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2-4 Players AGES 11+

Overview In this cooperative game, you will take on the heroic role of either ™, ™, ™ or ™ in order to defeat a series of evil threats. The Villains launch attacks against you in their attempts to conquer the one Location at a time. This game is designed to be played over a series of seven increasingly difficult adventures, to defeat You-Know-Who once and for all.

OBJECTIVE Playing cooperatively as the Heroes, you win the game if you defeat all the Villains before they gain control of all the Locations, thereby securing the safety of , for now... However, if the Villains manage to gain control of all of the Locations, you have lost the game!

Advanced Wizards: After reading these rules, if you feel comfortable and Contents are familiar with deck-building games, we recommend Set Up – p. 2 that you proceed directly to Game 3. Open the Game 1, Gameplay – p. 6 Game 2 and Game 3 boxes, review the rules enclosed in each, and start your adventure there. Additional Rules – p. 12 Sort and Distribute contents as shown: LEAVE IN BOX Boxes for Games 2–7 8 Villain Control tokens 9 Sorting Cards

SET UP SET Draw Player Board (with Health Tracker) Board Player

Discard

4 Health Trackers : Give one to each player. Place Health Tracker on the 10 space on your Player Board. Draw Discard

2

35 Attack tokens 25 Influence tokens Discard

Draw Player Board (with Health Tracker)

Game Board Draw Discard

Open the Game 1 Box and proceed to the next page. 4 Player Boards For your first game, you will not need the boxes for Games 2–7. Give one to each player.

3 GAME 1 GAME 1 GAME 1 GAME 1

NEVILLE LONGBOTTOM™ GAME 1 RON WEASLEY™ GAME 1 HERO MIRROR OF ERISED GAME 1 HERMIONE GRANGER™ GAME 1 2 of 2 HERO ❶ LOCATION ❷ ❸ ❹ ❺ HARRY POTTER™ GAME 1 HERO 1. Reveal and resolve Dark Arts event cards ™ GAME 1 DIAGON ALLEY 2.1. Resolve Reveal Villain and resolve abilities Dark Arts event cards of LOCATION 1 2 3.2. Play1. Resolve Reveal HOGWARTS Villain and resolve ™abilities cards Dark and Artstake eventHero actionscards 1. Reveal and resolve Dark Arts event cards 4.3. End 2. Play Resolve your HOGWARTS turn Villain — Discard ™abilities cards anyand remainingtake Hero actionscards and 4.tokens,3. End 2. Play Resolve your thenHOGWARTS turn drawVillain — fiveDiscard ™abilities cards new any andcards. remainingtake Hero actionscards and ™ TM & © Warner Bros. Entertainment Inc. (s16) 4.tokens,3. End Play your thenHOGWARTS turn draw — fiveDiscard cards new any andcards. remainingtake Hero actionscards and tokens, then draw five new cards. Each turn reveal 4. End your turn — Discard any remaining cards and 1 Dark Arts event. tokens, then draw five new cards. “Only problem is, HO GWART S ™ TM & © Warner Bros. Entertainment Inc. (s16) ™ I can’t remember TM & © WarnerHO Bros. GWART Entertainment S Inc. ™ TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. “What do you think they’re ™ what I’ve forgotten.” TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ doing keeping a thing like Each turn reveal TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. “Now if you two don’t mind, ™ TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. 1 Dark Arts event. ™ that lockedI’m going up in toa school?”bed before either TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. TM & © Warner Bros. Entertainment Inc. ™ TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ of you come up with another (s16) TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ TM & © Warner Bros. Entertainment Inc. TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ clever“I can’tidea beto geta-a-a us wizard.killed - I mean, (s16) TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ TM & © Warner Bros. Entertainment Inc. TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. or worse, expelled.” ™ I’m just… Harry. Just Harry.” (s16) TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ TM & © Warner Bros. Entertainment Inc. TM & © Warner Bros. Entertainment Inc. TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ (s16) (s16) TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ TM & © Warner Bros. Entertainment Inc. TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ (s16) TM & © Warner Bros. Entertainment Inc. TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ TM & © Warner Bros. Entertainment Inc. (s16) TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ (s16) TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. ™ TM & © Warner Bros. Entertainment Inc. TM & © WarnerHO(s16) Bros. GWART Entertainment S Inc. (s16) TM & © Warner(s16) Bros. Entertainment Inc. (s16) 4 Turn Order 2 Locations 10 Dark Arts 3 Villains 30 Hogwarts & 4 Heroes sort and distribute game 1 cards SET UP SET

