigation of 3D content over the World Wide Web—is also difficult. In fact, it’s more technologically challenging than traditional 3D, owing to the high bandwidth required to smoothly deliver realistic 3D content through the In- ternet. -
Scene Graph Adapter
Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi To cite this version: Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines. Web3D 2011 (16th International Conference on 3D Web technology), Jun 2011, Paris, France. pp.21- 30. inria-00586161 HAL Id: inria-00586161 https://hal.inria.fr/inria-00586161 Submitted on 6 Apr 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Applications Engines Rozenn Bouville Berthelot∗ Jérôme Royan† Thierry Duval‡ Bruno Arnaldi§ Orange Labs and IRISA, Rennes, France Orange Labs France IRISA, Rennes, France IRISA, Rennes, France Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any available rendering engine. The scene graph adapter is an interface that adapts a scene graph (SG) of a given format into a renderer scene graph and which also allows the rendering part to request this scene graph. -
Web3d-X3D-SIGGRAPH 2018 Xr Futures.Pdf
All browsers All platforms Geospatial Simulation Medical Humanoid Animation Design VR Technologies 3D Printing Augmented Reality &Scanning X3D: Your backbone for new dimensions of 3D • • … • • • • • • Implementations on multiple platforms: desktop, mobile, Web • • www.web3d.org/what-x3d X-ite Key Factors of durable X3D • Long Term Stability • Visualization • Performance • Integration • Data Management • Real-time Interactivity • Security • Ease of Use X3D Capabilities High Poly, Oculus Drilling Rig Progressive Loading Support Animation, interaction, Happy Buddha Classroom shadows, details Web3D… VR++ … Online Evolution ... SIGGRAPH 2018 BOF Nicholas Polys Johannes Behr MitchWilliams Anita Havele 2017-2018 News ● X_ITE library updated ● Deployed in X3D examples archive ● X3DOM support for Gltf and WebVR ● New Castle3D X3D Game Engine release ● H-ANIM 2.0 under ISO-IEC ballot ● 3D Print Exchange (NIH, Navy) upgrades to Drupal 8 ● New Scanning initiatives and vendor support 3D on the Web Engines access access worlds by url ● Stand-alone Plug-ins in Web browsers ● Native WebGL in mobile browsers ○ X3DOM ○ X_ITE ○ GearVR ● Gltf 2.0 support (PBR) All HMD platforms! ● WebVR ● X3DOM ● GearVR VR on the Web Engines access worlds by url ● All HMD platforms! ● WebVR ● X3DOM ● GearVR WebVR With X3DOM Javascript library ● Photospheres ● Videospheres ● Volumes ● Heritage ● 3D city models ● ... X3DOM Johannes Behr, Timo Sturm Fraunhofer IGD GearVR Mitch Williams, Samsung Spec Relationships Process for New Capabilities HTML5 Open Web Arch • Harmonization of ID linkages and event models, HTML DOM and X3D • Composition with Cascading Style Sheets (CSS) • Compatibility + usage of Scalable Vector Graphics (SVG) • Accessibility, annotations, internationalization (I18N), etc. • X3D as presentation layer compatible with Semantic Web • Linkage of hybrid model data (MOST) Some aspects are standardization, others simply aligning best practices. -
3D Visualization of Weather Radar Data Examensarbete Utfört I Datorgrafik Av
3D Visualization of Weather Radar Data Examensarbete utfört i datorgrafik av Aron Ernvik lith-isy-ex-3252-2002 januari 2002 3D Visualization of Weather Radar Data Thesis project in computer graphics at Linköping University by Aron Ernvik lith-isy-ex-3252-2002 Examiner: Ingemar Ragnemalm Linköping, January 2002 Avdelning, Institution Datum Division, Department Date 2002-01-15 Institutionen för Systemteknik 581 83 LINKÖPING Språk Rapporttyp ISBN Language Report category Svenska/Swedish Licentiatavhandling ISRN LITH-ISY-EX-3252-2002 X Engelska/English X Examensarbete C-uppsats Serietitel och serienummer ISSN D-uppsats Title of series, numbering Övrig rapport ____ URL för elektronisk version http://www.ep.liu.se/exjobb/isy/2002/3252/ Titel Tredimensionell visualisering av väderradardata Title 3D visualization of weather radar data Författare Aron Ernvik Author Sammanfattning Abstract There are 12 weather radars operated jointly by SMHI and the Swedish Armed Forces in Sweden. Data from them are used for short term