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What Is Augmented Reality
Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education Item Type text; Electronic Thesis Authors Rodriguez, Andie (Samantha) Citation Rodriguez, Andie (Samantha). (2020). Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education (Master's thesis, University of Arizona, Tucson, USA). Publisher The University of Arizona. Rights Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction, presentation (such as public display or performance) of protected items is prohibited except with permission of the author. Download date 23/09/2021 13:14:44 Link to Item http://hdl.handle.net/10150/656764 CODE CATALYST: DESIGNING AND IMPLEMENTING AUGMENTED REALITY CURRICULUM IN ART AND VISUAL CULTURE EDUCATION by Samantha Rodriguez ______________________________ Copyright © Samantha Rodriguez 2020 A Thesis Submitted to the Faculty of the SCHOOL OF ART In Partial Fulfillment of the Requirements For the Degree of MASTER OF ARTS In the Graduate College THE UNIVERSITY OF ARIZONA 2020 THE UNIVERSITY OF ARIZONA GRADUATE COLLEGE As members of the Master’s Committee, we certify that we have read the thesis prepared by: Andie (Samantha) Rodriguez titled: Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education and recommend that it be accepted as fulfilling the thesis requirement for the Master’s Degree. Ryan Shin _________________________________________________________________ Date: ____________Jan 4, 2021 Ryan Shin Carissa DiCindio _________________________________________________________________ Date: ____________Jan 4, 2021 Carissa DiCindio _________________________________________________________________ Date: ____________Jan 4, 2021 Michael Griffith Final approval and acceptance of this thesis is contingent upon the candidate’s submission of the final copies of the thesis to the Graduate College. -
Catalogue Anglais Version Finale (2018-09-26)
Montréal Campus 416, boul. de Maisonneuve West, suite 700 Montréal (Québec) H3A 1L2 514-849-1234 Laval Campus 3, Place Laval, suite 400 Laval (Québec) H7N 1A2 450-662-9090 Longueuil Campus 1111, rue Saint-Charles West, suite 120 Longueuil (Québec) J4K 5G4 450-674-0097 Pointe-Claire Campus 1000, boul. St-Jean, suite 500 Pointe-Claire (Québec) H9R 5P1 514-782-0539 Anjou Campus 7400, Boulevard Galeries d’Anjou, suite 130 Anjou, H1M 3M2 514-351-0888 7400, Boulevard Mon QUÉBEC ÉDITION Reference code : CDI-CAT-PQF-0718 Version : July 2018 © Collège CDI Administration. Technologie. Santé. All rights reserved. Printed in Canada. It is prohibited to reproduce this publication in its entirety, or in part, without the written consent of Collège CDI Administration. Technologie. Santé. *For the sake of clarity and readability, the masculine form is used throughout this catalogue. TABLE OF CONTENTS ADMINISTRATION CASUALTY INSURANCE – LCA.BF ............................................................................................................... 1 FINANCIAL MANAGEMENT – LEA.AC ........................................................................................................ 4 SPECIALIST IN APPLIED INFORMATION TECHNOLOGY – LCE.3V .............................................................. 8 OPTION: LEGAL ADMINISTRATIVE ASSISTANT SPECIALIST IN APPLIED INFORMATION TECHNOLOGY – LCE.3V ............................................................ 11 OPTION : MEDICAL OFFICE ASSISTANT PARALEGAL TECHNOLOGY - JCA.1F……………………………………………………………………………………………………14 -
SVG Tutorial
SVG Tutorial David Duce *, Ivan Herman +, Bob Hopgood * * Oxford Brookes University, + World Wide Web Consortium Contents ¡ 1. Introduction n 1.1 Images on the Web n 1.2 Supported Image Formats n 1.3 Images are not Computer Graphics n 1.4 Multimedia is not Computer Graphics ¡ 2. Early Vector Graphics on the Web n 2.1 CGM n 2.2 CGM on the Web n 2.3 WebCGM Profile n 2.4 WebCGM Viewers ¡ 3. SVG: An Introduction n 3.1 Scalable Vector Graphics n 3.2 An XML Application n 3.3 Submissions to W3C n 3.4 SVG: an XML Application n 3.5 Getting Started with SVG ¡ 4. Coordinates and Rendering n 4.1 Rectangles and Text n 4.2 Coordinates n 4.3 Rendering Model n 4.4 Rendering Attributes and Styling Properties n 4.5 Following Examples ¡ 5. SVG Drawing Elements n 5.1 Path and Text n 5.2 Path n 5.3 Text n 5.4 Basic Shapes ¡ 6. Grouping n 6.1 Introduction n 6.2 Coordinate Transformations n 6.3 Clipping ¡ 7. Filling n 7.1 Fill Properties n 7.2 Colour n 7.3 Fill Rule n 7.4 Opacity n 7.5 Colour Gradients ¡ 8. Stroking n 8.1 Stroke Properties n 8.2 Width and Style n 8.3 Line Termination and Joining ¡ 9. Text n 9.1 Rendering Text n 9.2 Font Properties n 9.3 Text Properties -- ii -- ¡ 10. Animation n 10.1 Simple Animation n 10.2 How the Animation takes Place n 10.3 Animation along a Path n 10.4 When the Animation takes Place ¡ 11. -
The Artist Who Paints the in Its Sustainment, a Sudden and “Appropriation” As Body for Each Piece, Which Begins As Almost Frightening Phenomenon