OF GAME 1 MIRROR ERISED™ GAME 1 LOCATIONDIAGON ALLEY 2 of1 2 of 2 ❶ Location cards LOCATION

TM & © Warner Bros. Entertainment Inc. (s16)

TM & © Warner Bros. Entertainment Inc. Stack the oversized (s16) Each turn reveal 1 DarkEach Arts turn event. reveal Location cards face up 1 Dark Arts event. in the order indicated on upper‑right corner. TM & © Warner Bros. Entertainment Inc. TM & © Warner Bros. Entertainment Inc. (s16) (s16) Locations ❷ Dark Arts cards Dark Arts stack Shuffle and stack the square Dark Arts cards face down. ❸ Villain cards Shuffle and stack the

TM & © Warner Bros. Entertainment Inc. TM & © Warner(s16) Bros. Entertainment Inc. oversized Villain cards (s16) face down. Villain stack For Game 1 there will only

GAME 1 be one active Villain at a ™ time. Reveal the top card VILLAIN face up in space below. Leave empty for Game 1.

Each time is added to the Location, active The spaces will be filled Hero loses 2 . in successive games.

Remove 1 6 from the Location. Active Villain

GAME 1 HARRY POTTER™ GAME 1 HERO ❺ Turn Order & Hero cards Choose your Hero Place an oversized Turn Order

and Hero card face up above 1. Reveal and resolve Dark Arts event cards 2. Resolve Villain abilities “I can’t be a-a-a wizard. I mean, 3. Play HOGWARTS™ cards and take Hero actions I’m just… Harry. Just Harry.” your Player Board. 4. End your turn — Discard any remaining cards and tokens, then draw five new cards.

GAME 1 Hero deck ❻ Starting Hero deck Discard

Shuffle and stack your Draw Hero deck of 10 cards face Pile Discard down, then draw 5 cards. (faceALOHOMORA! up) Note that each Hero has their Gain 1 .

HO GWART S ™ own starting deck as indicated TM & © Warner Bros. Entertainment Inc. HARRY (s16) by the name in the banner.

GAME 1 GAME 1 GAME 1 GAME 1 GAME 1

FIREBOLT HEDWIG ™ ALOHOMORA! ALOHOMORA! ALOHOMORA!

Gain 1 . Choose one: Gain 1 . Gain 1 . Gain 1 . If you defeat a Villain, Gain 1 ; or gain 2 . also gain 1 .

HARRY HARRY HARRY HARRY HARRY 4 ❻ ➋ ➊DRACO MALFOY ™ GAME 1 VILLAIN HO GWART S ™ HO GWART S ™ HO GWART S ™ HO GWART S ™ HO GWART S ™ HO GWART S ™ HO GWART S ™ HO GWART S ™ TM & © WarnerHO Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © WarnerHO (s16)Bros. GWART Entertainment S ™ Inc. TM & © Warner (s16)Bros. Entertainment Inc. TM & © Warner (s16)Bros. Entertainment Inc. TM & © Warner (s16)Bros. Entertainment Inc. TM & © Warner (s16)Bros. Entertainment Inc. TM & © Warner (s16)Bros. Entertainment Inc. TM & © Warner (s16)Bros. Entertainment Inc. TM & © Warner (s16)Bros. Entertainment Inc. TM & © Warner (s16)Bros. Entertainment Inc. (s16) (s16) (s16) (s16) 4 Starting Hero Decks of 10 cards 4 Turn Order H HE E N & 4 Heroes ARRY RMION RON EVILLE ➌ Each time is added to the Location, active Hero loses 2 .