forecasting and analysis. The traditional way of viewing data from the radars is in 2D images, even though 3D polar volumes are delivered from the radars. The purpose of this work is to develop an application for 3D viewing of weather radar data. There are basically three approaches to visualization of volumetric data, such as radar data: slicing with cross-sectional planes, surface extraction, and volume rendering. The application developed during this project supports variations on all three approaches. Different objects, e.g. horizontal and vertical planes, isosurfaces, or volume rendering objects, can be added to a 3D scene and viewed simultaneously from any angle. Parameters of the objects can be set using a graphical user interface and a few different plots can be generated. -
N Polys Advanced X3D [Autosaved]
Web3D 2011 Tutorial: Advanced X3D Nicholas Polys: Virginia Tech Yvonne Jung: Fraunhofer IGD Jeff Weekly, Don Brutzman: Naval Postgraduate School Tutorial Outline Recent work in the Web3D Consortium Heading to ISO this month! • X3D : Advanced Features • X3D Basics • Advanced rendering (Yvonne Jung) • Volumes • Geospatial • CAD • Units (Jeff Weekly) • Authoring 2 Open Standards www.web3d.org • Portability • Durability • IP-independence • International recognition and support : the Standard Scenegraph Scene graph for real-time interactive delivery of virtual environments over the web: • Meshes, lights, materials, textures, shaders • Integrated video, audio Event ROUTE • Animation • Interaction • Scripts & Behaviors Sensor • Multiple encodings (ISO = XML, VRML-Classic, Binary) • Multiple Application Programming Interfaces (ISO = ECMA, Java) • X3D 3.3 includes examples for Volume rendering, CAD and Geospatial support! Web3D Collaboration & Convergence W3C ISO OGC - XML - Web3DS - HTML 5 -CityGML - SVG - KML Interoperability Web3D Consortium IETF & Access - Mime types Across Verticals - Extensible 3D (X3D) - Humanoid Animation (H-Anim) - VRML DICOM - N-D Presentation State - DIS - Volume data Khronos - OpenGL, WebGL - COLLADA Adoption Immersive X3D • Virginia Tech Visionarium: VisCube • Multi-screen, clustered stereo rendering • 1920x1920 pixels per wall (x 4) • Infitech Stereo • Wireless Intersense head & wand • Instant Reality 7 VT Visionarium • Output from VMD • Jory Z. Ruscio, Deept Kumar, Maulik Shukla, Michael G. Prisant, T. M. Murali, -
BIM & IFC-To-X3D
BIM & IFC-to-X3D Hyokwang Lee PartDB Co., Ltd. and Web3D Korea Chapter [email protected] Engineering IT & VR solutions based on International Standards BIM . BIM (Building Information Modeling) . A digital representation of physical and functional characteristics of a facility. A shared knowledge resource for information about a facility forming a reliable basis for decisions during its life-cycle; defined as existing from earliest conception to demolition. http://www.directindustry.com/ http://www.aecbytes.com/buildingthefuture/2007/BIM_Awards_Part1.html Coordination between the different disciplinary models. (© M.A. Mortenson Company) 4D scheduling using the BIM model (top image) and the details of site utilization and civil work (lower image) used for coordination and communication with local review agencies and utility companies. (© M.A. Mortenson Company) http://www.quartzsys.com/ Design http://www.quartzsys.com/?c=1/6/27 OpenBIM . A universal approach to the collaborative design, realization and operation of buildings based on open standards and workflows. An initiative of buildingSMART and several leading software vendors using the open buildingSMART Data Model. http://buildingsmart.com/openbim OpenBIM & IFC . IFC (ISO/PAS 16739) . The Industry Foundation Classes (IFC) : an open, neutral and standard ized specification for Building Information Models, BIM. The main buildingSMART data model standard buildingSMART Web3D Consortium International IFC Web3D (ISO/PAS 16739) Web3D Korea Chapter buildingSMART KOREA - Inhan Kim, What is BIM?, Aug. 2008, http://www.cadgraphics.co.kr/cngtv/data/20080813_1.pdf BIM CAD Systems . Autodesk Revit Architecture . Bently Achitecture . Nemetschek Allplan . GRAPHISOFT ArchiCad . Gehry Technologies (GT) Digital Project . CATIA V5 as a core modeling engine . Vectorworks Architect Simple IFC-to-X3D Conversion . -