INSIDE: Raleigh on Film; Bethune on Theatre; Seckel's "Cultural Scene; Steiner on "Images, Sounds, Words"; Lille on Michel Platnic; Platnic on Movement; Rena Tobey on Lilly Martin Spencer; Herman on The Soundtrack of My Life; New Art Books; Short Fiction & Poetry; Extensive Calendar of Cultural Events…and more! Vol. 31 No. 2 Fall 2014 (Sept/Oct/Nov) Michel Platnic: Let us Move Through Space By DAwn LiLLE UsUally I enter a gallery, walk honors from the Midrasha school of uses it as a start- through the first part of an exhibi- art and received a prize for excel- ing point. the first tion to get a general impression, lence in Photography. Prior to this, impression, that we then go back and look at each work due to his degree in electrical engi- are seeing some ver- separately. When a friend took me neering, he had worked in the tele- sion of the original to the Gordon Gallery in tel aviv to com field. But he also studied and painting, is quickly see the work of an emerging talent practiced martial arts, performance dissipated and it I continued this habit. But after a art and the mime techniques of eti- becomes something minute or two I realized something enne Decroix and Jacques lecoq. else. If one were unusual was happening. He admired the theater of ariane working only in enter the world of Michel Plat- Mnouchkine and read extensively. dance it might be nic, a French born artist who moved Platnic mixes painting, camera akin to using the to Israel in 1998, graduated with and video, via extensive use of famous romantic the human body, print of the four bal- to create “living lerinas as the basis paintings,” which, for a choreographic because of his at- work (which has, in tention to minute fact, been done). -
A Short Learning Css3 Animations
A SHORT LEARNING CSS3 ANIMATIONS What is CSS3 Animations? With CSS animations now upheld in both Firefox and Webkit programs, there is no better time to try it out. Despite its specialized structure, whether customary, machine created 3-D, Flash or CSS, animation dependably takes after the same fundamental standards. In this article, we will make our first strides with CSS animations and consider the primary rules for making animation with CSS. We'll be working through an illustration, developing the animation by using the standards of conventional animations. Nowdays, so many options are available for learning css3 animation concepts and effects.CSS animation is used to add more effective and eye-catching website. At last, we'll see some certifiable utilization. CSS Animation Properties Before jumping into the subtle elements, how about setting up the fundamental CSS and learning CSS3 Animations: Animation is another CSS property that takes into consideration activity of most HTML components, (for example, div, h1 and compass) without Javascript or Flash. Right now, it's underpinned in Webkit programs, including Safari 4+, Safari for (ios 2+), Chrome 1+ and, all the more as of late, Firefox 5. Unsupported programs will just overlook your animation code, so guarantee that your page doesn't depend on it! Since the development is still moderately new, prefixes for the program merchants are needed. As such, the linguistic structure is precisely the same for every program, with just a prefix change needed. In the code cases beneath, the -webkit language structure has been used. The most recent Css3 properties have opened a large number of new routes to web originators and engineers. -
GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D
EG UK Computer Graphics & Visual Computing (2015) Rita Borgo, Cagatay Turkay (Editors) GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D Graphics D. A. Duce1 and F.R.A. Hopgood2 1Department of Computing and Communication Technologies, Oxford Brookes University, UK 2Retired, UK Abstract Activities to define international standards for computer graphics, in particular through ISO/IEC, started in the 1970s. The advent of the World Wide Web has brought new requirements and opportunities for standardization and now a variety of bodies including ISO/IEC and the World Wide Web Consortium (W3C) promulgate standards in this space. This paper takes a historical look at one of the early ISO/IEC standards for 2D graphics, the Graph- ical Kernel System (GKS) and compares key concepts and approaches in this standard (as revised in 1994) with concepts and approaches in the W3C Recommendation for Scalable Vector Graphics (SVG). The paper reflects on successes as well as lost opportunities. Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques—Standards 1. Introduction a W3C Recommendation early in 1999. The current (at the time of writing) revision was published in 2010 [web10]. The Graphical Kernel System (GKS) was the first ISO/IEC international standard for computer graphics and was pub- It was clear from the early days that a vector graphics for- lished in 1985 [GKS85]. This was followed by other stan- mat specifically for the web would be a useful addition to the dards including the Computer Graphics Metafile (CGM), then-available set of markup languages. -