➍ Remove 1 ➎ from the Location. 6

HOGWARTS cards ❹ Information on Separate out the 4 starting VILLAIN Cards Hero decks, as indicated by the

™ ➊ ™ HO GWART S ™ Villain Name HO GWART S TMTM & & © © Warner WarnerHO GWART Bros. Bros. Entertainment Entertainment S Inc. Inc. TM & © Warner Bros.(s16) Entertainment Inc. (s16)(s16) Hero names on the bottom (❻). ➋ Shuffle and stack the Game Identifier ™ HOGWARTS stack HOGWARTS cards face down. ➌ Villain Ability GAME 1 GAME 1 Place top 6 cards face up ➍ Health —the number of needed to in the spaces below. defeat the Villain. ➎ Reward —earned when the Villain is defeated.

ALBUS DUMBLEDORE ™ ESSENCE OF DITTANY

ALL Heroes Any one Hero gains 2 . gain 1 , 1 , 1 and draw a card. 8 2 icon key

GAME 1 GAME 1 Attack Influence

Villain Health Control

™ LUMOS! SORTING HAT Gain 2 . ALL Heroes draw a card. You may put Allies you acquire on top of your deck instead of in your discard pile. 4 4 ➊ GAME 1

GAME 1 GAME 1

REPARO! ™ ➋ Choose one: Gain 1 . Gain 2 ; or draw a card. ALL Heroes gain 1 . ™ 3 4 ➌ RUBEUS HAGRID Gain 1 . ➍ALL Heroes gain 1 . ➎ 4

Information on HOGWARTS Cards ➊ Game Identifier ➋ Card Type—either Ally, Item, or Spell. Some effects may reference these types. ➌ Card Name ➍ Card Effect—gained when you play the card. ➎ Value —amount of you must spend to acquire it. Some effects may reference this.

You are ready for your first game. Choose a Hero to go first. These rules are designed to be read as you play.*

*Advanced Wizards will need to complete set up as instructed in the Game 3 box before continuing with these rules. 5 OBJECTIVE Playing cooperatively as the Heroes, you win the game if you defeat all the Villains before they gain control of all the Locations, thereby securing the safety of HOGWARTS–for now... However, if the Villains manage to gain control of all of the Locations, you have lost the game!

GAMEPLAY

GAMEPLAY Each turn consists of four steps. STEP 1. Reveal and resolve Dark Arts events. Look at the Location. It states how many Dark Arts OF GAME 1 MIRROR ERISED™ GAME 1 LOCATIONDIAGON ALLEY 2 of1 2 of 2 events to reveal (❶). LOCATION Dark Arts events have a variety of detrimental effects. ❶

TM & © Warner Bros. Entertainment Inc. (s16)

TM & © Warner Bros. Entertainment Inc. (s16) Each turn reveal 1 DarkEach Arts turn event. reveal One at a time, reveal and resolve Dark Arts events, 1 Dark Arts event. placing the cards in a discard pile beside the stack (❷).

GAME 1 DARK ARTS

EXAMPLE: this event instructs you to add one token on the Location card. HE-WHO-MUST- (See Location Control on

NOT-BE-NAMED TM & © Warner Bros. Entertainment Inc. TM & © Warner(s16) Bros. Entertainment Inc. page 12 for details.) (s16) Add 1 to the Location.

GAME 1 If the Dark Arts stack runs out, shuffle the resolved DRACO MALFOY ™ VILLAIN cards to form a new stack. ❸ Each time is added STEP 2. Resolve Villain abilities. to the Location, active Hero loses 2 . Each Villain has an ability (❸). Some will happen each

Remove 1 6 turn, and others will be triggered by Dark Arts events from the Location. or other Villains.

DRACO MALFOY ™ GAME 1 VILLAIN

Each time is added to the Location, active Hero loses 2 . EXAMPLE: because a token was added to the Location, Harry (the active Hero) loses 2 Health, Remove 1 from the Location. 6 moving his from 10 to 8. (See Hero Health on page 13 for details.)

6 GAME 1 DARK ARTS

™ HOHO GWART S S ™™ TMTM & & © © Warner WarnerHO GWART Bros. Bros. Entertainment Entertainment S Inc. Inc. TM & © Warner Bros.(s16) Entertainment Inc. (s16)(s16)

GAME 1 GAME 1 HE-WHO-MUST- NOT-BE-NAMED TM & © Warner Bros. Entertainment Inc. TM & © Warner Bros. Entertainment Inc. (s16) (s16) ❷ Add 1 to the Location.