What Is Augmented Reality
Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education Item Type text; Electronic Thesis Authors Rodriguez, Andie (Samantha) Citation Rodriguez, Andie (Samantha). (2020). Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education (Master's thesis, University of Arizona, Tucson, USA). Publisher The University of Arizona. Rights Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction, presentation (such as public display or performance) of protected items is prohibited except with permission of the author. Download date 23/09/2021 13:14:44 Link to Item http://hdl.handle.net/10150/656764 CODE CATALYST: DESIGNING AND IMPLEMENTING AUGMENTED REALITY CURRICULUM IN ART AND VISUAL CULTURE EDUCATION by Samantha Rodriguez ______________________________ Copyright © Samantha Rodriguez 2020 A Thesis Submitted to the Faculty of the SCHOOL OF ART In Partial Fulfillment of the Requirements For the Degree of MASTER OF ARTS In the Graduate College THE UNIVERSITY OF ARIZONA 2020 THE UNIVERSITY OF ARIZONA GRADUATE COLLEGE As members of the Master’s Committee, we certify that we have read the thesis prepared by: Andie (Samantha) Rodriguez titled: Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education and recommend that it be accepted as fulfilling the thesis requirement for the Master’s Degree. Ryan Shin _________________________________________________________________ Date: ____________Jan 4, 2021 Ryan Shin Carissa DiCindio _________________________________________________________________ Date: ____________Jan 4, 2021 Carissa DiCindio _________________________________________________________________ Date: ____________Jan 4, 2021 Michael Griffith Final approval and acceptance of this thesis is contingent upon the candidate’s submission of the final copies of the thesis to the Graduate College. -
Catalogue Anglais Version Finale (2018-09-26)
Montréal Campus 416, boul. de Maisonneuve West, suite 700 Montréal (Québec) H3A 1L2 514-849-1234 Laval Campus 3, Place Laval, suite 400 Laval (Québec) H7N 1A2 450-662-9090 Longueuil Campus 1111, rue Saint-Charles West, suite 120 Longueuil (Québec) J4K 5G4 450-674-0097 Pointe-Claire Campus 1000, boul. St-Jean, suite 500 Pointe-Claire (Québec) H9R 5P1 514-782-0539 Anjou Campus 7400, Boulevard Galeries d’Anjou, suite 130 Anjou, H1M 3M2 514-351-0888 7400, Boulevard Mon QUÉBEC ÉDITION Reference code : CDI-CAT-PQF-0718 Version : July 2018 © Collège CDI Administration. Technologie. Santé. All rights reserved. Printed in Canada. It is prohibited to reproduce this publication in its entirety, or in part, without the written consent of Collège CDI Administration. Technologie. Santé. *For the sake of clarity and readability, the masculine form is used throughout this catalogue. TABLE OF CONTENTS ADMINISTRATION CASUALTY INSURANCE – LCA.BF ............................................................................................................... 1 FINANCIAL MANAGEMENT – LEA.AC ........................................................................................................ 4 SPECIALIST IN APPLIED INFORMATION TECHNOLOGY – LCE.3V .............................................................. 8 OPTION: LEGAL ADMINISTRATIVE ASSISTANT SPECIALIST IN APPLIED INFORMATION TECHNOLOGY – LCE.3V ............................................................ 11 OPTION : MEDICAL OFFICE ASSISTANT PARALEGAL TECHNOLOGY - JCA.1F……………………………………………………………………………………………………14 -
The Use of VRML to Integrate Design and Solid Freeform Fabrication