GEAR

ALL Heroes Gain 1 and 1 . gain 1 , 1 , 1 and draw a card. 8 3

GAME 1 GAME 1

™ LUMOS! SORTING HAT Gain 2 . ALL Heroes draw a card. You may put Allies you acquire on top of your deck instead of in your discard pile. 4 4

GAME 1 GAME 1

REPARO! RUBEUS HAGRID ™ Choose one: Gain 1 . Gain 2 ; or draw a card. ALL Heroes gain 1 . 3 4

GAME 1 HARRY POTTER™ GAME 1 HERO

1. Reveal and resolve Dark Arts event cards 2. Resolve Villain abilities “I can’t be a-a-a wizard. I mean, 3. Play HOGWARTS™ cards and take Hero actions I’m just… Harry. Just Harry.” 4. End your turn — Discard any remaining cards and tokens, then draw five new cards.

Proceed to the next page for Draw the active Hero’s chance to Discard play cards and take actions.

HO GWART S ™ TM & © Warner Bros. Entertainment Inc. (s16) 7 STEP 3. Play HOGWARTS cards and take Hero actions. As the active Hero, you may do all of the following in OF GAME 1 MIRROR ERISED™ GAME 1 LOCATIONDIAGON ALLEY 2 of1 2 of 2 any order you choose. LOCATION

TM & © Warner Bros. Entertainment Inc. (s16)

TM & © Warner Bros. Entertainment Inc. (s16) • Play cards to gain resources Each turn reveal 1 DarkEach Arts turn event. reveal 1 Dark Arts event. ( & tokens) and generate effects. As you play out cards, set them to the side to indicate that they have been played. Tokens you gain are collected on your player board. Cards and resources GAMEPLAY cannot be saved from one turn to the next, so it is advisable to use everything each turn. • Assign (Attack) to Villains. When the number of tokens assigned to a Villain equals its Health, the Villain is defeated! (See Defeating

a Villain on page 12 for details.) TM & © Warner Bros. Entertainment Inc. TM & © Warner(s16) Bros. Entertainment Inc. (s16) • Use (Influence) to acquire new cards. The six face up HOGWARTS cards are available to

GAME 1 acquire and build a more powerful deck. You can DRACO MALFOY ™ acquire multiple cards as long as you have enough . VILLAIN

Each time is added IMMEDIATELY place any newly acquired cards in to the Location, active your Discard Pile (not in your hand) unless otherwise Hero loses 2 .

noted. Typically, you will not play new cards on the Remove 1 6 same turn you acquire them. from the Location. When your deck runs out of cards, you will shuffle ❸ your Discard Pile to form a new deck including these newly acquired cards.

EXAMPLE: your starting hand has a Firebolt, HEDWIG™, and three Alohomora! cards. ❶ Play the Firebolt to gain a token. Since you are still pretty healthy, play HEDWIG and choose to gain another token. Place them on your player board. ❷ Play your three Alohomora! to gain three tokens. Place them on your Player Board. ❸ Assign the two tokens to DRACO MALFOY ™. You need four more to defeat him. ❹ Use the three to acquire Reparo! from the available HOGWARTS cards. Immediately place the card in your discard pile. 8 GAME 1 DARK ARTS

™ HOHO GWART S S ™™ TMTM & & © © Warner WarnerHO GWART Bros. Bros. Entertainment Entertainment S Inc. Inc. TM & © Warner Bros.(s16) Entertainment Inc. (s16)(s16)

GAME 1 GAME 1 HE-WHO-MUST- NOT-BE-NAMED TM & © Warner Bros. Entertainment Inc. TM & © Warner Bros. Entertainment Inc. (s16) (s16) Add 1 to the Location.

™ ALBUS DUMBLEDORE ™ QUIDDITCH GEAR

ALL Heroes Gain 1 and 1 . gain 1 , 1 , 1 and draw a card. 8 3

GAME 1 GAME 1

™ LUMOS! SORTING HAT Gain 2 . ALL Heroes draw a card. You may put Allies you acquire on top of your deck instead of in your discard pile. 4 4

GAME 1 GAME 1

REPARO! RUBEUS HAGRID ™ Choose one: Gain 1 . Gain 2 ; or draw a card. ALL Heroes gain 1 . 3 4

GAME 1 HARRY POTTER™ GAME 1 HERO

1. Reveal and resolve Dark Arts event cards 2. Resolve Villain abilities “I can’t be a-a-a wizard. I mean, 3. Play HOGWARTS™ cards and take Hero actions I’m just… Harry. Just Harry.” 4. End your turn — Discard any remaining cards and tokens, then draw five new cards.

GAME 1 Draw

Discard REPARO! ❹

Choose one: ❶ ❷ Gain 2 ; or draw a card. HO GWART S ™ 3 TM & © Warner Bros. Entertainment Inc. (s16)

GAME 1 GAME 1 GAME 1 GAME 1 GAME 1

FIREBOLT HEDWIG ™ ALOHOMORA! ALOHOMORA! ALOHOMORA!

Gain 1 . Choose one: Gain 1 . Gain 1 . Gain 1 . If you defeat a Villain, Gain 1 ; or gain 2 . also gain 1 . End your turn. HARRY HARRY HARRY HARRY HARRY

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H Gain 1 I’m just… Harry. Just Harry.” I’m just… Harry. “I can’t be a-a-a wizard. I mean, “I can’t ALOHOMORA!

❺ GAME 1 tokens. If you played tokens. If you played to defeat a Villain this to defeat a Villain GAME 1

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H Gain 1 ALOHOMORA! HOGWARTS End your turn — Discard any remaining cards and tokens, then draw five new cards. 4. 1. Arts event cards Reveal and resolve Dark 2. abilities Resolve Villain 3. Play

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from each

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H Gain 1 ou cannot save cards for your next turn. ou cannot save shuffle your Discard pile to form a fresh shuffle your Discard pile to form Dark Arts event or Villain. Dark lose more than 1 INVISIBILITY INVISIBILITY If this is in your hand, you can’t If this is in your hand, you can’t ❻ and discard the Location, revealing the next oneand discard the

ating a Villain–page 12 a Villain–page ating Draw a new hand of five cards. Draw a new hand of five cards. ONLY draw or reveal cards Draw Deck when you need to and your deck is empty. Check if the Villains have the required have the the Villains Check if enough If you assigned cards. for HOGWARTS Refill empty spaces played this turn in your discard Place all cards Y pile. Discard any unused cards that allow other Heroes to gain tokens, they cards that allow other Heroes their turn. DO get to keep them to use on Control the Location. If they Control it, remove the they Control it, the Location. If Control in the stack. turn, replace it with the next one from the turn, replace it stack. Villains

 ❻ ❶ ❷ ❸ ❹ ❺ Game play will continue clockwise, with the next Game play will continue clockwise, on as the active Hero, taking the same 4 steps player, their turn. information See the following pages for more Defe 12 Control–page Location 13 Health–page Hero THE NEXT HERO’S TURN TURN HERO’S NEXT THE STEP 4. END YOUR TURN. 4. END YOUR STEP using tokens, actions, and cards, taking After playing end of your turn. at the do the following GAMEPLAY 10 ❸

GAME 1 DARK ARTS

™ HOHO GWART S S ™™ TMTM & & © © Warner WarnerHO GWART Bros. Bros. Entertainment Entertainment S Inc. Inc. TM & © Warner Bros.(s16) Entertainment Inc. (s16)(s16)

GAME 1 GAME 1 HE-WHO-MUST- NOT-BE-NAMED TM & © Warner Bros. Entertainment Inc. TM & © Warner Bros. Entertainment Inc. (s16) (s16) Add 1 to the Location.

™ ALBUS DUMBLEDORE ™ QUIDDITCH GEAR

ALL Heroes Gain 1 and 1 . gain 1 , 1 , 1 and draw a card. 8 3

GAME 1 GAME 1

™ LUMOS! SORTING HAT Gain 2 . ALL Heroes draw a card. You may put Allies you acquire on top of your deck instead of in your discard pile. 4 4

GAME 1 GAME 1

™ GOLDEN SNITCH ™ RUBEUS HAGRID Gain 1 . Gain 2 . ALL Heroes gain 1 . Draw a card. 5 4

END OF GAME The game can end in one of two ways: The Heroes defeat ALL the Villains Congratulations! You win, and ensure the security of HOGWARTS and the wizarding world for another year. You have become most adept and skilled wizards and bring pride and honor to your school! When you are ready, proceed to the next game. Open the Game 2 box, and follow the instructions enclosed. The Villains control ALL the Locations If the Villains manage to control ALL the Locations, you have lost. You are not yet ready to advance to Game 2 and need to hone your wizarding skills. Reset the game to its starting configuration, and try again! (see Set Up on pages 2-5.)