The Use ofVRML to Integrate Design and Solid Freeform Fabrication Yanshuo Wang Jian Dong * Harris L. Marcus Solid Freeform Fabrication Laboratory University ofConnecticut Storrs, CT 06269 ABSTRACT The Virtual Reality Modeling Language (VRML) was created to put interconnected 3D worlds onto every desktop. The 3D VRML format has the potential for 3D fax and Tele Manufacture. An architecture and methodology ofusing VRML format to integrate a 3D model and Solid Freeform Fabrication system are described in this paper. The prototype software discussed in this paper demonstrates the use of VRML for Solid Freeform Fabrication process planning. The path used from design to part will be described. 1. INTRODUCTION The STL or Stereolithography format, established by 3D System, is an ASCn or binary file used in Solid Freeform Fabrication (SFF). It is a list of the triangular surfaces that approximate a computer generated solid model. This file format has become the de facto standard for rapid prototyping industries. But STL format has the limitation of visualization, communication and sharing information among different places. In the recent years, Tele Manufacture has become a new area in the design and manufacture research. Researchers try to create an automated rapid prototyping capability on the Internet (Bailey, 1995). In order to improve the communication and information exchange through Internet, a new data format is needed for SFF. Bauer and Joppe (1996) suggested to use Virtual Reality Modeling Language (VRML) data format as standard for rapid prototyping. VRML was created to put interconnected 3D worlds onto every desktop and it has become the standard language for 3D World Wide Web. -
SVG Tutorial
SVG Tutorial David Duce *, Ivan Herman +, Bob Hopgood * * Oxford Brookes University, + World Wide Web Consortium Contents ¡ 1. Introduction n 1.1 Images on the Web n 1.2 Supported Image Formats n 1.3 Images are not Computer Graphics n 1.4 Multimedia is not Computer Graphics ¡ 2. Early Vector Graphics on the Web n 2.1 CGM n 2.2 CGM on the Web n 2.3 WebCGM Profile n 2.4 WebCGM Viewers ¡ 3. SVG: An Introduction n 3.1 Scalable Vector Graphics n 3.2 An XML Application n 3.3 Submissions to W3C n 3.4 SVG: an XML Application n 3.5 Getting Started with SVG ¡ 4. Coordinates and Rendering n 4.1 Rectangles and Text n 4.2 Coordinates n 4.3 Rendering Model n 4.4 Rendering Attributes and Styling Properties n 4.5 Following Examples ¡ 5. SVG Drawing Elements n 5.1 Path and Text n 5.2 Path n 5.3 Text n 5.4 Basic Shapes ¡ 6. Grouping n 6.1 Introduction n 6.2 Coordinate Transformations n 6.3 Clipping ¡ 7. Filling n 7.1 Fill Properties n 7.2 Colour n 7.3 Fill Rule n 7.4 Opacity n 7.5 Colour Gradients ¡ 8. Stroking n 8.1 Stroke Properties n 8.2 Width and Style n 8.3 Line Termination and Joining ¡ 9. Text n 9.1 Rendering Text n 9.2 Font Properties n 9.3 Text Properties -- ii -- ¡ 10. Animation n 10.1 Simple Animation n 10.2 How the Animation takes Place n 10.3 Animation along a Path n 10.4 When the Animation takes Place ¡ 11. -
Visualisation and Generalisation of 3D City Models
Visualisation and Generalisation of 3D City Models Bo Mao August 2010 TRITA SoM 2010-08 ISSN 1653-6126 ISRN KTH/SoM/-10/08/-SE ISBN 978-91-7415-715-4 © Bo Mao 2010 Licentiate Thesis Geoinformatics Division Department of Urban Planning and Environment Royal Institute of Technology (KTH) SE-100 44 STOCKHOLM, Sweden ii Abstract 3D city models have been widely used in different applications such as urban planning, traffic control, disaster management etc. Effective visualisation of 3D city models in various scales is one of the pivotal techniques to implement these applications. In this thesis, a framework is proposed to visualise the 3D city models both online and offline using City Geography Makeup Language (CityGML) and Extensible 3D (X3D) to represent and present the models. Then, generalisation methods are studied and tailored to create 3D city scenes in multi- scale dynamically. Finally, the quality of generalised 3D city models is evaluated by measuring the visual similarity from the original models. In the proposed visualisation framework, 3D city models are stored in CityGML format which supports both geometric and semantic information. These CityGML files are parsed to create 3D scenes and be visualised with existing 3D standard. Because the input and output in the framework are all standardised, it is possible to integrate city models from different sources and visualise them through the different viewers. Considering the complexity of the city objects, generalisation methods are studied to simplify the city models and increase the visualisation efficiency. In this thesis, the aggregation and typification methods are improved to simplify the 3D city models.