11 Additional Rules Defeating a Villain When the tokens assigned to a Villain equal its (Health), the Villain is defeated! You immediately gain the reward listed on the Villain card, and place it in the discard space in the center of the board. Return the tokens assigned to the Villain back to the pile. At the end of your turn, replace the defeated Villain with the next Villain card from the top of the stack.

QUIRINUS QUIRRELL GAME 1 VILLAIN

Active Hero loses 1 .

Reward: Each Hero takes a token from the pile puts it on their Player ALL Heroes Board. Each Hero also gains 1 Health gain 1 and 1 . 6 moving their up one. ADDITIONAL RULES ADDITIONAL

Location Control* Some Dark Arts events and Villain abilities increase the amount of control the Villains have over the Location. When the Villains gain the required to control the Location, the Heroes have until the end of that turn to remove a either by playing a card or defeating a Villain.

GAME 1 OF ERISED™ ofGAME 1 GAME 1 MIRRORDIAGON ALLEY 2 2 1 of 2 DARK ARTS LOCATIONLOCATION

TM & © Warner Bros. Entertainment Inc. (s16)

TM & © Warner Bros. Entertainment Inc. (s16) EachEach turn turn reveal reveal 1 Dark1 Dark Arts Arts event. event.

HE-WHO-MUST- NOT-BE-NAMED

Add 1 to the Location.

If at the end of the turn, the Location still has the required , the Villains gain control of it. Discard the controlled Location as the battle moves on to the next one in the stack. If the Villains gain control of ALL the Locations, the Heroes lose the game! If you need to add more on a Location than there are spaces, you get a reprieve, ignoring any additional that would be added this turn.

* Advanced Wizards: You can add to the difficulty of any game by placing tokens on the first Location when setting up the game. For moderate difficulty, start with 1 on the Location or for a bigger challenge, start with 2 . Alternatively, add 1 to each Location when it is revealed, starting with the first one. 12 Hero Health Some Dark Arts events and Villain abilities cause your Hero to lose (Health) and some HOGWARTS cards allow you to gain . This is inidicated by moving your Health Tracker up or down on your Player Board. If you lose all your , you are Stunned and the following occurs. Note: It is possible to get Stunned on another Hero's turn. If more than one Hero is Stunned at the same time, each one does the following:

GAME 1

DARK ARTS

GAME 1 HARRY POTTER™ GAME 1 HERO

EXPULSO! . Active Hero loses 2

1. Reveal and resolve Dark Arts event cards 2. Resolve Villain abilities “I can’t be a-a-a wizard. I mean, 3. Play HOGWARTS™ cards and take Hero actions I’m just… Harry. Just Harry.” 4. End your turn — Discard any remaining cards and tokens, then draw five new cards. ❻ ❶ Draw Discard

HO GWART S ™ ❷ TM & © Warner Bros. Entertainment Inc. (s16)

GAME 1 GAME 1 GAME 1 GAME 1

GAME 1 ❸

FIREBOLT HEDWIG ™ ALOHOMORA! ALOHOMORA!

Gain 1 . Choose one: Gain 1 . Gain 1 . If you defeat a Villain, Gain 1 ; or gain 2 . also gain 1 . ALOHOMORA!

HARRY HARRY HARRY HARRY Gain 1 . ❺ HARRY

❶ You cannot lose (or gain*) any more this turn. ❷ Discard any or tokens you may have saved on MIRROR OF ERISED GAME 1 LOCATION 2 of 2 your Player Board from other Heroes’ turns. ❸ Discard half the cards in your hand, rounded down. For example, if you have five cards, choose two to

TM & © Warner Bros. Entertainment Inc. (s16) discard. If a card has an effect generated by being Each turn reveal discarded you DO still get that effect. 1 Dark Arts event. ❹ Add one to the Location. ❺ If it is your turn, you may still play cards and take actions with whatever you have remaining after being Stunned. ❹ ❻ *At the end of the active Hero’s turn you have recovered. Reset your Hero’s to its maximum value (10).

13 Reminders HOGWARTS cards In the first few games, it is possible for the HOGWARTS stack to run out of cards to acquire. Continue playing with the remaining available HOGWARTS cards and the decks you have built until the

™ HO GWART S ™ HOHO GWART GWART S S ™ end of the game. TMTM & & © © Warner Warner Bros. Bros. Entertainment Entertainment Inc. Inc. TM & © Warner Bros.(s16) Entertainment Inc. (s16)(s16) Drawing and Discarding cards

GAME 3 Some cards, like the Crystal Ball, have the effect to “Draw a Card”. When you play these, always draw from your Hero deck. Additionally, if a card has an effect to “Discard a Card”, you may choose any card in your hand– not just from among the cards you drew.

GAME 1 CRYSTAL BALL Other cards have an effect that only happens if you choose Draw two cards, then discard any one card. to discard them, not when you play them. For example: 3 the Remembrall (Neville’s starting deck) gives the Hero 1 when it is played, but 2 when discarded to another REMEMBRALL ™

effect. The effect on these cards triggers if you choose to discard Gain 1 If you discard this, gain. 2 them to a Villain, Dark Arts event, from being Stunned, or to . N another HOGWARTS card, like the Crystal Ball. EVILLE Placing Cards on top of your Deck

ADDITIONAL RULES ADDITIONAL This is a good thing. Rather than having to wait until your Discard Pile is shuffled to gain access to a card, cards with this directive ensure that you will draw a newly acquired card on your next turn. Saving Influence and Attacks If you gain or tokens on another Hero’s turn you may save them on your player board until your turn. At the end of your turn any tokens that you have not used must be discarded to their piles. CRABBE & GOYLE GAME 1 VILLAIN Villains and Dark arts cards

Each time a Dark Arts As the games progress in difficulty, many of the Villain abilities event or Villain causes a Hero to discard a card, and Dark Arts events will have a compounding effect. For that Hero loses 1 .

example: Flipendo! states, “Active Hero loses 1 and discards DARK ARTS GAME 1

a card.” Crabbe & Goyle have the ability, “When you discard a ALL Heroes draw a card. 5 card lose 1 ”. The combined effect is the active Hero will lose 2 and discard a card before taking actions.

LOCATION CARDS LOCATION CARDS Storing the game FLIPENDO! HERMIONE GRANGER™ STARTING CARDS HERMIONE GRANGER™ STARTING CARDS Active Hero loses 1

and discards a card. HO GWART S ™ CARDS You doHO GWARTnot S ™ CARDSneed to play all seven games at once. Included in the tray are nine sorting cards. When you are ready to pack the game up use the dividers to sort the cards by type instead of by game. This will make setting up your next game faster. The TM & © Warner Bros. Entertainment Inc. (s16)

HO GWART S ™ additionalTM & © Warner Bros. Entertainment Inc. game rules can be stored in the pockets (s16) HO GWART S ™ TM & © Warner Bros. Entertainment Inc. on the next(s16) page. Advanced Wizards After reading these rules, if you are familiar with deck- building games, you may proceed directly to Game 3. You will open boxes for Games 1-3, review the additional rules enclosed in each, and start your adventure there. You can also increase the difficulty of each game by starting with 1 or 2 on the first Location.

14 CONTENTS:

Game Board • 252 Cards (47 Small, 142 Regular, 63 Oversized) • 4 Dice • 7 Game Boxes • 7 Game Rules 4 Player Boards • 8 Villain Control Tokens • 70 Chip Pieces (35 Attack, 25 Influence, 4 Health, 2 Shield, 4 More)

DESIGNED & DEVELOPED BY: INVENTED BY:

USAopoly is a trademark of Usaopoly, Inc. Invented and licensed by Forrest-Pruzan Creative. HARRY POTTER, characters, names and related indicia are trademarks of © and ™ Warner Bros. Entertainment Inc. Harry Potter Publishing Rights © JKR. (s16) Manufactured by USAOPOLY, Inc. 5607 Palmer Way Carlsbad, CA 92010. MADE IN CHINA. Colors and parts may vary from those pictured.